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Lihua Xie

Publications and source records attributed to Lihua Xie.

At least 73 records · Page 4Linked to original sources

Adaptive Motorized LiDAR Scanning Control for Robust Localization with OpenStreetMap

LiDAR-to-OpenStreetMap (OSM) localization has gained increasing attention, as OSM provides lightweight global priors such as building footprints. These priors enhance global consistency for robot navigation, but OSM is often incomplete or outdated, limiting its reliability in real-world deployment. Meanwhile, LiDAR itself suffers from a limited field of view (FoV), where motorized rotation is commonly used to achieve panoramic coverage. Existing motorized LiDAR systems, however, typically employ constant-speed scanning that disregards both scene structure and map priors, leading to wasted effort in feature-sparse regions and degraded localization accuracy. To address these challenges, we propose Adaptive LiDAR Scanning with OSM guidance, a framework that integrates global priors with local observability prediction to improve localization robustness. Specifically, we augment uncertainty-aware model predictive control with an OSM-aware term that adaptively allocates scanning effort according to both scene-dependent observability and the spatial distribution of OSM features. The method is implemented in ROS with a motorized LiDAR odometry backend and evaluated in both simulation and real-world experiments. Results on campus roads, indoor corridors, and urban environments demonstrate significant reductions in trajectory error compared to constant-speed baselines, while maintaining scan completeness. These findings highlight the potential of coupling open-source maps with adaptive LiDAR scanning to achieve robust and efficient localization in complex environments.

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AEOS: Active Environment-aware Optimal Scanning Control for UAV LiDAR-Inertial Odometry in Complex Scenes

LiDAR-based 3D perception and localization on unmanned aerial vehicles (UAVs) are fundamentally limited by the narrow field of view (FoV) of compact LiDAR sensors and the payload constraints that preclude multi-sensor configurations. Traditional motorized scanning systems with fixed-speed rotations lack scene awareness and task-level adaptability, leading to degraded odometry and mapping performance in complex, occluded environments. Inspired by the active sensing behavior of owls, we propose AEOS (Active Environment-aware Optimal Scanning), a biologically inspired and computationally efficient framework for adaptive LiDAR control in UAV-based LiDAR-Inertial Odometry (LIO). AEOS combines model predictive control (MPC) and reinforcement learning (RL) in a hybrid architecture: an analytical uncertainty model predicts future pose observability for exploitation, while a lightweight neural network learns an implicit cost map from panoramic depth representations to guide exploration. To support scalable training and generalization, we develop a point cloud-based simulation environment with real-world LiDAR maps across diverse scenes, enabling sim-to-real transfer. Extensive experiments in both simulation and real-world environments demonstrate that AEOS significantly improves odometry accuracy compared to fixed-rate, optimization-only, and fully learned baselines, while maintaining real-time performance under onboard computational constraints. The project page can be found at https://kafeiyin00.github.io/AEOS/.

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A Third-Order Gaussian Process Trajectory Representation Framework with Closed-Form Kinematics for Continuous-Time Motion Estimation

In this paper, we propose a third-order, i.e., white-noise-on-jerk, Gaussian Process (GP) Trajectory Representation (TR) framework for continuous-time (CT) motion estimation (ME) tasks. Our framework features a unified trajectory representation that encapsulates the kinematic models of both $SO(3)\times\mathbb{R}^3$ and $SE(3)$ pose representations. This encapsulation strategy allows users to use the same implementation of measurement-based factors for either choice of pose representation, which facilitates experimentation and comparison to achieve the best model for the ME task. In addition, unique to our framework, we derive the kinematic models with the closed-form temporal derivatives of the local variable of $SO(3)$ and $SE(3)$, which so far has only been approximated based on the Taylor expansion in the literature. Our experiments show that these kinematic models can improve the estimation accuracy in high-speed scenarios. All analytical Jacobians of the interpolated states with respect to the support states of the trajectory representation, as well as the motion prior factors, are also provided for accelerated Gauss-Newton (GN) optimization. Our experiments demonstrate the efficacy and efficiency of the framework in various motion estimation tasks such as localization, calibration, and odometry, facilitating fast prototyping for ME researchers. We release the source code for the benefit of the community. Our project is available at https://github.com/brytsknguyen/gptr.

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MCN-SLAM: Multi-Agent Collaborative Neural SLAM with Hybrid Implicit Neural Scene Representation

Neural implicit scene representations have recently shown promising results in dense visual SLAM. However, existing implicit SLAM algorithms are constrained to single-agent scenarios, and fall difficulties in large-scale scenes and long sequences. Existing NeRF-based multi-agent SLAM frameworks cannot meet the constraints of communication bandwidth. To this end, we propose the first distributed multi-agent collaborative neural SLAM framework with hybrid scene representation, distributed camera tracking, intra-to-inter loop closure, and online distillation for multiple submap fusion. A novel triplane-grid joint scene representation method is proposed to improve scene reconstruction. A novel intra-to-inter loop closure method is designed to achieve local (single-agent) and global (multi-agent) consistency. We also design a novel online distillation method to fuse the information of different submaps to achieve global consistency. Furthermore, to the best of our knowledge, there is no real-world dataset for NeRF-based/GS-based SLAM that provides both continuous-time trajectories groundtruth and high-accuracy 3D meshes groundtruth. To this end, we propose the first real-world Dense slam (DES) dataset covering both single-agent and multi-agent scenarios, ranging from small rooms to large-scale outdoor scenes, with high-accuracy ground truth for both 3D mesh and continuous-time camera trajectory. This dataset can advance the development of the research in both SLAM, 3D reconstruction, and visual foundation model. Experiments on various datasets demonstrate the superiority of the proposed method in both mapping, tracking, and communication. The dataset and code will open-source on https://github.com/dtc111111/mcnslam.

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Aerial Target Encirclement and Interception with Noisy Range Observations

This paper proposes a strategy to encircle and intercept a non-cooperative aerial point-mass moving target by leveraging noisy range measurements for state estimation. In this approach, the guardians actively ensure the observability of the target by using an anti-synchronization (AS), 3D ``vibrating string" trajectory, which enables rapid position and velocity estimation based on the Kalman filter. Additionally, a novel anti-target controller is designed for the guardians to enable adaptive transitions from encircling a protected target to encircling, intercepting, and neutralizing a hostile target, taking into consideration the input constraints of the guardians. Based on the guaranteed uniform observability, the exponentially bounded stability of the state estimation error and the convergence of the encirclement error are rigorously analyzed. Simulation results and real-world UAV experiments are presented to further validate the effectiveness of the system design.

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EGS-SLAM: RGB-D Gaussian Splatting SLAM with Events

Gaussian Splatting SLAM (GS-SLAM) offers a notable improvement over traditional SLAM methods, enabling photorealistic 3D reconstruction that conventional approaches often struggle to achieve. However, existing GS-SLAM systems perform poorly under persistent and severe motion blur commonly encountered in real-world scenarios, leading to significantly degraded tracking accuracy and compromised 3D reconstruction quality. To address this limitation, we propose EGS-SLAM, a novel GS-SLAM framework that fuses event data with RGB-D inputs to simultaneously reduce motion blur in images and compensate for the sparse and discrete nature of event streams, enabling robust tracking and high-fidelity 3D Gaussian Splatting reconstruction. Specifically, our system explicitly models the camera's continuous trajectory during exposure, supporting event- and blur-aware tracking and mapping on a unified 3D Gaussian Splatting scene. Furthermore, we introduce a learnable camera response function to align the dynamic ranges of events and images, along with a no-event loss to suppress ringing artifacts during reconstruction. We validate our approach on a new dataset comprising synthetic and real-world sequences with significant motion blur. Extensive experimental results demonstrate that EGS-SLAM consistently outperforms existing GS-SLAM systems in both trajectory accuracy and photorealistic 3D Gaussian Splatting reconstruction. The source code will be available at https://github.com/Chensiyu00/EGS-SLAM.

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Following Is All You Need: Robot Crowd Navigation Using People As Planners

Navigating in crowded environments requires the robot to be equipped with high-level reasoning and planning techniques. Existing works focus on developing complex and heavyweight planners while ignoring the role of human intelligence. Since humans are highly capable agents who are also widely available in a crowd navigation setting, we propose an alternative scheme where the robot utilises people as planners to benefit from their effective planning decisions and social behaviours. Through a set of rule-based evaluations, we identify suitable human leaders who exhibit the potential to guide the robot towards its goal. Using a simple base planner, the robot follows the selected leader through shorthorizon subgoals that are designed to be straightforward to achieve. We demonstrate through both simulated and real-world experiments that our novel framework generates safe and efficient robot plans compared to existing planners, even without predictive or data-driven modules. Our method also brings human-like robot behaviours without explicitly defining traffic rules and social norms. Code will be available at https://github.com/centiLinda/PeopleAsPlanner.git.

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UAVScenes: A Multi-Modal Dataset for UAVs

Multi-modal perception is essential for unmanned aerial vehicle (UAV) operations, as it enables a comprehensive understanding of the UAVs' surrounding environment. However, most existing multi-modal UAV datasets are primarily biased toward localization and 3D reconstruction tasks, or only support map-level semantic segmentation due to the lack of frame-wise annotations for both camera images and LiDAR point clouds. This limitation prevents them from being used for high-level scene understanding tasks. To address this gap and advance multi-modal UAV perception, we introduce UAVScenes, a large-scale dataset designed to benchmark various tasks across both 2D and 3D modalities. Our benchmark dataset is built upon the well-calibrated multi-modal UAV dataset MARS-LVIG, originally developed only for simultaneous localization and mapping (SLAM). We enhance this dataset by providing manually labeled semantic annotations for both frame-wise images and LiDAR point clouds, along with accurate 6-degree-of-freedom (6-DoF) poses. These additions enable a wide range of UAV perception tasks, including segmentation, depth estimation, 6-DoF localization, place recognition, and novel view synthesis (NVS). Our dataset is available at https://github.com/sijieaaa/UAVScenes

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A Fast and Light-weight Non-Iterative Visual Odometry with RGB-D Cameras

In this paper, we introduce a novel approach for efficiently estimating the 6-Degree-of-Freedom (DoF) robot pose with a decoupled, non-iterative method that capitalizes on overlapping planar elements. Conventional RGB-D visual odometry(RGBD-VO) often relies on iterative optimization solvers to estimate pose and involves a process of feature extraction and matching. This results in significant computational burden and time delays. To address this, our innovative method for RGBD-VO separates the estimation of rotation and translation. Initially, we exploit the overlaid planar characteristics within the scene to calculate the rotation matrix. Following this, we utilize a kernel cross-correlator (KCC) to ascertain the translation. By sidestepping the resource-intensive iterative optimization and feature extraction and alignment procedures, our methodology offers improved computational efficacy, achieving a performance of 71Hz on a lower-end i5 CPU. When the RGBD-VO does not rely on feature points, our technique exhibits enhanced performance in low-texture degenerative environments compared to state-of-the-art methods.

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Tire Wear Aware Trajectory Tracking Control for Multi-axle Swerve-drive Autonomous Mobile Robots

Multi-axle Swerve-drive Autonomous Mobile Robots (MS-AGVs) equipped with independently steerable wheels are commonly used for high-payload transportation. In this work, we present a novel model predictive control (MPC) method for MS-AGV trajectory tracking that takes tire wear minimization consideration in the objective function. To speed up the problem-solving process, we propose a hierarchical controller design and simplify the dynamic model by integrating the \textit{magic formula tire model} and \textit{simplified tire wear model}. In the experiment, the proposed method can be solved by simulated annealing in real-time on a normal personal computer and by incorporating tire wear into the objective function, tire wear is reduced by 19.19\% while maintaining the tracking accuracy in curve-tracking experiments. In the more challenging scene: the desired trajectory is offset by 60 degrees from the vehicle's heading, the reduction in tire wear increased to 65.20\% compared to the kinematic model without considering the tire wear optimization.

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Data-driven Internal Model Control for Output Regulation

Output regulation is a fundamental problem in control theory, extensively studied since the 1970s. Traditionally, research has primarily addressed scenarios where the system model is explicitly known, leaving the problem in the absence of a system model less explored. Leveraging the recent advancements in Willems et al.'s fundamental lemma, data-driven control has emerged as a powerful tool for stabilizing unknown systems. This paper tackles the output regulation problem for unknown single and multi-agent systems (MASs) using noisy data. Previous approaches have attempted to solve data-based output regulation equations (OREs), which are inadequate for achieving zero tracking error with noisy data. To circumvent the need for solving data-based OREs, we propose an internal model-based data-driven controller that reformulates the output regulation problem into a stabilization problem. This method is first applied to linear time-invariant (LTI) systems, demonstrating exact solution capabilities, i.e., zero tracking error, through solving a straightforward data-based linear matrix inequality (LMI). Furthermore, we extend our approach to solve the $k$th-order output regulation problem for nonlinear systems. Extensions to both linear and nonlinear MASs are discussed. Finally, numerical tests validate the effectiveness and correctness of the proposed controllers.

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Enhancing Scene Coordinate Regression with Efficient Keypoint Detection and Sequential Information

Scene Coordinate Regression (SCR) is a visual localization technique that utilizes deep neural networks (DNN) to directly regress 2D-3D correspondences for camera pose estimation. However, current SCR methods often face challenges in handling repetitive textures and meaningless areas due to their reliance on implicit triangulation. In this paper, we propose an efficient and accurate SCR system. Compared to existing SCR methods, we propose a unified architecture for both scene encoding and salient keypoint detection, allowing our system to prioritize the encoding of informative regions. This design significantly improves computational efficiency. Additionally, we introduce a mechanism that utilizes sequential information during both mapping and relocalization. The proposed method enhances the implicit triangulation, especially in environments with repetitive textures. Comprehensive experiments conducted across indoor and outdoor datasets demonstrate that the proposed system outperforms state-of-the-art (SOTA) SCR methods. Our single-frame relocalization mode improves the recall rate of our baseline by 6.4% and increases the running speed from 56Hz to 90Hz. Furthermore, our sequence-based mode increases the recall rate by 11% while maintaining the original efficiency.

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Unsupervised Anomaly Detection for Autonomous Robots via Mahalanobis SVDD with Audio-IMU Fusion

Reliable anomaly detection is essential for ensuring the safety of autonomous robots, particularly when conventional detection systems based on vision or LiDAR become unreliable in adverse or unpredictable conditions. In such scenarios, alternative sensing modalities are needed to provide timely and robust feedback. To this end, we explore the use of audio and inertial measurement unit (IMU) sensors to detect underlying anomalies in autonomous mobile robots, such as collisions and internal mechanical faults. Furthermore, to address the challenge of limited labeled anomaly data, we propose an unsupervised anomaly detection framework based on Mahalanobis Support Vector Data Description (M-SVDD). In contrast to conventional SVDD methods that rely on Euclidean distance and assume isotropic feature distributions, our approach employs the Mahalanobis distance to adaptively scale feature dimensions and capture inter-feature correlations, enabling more expressive decision boundaries. In addition, a reconstruction-based auxiliary branch is introduced to preserve feature diversity and prevent representation collapse, further enhancing the robustness of anomaly detection. Extensive experiments on a collected mobile robot dataset and four public datasets demonstrate the effectiveness of the proposed method, as shown in the video https://youtu.be/yh1tn6DDD4A. Code and dataset are available at https://github.com/jamesyang7/M-SVDD.

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One-Point Sampling for Distributed Bandit Convex Optimization with Time-Varying Constraints

This paper considers the distributed bandit convex optimization problem with time-varying constraints. In this problem, the global loss function is the average of all the local convex loss functions, which are unknown beforehand. Each agent iteratively makes its own decision subject to time-varying inequality constraints which can be violated but are fulfilled in the long run. For a uniformly jointly strongly connected time-varying directed graph, a distributed bandit online primal-dual projection algorithm with one-point sampling is proposed. We show that sublinear dynamic network regret and network cumulative constraint violation are achieved if the path-length of the benchmark also increases in a sublinear manner. In addition, an $\mathcal{O}({T^{3/4 + g}})$ static network regret bound and an $\mathcal{O}( {{T^{1 - {g}/2}}} )$ network cumulative constraint violation bound are established, where $T$ is the total number of iterations and $g \in ( {0,1/4} )$ is a trade-off parameter. Moreover, a reduced static network regret bound $\mathcal{O}( {T^{2/3 + 4g /3}} )$ is established for strongly convex local loss functions. Finally, a numerical example is presented to validate the theoretical results.

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GroundSLAM: A Robust Visual SLAM System for Warehouse Robots Using Ground Textures

A robust visual localization and mapping system is essential for warehouse robot navigation, as cameras offer a more cost-effective alternative to LiDAR sensors. However, existing forward-facing camera systems often encounter challenges in dynamic environments and open spaces, leading to significant performance degradation during deployment. To address these limitations, a localization system utilizing a single downward-facing camera to capture ground textures presents a promising solution. Nevertheless, existing feature-based ground-texture localization methods face difficulties when operating on surfaces with sparse features or repetitive patterns. To address this limitation, we propose GroundSLAM, a novel feature-free and ground-texture-based simultaneous localization and mapping (SLAM) system. GroundSLAM consists of three components: feature-free visual odometry, ground-texture-based loop detection and map optimization, and map reuse. Specifically, we introduce a kernel cross-correlator (KCC) for image-level pose tracking, loop detection, and map reuse to improve localization accuracy and robustness, and incorporate adaptive pruning strategies to enhance efficiency. Due to these specific designs, GroundSLAM is able to deliver efficient and stable localization across various ground surfaces such as those with sparse features and repetitive patterns. To advance research in this area, we introduce the first ground-texture dataset with precise ground-truth poses, consisting of 131k images collected from 10 kinds of indoor and outdoor ground surfaces. Extensive experimental results show that GroundSLAM outperforms state-of-the-art methods for both indoor and outdoor localization. We release our code and dataset at https://github.com/sair-lab/GroundSLAM.

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AV-PedAware: Self-Supervised Audio-Visual Fusion for Dynamic Pedestrian Awareness

In this study, we introduce AV-PedAware, a self-supervised audio-visual fusion system designed to improve dynamic pedestrian awareness for robotics applications. Pedestrian awareness is a critical requirement in many robotics applications. However, traditional approaches that rely on cameras and LIDARs to cover multiple views can be expensive and susceptible to issues such as changes in illumination, occlusion, and weather conditions. Our proposed solution replicates human perception for 3D pedestrian detection using low-cost audio and visual fusion. This study represents the first attempt to employ audio-visual fusion to monitor footstep sounds for the purpose of predicting the movements of pedestrians in the vicinity. The system is trained through self-supervised learning based on LIDAR-generated labels, making it a cost-effective alternative to LIDAR-based pedestrian awareness. AV-PedAware achieves comparable results to LIDAR-based systems at a fraction of the cost. By utilizing an attention mechanism, it can handle dynamic lighting and occlusions, overcoming the limitations of traditional LIDAR and camera-based systems. To evaluate our approach's effectiveness, we collected a new multimodal pedestrian detection dataset and conducted experiments that demonstrate the system's ability to provide reliable 3D detection results using only audio and visual data, even in extreme visual conditions. We will make our collected dataset and source code available online for the community to encourage further development in the field of robotics perception systems.

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SGBA: Semantic Gaussian Mixture Model-Based LiDAR Bundle Adjustment

LiDAR bundle adjustment (BA) is an effective approach to reduce the drifts in pose estimation from the front-end. Existing works on LiDAR BA usually rely on predefined geometric features for landmark representation. This reliance restricts generalizability, as the system will inevitably deteriorate in environments where these specific features are absent. To address this issue, we propose SGBA, a LiDAR BA scheme that models the environment as a semantic Gaussian mixture model (GMM) without predefined feature types. This approach encodes both geometric and semantic information, offering a comprehensive and general representation adaptable to various environments. Additionally, to limit computational complexity while ensuring generalizability, we propose an adaptive semantic selection framework that selects the most informative semantic clusters for optimization by evaluating the condition number of the cost function. Lastly, we introduce a probabilistic feature association scheme that considers the entire probability density of assignments, which can manage uncertainties in measurement and initial pose estimation. We have conducted various experiments and the results demonstrate that SGBA can achieve accurate and robust pose refinement even in challenging scenarios with low-quality initial pose estimation and limited geometric features. We plan to open-source the work for the benefit of the community https://github.com/Ji1Xinyu/SGBA.

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Dynamic Initialization for LiDAR-inertial SLAM

The accuracy of the initial state, including initial velocity, gravity direction, and IMU biases, is critical for the initialization of LiDAR-inertial SLAM systems. Inaccurate initial values can reduce initialization speed or lead to failure. When the system faces urgent tasks, robust and fast initialization is required while the robot is moving, such as during the swift assessment of rescue environments after natural disasters, bomb disposal, and restarting LiDAR-inertial SLAM in rescue missions. However, existing initialization methods usually require the platform to remain stationary, which is ineffective when the robot is in motion. To address this issue, this paper introduces a robust and fast dynamic initialization method for LiDAR-inertial systems (D-LI-Init). This method iteratively aligns LiDAR-based odometry with IMU measurements to achieve system initialization. To enhance the reliability of the LiDAR odometry module, the LiDAR and gyroscope are tightly integrated within the ESIKF framework. The gyroscope compensates for rotational distortion in the point cloud. Translational distortion compensation occurs during the iterative update phase, resulting in the output of LiDAR-gyroscope odometry. The proposed method can initialize the system no matter the robot is moving or stationary. Experiments on public datasets and real-world environments demonstrate that the D-LI-Init algorithm can effectively serve various platforms, including vehicles, handheld devices, and UAVs. D-LI-Init completes dynamic initialization regardless of specific motion patterns. To benefit the research community, we have open-sourced our code and test datasets on GitHub.

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