SearcharxivSearch

arXiv subjects

Lin F. Yang

Publications and source records attributed to Lin F. Yang.

At least 19 recordsLinked to original sources

Near-Optimal Bounds for Sketching the Schatten Norms

Let $k_{1,\varepsilon}(n)$ be the smallest number of real linear measurements needed by a randomized oblivious sketch that estimates the nuclear norm of every fixed real $n\times n$ matrix within a factor $1\pm\varepsilon$, with probability at least $2/3$. For every fixed $0<\varepsilon<1$, we prove \[ \frac{n^2}{(\log n)^{A_\varepsilon}} \le k_{1,\varepsilon}(n) \le C_\varepsilon \frac{n^2\{\log\log(e^e n)\}^2}{\log(e n)}. \] Previously, the best unrestricted bounds for general linear sketches of the Schatten--1 norm were $\Omega(n)$ and the trivial $O(n^2)$ upper bound (Li, Nguyen, Woodruff'19), leaving a polynomial gap. Our bounds close that gap up to polylogarithmic factors and give a nontrivial logarithmic saving below the $n^2$-measurement storage bound. The result extends much further. Write $k_{p,\varepsilon}(n)$ for the analogous sketch dimension for the Schatten--$p$ norm. For every fixed finite $p>0$ that is not a positive even integer, there are positive constants $A_{p,\varepsilon},C_{p,\varepsilon},c_p$ such that \[ \frac{n^2}{(\log n)^{A_{p,\varepsilon}}} \le k_{p,\varepsilon}(n) \le C_{p,\varepsilon}\frac{n^2}{(\log n)^{c_p}}, \] so $k_{p,\varepsilon}(n)=n^{2-o(1)}$ throughout the non-even regime. Together with the known tight bounds $\Theta_{p,\varepsilon}(n^{2-4/p})$ for positive even $p$ and $\Theta_\varepsilon(n^2)$ for $p=\infty$ (Li, Woodruff'16), our results close the remaining polynomial gap across the Schatten family and complete, up to polylogarithmic factors, the polynomial-order classification of general linear sketches for all Schatten-$p$ norms.

cs.DS

Best-Arm Identification with Noisy Actuation

In this paper, we consider a multi-armed bandit (MAB) instance and study how to identify the best arm when arm commands are conveyed from a central learner to a distributed agent over a discrete memoryless channel (DMC). Depending on the agent capabilities, we provide communication schemes along with their analysis, which interestingly relate to the zero-error capacity of the underlying DMC.

cs.IT

LACONIC: Length-Aware Constrained Reinforcement Learning for LLM

Reinforcement learning (RL) has enhanced the capabilities of large language models (LLMs) through reward-driven training. Nevertheless, this process can introduce excessively long responses, inflating inference latency and computational overhead. Prior length-control approaches typically rely on fixed heuristic reward shaping, which can misalign with the task objective and require brittle tuning. In this work, we propose LACONIC, a reinforcement learning method that enforces a target token budget during training. Specifically, we update policy models using an augmented objective that combines the task reward with a length-based cost. To balance brevity and task performance, the cost scale is adaptively adjusted throughout training. This yields robust length control while preserving task reward. We provide a theoretical guarantee that support the method. Across mathematical reasoning models and datasets, LACONIC preserves or improves pass@1 while reducing output length by over 50%. It maintains out-of-domain performance on general knowledge and multilingual benchmarks with 44% fewer tokens. Moreover, LACONIC integrates into standard RL-tuning with no inference changes and minimal deployment overhead.

cs.LG

Near-Optimal Sample Complexity for Online Constrained MDPs

Safety is a fundamental challenge in reinforcement learning (RL), particularly in real-world applications such as autonomous driving, robotics, and healthcare. To address this, Constrained Markov Decision Processes (CMDPs) are commonly used to enforce safety constraints while optimizing performance. However, existing methods often suffer from significant safety violations or require a high sample complexity to generate near-optimal policies. We address two settings: relaxed feasibility, where small violations are allowed, and strict feasibility, where no violation is allowed. We propose a model-based primal-dual algorithm that balances regret and bounded constraint violations, drawing on techniques from online RL and constrained optimization. For relaxed feasibility, we prove that our algorithm returns an $\varepsilon$-optimal policy with $\varepsilon$-bounded violation with arbitrarily high probability, requiring $\tilde{O}\left(\frac{SAH^3}{\varepsilon^2}\right)$ learning episodes, matching the lower bound for unconstrained MDPs. For strict feasibility, we prove that our algorithm returns an $\varepsilon$-optimal policy with zero violation with arbitrarily high probability, requiring $\tilde{O}\left(\frac{SAH^5}{\varepsilon^2\zeta^2}\right)$ learning episodes, where $\zeta$ is the problem-dependent Slater constant characterizing the size of the feasible region. This result matches the lower bound for learning CMDPs with access to a generative model. Our results demonstrate that learning CMDPs in an online setting is as easy as learning with a generative model and is no more challenging than learning unconstrained MDPs when small violations are allowed.

cs.LG

List Replicable Reinforcement Learning

Replicability is a fundamental challenge in reinforcement learning (RL), as RL algorithms are empirically observed to be unstable and sensitive to variations in training conditions. To formally address this issue, we study \emph{list replicability} in the Probably Approximately Correct (PAC) RL framework, where an algorithm must return a near-optimal policy that lies in a \emph{small list} of policies across different runs, with high probability. The size of this list defines the \emph{list complexity}. We introduce both weak and strong forms of list replicability: the weak form ensures that the final learned policy belongs to a small list, while the strong form further requires that the entire sequence of executed policies remains constrained. These objectives are challenging, as existing RL algorithms exhibit exponential list complexity due to their instability. Our main theoretical contribution is a provably efficient tabular RL algorithm that guarantees list replicability by ensuring the list complexity remains polynomial in the number of states, actions, and the horizon length. We further extend our techniques to achieve strong list replicability, bounding the number of possible policy execution traces polynomially with high probability. Our theoretical result is made possible by key innovations including (i) a novel planning strategy that selects actions based on lexicographic order among near-optimal choices within a randomly chosen tolerance threshold, and (ii) a mechanism for testing state reachability in stochastic environments while preserving replicability. Finally, we demonstrate that our theoretical investigation sheds light on resolving the \emph{instability} issue of RL algorithms used in practice. In particular, we show that empirically, our new planning strategy can be incorporated into practical RL frameworks to enhance their stability.

cs.LG

ARMOR: High-Performance Semi-Structured Pruning via Adaptive Matrix Factorization

Large language models (LLMs) present significant deployment challenges due to their immense computational and memory requirements. While semi-structured pruning, particularly 2:4 sparsity, offers a path to practical hardware acceleration, existing methods often incur substantial performance degradation. To bridge this gap, we introduce ARMOR: (Adaptive Representation with Matrix-factORization), a novel one-shot post-training pruning algorithm. Instead of directly pruning weights, ARMOR factorizes each weight matrix into a 2:4 sparse core wrapped by two low-overhead, block diagonal matrices. These wrappers act as efficient pre and post-transformation error correctors, offering greater flexibility to preserve model quality compared to conventional 2:4 pruning techniques. The sparse core and block diagonal wrappers are chosen through a block coordinate descent algorithm that minimizes a layer-wise proxy loss. We theoretically prove this optimization is guaranteed to converge to a solution with a proxy loss less than or equal to state-of-the-art pruning algorithms. Experiments on Llama (Touvron et al., 2023; Dubey et al., 2024) and Qwen (Yang et al., 2025) model families demonstrate that ARMOR consistently and significantly outperforms state-of-the-art 2:4 pruning methods across a wide range of downstream tasks and perplexity evaluations. ARMOR achieves this superior performance while retaining the inference speedups and substantial memory usage reductions of 2:4 pruning, establishing a more effective trade-off between model compression and task accuracy

cs.LG

Near-Optimal Sample Complexity Bounds for Constrained Average-Reward MDPs

Recent advances have significantly improved our understanding of the sample complexity of learning in average-reward Markov decision processes (AMDPs) under the generative model. However, much less is known about the constrained average-reward MDP (CAMDP), where policies must satisfy long-run average constraints. In this work, we address this gap by studying the sample complexity of learning an $\epsilon$-optimal policy in CAMDPs under a generative model. We propose a model-based algorithm that operates under two settings: (i) relaxed feasibility, which allows small constraint violations, and (ii) strict feasibility, where the output policy satisfies the constraint. We show that our algorithm achieves sample complexities of $\tilde{O}\left(\frac{S A (B+H)}{ \epsilon^2}\right)$ and $\tilde{O} \left(\frac{S A (B+H)}{\epsilon^2 \zeta^2} \right)$ under the relaxed and strict feasibility settings, respectively. Here, $\zeta$ is the Slater constant indicating the size of the feasible region, $H$ is the span bound of the bias function, and $B$ is the transient time bound. Moreover, a matching lower bound of $\tilde{\Omega}\left(\frac{S A (B+H)}{ \epsilon^2\zeta^2}\right)$ for the strict feasibility case is established, thus providing the first minimax-optimal bounds for CAMDPs. Our results close the theoretical gap in understanding the complexity of constrained average-reward MDPs.

cs.LG

Winning Gold at IMO 2025 with a Model-Agnostic Verification-and-Refinement Pipeline

The International Mathematical Olympiad (IMO) is widely regarded as the world championship of high-school mathematics. IMO problems are renowned for their difficulty and novelty, demanding deep insight, creativity, and rigor. Although large language models perform well on many mathematical benchmarks, they often struggle with Olympiad-level problems. Using carefully designed prompts, we construct a model-agnostic, verification-and-refinement pipeline. We demonstrate its effectiveness on the recent IMO 2025, avoiding data contamination for models released before the competition. Equipped with any of the three leading models -- Gemini 2.5 Pro, Grok-4, or GPT-5 -- our pipeline correctly solved 5 out of the 6 problems ($\approx$85.7% accuracy). This is in sharp contrast to their baseline accuracies: 31.6% (Gemini 2.5 Pro), 21.4% (Grok-4), and 38.1% (GPT-5), obtained by selecting the best of 32 candidate solutions. The substantial improvement underscores that the path to advanced AI reasoning requires not only developing more powerful base models but also designing effective methodologies to harness their full potential for complex tasks.

cs.AI

Sample Complexity Bounds for Linear Constrained MDPs with a Generative Model

We consider infinite-horizon $\gamma$-discounted (linear) constrained Markov decision processes (CMDPs) where the objective is to find a policy that maximizes the expected cumulative reward subject to expected cumulative constraints. Given access to a generative model, we propose to solve CMDPs with a primal-dual framework that can leverage any black-box unconstrained MDP solver. For linear CMDPs with feature dimension $d$, we instantiate the framework by using mirror descent value iteration (\texttt{MDVI})~\citep{kitamura2023regularization} an example MDP solver. We provide sample complexity bounds for the resulting CMDP algorithm in two cases: (i) relaxed feasibility, where small constraint violations are allowed, and (ii) strict feasibility, where the output policy is required to exactly satisfy the constraint. For (i), we prove that the algorithm can return an $\epsilon$-optimal policy with high probability by using $\tilde{O}\left(\frac{d^2}{(1-\gamma)^4\epsilon^2}\right)$ samples. For (ii), we show that the algorithm requires $\tilde{O}\left(\frac{d^2}{(1-\gamma)^6\epsilon^2\zeta^2}\right)$ samples, where $\zeta$ is the problem-dependent Slater constant that characterizes the size of the feasible region. Furthermore, we prove a lower-bound of $\Omega\left(\frac{d^2}{(1-\gamma)^5\epsilon^2\zeta^2}\right)$ for the strict feasibility setting. We note that our upper bounds under both settings exhibit a near-optimal dependence on $d$, $\epsilon$, and $\zeta$. Finally, we instantiate our framework for tabular CMDPs and show that it can be used to recover near-optimal sample complexities in this setting.

cs.LG

On the optimal regret of collaborative personalized linear bandits

Stochastic linear bandits are a fundamental model for sequential decision making, where an agent selects a vector-valued action and receives a noisy reward with expected value given by an unknown linear function. Although well studied in the single-agent setting, many real-world scenarios involve multiple agents solving heterogeneous bandit problems, each with a different unknown parameter. Applying single agent algorithms independently ignores cross-agent similarity and learning opportunities. This paper investigates the optimal regret achievable in collaborative personalized linear bandits. We provide an information-theoretic lower bound that characterizes how the number of agents, the interaction rounds, and the degree of heterogeneity jointly affect regret. We then propose a new two-stage collaborative algorithm that achieves the optimal regret. Our analysis models heterogeneity via a hierarchical Bayesian framework and introduces a novel information-theoretic technique for bounding regret. Our results offer a complete characterization of when and how collaboration helps with a optimal regret bound $\tilde{O}(d\sqrt{mn})$, $\tilde{O}(dm^{1-\gamma}\sqrt{n})$, $\tilde{O}(dm\sqrt{n})$ for the number of rounds $n$ in the range of $(0, \frac{d}{m \sigma^2})$, $[\frac{d}{m^{2\gamma} \sigma^2}, \frac{d}{\sigma^2}]$ and $(\frac{d}{\sigma^2}, \infty)$ respectively, where $\sigma$ measures the level of heterogeneity, $m$ is the number of agents, and $\gamma\in[0, 1/2]$ is an absolute constant. In contrast, agents without collaboration achieve a regret bound $O(dm\sqrt{n})$ at best.

cs.LG

Does Feedback Help in Bandits with Arm Erasures?

We study a distributed multi-armed bandit (MAB) problem over arm erasure channels, motivated by the increasing adoption of MAB algorithms over communication-constrained networks. In this setup, the learner communicates the chosen arm to play to an agent over an erasure channel with probability $\epsilon \in [0,1)$; if an erasure occurs, the agent continues pulling the last successfully received arm; the learner always observes the reward of the arm pulled. In past work, we considered the case where the agent cannot convey feedback to the learner, and thus the learner does not know whether the arm played is the requested or the last successfully received one. In this paper, we instead consider the case where the agent can send feedback to the learner on whether the arm request was received, and thus the learner exactly knows which arm was played. Surprisingly, we prove that erasure feedback does not improve the worst-case regret upper bound order over the previously studied no-feedback setting. In particular, we prove a regret lower bound of $\Omega(\sqrt{KT} + K / (1 - \epsilon))$, where $K$ is the number of arms and $T$ the time horizon, that matches no-feedback upper bounds up to logarithmic factors. We note however that the availability of feedback enables simpler algorithm designs that may achieve better constants (albeit not better order) regret bounds; we design one such algorithm and evaluate its performance numerically.

cs.LG

NoWag: A Unified Framework for Shape Preserving Compression of Large Language Models

Large language models (LLMs) exhibit remarkable performance across various natural language processing tasks but suffer from immense computational and memory demands, limiting their deployment in resource-constrained environments. To address this challenge, we propose NoWag (Normalized Weight and Activation Guided Compression), a unified framework for one-shot shape preserving compression algorithms. We apply NoWag to compress Llama-2 (7B, 13B, 70B) and Llama-3 (8B, 70B) models using two popular shape-preserving techniques: vector quantization (NoWag-VQ) and unstructured/semi-structured pruning (NoWag-P). Our results show that NoWag-VQ significantly outperforms state-of-the-art one-shot vector quantization methods, while NoWag-P performs competitively against leading pruning techniques. These findings highlight underlying commonalities between these compression paradigms and suggest promising directions for future research. Our code is available at https://github.com/LawrenceRLiu/NoWag

cs.LG

Breaking the Frozen Subspace: Importance Sampling for Low-Rank Optimization in LLM Pretraining

Low-rank optimization has emerged as a promising approach to enabling memory-efficient training of large language models (LLMs). Existing low-rank optimization methods typically project gradients onto a low-rank subspace, reducing the memory cost of storing optimizer states. A key challenge in these methods is selecting suitable subspaces to ensure an effective optimization trajectory. Most existing approaches select the dominant subspace to preserve gradient information, as this intuitively provides the best approximation. However, we find that in practice, the dominant subspace stops changing during pretraining, thereby constraining weight updates to similar subspaces. In this paper, we propose importance sampling for low-rank optimization in LLM pretraining with a provable convergence guarantee, which the dominant subspace approach does not have. Empirically, we demonstrate that our method significantly outperforms previous methods in LLM pretraining tasks.

cs.LG

Hyper: Hyperparameter Robust Efficient Exploration in Reinforcement Learning

The exploration \& exploitation dilemma poses significant challenges in reinforcement learning (RL). Recently, curiosity-based exploration methods achieved great success in tackling hard-exploration problems. However, they necessitate extensive hyperparameter tuning on different environments, which heavily limits the applicability and accessibility of this line of methods. In this paper, we characterize this problem via analysis of the agent behavior, concluding the fundamental difficulty of choosing a proper hyperparameter. We then identify the difficulty and the instability of the optimization when the agent learns with curiosity. We propose our method, hyperparameter robust exploration (\textbf{Hyper}), which extensively mitigates the problem by effectively regularizing the visitation of the exploration and decoupling the exploitation to ensure stable training. We theoretically justify that \textbf{Hyper} is provably efficient under function approximation setting and empirically demonstrate its appealing performance and robustness in various environments.

cs.LG

Misspecified $Q$-Learning with Sparse Linear Function Approximation: Tight Bounds on Approximation Error

The recent work by Dong & Yang (2023) showed for misspecified sparse linear bandits, one can obtain an $O\left(\epsilon\right)$-optimal policy using a polynomial number of samples when the sparsity is a constant, where $\epsilon$ is the misspecification error. This result is in sharp contrast to misspecified linear bandits without sparsity, which require an exponential number of samples to get the same guarantee. In order to study whether the analog result is possible in the reinforcement learning setting, we consider the following problem: assuming the optimal $Q$-function is a $d$-dimensional linear function with sparsity $k$ and misspecification error $\epsilon$, whether we can obtain an $O\left(\epsilon\right)$-optimal policy using number of samples polynomially in the feature dimension $d$. We first demonstrate why the standard approach based on Bellman backup or the existing optimistic value function elimination approach such as OLIVE (Jiang et al., 2017) achieves suboptimal guarantees for this problem. We then design a novel elimination-based algorithm to show one can obtain an $O\left(H\epsilon\right)$-optimal policy with sample complexity polynomially in the feature dimension $d$ and planning horizon $H$. Lastly, we complement our upper bound with an $\widetilde{\Omega}\left(H\epsilon\right)$ suboptimality lower bound, giving a complete picture of this problem.

cs.LG

Learning for Bandits under Action Erasures

We consider a novel multi-arm bandit (MAB) setup, where a learner needs to communicate the actions to distributed agents over erasure channels, while the rewards for the actions are directly available to the learner through external sensors. In our model, while the distributed agents know if an action is erased, the central learner does not (there is no feedback), and thus does not know whether the observed reward resulted from the desired action or not. We propose a scheme that can work on top of any (existing or future) MAB algorithm and make it robust to action erasures. Our scheme results in a worst-case regret over action-erasure channels that is at most a factor of $O(1/\sqrt{1-\epsilon})$ away from the no-erasure worst-case regret of the underlying MAB algorithm, where $\epsilon$ is the erasure probability. We also propose a modification of the successive arm elimination algorithm and prove that its worst-case regret is $\Tilde{O}(\sqrt{KT}+K/(1-\epsilon))$, which we prove is optimal by providing a matching lower bound.

stat.ML

Confident Natural Policy Gradient for Local Planning in $q_\pi$-realizable Constrained MDPs

The constrained Markov decision process (CMDP) framework emerges as an important reinforcement learning approach for imposing safety or other critical objectives while maximizing cumulative reward. However, the current understanding of how to learn efficiently in a CMDP environment with a potentially infinite number of states remains under investigation, particularly when function approximation is applied to the value functions. In this paper, we address the learning problem given linear function approximation with $q_{\pi}$-realizability, where the value functions of all policies are linearly representable with a known feature map, a setting known to be more general and challenging than other linear settings. Utilizing a local-access model, we propose a novel primal-dual algorithm that, after $\tilde{O}(\text{poly}(d) \epsilon^{-3})$ queries, outputs with high probability a policy that strictly satisfies the constraints while nearly optimizing the value with respect to a reward function. Here, $d$ is the feature dimension and $\epsilon > 0$ is a given error. The algorithm relies on a carefully crafted off-policy evaluation procedure to evaluate the policy using historical data, which informs policy updates through policy gradients and conserves samples. To our knowledge, this is the first result achieving polynomial sample complexity for CMDP in the $q_{\pi}$-realizable setting.

cs.LG

Don't Forget to Connect! Improving RAG with Graph-based Reranking

Retrieval Augmented Generation (RAG) has greatly improved the performance of Large Language Model (LLM) responses by grounding generation with context from existing documents. These systems work well when documents are clearly relevant to a question context. But what about when a document has partial information, or less obvious connections to the context? And how should we reason about connections between documents? In this work, we seek to answer these two core questions about RAG generation. We introduce G-RAG, a reranker based on graph neural networks (GNNs) between the retriever and reader in RAG. Our method combines both connections between documents and semantic information (via Abstract Meaning Representation graphs) to provide a context-informed ranker for RAG. G-RAG outperforms state-of-the-art approaches while having smaller computational footprint. Additionally, we assess the performance of PaLM 2 as a reranker and find it to significantly underperform G-RAG. This result emphasizes the importance of reranking for RAG even when using Large Language Models.

cs.CL