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Lin Ma

Publications and source records attributed to Lin Ma.

At least 181 records · Page 10Linked to original sources

MSMDFusion: Fusing LiDAR and Camera at Multiple Scales with Multi-Depth Seeds for 3D Object Detection

Fusing LiDAR and camera information is essential for achieving accurate and reliable 3D object detection in autonomous driving systems. This is challenging due to the difficulty of combining multi-granularity geometric and semantic features from two drastically different modalities. Recent approaches aim at exploring the semantic densities of camera features through lifting points in 2D camera images (referred to as seeds) into 3D space, and then incorporate 2D semantics via cross-modal interaction or fusion techniques. However, depth information is under-investigated in these approaches when lifting points into 3D space, thus 2D semantics can not be reliably fused with 3D points. Moreover, their multi-modal fusion strategy, which is implemented as concatenation or attention, either can not effectively fuse 2D and 3D information or is unable to perform fine-grained interactions in the voxel space. To this end, we propose a novel framework with better utilization of the depth information and fine-grained cross-modal interaction between LiDAR and camera, which consists of two important components. First, a Multi-Depth Unprojection (MDU) method with depth-aware designs is used to enhance the depth quality of the lifted points at each interaction level. Second, a Gated Modality-Aware Convolution (GMA-Conv) block is applied to modulate voxels involved with the camera modality in a fine-grained manner and then aggregate multi-modal features into a unified space. Together they provide the detection head with more comprehensive features from LiDAR and camera. On the nuScenes test benchmark, our proposed method, abbreviated as MSMDFusion, achieves state-of-the-art 3D object detection results with 71.5% mAP and 74.0% NDS, and strong tracking results with 74.0% AMOTA without using test-time-augmentation and ensemble techniques. The code is available at https://github.com/SxJyJay/MSMDFusion.

cs.CV

Reweighting Clicks with Dwell Time in Recommendation

The click behavior is the most widely-used user positive feedback in recommendation. However, simply considering each click equally in training may suffer from clickbaits and title-content mismatching, and thus fail to precisely capture users' real satisfaction on items. Dwell time could be viewed as a high-quality quantitative indicator of user preferences on each click, while existing recommendation models do not fully explore the modeling of dwell time. In this work, we focus on reweighting clicks with dwell time in recommendation. Precisely, we first define a new behavior named valid read, which helps to select high-quality click instances for different users and items via dwell time. Next, we propose a normalized dwell time function to reweight click signals in training for recommendation. The Click reweighting model achieves significant improvements on both offline and online evaluations in real-world systems.

cs.IR

Emergence of cooperation in a population with bimodal response behaviors

We human beings show remarkable adaptability in response to complex surroundings, we adopt different behavioral modes at different occasions, such response multimodality is critical to our survival. Yet, how this behavioral multimodality affects the evolution of cooperation remains largely unknown. Here we build a toy model to address this issue by considering a population with bimodal response behaviors, or specifically, with the Fermi and Tit-for-tat updating rules. While the former rule tends to imitate the strategies of those neighbors who are doing well, the latter repeats what their neighbors did to them. In a structural mixing implementation, where the updating rule is fixed for each individual, we find that a moderate mode mixture unexpectedly boosts the overall cooperation level of the population. The boost is even more pronounced in the probabilistic mixing, where each individual randomly chooses one of the two modes at each step, and full cooperation is seen in a wide range. These findings are robust to the underlying topology of the population. Our mean-field treatment reveals that the cooperation prevalence within the players with the Fermi rule linearly increases with the fraction of TFT players and explains the non-monotonic dependence in the structural mixing. Our study shows that the diversity in response behaviors may help to explain the emergence of cooperation in realistic contexts.

physics.soc-ph

Pinning control of social fairness in the Ultimatum game

Decent social fairness is highly desired both for socio-economic activities and individuals, as it is one of the cornerstones of our social welfare and sustainability. How to effectively promote the level of fairness thus becomes a significant issue to be addressed. Here, by adopting a pinning control procedure, we find that when a very small fraction of individuals are pinned to be fair players in the Ultimatum Game, the whole population unexpectedly evolves into the full fairness level. The basic observations are quite robust in homogeneous networks, but the converging time as a function of the pinning number shows different laws for different underlying topologies. For heterogeneous networks, this leverage effect is even more pronounced that one hub node is sufficient for the aim, and a periodic on-off control procedure can be applied to further save the control cost. Intermittent failures are seen when the pinning control is marginally strong, our statistical analysis indicates some sort of criticality. Our work suggests that the pinning control procedure could potentially be a good strategy to promote the social fairness for some real scenarios when necessary.

physics.soc-ph

Multiple Object Tracking Challenge Technical Report for Team MT_IoT

This is a brief technical report of our proposed method for Multiple-Object Tracking (MOT) Challenge in Complex Environments. In this paper, we treat the MOT task as a two-stage task including human detection and trajectory matching. Specifically, we designed an improved human detector and associated most of detection to guarantee the integrity of the motion trajectory. We also propose a location-wise matching matrix to obtain more accurate trace matching. Without any model merging, our method achieves 66.672 HOTA and 93.971 MOTA on the DanceTrack challenge dataset.

cs.CV

Chunk-aware Alignment and Lexical Constraint for Visual Entailment with Natural Language Explanations

Visual Entailment with natural language explanations aims to infer the relationship between a text-image pair and generate a sentence to explain the decision-making process. Previous methods rely mainly on a pre-trained vision-language model to perform the relation inference and a language model to generate the corresponding explanation. However, the pre-trained vision-language models mainly build token-level alignment between text and image yet ignore the high-level semantic alignment between the phrases (chunks) and visual contents, which is critical for vision-language reasoning. Moreover, the explanation generator based only on the encoded joint representation does not explicitly consider the critical decision-making points of relation inference. Thus the generated explanations are less faithful to visual-language reasoning. To mitigate these problems, we propose a unified Chunk-aware Alignment and Lexical Constraint based method, dubbed as CALeC. It contains a Chunk-aware Semantic Interactor (arr. CSI), a relation inferrer, and a Lexical Constraint-aware Generator (arr. LeCG). Specifically, CSI exploits the sentence structure inherent in language and various image regions to build chunk-aware semantic alignment. Relation inferrer uses an attention-based reasoning network to incorporate the token-level and chunk-level vision-language representations. LeCG utilizes lexical constraints to expressly incorporate the words or chunks focused by the relation inferrer into explanation generation, improving the faithfulness and informativeness of the explanations. We conduct extensive experiments on three datasets, and experimental results indicate that CALeC significantly outperforms other competitor models on inference accuracy and quality of generated explanations.

cs.CL

Strong Superradiance of Coherently Coupled Magnetic Dipole Emitters Mediated by Whispering Gallery Modes of a Subwavelength All-Dielectric Cavity

The interaction of magnetic dipole (MD) emitters and common photonic cavities is usually weak, which is partially due to the low magnetic near field enhancements of the cavities. Here, we show that whispering gallery modes (WGMs) of a subwavelength dielectric cavity can not only greatly boost the emission rate of a MD emitter but also bring efficient couplings between coherent MD emitters. In a WGM cavity, the maximal emission rate (γmax) of a single emitter occurs at an antinode of the field pattern. The emission of the MD emitter can also be greatly affected by another coherent one depending on the magnetic field response of the WGM. The maximal contribution can also reach γmax. Notably, the cooperative emission rate of the coherent MD emitters does not decay with distance in the considered range due to the high-quality feature of a WGM. In contrast to the emission, the absorption of an emitter is hardly affected by the coherent couplings between emitters mediated by a WGM. The difference between the performances of emission and absorption is highly related to the excitation behaviors of WGMs. Our results are important for enhanced magnetic light-matter interactions.

physics.optics

Oscillatory cooperation prevalence emerges from misperception

Oscillatory behaviors are ubiquitous in nature and the human society. However, most previous works fail to reproduce them in the two-strategy game-theoretical models. Here we show that oscillatory behaviors naturally emerge if incomplete information is incorporated into the cooperation evolution of a non-Markov model. Specifically, we consider a population playing prisoner's dilemma game, where each individual can only probabilistically get access to their neighbors' payoff information and store them within their memory with a given length. They make their decisions based upon these memories. Interestingly, we find that the level of cooperation generally cannot stabilize but render quasi-periodic oscillation, and this observation is strengthened for a longer memory and a smaller information acquisition probability. The mechanism uncovered shows that there are misperceived payoffs about the player's neighborhood, facilitating the growth of cooperators and defectors at different stages that leads to oscillatory behaviors as a result. Our findings are robust to the underlying structure of the population. Given the omnipresence of incomplete information, our findings may provide a plausible explanation for the phenomenon of oscillatory behaviors in the real world.

q-bio.PE

Planning Assembly Sequence with Graph Transformer

Assembly sequence planning (ASP) is the essential process for modern manufacturing, proven to be NP-complete thus its effective and efficient solution has been a challenge for researchers in the field. In this paper, we present a graph-transformer based framework for the ASP problem which is trained and demonstrated on a self-collected ASP database. The ASP database contains a self-collected set of LEGO models. The LEGO model is abstracted to a heterogeneous graph structure after a thorough analysis of the original structure and feature extraction. The ground truth assembly sequence is first generated by brute-force search and then adjusted manually to in line with human rational habits. Based on this self-collected ASP dataset, we propose a heterogeneous graph-transformer framework to learn the latent rules for assembly planning. We evaluated the proposed framework in a series of experiment. The results show that the similarity of the predicted and ground truth sequences can reach 0.44, a medium correlation measured by Kendall's $τ$. Meanwhile, we compared the different effects of node features and edge features and generated a feasible and reasonable assembly sequence as a benchmark for further research. Our data set and code is available on https://github.com/AIR-DISCOVER/ICRA\_ASP.

cs.AI

Contrastive Video-Language Learning with Fine-grained Frame Sampling

Despite recent progress in video and language representation learning, the weak or sparse correspondence between the two modalities remains a bottleneck in the area. Most video-language models are trained via pair-level loss to predict whether a pair of video and text is aligned. However, even in paired video-text segments, only a subset of the frames are semantically relevant to the corresponding text, with the remainder representing noise; where the ratio of noisy frames is higher for longer videos. We propose FineCo (Fine-grained Contrastive Loss for Frame Sampling), an approach to better learn video and language representations with a fine-grained contrastive objective operating on video frames. It helps distil a video by selecting the frames that are semantically equivalent to the text, improving cross-modal correspondence. Building on the well established VideoCLIP model as a starting point, FineCo achieves state-of-the-art performance on YouCookII, a text-video retrieval benchmark with long videos. FineCo also achieves competitive results on text-video retrieval (MSR-VTT), and video question answering datasets (MSR-VTT QA and MSR-VTT MC) with shorter videos.

cs.LG

Contextual Modeling for 3D Dense Captioning on Point Clouds

3D dense captioning, as an emerging vision-language task, aims to identify and locate each object from a set of point clouds and generate a distinctive natural language sentence for describing each located object. However, the existing methods mainly focus on mining inter-object relationship, while ignoring contextual information, especially the non-object details and background environment within the point clouds, thus leading to low-quality descriptions, such as inaccurate relative position information. In this paper, we make the first attempt to utilize the point clouds clustering features as the contextual information to supply the non-object details and background environment of the point clouds and incorporate them into the 3D dense captioning task. We propose two separate modules, namely the Global Context Modeling (GCM) and Local Context Modeling (LCM), in a coarse-to-fine manner to perform the contextual modeling of the point clouds. Specifically, the GCM module captures the inter-object relationship among all objects with global contextual information to obtain more complete scene information of the whole point clouds. The LCM module exploits the influence of the neighboring objects of the target object and local contextual information to enrich the object representations. With such global and local contextual modeling strategies, our proposed model can effectively characterize the object representations and contextual information and thereby generate comprehensive and detailed descriptions of the located objects. Extensive experiments on the ScanRefer and Nr3D datasets demonstrate that our proposed method sets a new record on the 3D dense captioning task, and verify the effectiveness of our raised contextual modeling of point clouds.

cs.CV

SoccerNet 2022 Challenges Results

The SoccerNet 2022 challenges were the second annual video understanding challenges organized by the SoccerNet team. In 2022, the challenges were composed of 6 vision-based tasks: (1) action spotting, focusing on retrieving action timestamps in long untrimmed videos, (2) replay grounding, focusing on retrieving the live moment of an action shown in a replay, (3) pitch localization, focusing on detecting line and goal part elements, (4) camera calibration, dedicated to retrieving the intrinsic and extrinsic camera parameters, (5) player re-identification, focusing on retrieving the same players across multiple views, and (6) multiple object tracking, focusing on tracking players and the ball through unedited video streams. Compared to last year's challenges, tasks (1-2) had their evaluation metrics redefined to consider tighter temporal accuracies, and tasks (3-6) were novel, including their underlying data and annotations. More information on the tasks, challenges and leaderboards are available on https://www.soccer-net.org. Baselines and development kits are available on https://github.com/SoccerNet.

cs.CV

Expansion and Shrinkage of Localization for Weakly-Supervised Semantic Segmentation

Generating precise class-aware pseudo ground-truths, a.k.a, class activation maps (CAMs), is essential for weakly-supervised semantic segmentation. The original CAM method usually produces incomplete and inaccurate localization maps. To tackle with this issue, this paper proposes an Expansion and Shrinkage scheme based on the offset learning in the deformable convolution, to sequentially improve the recall and precision of the located object in the two respective stages. In the Expansion stage, an offset learning branch in a deformable convolution layer, referred as "expansion sampler" seeks for sampling increasingly less discriminative object regions, driven by an inverse supervision signal that maximizes image-level classification loss. The located more complete object in the Expansion stage is then gradually narrowed down to the final object region during the Shrinkage stage. In the Shrinkage stage, the offset learning branch of another deformable convolution layer, referred as "shrinkage sampler", is introduced to exclude the false positive background regions attended in the Expansion stage to improve the precision of the localization maps. We conduct various experiments on PASCAL VOC 2012 and MS COCO 2014 to well demonstrate the superiority of our method over other state-of-the-art methods for weakly-supervised semantic segmentation. Code will be made publicly available here https://github.com/TyroneLi/ESOL_WSSS.

cs.CV

Weakly Supervised Semantic Segmentation via Progressive Patch Learning

Most of the existing semantic segmentation approaches with image-level class labels as supervision, highly rely on the initial class activation map (CAM) generated from the standard classification network. In this paper, a novel "Progressive Patch Learning" approach is proposed to improve the local details extraction of the classification, producing the CAM better covering the whole object rather than only the most discriminative regions as in CAMs obtained in conventional classification models. "Patch Learning" destructs the feature maps into patches and independently processes each local patch in parallel before the final aggregation. Such a mechanism enforces the network to find weak information from the scattered discriminative local parts, achieving enhanced local details sensitivity. "Progressive Patch Learning" further extends the feature destruction and patch learning to multi-level granularities in a progressive manner. Cooperating with a multi-stage optimization strategy, such a "Progressive Patch Learning" mechanism implicitly provides the model with the feature extraction ability across different locality-granularities. As an alternative to the implicit multi-granularity progressive fusion approach, we additionally propose an explicit method to simultaneously fuse features from different granularities in a single model, further enhancing the CAM quality on the full object coverage. Our proposed method achieves outstanding performance on the PASCAL VOC 2012 dataset e.g., with 69.6$% mIoU on the test set), which surpasses most existing weakly supervised semantic segmentation methods. Code will be made publicly available here https://github.com/TyroneLi/PPL_WSSS.

cs.CV

A Circular Window-based Cascade Transformer for Online Action Detection

Online action detection aims at the accurate action prediction of the current frame based on long historical observations. Meanwhile, it demands real-time inference on online streaming videos. In this paper, we advocate a novel and efficient principle for online action detection. It merely updates the latest and oldest historical representations in one window but reuses the intermediate ones, which have been already computed. Based on this principle, we introduce a window-based cascade Transformer with a circular historical queue, where it conducts multi-stage attentions and cascade refinement on each window. We also explore the association between online action detection and its counterpart offline action segmentation as an auxiliary task. We find that such an extra supervision helps discriminative history clustering and acts as feature augmentation for better training the classifier and cascade refinement. Our proposed method achieves the state-of-the-art performances on three challenging datasets THUMOS'14, TVSeries, and HDD. Codes will be available after acceptance.

cs.CV

MORE: Multi-Order RElation Mining for Dense Captioning in 3D Scenes

3D dense captioning is a recently-proposed novel task, where point clouds contain more geometric information than the 2D counterpart. However, it is also more challenging due to the higher complexity and wider variety of inter-object relations contained in point clouds. Existing methods only treat such relations as by-products of object feature learning in graphs without specifically encoding them, which leads to sub-optimal results. In this paper, aiming at improving 3D dense captioning via capturing and utilizing the complex relations in the 3D scene, we propose MORE, a Multi-Order RElation mining model, to support generating more descriptive and comprehensive captions. Technically, our MORE encodes object relations in a progressive manner since complex relations can be deduced from a limited number of basic ones. We first devise a novel Spatial Layout Graph Convolution (SLGC), which semantically encodes several first-order relations as edges of a graph constructed over 3D object proposals. Next, from the resulting graph, we further extract multiple triplets which encapsulate basic first-order relations as the basic unit, and construct several Object-centric Triplet Attention Graphs (OTAG) to infer multi-order relations for every target object. The updated node features from OTAG are aggregated and fed into the caption decoder to provide abundant relational cues, so that captions including diverse relations with context objects can be generated. Extensive experiments on the Scan2Cap dataset prove the effectiveness of our proposed MORE and its components, and we also outperform the current state-of-the-art method. Our code is available at https://github.com/SxJyJay/MORE.

cs.CV

PromptDet: Towards Open-vocabulary Detection using Uncurated Images

The goal of this work is to establish a scalable pipeline for expanding an object detector towards novel/unseen categories, using zero manual annotations. To achieve that, we make the following four contributions: (i) in pursuit of generalisation, we propose a two-stage open-vocabulary object detector, where the class-agnostic object proposals are classified with a text encoder from pre-trained visual-language model; (ii) To pair the visual latent space (of RPN box proposals) with that of the pre-trained text encoder, we propose the idea of regional prompt learning to align the textual embedding space with regional visual object features; (iii) To scale up the learning procedure towards detecting a wider spectrum of objects, we exploit the available online resource via a novel self-training framework, which allows to train the proposed detector on a large corpus of noisy uncurated web images. Lastly, (iv) to evaluate our proposed detector, termed as PromptDet, we conduct extensive experiments on the challenging LVIS and MS-COCO dataset. PromptDet shows superior performance over existing approaches with fewer additional training images and zero manual annotations whatsoever. Project page with code: https://fcjian.github.io/promptdet.

cs.CV

ReAct: Temporal Action Detection with Relational Queries

This work aims at advancing temporal action detection (TAD) using an encoder-decoder framework with action queries, similar to DETR, which has shown great success in object detection. However, the framework suffers from several problems if directly applied to TAD: the insufficient exploration of inter-query relation in the decoder, the inadequate classification training due to a limited number of training samples, and the unreliable classification scores at inference. To this end, we first propose a relational attention mechanism in the decoder, which guides the attention among queries based on their relations. Moreover, we propose two losses to facilitate and stabilize the training of action classification. Lastly, we propose to predict the localization quality of each action query at inference in order to distinguish high-quality queries. The proposed method, named ReAct, achieves the state-of-the-art performance on THUMOS14, with much lower computational costs than previous methods. Besides, extensive ablation studies are conducted to verify the effectiveness of each proposed component. The code is available at https://github.com/sssste/React.

cs.CV