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Lin Ma

Publications and source records attributed to Lin Ma.

At least 163 records · Page 9Linked to original sources

DreamSpace: Dreaming Your Room Space with Text-Driven Panoramic Texture Propagation

Diffusion-based methods have achieved prominent success in generating 2D media. However, accomplishing similar proficiencies for scene-level mesh texturing in 3D spatial applications, e.g., XR/VR, remains constrained, primarily due to the intricate nature of 3D geometry and the necessity for immersive free-viewpoint rendering. In this paper, we propose a novel indoor scene texturing framework, which delivers text-driven texture generation with enchanting details and authentic spatial coherence. The key insight is to first imagine a stylized 360° panoramic texture from the central viewpoint of the scene, and then propagate it to the rest areas with inpainting and imitating techniques. To ensure meaningful and aligned textures to the scene, we develop a novel coarse-to-fine panoramic texture generation approach with dual texture alignment, which both considers the geometry and texture cues of the captured scenes. To survive from cluttered geometries during texture propagation, we design a separated strategy, which conducts texture inpainting in confidential regions and then learns an implicit imitating network to synthesize textures in occluded and tiny structural areas. Extensive experiments and the immersive VR application on real-world indoor scenes demonstrate the high quality of the generated textures and the engaging experience on VR headsets. Project webpage: https://ybbbbt.com/publication/dreamspace

cs.CV

LMEye: An Interactive Perception Network for Large Language Models

Training a Multimodal Large Language Model (MLLM) from scratch, like GPT-4, is resource-intensive. Regarding Large Language Models (LLMs) as the core processor for multimodal information, our paper introduces LMEye, a human-like eye with a play-and-plug interactive perception network, designed to enable dynamic interaction between LLMs and external vision information. Previous methods incorporate visual information into LLMs with a simple visual mapping network or Q-former from BLIP-2. Such networks project the image feature once yet do not consider the interaction between the image and the human input query. Hence, the obtained visual information without being connected to human intention may be inadequate for LLMs to generate intention-following responses, which we refer to as static visual information. LMEye addresses this issue by allowing the LLM to request the desired visual information aligned with various human instructions, which we term as the dynamic visual information interaction. Specifically, LMEye consists of a simple visual mapping network to provide the basic perception of an image for LLMs. It also contains additional modules responsible for acquiring requests from LLMs, performing request-based visual information interaction, and transmitting the resulting interacted visual information to LLMs, respectively. In this way, LLMs act to understand the human query, deliver the corresponding request to the request-based visual information interaction module, and generate the response based on the interleaved multimodal information. We evaluate LMEye through extensive experiments on some multimodal benchmarks, demonstrating that it significantly improves the zero-shot performance on various multimodal tasks compared to previous methods, with less parameters.

cs.CV

SoccerNet 2023 Challenges Results

The SoccerNet 2023 challenges were the third annual video understanding challenges organized by the SoccerNet team. For this third edition, the challenges were composed of seven vision-based tasks split into three main themes. The first theme, broadcast video understanding, is composed of three high-level tasks related to describing events occurring in the video broadcasts: (1) action spotting, focusing on retrieving all timestamps related to global actions in soccer, (2) ball action spotting, focusing on retrieving all timestamps related to the soccer ball change of state, and (3) dense video captioning, focusing on describing the broadcast with natural language and anchored timestamps. The second theme, field understanding, relates to the single task of (4) camera calibration, focusing on retrieving the intrinsic and extrinsic camera parameters from images. The third and last theme, player understanding, is composed of three low-level tasks related to extracting information about the players: (5) re-identification, focusing on retrieving the same players across multiple views, (6) multiple object tracking, focusing on tracking players and the ball through unedited video streams, and (7) jersey number recognition, focusing on recognizing the jersey number of players from tracklets. Compared to the previous editions of the SoccerNet challenges, tasks (2-3-7) are novel, including new annotations and data, task (4) was enhanced with more data and annotations, and task (6) now focuses on end-to-end approaches. More information on the tasks, challenges, and leaderboards are available on https://www.soccer-net.org. Baselines and development kits can be found on https://github.com/SoccerNet.

cs.CV

E2E-LOAD: End-to-End Long-form Online Action Detection

Recently, there has been a growing trend toward feature-based approaches for Online Action Detection (OAD). However, these approaches have limitations due to their fixed backbone design, which ignores the potential capability of a trainable backbone. In this paper, we propose the first end-to-end OAD model, termed E2E-LOAD, designed to address the major challenge of OAD, namely, long-term understanding and efficient online reasoning. Specifically, our proposed approach adopts an initial spatial model that is shared by all frames and maintains a long sequence cache for inference at a low computational cost. We also advocate an asymmetric spatial-temporal model for long-form and short-form modeling effectively. Furthermore, we propose a novel and efficient inference mechanism that accelerates heavy spatial-temporal exploration. Extensive ablation studies and experiments demonstrate the effectiveness and efficiency of our proposed method. Notably, we achieve 17.3 (+12.6) FPS for end-to-end OAD with 72.4%~(+1.2%), 90.3%~(+0.7%), and 48.1%~(+26.0%) mAP on THMOUS14, TVSeries, and HDD, respectively, which is 3x faster than previous approaches. The source code will be made publicly available.

cs.CV

Leveraging Global Binary Masks for Structure Segmentation in Medical Images

Deep learning (DL) models for medical image segmentation are highly influenced by intensity variations of input images and lack generalization due to primarily utilizing pixels' intensity information for inference. Acquiring sufficient training data is another challenge limiting models' applications. We proposed to leverage the consistency of organs' anatomical shape and position information in medical images. We introduced a framework leveraging recurring anatomical patterns through global binary masks for organ segmentation. Two scenarios were studied.1) Global binary masks were the only model's (i.e. U-Net) input, forcing exclusively encoding organs' position and shape information for segmentation/localization.2) Global binary masks were incorporated as an additional channel functioning as position/shape clues to mitigate training data scarcity. Two datasets of the brain and heart CT images with their ground-truth were split into (26:10:10) and (12:3:5) for training, validation, and test respectively. Training exclusively on global binary masks led to Dice scores of 0.77(0.06) and 0.85(0.04), with the average Euclidian distance of 3.12(1.43)mm and 2.5(0.93)mm relative to the center of mass of the ground truth for the brain and heart structures respectively. The outcomes indicate that a surprising degree of position and shape information is encoded through global binary masks. Incorporating global binary masks led to significantly higher accuracy relative to the model trained on only CT images in small subsets of training data; the performance improved by 4.3-125.3% and 1.3-48.1% for 1-8 training cases of the brain and heart datasets respectively. The findings imply the advantages of utilizing global binary masks for building generalizable models and to compensate for training data scarcity.

eess.IV

Suspected Object Matters: Rethinking Model's Prediction for One-stage Visual Grounding

Recently, one-stage visual grounders attract high attention due to their comparable accuracy but significantly higher efficiency than two-stage grounders. However, inter-object relation modeling has not been well studied for one-stage grounders. Inter-object relationship modeling, though important, is not necessarily performed among all objects, as only part of them are related to the text query and may confuse the model. We call these objects suspected objects. However, exploring their relationships in the one-stage paradigm is non-trivial because: First, no object proposals are available as the basis on which to select suspected objects and perform relationship modeling. Second, suspected objects are more confusing than others, as they may share similar semantics, be entangled with certain relationships, etc, and thereby more easily mislead the model prediction. Toward this end, we propose a Suspected Object Transformation mechanism (SOT), which can be seamlessly integrated into existing CNN and Transformer-based one-stage visual grounders to encourage the target object selection among the suspected ones. Suspected objects are dynamically discovered from a learned activation map adapted to the model current discrimination ability during training. Afterward, on top of suspected objects, a Keyword-Aware Discrimination module (KAD) and an Exploration by Random Connection strategy (ERC) are concurrently proposed to help the model rethink its initial prediction. On the one hand, KAD leverages keywords contributing high to suspected object discrimination. On the other hand, ERC allows the model to seek the correct object instead of being trapped in a situation that always exploits the current false prediction. Extensive experiments demonstrate the effectiveness of our proposed method.

cs.CV

Open-Vocabulary Semantic Segmentation with Decoupled One-Pass Network

Recently, the open-vocabulary semantic segmentation problem has attracted increasing attention and the best performing methods are based on two-stream networks: one stream for proposal mask generation and the other for segment classification using a pretrained visual-language model. However, existing two-stream methods require passing a great number of (up to a hundred) image crops into the visual-language model, which is highly inefficient. To address the problem, we propose a network that only needs a single pass through the visual-language model for each input image. Specifically, we first propose a novel network adaptation approach, termed patch severance, to restrict the harmful interference between the patch embeddings in the pre-trained visual encoder. We then propose classification anchor learning to encourage the network to spatially focus on more discriminative features for classification. Extensive experiments demonstrate that the proposed method achieves outstanding performance, surpassing state-of-the-art methods while being 4 to 7 times faster at inference. Code: https://github.com/CongHan0808/DeOP.git

cs.CV

Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fields

Despite the tremendous progress in neural radiance fields (NeRF), we still face a dilemma of the trade-off between quality and efficiency, e.g., MipNeRF presents fine-detailed and anti-aliased renderings but takes days for training, while Instant-ngp can accomplish the reconstruction in a few minutes but suffers from blurring or aliasing when rendering at various distances or resolutions due to ignoring the sampling area. To this end, we propose a novel Tri-Mip encoding that enables both instant reconstruction and anti-aliased high-fidelity rendering for neural radiance fields. The key is to factorize the pre-filtered 3D feature spaces in three orthogonal mipmaps. In this way, we can efficiently perform 3D area sampling by taking advantage of 2D pre-filtered feature maps, which significantly elevates the rendering quality without sacrificing efficiency. To cope with the novel Tri-Mip representation, we propose a cone-casting rendering technique to efficiently sample anti-aliased 3D features with the Tri-Mip encoding considering both pixel imaging and observing distance. Extensive experiments on both synthetic and real-world datasets demonstrate our method achieves state-of-the-art rendering quality and reconstruction speed while maintaining a compact representation that reduces 25% model size compared against Instant-ngp.

cs.CV

PaVa: a novel Path-based Valley-seeking clustering algorithm

Clustering methods are being applied to a wider range of scenarios involving more complex datasets, where the shapes of clusters tend to be arbitrary. In this paper, we propose a novel Path-based Valley-seeking clustering algorithm for arbitrarily shaped clusters. This work aims to seek the valleys among clusters and then individually extract clusters. Three vital techniques are used in this algorithm. First, path distance (minmax distance) is employed to transform the irregular boundaries among clusters, that is density valleys, into perfect spherical shells. Second, a suitable density measurement, $k$-distance, is employed to make adjustment on Minimum Spanning Tree, by which a robust minmax distance is calculated. Third, we seek the transformed density valleys by determining their centers and radius. First, the clusters are wrapped in spherical shells after the distance transformation, making the extraction process efficient even with clusters of arbitrary shape. Second, adjusted Minimum Spanning Tree enhances the robustness of minmax distance under different kinds of noise. Last, the number of clusters does not need to be inputted or decided manually due to the individual extraction process. After applying the proposed algorithm to several commonly used synthetic datasets, the results indicate that the Path-based Valley-seeking algorithm is accurate and efficient. The algorithm is based on the dissimilarity of objects, so it can be applied to a wide range of fields. Its performance on real-world datasets illustrates its versatility.

cs.LG

Learning Point-Language Hierarchical Alignment for 3D Visual Grounding

This paper presents a novel hierarchical alignment model (HAM) that learns multi-granularity visual and linguistic representations in an end-to-end manner. We extract key points and proposal points to model 3D contexts and instances, and propose point-language alignment with context modulation (PLACM) mechanism, which learns to gradually align word-level and sentence-level linguistic embeddings with visual representations, while the modulation with the visual context captures latent informative relationships. To further capture both global and local relationships, we propose a spatially multi-granular modeling scheme that applies PLACM to both global and local fields. Experimental results demonstrate the superiority of HAM, with visualized results showing that it can dynamically model fine-grained visual and linguistic representations. HAM outperforms existing methods by a significant margin and achieves state-of-the-art performance on two publicly available datasets, and won the championship in ECCV 2022 ScanRefer challenge. Code is available at~\url{https://github.com/PPjmchen/HAM}.

cs.CV

Bridging the Gap Between End-to-end and Non-End-to-end Multi-Object Tracking

Existing end-to-end Multi-Object Tracking (e2e-MOT) methods have not surpassed non-end-to-end tracking-by-detection methods. One potential reason is its label assignment strategy during training that consistently binds the tracked objects with tracking queries and then assigns the few newborns to detection queries. With one-to-one bipartite matching, such an assignment will yield unbalanced training, i.e., scarce positive samples for detection queries, especially for an enclosed scene, as the majority of the newborns come on stage at the beginning of videos. Thus, e2e-MOT will be easier to yield a tracking terminal without renewal or re-initialization, compared to other tracking-by-detection methods. To alleviate this problem, we present Co-MOT, a simple and effective method to facilitate e2e-MOT by a novel coopetition label assignment with a shadow concept. Specifically, we add tracked objects to the matching targets for detection queries when performing the label assignment for training the intermediate decoders. For query initialization, we expand each query by a set of shadow counterparts with limited disturbance to itself. With extensive ablations, Co-MOT achieves superior performance without extra costs, e.g., 69.4% HOTA on DanceTrack and 52.8% TETA on BDD100K. Impressively, Co-MOT only requires 38\% FLOPs of MOTRv2 to attain a similar performance, resulting in the 1.4$\times$ faster inference speed.

cs.CV

A Multi-Modal Context Reasoning Approach for Conditional Inference on Joint Textual and Visual Clues

Conditional inference on joint textual and visual clues is a multi-modal reasoning task that textual clues provide prior permutation or external knowledge, which are complementary with visual content and pivotal to deducing the correct option. Previous methods utilizing pretrained vision-language models (VLMs) have achieved impressive performances, yet they show a lack of multimodal context reasoning capability, especially for text-modal information. To address this issue, we propose a Multi-modal Context Reasoning approach, named ModCR. Compared to VLMs performing reasoning via cross modal semantic alignment, it regards the given textual abstract semantic and objective image information as the pre-context information and embeds them into the language model to perform context reasoning. Different from recent vision-aided language models used in natural language processing, ModCR incorporates the multi-view semantic alignment information between language and vision by introducing the learnable alignment prefix between image and text in the pretrained language model. This makes the language model well-suitable for such multi-modal reasoning scenario on joint textual and visual clues. We conduct extensive experiments on two corresponding data sets and experimental results show significantly improved performance (exact gain by 4.8% on PMR test set) compared to previous strong baselines. Code Link: \url{https://github.com/YunxinLi/Multimodal-Context-Reasoning}.

cs.CL

A Neural Divide-and-Conquer Reasoning Framework for Image Retrieval from Linguistically Complex Text

Pretrained Vision-Language Models (VLMs) have achieved remarkable performance in image retrieval from text. However, their performance drops drastically when confronted with linguistically complex texts that they struggle to comprehend. Inspired by the Divide-and-Conquer algorithm and dual-process theory, in this paper, we regard linguistically complex texts as compound proposition texts composed of multiple simple proposition sentences and propose an end-to-end Neural Divide-and-Conquer Reasoning framework, dubbed NDCR. It contains three main components: 1) Divide: a proposition generator divides the compound proposition text into simple proposition sentences and produces their corresponding representations, 2) Conquer: a pretrained VLMs-based visual-linguistic interactor achieves the interaction between decomposed proposition sentences and images, 3) Combine: a neural-symbolic reasoner combines the above reasoning states to obtain the final solution via a neural logic reasoning approach. According to the dual-process theory, the visual-linguistic interactor and neural-symbolic reasoner could be regarded as analogical reasoning System 1 and logical reasoning System 2. We conduct extensive experiments on a challenging image retrieval from contextual descriptions data set. Experimental results and analyses indicate NDCR significantly improves performance in the complex image-text reasoning problem. Code link: https://github.com/YunxinLi/NDCR.

cs.CL

AeDet: Azimuth-invariant Multi-view 3D Object Detection

Recent LSS-based multi-view 3D object detection has made tremendous progress, by processing the features in Brid-Eye-View (BEV) via the convolutional detector. However, the typical convolution ignores the radial symmetry of the BEV features and increases the difficulty of the detector optimization. To preserve the inherent property of the BEV features and ease the optimization, we propose an azimuth-equivariant convolution (AeConv) and an azimuth-equivariant anchor. The sampling grid of AeConv is always in the radial direction, thus it can learn azimuth-invariant BEV features. The proposed anchor enables the detection head to learn predicting azimuth-irrelevant targets. In addition, we introduce a camera-decoupled virtual depth to unify the depth prediction for the images with different camera intrinsic parameters. The resultant detector is dubbed Azimuth-equivariant Detector (AeDet). Extensive experiments are conducted on nuScenes, and AeDet achieves a 62.0% NDS, surpassing the recent multi-view 3D object detectors such as PETRv2 and BEVDepth by a large margin. Project page: https://fcjian.github.io/aedet.

cs.CV

Adaptive Sparse Pairwise Loss for Object Re-Identification

Object re-identification (ReID) aims to find instances with the same identity as the given probe from a large gallery. Pairwise losses play an important role in training a strong ReID network. Existing pairwise losses densely exploit each instance as an anchor and sample its triplets in a mini-batch. This dense sampling mechanism inevitably introduces positive pairs that share few visual similarities, which can be harmful to the training. To address this problem, we propose a novel loss paradigm termed Sparse Pairwise (SP) loss that only leverages few appropriate pairs for each class in a mini-batch, and empirically demonstrate that it is sufficient for the ReID tasks. Based on the proposed loss framework, we propose an adaptive positive mining strategy that can dynamically adapt to diverse intra-class variations. Extensive experiments show that SP loss and its adaptive variant AdaSP loss outperform other pairwise losses, and achieve state-of-the-art performance across several ReID benchmarks. Code is available at https://github.com/Astaxanthin/AdaSP.

cs.CV

Blueprint of optically addressable molecular network for quantum circuit architecture

Optically connecting quantum bits can effectively reduce decoherence and facilitate long-distance communication. Optically addressable spin-bearing molecules have been demonstrated to have a good potential for quantum computing. In this report optically induced exchange interactions and spin dynamics, which are inherently important for spin-based quantum computing, have been calculated for a bi-radical - a potential quantum computing circuit unit. Consistent with the previous experimental observation of spin coherence induced by optical excitation, our work demonstrated an optically driven quantum gate operation scheme, implying a great potential of molecular quantum-circuit network. A blueprint of quantum circuit, integrating two-dimensional molecular network and programmable nano-photonics, both of which have been under extensive investigations and rather mature, was proposed. We thus envisage computational exploration of chemical database to identify suitable candidates for molecular spin quantum bit and coupler, which could be optimally integrated with nano-photonic devices to realize quantum circuit. The work presented here would therefore open up a new direction to explore 'Click Chemistry' for quantum technology.

quant-ph

TriDet: Temporal Action Detection with Relative Boundary Modeling

In this paper, we present a one-stage framework TriDet for temporal action detection. Existing methods often suffer from imprecise boundary predictions due to the ambiguous action boundaries in videos. To alleviate this problem, we propose a novel Trident-head to model the action boundary via an estimated relative probability distribution around the boundary. In the feature pyramid of TriDet, we propose an efficient Scalable-Granularity Perception (SGP) layer to mitigate the rank loss problem of self-attention that takes place in the video features and aggregate information across different temporal granularities. Benefiting from the Trident-head and the SGP-based feature pyramid, TriDet achieves state-of-the-art performance on three challenging benchmarks: THUMOS14, HACS and EPIC-KITCHEN 100, with lower computational costs, compared to previous methods. For example, TriDet hits an average mAP of $69.3\%$ on THUMOS14, outperforming the previous best by $2.5\%$, but with only $74.6\%$ of its latency. The code is released to https://github.com/sssste/TriDet.

cs.CV

DiP: Learning Discriminative Implicit Parts for Person Re-Identification

In person re-identification (ReID) tasks, many works explore the learning of part features to improve the performance over global image features. Existing methods explicitly extract part features by either using a hand-designed image division or keypoints obtained with external visual systems. In this work, we propose to learn Discriminative implicit Parts (DiPs) which are decoupled from explicit body parts. Therefore, DiPs can learn to extract any discriminative features that can benefit in distinguishing identities, which is beyond predefined body parts (such as accessories). Moreover, we propose a novel implicit position to give a geometric interpretation for each DiP. The implicit position can also serve as a learning signal to encourage DiPs to be more position-equivariant with the identity in the image. Lastly, an additional DiP weighting is introduced to handle the invisible or occluded situation and further improve the feature representation of DiPs. Extensive experiments show that the proposed method achieves state-of-the-art performance on multiple person ReID benchmarks.

cs.CV