Searcharxiv⌕ Search

arXiv subjects

Linghe Kong

Publications and source records attributed to Linghe Kong.

At least 19 recordsLinked to original sources

CoGSeq-LTV: Scalable Missing-Aware Graph-Sequence Modeling for Multi-Business Transaction Analytics

Large-scale super-apps generate heterogeneous transaction logs in which users interact with multiple businesses, item identifiers are only partially available, and future value targets are sparse, heavy-tailed, and cumulative over time. We study multi-business, multi-horizon value prediction as a data-intensive analytics problem over such logs, rather than as a single-table task. (i) a batch-induced user-item graph that provides collaborative signals without materializing a global graph and remains applicable when item identifiers are missing through reserved unknown-item handling, (ii) business-aware sequence encoders that preserve recency, inter-event gaps, payment context, and goods-table availability, and (iii) cross-view contrastive alignment that transfers user-level intent across businesses while retaining business-specific temporal patterns. To handle zero-inflated and long-tailed cumulative targets, CoGSeq-LTV adopts a zero-inflated mixture log-normal head with MAE-aligned point supervision and validation-calibrated zero-aware inference. Experiments on the BiBiSheng transaction-log dataset show that CoGSeq-LTV improves over representative LTV baselines across businesses and horizons, including under a later out-of-time evaluation window.

cs.AI↗

DualClusterNet: Personalized Pattern-Space Composition for Next-POI Recommendation

Next point-of-interest (POI) recommendation supports personalized place discovery on location-based Web platforms. Mobility routines can recur across users while being realized at different places and adapted to individual preferences. We present DualClusterNet, a causal sequential recommender that composes two population-shared prototype dictionaries. At each observed prefix, soft routers retrieve pattern and spatial mixtures; a factorized multiplicative interaction couples them, feature-wise affine modulation adapts the shared representation, and a separate user-conditioned branch with an additive--projective gate retains individual variation. The prediction head combines this representation with a learned first-order transition term and ranks the complete training POI vocabulary. We evaluate on NYC and TKY using a training-only vocabulary and an original-final-target protocol that neither bridges unknown POIs nor substitutes earlier targets. The available single-seed results show competitive full-candidate ranking, while controlled analyses support the contribution of the compositional and personalized branches. Code is available at https://anonymous.4open.science/r/DualClusterNet-F4EE/.

cs.IR↗

Zooming without Zooming v2: From Seeing Details to Connecting Evidence for Generalizable Multimodal Perception

Multimodal perception forms the foundation of multimodal intelligence. In particular, spatial perception and multimodal long-context understanding are two pivotal tasks that underpin embodied AI and multimodal agents. However, synthesizing targeted, high-quality training data for these tasks remains difficult and costly. Our key insight is that these tasks share an underlying capability, which we call connecting evidence: identifying relevant visual facts, binding them to the correct entities, recovering their relations, and composing them into an answer. Crucially, targeted training data are far easier to synthesize for this capability than for these tasks themselves. To strengthen this capability, we propose EvidenceConnect, an easy-to-implement data synthesis framework that uses zoomed views of related regions within a single image to generate questions requiring comparison, aggregation, or chaining of visual evidence. To ensure quality, a reference answer is retained only when independent VLMs agree on it, and region-ablation tests discard questions whose answer survives the removal of selected regions. We then train base VLMs on the resulting data with RLVR, obtaining Zooming without Zooming v2 (ZwZ2). Although the synthesized data are not tailored to any downstream benchmark, ZwZ2 improves fine-grained and spatial perception, with further gains on embodied spatial reasoning, multimodal long-context understanding, multimodal agent tasks, and general visual reasoning. These results establish EvidenceConnect as an effective framework for supervising evidence connection and suggest that strengthening this shared capability leads to more generalizable multimodal perception.

cs.CV↗

PlanViz: Evaluating Planning-Oriented Image Generation and Editing for Computer-Use Tasks

Unified multimodal models (UMMs) have shown impressive capabilities in complex natural image generation. However, their potential in computer-use planning tasks, which are closely related to our lives, remains rarely explored. Image generation and editing in computer-use tasks require capabilities like fine-grained perception and procedural understanding, and it is still unknown whether UMMs can finish these tasks well. Therefore, we propose PlanViz, a new benchmark designed to evaluate image generation and editing for computer-use tasks. We focus on sub-tasks which frequently involve in daily life and require planning steps. Specifically, three representative sub-tasks are designed: route planning, work diagramming, and web\&UI displaying. Data quality is ensured by including large human efforts on question, reference and criteria annotation. Additionally, a task-adaptive score, PlanScore, is proposed for comprehensive and exact evaluation. PlanScore helps understanding the correctness, visual quality and efficiency of generated images. Through experiments, we highlight key limitations and opportunities for future research on this topic. Codes and supplementary materials are in https://github.com/lijunxian111/PlanViz.

cs.CV↗

LSGQuant: Layer-Sensitivity Guided Quantization for One-Step Diffusion Real-World Video Super-Resolution

One-Step Diffusion Models have demonstrated promising capability and fast inference in video super-resolution (VSR) for real-world. Nevertheless, the substantial model size and high computational cost of Diffusion Transformers (DiTs) limit downstream applications. While low-bit quantization is a common approach for model compression, the effectiveness of quantized models is challenged by the high dynamic range of input latent and diverse layer behaviors. To deal with these challenges, we introduce LSGQuant, a layer-sensitivity guided quantizing approach for one-step diffusion-based real-world VSR. Our method incorporates a Dynamic Range Adaptive Quantizer (DRAQ) to fit video token activations. Furthermore, we estimate layer sensitivity and implement a Variance-Oriented Layer Training Strategy (VOLTS) by analyzing layer-wise statistics in calibration. We also introduce Quantization-Aware Optimization (QAO) to jointly refine the quantized branch and a retained high-precision branch. Extensive experiments demonstrate that our method has nearly performance to origin model with full-precision and significantly exceeds existing quantization techniques. Code is available at: https://github.com/zhengchen1999/LSGQuant.

cs.CV↗

Hihaze: One-Step Diffusion for High-Resolution Real-World Image Dehazing

Diffusion models have recently achieved encouraging results in real-world image dehazing. However, restoring high-resolution images remains challenging due to spatially non-uniform haze and inconsistent predictions across local patches. To address these issues, we propose Hihaze, a one-step diffusion framework for high-resolution real-world dehazing. Hihaze adopts two haze-aware modulation modules: attentive skip compensation (ASC) and a spatial degradation adapter (SDA). ASC selectively transfers reliable encoder information to the variational autoencoder (VAE) decoder, preserving structural details while suppressing haze-degraded features. SDA extracts multi-scale spatial degradation representations and injects them into the U-Net to guide restoration according to local haze variations. Furthermore, we design a training-free global-guided patch fusion (GPF) method. It uses a global prediction to align patch appearance and downweight unreliable predictions, followed by structure-guided detail compensation. Notably, this training-free design also makes GPF a plug-and-play module for other dehazing models. Experiments across four real-world benchmarks show that Hihaze surpasses state-of-the-art approaches in both visual quality and inference speed. Specifically, it delivers PSNR improvements of 3.62~dB on Dense-Haze and 3.69~dB on NH-HAZE compared with the strongest baselines. Code: https://github.com/zhengchen1999/Hihaze.

cs.CV↗

RECAP: Reciprocal Sparse Attention and Hierarchical Caching for Efficient Video Diffusion

Diffusion transformers generate high-quality videos but remain computationally expensive. Sparse attention and temporal caching reduce computation within and across denoising steps, respectively, offering a natural composition. However, predictions produced with sparse attention become sources for temporal reuse, coupling their errors along the sampling trajectory. We observe that improving the accuracy of these sources recovers fidelity without changing the reuse schedule, and that sparsification errors remain directionally aligned across nearby steps, suggesting that correction information can be shared rather than recomputed. These observations motivate RECAP, a training-free method that couples sparse attention with hierarchical caching through reciprocal correction, adaptively coordinated by online error feedback. Cached dense refinement corrects omitted interactions in current sparse estimates, while fresh sparse statistics track input changes and regulate the aging correction. The resulting predictions then renew the sources for whole-step prediction reuse, allowing prediction history to advance between dense refreshes. We evaluate RECAP on multiple video diffusion models against sparse-attention methods, caching methods, and their direct compositions. On HunyuanVideo at 720p 5-second generation, RECAP achieves a 3.05x speedup and outperforms all tested direct compositions in both fidelity and inference speed.

cs.CV↗

SCOPE-VSR: A Broad-Coverage Training Dataset for Video Super-Resolution

Open-domain video super-resolution (VSR) requires temporally coherent details across widely varying scenes and subjects. However, existing training datasets are often semantically imbalanced and insufficiently diverse. We address this data bottleneck with a structured curation pipeline for open-domain VSR, SCOPE. In this pipeline, we combine task-oriented video selection with hierarchical semantic rebalancing. Applying this pipeline to a large-scale collection of data sources, we construct the SCOPE-VSR dataset for training and SCOPE-test for testing. SCOPE-VSR has approximately 27k videos and provides balanced and diverse coverage of various real-world scenarios and subjects. We further develop GraCo-VSR, a novel framework for one-step video restoration. GraCo-VSR adopts a reliability-aware design with explicit supervision to reduce degradation-induced distortions in motion and texture guidance, allowing the model to benefit more effectively from the diverse training content in SCOPE-VSR. Evaluations show that our model achieves strong reconstruction fidelity and perceptual quality. Our code is available at: https://github.com/gyliao2768/SCOPE-VSR.

cs.CV↗

FrameLite: Decision-Oriented Aesthetic Cropping with a Compact Vision-Language Model

Aesthetic image cropping improves composition by balancing subjects, context, and image boundaries. Large vision-language models bring semantic knowledge to this task, but their scale limits lightweight photography assistance. We propose FrameLite, a compact cropping model built on Qwen3.5-0.8B. Our approach is motivated by the observation that a small model can generate better crops than its first answer suggests. We develop three-stage training to turn this potential into stronger direct predictions. Spatial and composition training establishes localization and framing preferences. Quality-Guided Online Supervision (QOS) then learns the highest-quality complete answers among the current policy's generated candidates. Greedy-Referenced Optimization (GRO) further refines the policy using positive and negative quality differences relative to its current greedy answer. Both online stages use annotation-derived feedback, while inference returns one coordinate answer without search or an external scorer. Experiments show that FrameLite outperforms the compared large-VLM croppers across public benchmarks with a substantially smaller backbone. Controlled studies confirm that selecting high-quality training answers improves the final model beyond online sampling alone. We will release our code and model weights at https://github.com/JianzeLi-114/FrameLite .

cs.CV↗

SWE-Game: Can Coding Agents Build the Games We Want?

We introduce SWE-Game, a benchmark of 247 tasks grounded in 41 executable reference Godot games spanning 13 gameplay categories in 2D and 3D. Five task types cover development from a brief, implementation from a game design document, skeleton completion, repair of 83 injected-fault cases, and Godot-to-Unity porting. Reference materials specify the intended gameplay, while a shared instrumentation interface lets evaluator-owned drivers and probes execute actions and observe independently implemented games. Evaluation combines engine-state checks, certified reference-input replay, and agent-authored feature demonstrations to assess mechanic correctness, demonstrated playability, and behavioral restoration and preservation after repairs. Game-specific vision-language rubrics separately assess presentation. Across six models, Opus5 achieves the highest overall score in all five task types. Best overall scores remain below 60 out of 100 across the three construction tasks, with Brief-to-Game reaching 50.38. Analysis of reviewed submissions identifies requirement omissions and gameplay logic errors as predominant implementation problems. On human-labeled behaviors from 100 agent-built games, executable checks achieve 92.59% balanced accuracy, compared with 78.41% for a video-based VLM judge. Rubric-based visual scores reach a Spearman correlation of 0.829 with human ratings of 200 gameplay clips. Together, these results characterize current agent capabilities across game-development activities and support combining runtime evidence with visual assessment.

cs.AI↗

Discrete Annotation, Continuous Preference: Rethinking Supervision for Accurate and Generalizable Aesthetic Image Cropping

Aesthetic image cropping aims to identify the optimal crop of an image in terms of aesthetics and composition. While supervision based on annotated data is fundamental, the field has been hindered by a long-standing problem: existing datasets suffer from (1) human subjectivity and (2) rigid discreteness confined to fixed sampling grids. These flawed annotations not only limit the accuracy and generalization of trained models but also severely distort fair evaluation. To overcome this, we propose to model human cropping preference as a multi-peaked, continuous, and sharp field over the crop space. We introduce the Continuous Preference Field (CPF), which recovers a dense preference landscape from discrete annotations through (1) peak clustering, (2) off-lattice refinement, (3) negative shaping, and (4) field assembly. Based on this, we train CPIC, a VLM-based cropping model optimized via GRPO with the CPF reward, which overcomes template collapse, achieving state-of-the-art performance and exceptional out-of-domain generalization. Finally, to resolve the long-standing benchmark evaluation crisis, we introduce CPICD, a comprehensive recalibration of existing ground-truth boxes. By leveraging the CPF to correct grid-bound artifacts across mainstream benchmarks, CPICD establishes a rigorous and reliable foundation for future cropping research. Extensive experiments and user studies demonstrate the superiority of our CPF, CPIC, and CPICD. Code, model, and data are available at https://github.com/zzqingz/CPIC.

cs.CV↗

SWRouter: Similarity-Contractive Window Routing for Multi-Turn Large Language Model Conversations

Large language models exhibit complementary strengths, motivating routing methods that dispatch each query to the most suitable model. Although existing routers are effective in single-turn settings, they do not directly transfer to multi-turn dialogue, where routing performance critically depends on how historical context is segmented, retained, and incorporated into the current prompt. This introduces two fundamental challenges: preventing information loss and information confusion during context construction, and evaluating routing quality without conflating model selection with prompt construction quality. In this paper, we propose SWRouter, a Similarity-Contractive Window Router for multi-turn large language model routing. SWRouter combines a similarity-based context segmentation mechanism for prompt construction with a dual-metric evaluation framework that decouples construction accuracy from router performance. Experiments on multi-turn dialogue benchmarks demonstrate that SWRouter consistently surpasses strong baselines, achieving a 16.26% improvement in evaluation accuracy over the best individual large language model and an additional 8.22% gain over the Conv-ID Context baseline. Our results highlight that multi-turn large language model routing requires a joint design of context construction and evaluation, rather than a direct extension of single-turn routing methods.

cs.CL↗

EndPrompt: Efficient Long-Context Extension via Terminal Anchoring

Extending the context window of large language models typically requires training on sequences at the target length, incurring quadratic memory and computational costs that make long-context adaptation expensive and difficult to reproduce. We propose EndPrompt, a method that achieves effective context extension using only short training sequences. The core insight is that exposing a model to long-range relative positional distances does not require constructing full-length inputs: we preserve the original short context as an intact first segment and append a brief terminal prompt as a second segment, assigning it positional indices near the target context length. This two-segment construction introduces both local and long-range relative distances within a short physical sequence while maintaining the semantic continuity of the training text--a property absent in chunk-based simulation approaches that split contiguous context. We provide a theoretical analysis grounded in Rotary Position Embedding and the Bernstein inequality, showing that position interpolation induces a rigorous smoothness constraint over the attention function, with shared Transformer parameters further suppressing unstable extrapolation to unobserved intermediate distances. Applied to LLaMA-family models extending the context window from 8K to 64K, EndPrompt achieves an average RULER score of 76.03 and the highest average on LongBench, surpassing LCEG (72.24), LongLoRA (72.95), and full-length fine-tuning (69.23) while requiring substantially less computation. These results demonstrate that long-context generalization can be induced from sparse positional supervision, challenging the prevailing assumption that dense long-sequence training is necessary for reliable context-window extension. The code is available at https://github.com/clx1415926/EndPrompt.

cs.CL↗

Exploring the Initial Performance of NB-IoT NTN over GEO: Measurement and Analysis

With the standardization of Non-Terrestrial Networks (NTN) to provide direct satellite connectivity to massive, low-power Internet of Things (IoT) devices, 3GPP IoT-NTN bridges the worlds of cellular and satellite communications. While holding great potential for global connectivity with IoT devices, there exist several concerns about the system performance of IoT-NTN over Geostationary Earth Orbit (GEO), which covers multiple dimensions such as end-to-end delay and energy consumption considering the ultra-long transmission distance from ground IoT terminals to GEO satellite. To answer these concerns, we have conducted the first comprehensive and in depth measurement for NB-IoT NTN over GEO. Based on real NB-IoT NTN testbeds including both Skylo and Tiantong, measurements covering more than six months confirm that the available implementation of NB-IoT NTN remains in the initial stage. Amplified by ultra-long Round-Trip Time (RTT) between ground IoT terminals and GEO satellite, there exists plenty of time and energy consumption during the access process. Interestingly, it also reveals that as an energy-saving mechanism, Power Saving Mode (PSM) fundamentally reshapes NB-IoT NTN traffic into a bursty and access-driven communication pattern and thus has a considerable influence on the end-to-end delay and energy consumption. Finally, we propose corresponding optimization schemes to reduce the delay and energy, which lays a good foundation for the implementation of NB-IoT NTN in the near future.

cs.NI↗

ET-Prune: Evidence-Aware Dynamic Budgeting for Visual Token Pruning in Text-Rich MLLMs

Visual token pruning reduces the inference cost of multimodal large language models, but a fixed token ratio is poorly matched to text-rich inputs. In OCR-centric tasks, decisive evidence can be a small number, label, or field whose relevance is specified by the question; indiscriminate pruning can erase that evidence while retaining visually salient but irrelevant regions. We present ET-Prune, a training-free framework that casts pruning as evidence allocation. It derives question-conditioned evidence from a decoder-side partial query-key block, safeguards text-like spatial regions, and converts evidence uncertainty and density into a sample-specific token floor. Three progressive middle-layer events then move the sequence toward this budget, retaining more tokens for diffuse or text-dense evidence and pruning concentrated evidence more aggressively. At the observed point estimates from one deterministic pass per configuration, ET-Prune leads or ties among pruned methods in all six backbone-benchmark comparisons at roughly half tokens. On OCRBench-v2, it leads the strongest pruned baselines by 1.80 and 0.68 percentage points on Qwen3-VL-8B and InternVL3.5-8B, respectively, while retaining about half of the visual tokens; on MMBench v1.1, it reaches 0.8467 circular exact-matching accuracy versus 0.8437 for Vanilla at 54.45% average visual-token retention. These results show a favorable observed quality-cost trade-off for evidence-aware dynamic budgeting in text-rich multimodal inference.

cs.CV↗

FreqForcing: Autoregressive Long Video Generation via Spectral Self-Anchoring

Autoregressive video diffusion models enable real-time streaming video generation. However, errors introduced during self-rollout accumulate over long horizons, manifesting as color drift, motion stagnation, and eventual visual collapse. In this paper, we characterize this phenomenon from a frequency-domain perspective: error accumulation appears as a pronounced energy drift in the low-frequency bands. We further investigate the effectiveness of attention sink in the frequency domain, and find that it improves the video quality by alleviating the spectral energy drift to some extent, but cannot fully resolve it. Motivated by the above analysis, we propose FreqForcing, a training-free framework that addresses error accumulation in long-video generation via Spectral Self-Anchoring (SSA). The proposed SSA leverages the low-frequency components of anchor attention to maintain long-horizon visual stability, while preserving dynamic motion through the high-frequency components of local attention. Our FreqForcing extends Self-Forcing pretrained on 5s clips to two-minute generation, achieving 24x extrapolation. Extensive experiments show that FreqForcing outperforms existing training-free methods quantitatively and qualitatively while remaining competitive with representative training-based approaches.

cs.CV↗

RepLLM: Toward Automatically Reproducing Network Research Results

Result reproduction of computer networking research is challenging as the scarcity of open-source implementations and the complexity of heterogeneous system architectures. Even though Large Language Models have demonstrated potential in code generation, existing code generation frameworks often fail to address the long-context constraints and intricate logical dependencies, which are vital in reproducing network systems from academic papers. Thus, we introduce RepLLM, an end-to-end multi-agent framework designed to automate code reproduction from paper content. RepLLM features a collaborative architecture comprising four specialized agents -- Content Parsing, Architecture Design, Code Generation, and Audit&Repair, which are coordinated through Shared Memory mechanism to ensure global context consistency. With the enhancement of Structured Chain-of-Thought LLM reasoning and a sandbox-isolated static-dynamic debugging methodology, our framework effectively resolves semantic discrepancies and runtime errors, thereby improving reliable reproductions. Extensive evaluations on representative papers in top conferences demonstrate that RepLLM outperforms state-of-the-art system-level LLM frameworks in generating compile-ready and logically correct systems. Our results show that, with the aid of RepLLM, we can reproduce 95% of the original benchmarks within approximately two hours while reducing token consumption by up to 10% compared with state-of-the-art baselines.

cs.NI↗

GeoFlow: Geo-Aware Modeling of Inter-Area Relationships in Origin-Destination Flow Prediction and Generation

Origin-destination (OD) flow modeling underpins urban planning and mobility analysis, but prevailing graph-based methods often neglect salient geographic attributes, limiting their ability to model long-range and multi-area dependencies. In this paper, we introduce GeoFlow, a novel framework that (i) augments area representations with geospatial attributes, including relative positions, k-hop and geodesic distances, (ii) employs a specialized geometric-intrinsic fusion encoder design that combines graph attention for intrinsic area signals with coordinate-aware encoders for global structure, and (iii) adopts an axial-global attention decoder to capture OD-specific competitive dependencies. For OD flow generation, GeoFlow is paired with flow matching models to produce more authentic and diverse mobility samples. Empirically, GeoFlow achieves superior performance in predictive accuracy, while substantially improving generative fidelity and diversity. Ablation and analytical studies confirm the contribution of each component. Code is available at https://github.com/ZheruiHuang/GeoFlow.

cs.LG↗