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Linfeng Li

Publications and source records attributed to Linfeng Li.

At least 19 recordsLinked to original sources

Calibration is the Bottleneck: An Action-Class Diagnostic of Multi-Turn Tool-Calling

Multi-turn tool calling is a core evaluation scenario for large language model (LLM) agents. On public tool-calling benchmarks, open-weight models now approach or even surpass closed-source frontier models in aggregate accuracy. However, this metric averages over many different multi-turn situations and obscures whether progress is balanced across them. We propose an action-class-oriented diagnostic framework that decomposes multi-turn failures into two orthogonal modes: action-class miscalibration and action-execution failure. The framework operates over a four-class action space (TOOL_CALL/ASK/REFUSE/CONFIRM) and introduces a self-revealing upper bound Acc <= GAR (Gold Action Recall); the two modes show up as bound violation (Acc > GAR, exposing state-grader masking of miscalibration) and large bound slack (GAR >> Acc, localizing execution failure within TOOL_CALL). We validate it on a panel of tool-calling models across multiple multi-turn benchmarks. Across our panel, the diagnostic reveals action-class miscalibration as a substantial failure mode the state grader cannot see. This gap inflates standing for heavily tool-trained families, which our diagnostic separates from families with context-appropriate action choice. Calibration is reshapable through context-only perturbations, but the reshape is heterogeneous: a single perturbation moves accuracy in opposite directions across families (up to +11.5 vs -21.0 pp on the same scenario), and its effect further depends on the perturbation mechanism. We argue that multi-turn tool-calling evaluations should supplement aggregate accuracy with action-class diagnostics that expose what the model actually does in each scenario.

cs.CL

On-Policy Self-Distillation in Diffusion Models

Reinforcement learning can align diffusion models with human preferences and task-specific objectives, but endpoint rewards do not specify how an intermediate denoising prediction should change. We introduce DiffusionOPSD as an on-policy self-distillation framework that converts image-level reward guidance into explicit targets for clean-output predictions at sampled queries. At each outer iteration, a frozen behavior policy generates trajectories and supplies query states and anchors. Reward gradients construct bounded positive and negative targets around each anchor. The trainable policy fits these targets as detached supervision through finite fitting before an exponential moving average update refreshes the behavior policy. This setup lets us measure target construction and finite realization separately. Controlled same-query experiments show that larger target-construction gains do not necessarily translate into larger realized gains after a single fitting update. Across SD 3.5-M and the step-distilled Z-Image-Turbo, our approach achieves the best final held-out scores in 19 of 20 reward-matched settings across two backbones and ten evaluators. It outperforms the strongest competing method by up to 44.0% and reduces training GPU-hours relative to DiffusionNFT by 40% on SD 3.5-M and 63% on Z-Image-Turbo. These results support on-policy self-distillation as an efficient and analyzable approach to diffusion post-training by converting image-level reward guidance into explicit and continually refreshed intermediate supervision, thereby opening a path toward more efficient and diagnosable alignment.

cs.CV

NTIRE 2026 Low-light Enhancement: Twilight Cowboy Challenge

This paper presents a review of the NTIRE 2026 Low-light Enhancement: Twilight Cowboy Challenge. The objective of the competition was to merge a set of misaligned smartphone images in the raw domain, captured in low-light conditions, into a single, clean image. Introduced setup simultaneously addresses two problems of low-light photography: visual degradations such as high noise and mixed scene illuminants, and the geometric inconsistencies caused by hand movement during multi-frame capture. To advance research in low-light and nighttime computational photography, a challenging dataset was collected comprising 585 real-world scenes, spanning indoor low-light and outdoor nighttime conditions, for training and benchmarking participant solutions. The competition employed a three-stage evaluation protocol: automatic validation via the CodaBench platform in stages one and two, followed by blind assessment on a private test set for the final ranking. Ten teams surpassed the established baseline, achieving improvements of up to +6.49 dB in PSNR and +0.0101 in SSIM, thereby establishing new state-of-the-art performance for burst-based low-light image enhancement. These results demonstrate significant progress in handling real-world noise, motion, and illumination variability in the low-light setting. Comprehensive results, leaderboards, and additional information are publicly available at https://nightimaging.org.

cs.CV

Exponential Decay of Solutions to a Fluid-Plate Model with Small Initial Data

We consider a three-dimensional fluid-structure interaction problem coupling the incompressible Navier-Stokes equations in a time-dependent domain with a square-root damped plate equation, which is posed on the moving upper boundary of the fluid. We prove, a priori, the exponential decay of strong solutions for initial data that are sufficiently small in a suitable Sobolev space. The proof combines higher-order energy estimates, Stokes-type regularity bounds, and a nonlinear bootstrap scheme that closes under the smallness assumption.

math.AP

Not All Points Are Equal: Uncertainty-Aware 4D LiDAR Scene Synthesis

Constructing faithful 4D worlds from LiDAR-acquired sequences is crucial for embodied AI, yet current generative frameworks apply uniform modeling capacity across all spatial regions. This ignores that perceptual difficulty varies dramatically within a single scan: distant surfaces, occluded boundaries, and small-scale objects carry far higher uncertainty than well-observed structures. We present U4D, a new framework that explicitly leverages spatial uncertainty to guide LiDAR scene generation in a "hard-to-easy" schedule. U4D derives per-point uncertainty maps via Shannon Entropy from a pretrained segmentor, then applies an unconditional diffusion stage to synthesize high-entropy areas with precise geometry, followed by a conditional completion stage that fills in the remaining regions using these structures as priors. A MoST (Mixture of Spatio-Temporal) block further maintains cross-frame coherence by dynamically balancing spatial detail and temporal continuity. Extensive experiments on nuScenes and SemanticKITTI demonstrate state-of-the-art scene fidelity, temporal consistency, and downstream performance.

cs.CV

DREAM: LLM-based Dynamic Role-playing via Event-Aware Memory Graph

Role-playing agents (RPAs) have emerged as a key application of large language models, enabling immersive and high-fidelity character simulation. Accurate role-playing of established characters requires not only stylistic imitation but also temporally consistent and causally grounded behavioral reasoning. However, existing RPAs primarily rely on static character descriptions and unstructured memory, limiting their ability to maintain long-term narrative and personality coherence. We introduce DREAM, a structured memory framework for role-playing agents inspired by the Activating Event-Belief-Consequence (ABC) cognitive model. DREAM transforms unstructured literary text into an Event-aware Memory Graph (EMG) that organizes character experiences into temporally ordered and causally linked event graph. This representation enables the construction of dynamic, dual-granularity character profiles that capture both stable personality traits and event-driven behavioral evolution. We further propose the Temporal Causal Memory (TCM) benchmark to evaluate temporal consistency and long-range causal narrative coherence. DREAM achieves state-of-the-art performance across CoSER, LIFECHOICE, and TCM, outperforming multiple strong baselines. Our approach demonstrates the effectiveness of structured memory in enhancing the interpretability and consistency of role-playing agents.

cs.CL

CANINE: Coaching Visually Impaired Users for Interactive Navigation with a Robot Guide Dog

Robot guide dogs offer navigation assistance that greatly expands the independent mobility of the visually impaired, but their effective use requires subtle human-robot coordination that is difficult for users to learn from generic verbal instructions. To tackle this challenge, we present CANINE, an automated coaching system that trains users for interactive navigation with a robot guide dog, through personalized, adaptive verbal feedback. CANINE decomposes a complex coordination task into sub-skills and operates at two levels. At the high level, it decides what to train by tracking the learner's proficiency across sub-skills using knowledge tracing and prioritizing training on the weakest areas. At the low level, CANINE decides how to train each sub-skill by observing each human practice episode, using foundation models to infer the underlying causes of errors, and generating targeted verbal corrections adaptively. A controlled study with blindfolded participants, treated as a proxy population for quantitative evaluation, demonstrates that CANINE significantly improves both learning efficiency and final navigation performance compared to generic verbal instructions. We further validate CANINE through a retention study and an exploratory case study. The retention study shows lasting skill improvement after two weeks. The case study confirms CANINE's effectiveness in training a visually impaired user, while revealing additional design considerations for real-world deployment. Both are well aligned with the findings of the controlled study. Project page: https://cunjunyu.github.io/project/canine/

cs.RO

AI for Auto-Research: Roadmap & User Guide

AI-assisted research is crossing a threshold: fully automated systems can now generate research papers for as little as $15, while long-horizon agents can execute experiments, draft manuscripts, and simulate critique with minimal human input. Yet this productivity frontier exposes a deeper integrity problem: under scientific pressure, even frontier LLMs still fabricate results, miss hidden errors, and fail to judge novelty reliably. Studying developments through April 2026, we present an end-to-end analysis of AI across the complete research lifecycle, organized into four epistemological phases: Creation (idea generation, literature review, coding & experiments, tables & figures), Writing (paper writing), Validation (peer review, rebuttal & revision), and Dissemination (posters, slides, videos, social media, project pages, and interactive agents). We identify a sharp, stage-dependent boundary between reliable assistance and unreliable autonomy: AI excels at structured, retrieval-grounded, and tool-mediated tasks, but remains fragile for genuinely novel ideas, research-level experiments, and scientific judgment. Generated ideas often degrade after implementation, research code lags far behind pattern-matching benchmarks, and end-to-end autonomous systems have not yet consistently reached major-venue acceptance standards. We further show that greater automation can obscure rather than eliminate failure modes, making human-governed collaboration the most credible deployment paradigm. Finally, we provide a structured taxonomy, benchmark suite, and tool inventory, cross-stage design principles, and a practitioner-oriented playbook, with resources maintained at our project page.

cs.AI

Is Your Driving World Model an All-Around Player?

Today's driving world models can generate remarkably realistic dash-cam videos, yet no single model excels universally. Some generate photorealistic textures but violate basic physics; others maintain geometric consistency but fail when subjected to closed-loop planning. This disconnect exposes a critical gap: the field evaluates how real generated worlds appear, but rarely whether they behave realistically. We introduce WorldLens, a unified benchmark that measures world-model fidelity across the full spectrum, from pixel quality and 4D geometry to closed-loop driving and human perceptual alignment, through five complementary aspects and 24 standardized dimensions. Our evaluation of six representative models reveals that no existing approach dominates across all axes: texture-rich models violate geometry, geometry-aware models lack behavioral fidelity, and even the strongest performers achieve only 2-3 out of 10 on human realism ratings. To bridge algorithmic metrics with human perception, we further contribute WorldLens-26K, a 26,808-entry human-annotated preference dataset pairing numerical scores with textual rationales, and WorldLens-Agent, a vision-language evaluator distilled from these judgments that enables scalable, explainable auto-assessment. Together, the benchmark, dataset, and agent form a unified ecosystem for assessing generated worlds not merely by visual appeal, but by physical and behavioral fidelity.

cs.CV

Masked Generative Transformer Is What You Need for Image Editing

Diffusion models dominate image editing, yet their global denoising mechanism entangles edited regions with surrounding context, causing modifications to propagate into areas that should remain intact. We propose a fundamentally different approach by leveraging Masked Generative Transformers (MGTs), whose localized token-prediction paradigm naturally confines changes to intended regions. We present EditMGT, an MGT-based editing framework that is the first of its kind. Our approach employs multi-layer attention consolidation to aggregate cross-attention maps into precise edit localization signals, and region-hold sampling to explicitly prevent token flipping in non-target areas. To support training, we construct CrispEdit-2M, a 2M-sample high-resolution (>1024) editing dataset spanning seven categories. With only 960M parameters, EditMGT achieves state-of-the-art image similarity on multiple benchmarks while delivering 6x faster editing, demonstrating that MGTs offer a compelling alternative to diffusion-based editing.

cs.CV

Active Contact Sensing for Robust Robot-to-Human Object Handover

Robot-to-human object handover is an essential skill for robot assistants, from serving drinks at home to passing surgical tools in the operating room. We expect robots to perform handover robustly -- to release the object only after a firm human grasp while ignoring incidental touches. Existing passive-sensing methods struggle to generalize across diverse objects and human behaviors, as they lack informative perturbations to disambiguate different contact conditions, such as firm grasp versus incidental touch. We propose an active sensing approach for robust handovers: the robot applies information-gathering motions and senses the resulting human-applied forces to infer the contact state. A firm grasp produces forces in multiple directions, while an accidental touch does not. To capture this distinction, we model the contact state with a Bayesian linear model: a distribution over piecewise-linear mappings from robot motions to human-applied forces. This model enables firm grasp detection and active information gathering. In experiments with 12 participants and 30 diverse rigid objects, our method achieved a 97.5% success rate -- over 30% higher than two common baselines.

cs.RO

The First Challenge on Remote Sensing Infrared Image Super-Resolution at NTIRE 2026: Benchmark Results and Method Overview

This paper presents the NTIRE 2026 Remote Sensing Infrared Image Super-Resolution (x4) Challenge, one of the associated challenges of NTIRE 2026. The challenge aims to recover high-resolution (HR) infrared images from low-resolution (LR) inputs generated through bicubic downsampling with a x4 scaling factor. The objective is to develop effective models or solutions that achieve state-of-the-art performance for infrared image SR in remote sensing scenarios. To reflect the characteristics of infrared data and practical application needs, the challenge adopts a single-track setting. A total of 115 participants registered for the competition, with 13 teams submitting valid entries. This report summarizes the challenge design, dataset, evaluation protocol, main results, and the representative methods of each team. The challenge serves as a benchmark to advance research in infrared image super-resolution and promote the development of effective solutions for real-world remote sensing applications.

cs.CV

The Fourth Challenge on Image Super-Resolution ($\times$4) at NTIRE 2026: Benchmark Results and Method Overview

This paper presents the NTIRE 2026 image super-resolution ($\times$4) challenge, one of the associated competitions of the NTIRE 2026 Workshop at CVPR 2026. The challenge aims to reconstruct high-resolution (HR) images from low-resolution (LR) inputs generated through bicubic downsampling with a $\times$4 scaling factor. The objective is to develop effective super-resolution solutions and analyze recent advances in the field. To reflect the evolving objectives of image super-resolution, the challenge includes two tracks: (1) a restoration track, which emphasizes pixel-wise fidelity and ranks submissions based on PSNR; and (2) a perceptual track, which focuses on visual realism and evaluates results using a perceptual score. A total of 194 participants registered for the challenge, with 31 teams submitting valid entries. This report summarizes the challenge design, datasets, evaluation protocol, main results, and methods of participating teams. The challenge provides a unified benchmark and offers insights into current progress and future directions in image super-resolution.

cs.CV

The Second Challenge on Real-World Face Restoration at NTIRE 2026: Methods and Results

This paper provides a review of the NTIRE 2026 challenge on real-world face restoration, highlighting the proposed solutions and the resulting outcomes. The challenge focuses on generating natural and realistic outputs while maintaining identity consistency. Its goal is to advance state-of-the-art solutions for perceptual quality and realism, without imposing constraints on computational resources or training data. Performance is evaluated using a weighted image quality assessment (IQA) score and employs the AdaFace model as an identity checker. The competition attracted 96 registrants, with 10 teams submitting valid models; ultimately, 9 teams achieved valid scores in the final ranking. This collaborative effort advances the performance of real-world face restoration while offering an in-depth overview of the latest trends in the field.

cs.CV

NTIRE 2026 Challenge on Short-form UGC Video Restoration in the Wild with Generative Models: Datasets, Methods and Results

This paper presents an overview of the NTIRE 2026 Challenge on Short-form UGC Video Restoration in the Wild with Generative Models. This challenge utilizes a new short-form UGC (S-UGC) video restoration benchmark, termed KwaiVIR, which is contributed by USTC and Kuaishou Technology. It contains both synthetically distorted videos and real-world short-form UGC videos in the wild. For this edition, the released data include 200 synthetic training videos, 48 wild training videos, 11 validation videos, and 20 testing videos. The primary goal of this challenge is to establish a strong and practical benchmark for restoring short-form UGC videos under complex real-world degradations, especially in the emerging paradigm of generative-model-based S-UGC video restoration. This challenge has two tracks: (i) the primary track is a subjective track, where the evaluation is based on a user study; (ii) the second track is an objective track. These two tracks enable a comprehensive assessment of restoration quality. In total, 95 teams have registered for this competition. And 12 teams submitted valid final solutions and fact sheets for the testing phase. The submitted methods achieved strong performance on the KwaiVIR benchmark, demonstrating encouraging progress in short-form UGC video restoration in the wild.

cs.CV

NTIRE 2026 Challenge on Single Image Reflection Removal in the Wild: Datasets, Results, and Methods

In this paper, we review the NTIRE 2026 challenge on single-image reflection removal (SIRR) in the wild. SIRR is a fundamental task in image restoration. Despite progress in academic research, most methods are tested on synthetic images or limited real-world images, creating a gap in real-world applications. In this challenge, we provide participants with the OpenRR-5k dataset. This dataset requires participants to process real-world images covering a range of reflection scenarios and intensities, aiming to generate clean images without reflections. The challenge attracted more than 100 registrations, with eleven of them participating in the final testing phase. The top-ranked methods advanced the state-of-the-art reflection removal performance and earned unanimous recognition from five experts in the field. The proposed OpenRR-5k dataset is available at https://huggingface.co/datasets/qiuzhangTiTi/OpenRR-5k, and the homepage of this challenge is at https://github.com/caijie0620/OpenRR-5k.

cs.CV

NTIRE 2026 Challenge on Bitstream-Corrupted Video Restoration: Methods and Results

This paper reports on the NTIRE 2026 Challenge on Bitstream-Corrupted Video Restoration (BSCVR). The challenge aims to advance research on recovering visually coherent videos from corrupted bitstreams, whose decoding often produces severe spatial-temporal artifacts and content distortion. Built upon recent progress in bitstream-corrupted video recovery, the challenge provides a common benchmark for evaluating restoration methods under realistic corruption settings. We describe the dataset, evaluation protocol, and participating methods, and summarize the final results and main technical trends. The challenge highlights the difficulty of this emerging task and provides useful insights for future research on robust video restoration under practical bitstream corruption.

cs.CV

NTIRE 2026 3D Restoration and Reconstruction in Real-world Adverse Conditions: RealX3D Challenge Results

This paper presents a comprehensive review of the NTIRE 2026 3D Restoration and Reconstruction (3DRR) Challenge, detailing the proposed methods and results. The challenge seeks to identify robust reconstruction pipelines that are robust under real-world adverse conditions, specifically extreme low-light and smoke-degraded environments, as captured by our RealX3D benchmark. A total of 279 participants registered for the competition, of whom 33 teams submitted valid results. We thoroughly evaluate the submitted approaches against state-of-the-art baselines, revealing significant progress in 3D reconstruction under adverse conditions. Our analysis highlights shared design principles among top-performing methods and provides insights into effective strategies for handling 3D scene degradation.

cs.CV