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Linlin Yang

Publications and source records attributed to Linlin Yang.

At least 37 records · Page 2Linked to original sources

SesaHand: Enhancing 3D Hand Reconstruction via Controllable Generation with Semantic and Structural Alignment

Recent studies on 3D hand reconstruction have demonstrated the effectiveness of synthetic training data to improve estimation performance. However, most methods rely on game engines to synthesize hand images, which often lack diversity in textures and environments, and fail to include crucial components like arms or interacting objects. Generative models are promising alternatives to generate diverse hand images, but still suffer from misalignment issues. In this paper, we present SesaHand, which enhances controllable hand image generation from both semantic and structural alignment perspectives for 3D hand reconstruction. Specifically, for semantic alignment, we propose a pipeline with Chain-of-Thought inference to extract human behavior semantics from image captions generated by the Vision-Language Model. This semantics suppresses human-irrelevant environmental details and ensures sufficient human-centric contexts for hand image generation. For structural alignment, we introduce hierarchical structural fusion to integrate structural information with different granularity for feature refinement to better align the hand and the overall human body in generated images. We further propose a hand structure attention enhancement method to efficiently enhance the model's attention on hand regions. Experiments demonstrate that our method not only outperforms prior work in generation performance but also improves 3D hand reconstruction with the generated hand images.

cs.CV

UrbanGS: A Scalable and Efficient Architecture for Geometrically Accurate Large-Scene Reconstruction

While 3D Gaussian Splatting (3DGS) enables high-quality, real-time rendering for bounded scenes, its extension to large-scale urban environments gives rise to critical challenges in terms of geometric consistency, memory efficiency, and computational scalability. To address these issues, we present UrbanGS, a scalable reconstruction framework that effectively tackles these challenges for city-scale applications. First, we propose a Depth-Consistent D-Normal Regularization module. Unlike existing approaches that rely solely on monocular normal estimators, which can effectively update rotation parameters yet struggle to update position parameters, our method integrates D-Normal constraints with external depth supervision. This allows for comprehensive updates of all geometric parameters. By further incorporating an adaptive confidence weighting mechanism based on gradient consistency and inverse depth deviation, our approach significantly enhances multi-view depth alignment and geometric coherence, which effectively resolves the issue of geometric accuracy in complex large-scale scenes. To improve scalability, we introduce a Spatially Adaptive Gaussian Pruning (SAGP) strategy, which dynamically adjusts Gaussian density based on local geometric complexity and visibility to reduce redundancy. Additionally, a unified partitioning and view assignment scheme is designed to eliminate boundary artifacts and optimize computational load. Extensive experiments on multiple urban datasets demonstrate that UrbanGS achieves superior performance in rendering quality, geometric accuracy, and memory efficiency, providing a systematic solution for high-fidelity large-scale scene reconstruction.

cs.CV

MLVTG: Mamba-Based Feature Alignment and LLM-Driven Purification for Multi-Modal Video Temporal Grounding

Video Temporal Grounding (VTG), which aims to localize video clips corresponding to natural language queries, is a fundamental yet challenging task in video understanding. Existing Transformer-based methods often suffer from redundant attention and suboptimal multi-modal alignment. To address these limitations, we propose MLVTG, a novel framework that integrates two key modules: MambaAligner and LLMRefiner. MambaAligner uses stacked Vision Mamba blocks as a backbone instead of Transformers to model temporal dependencies and extract robust video representations for multi-modal alignment. LLMRefiner leverages the specific frozen layer of a pre-trained Large Language Model (LLM) to implicitly transfer semantic priors, enhancing multi-modal alignment without fine-tuning. This dual alignment strategy, temporal modeling via structured state-space dynamics and semantic purification via textual priors, enables more precise localization. Extensive experiments on QVHighlights, Charades-STA, and TVSum demonstrate that MLVTG achieves state-of-the-art performance and significantly outperforms existing baselines.

cs.CV

Noise-Robust Tiny Object Localization with Flows

Despite significant advances in generic object detection, a persistent performance gap remains for tiny objects compared to normal-scale objects. We demonstrate that tiny objects are highly sensitive to annotation noise, where optimizing strict localization objectives risks noise overfitting. To address this, we propose Tiny Object Localization with Flows (TOLF), a noise-robust localization framework leveraging normalizing flows for flexible error modeling and uncertainty-guided optimization. Our method captures complex, non-Gaussian prediction distributions through flow-based error modeling, enabling robust learning under noisy supervision. An uncertainty-aware gradient modulation mechanism further suppresses learning from high-uncertainty, noise-prone samples, mitigating overfitting while stabilizing training. Extensive experiments across three datasets validate our approach's effectiveness. Especially, TOLF boosts the DINO baseline by 1.2% AP on the AI-TOD dataset.

cs.CV

Efficiently Seeking Flat Minima for Better Generalization in Fine-Tuning Large Language Models and Beyond

Little research explores the correlation between the expressive ability and generalization ability of the low-rank adaptation (LoRA). Sharpness-Aware Minimization (SAM) improves model generalization for both Convolutional Neural Networks (CNNs) and Transformers by encouraging convergence to locally flat minima. However, the connection between sharpness and generalization has not been fully explored for LoRA due to the lack of tools to either empirically seek flat minima or develop theoretical methods. In this work, we propose Flat Minima LoRA (FMLoRA) and its efficient version, i.e., EFMLoRA, to seek flat minima for LoRA. Concretely, we theoretically demonstrate that perturbations in the full parameter space can be transferred to the low-rank subspace. This approach eliminates the potential interference introduced by perturbations across multiple matrices in the low-rank subspace. Our extensive experiments on large language models and vision-language models demonstrate that EFMLoRA achieves optimize efficiency comparable to that of LoRA while simultaneously attaining comparable or even better performance. For example, on the GLUE dataset with RoBERTa-large, EFMLoRA outperforms LoRA and full fine-tuning by 1.0% and 0.5% on average, respectively. On vision-language models, e.g., Qwen-VL-Chat, there are performance improvements of 1.5% and 1.0% on the SQA and VizWiz datasets, respectively. These empirical results also verify that the generalization of LoRA is closely related to sharpness, which is omitted by previous methods.

cs.CL

AnchorDS: Anchoring Dynamic Sources for Semantically Consistent Text-to-3D Generation

Optimization-based text-to-3D methods distill guidance from 2D generative models via Score Distillation Sampling (SDS), but implicitly treat this guidance as static. This work shows that ignoring source dynamics yields inconsistent trajectories that suppress or merge semantic cues, leading to "semantic over-smoothing" artifacts. As such, we reformulate text-to-3D optimization as mapping a dynamically evolving source distribution to a fixed target distribution. We cast the problem into a dual-conditioned latent space, conditioned on both the text prompt and the intermediately rendered image. Given this joint setup, we observe that the image condition naturally anchors the current source distribution. Building on this insight, we introduce AnchorDS, an improved score distillation mechanism that provides state-anchored guidance with image conditions and stabilizes generation. We further penalize erroneous source estimates and design a lightweight filter strategy and fine-tuning strategy that refines the anchor with negligible overhead. AnchorDS produces finer-grained detail, more natural colours, and stronger semantic consistency, particularly for complex prompts, while maintaining efficiency. Extensive experiments show that our method surpasses previous methods in both quality and efficiency.

cs.LG

Rethinking Metrics and Benchmarks of Video Anomaly Detection

Video Anomaly Detection (VAD), which aims to detect anomalies that deviate from expectation, has attracted increasing attention in recent years. Existing advancements in VAD primarily focus on model architectures and training strategies, while devoting insufficient attention to evaluation metrics and benchmarks. In this paper, we rethink VAD evaluation methods through comprehensive analyses, revealing three critical limitations in current practices: 1) existing metrics are significantly influenced by single annotation bias; 2) current metrics fail to reward early detection of anomalies; 3) available benchmarks lack the capability to evaluate scene overfitting of fully/weakly-supervised algorithms. To address these limitations, we propose three novel evaluation methods: first, we establish probabilistic AUC/AP (Prob-AUC/AP) metrics utlizing multi-round annotations to mitigate single annotation bias; second, we develop a Latency-aware Average Precision (LaAP) metric that rewards early and accurate anomaly detection; and finally, we introduce two hard normal benchmarks (UCF-HN, MSAD-HN) with videos specifically designed to evaluate scene overfitting. We report performance comparisons of ten state-of-the-art VAD approaches using our proposed evaluation methods, providing novel perspectives for future VAD model development. We release our data and code in https://github.com/Kamino666/RethinkingVAD.

cs.CV

MedFact-R1: Towards Factual Medical Reasoning via Pseudo-Label Augmentation

Ensuring factual consistency and reliable reasoning remains a critical challenge for medical vision-language models. We introduce MEDFACT-R1, a two-stage framework that integrates external knowledge grounding with reinforcement learning to improve the factual medical reasoning. The first stage uses pseudo-label supervised fine-tuning (SFT) to incorporate external factual expertise; while the second stage applies Group Relative Policy Optimization (GRPO) with four tailored factual reward signals to encourage self-consistent reasoning. Across three public medical QA benchmarks, MEDFACT-R1 delivers up to 22.5% absolute improvement in factual accuracy over previous state-of-the-art methods. Ablation studies highlight the necessity of pseudo-label SFT cold start and validate the contribution of each GRPO reward, underscoring the synergy between knowledge grounding and RL-driven reasoning for trustworthy medical AI. Codes are released at https://github.com/Garfieldgengliang/MEDFACT-R1.

cs.CV

InstructHumans: Editing Animated 3D Human Textures with Instructions

We present InstructHumans, a novel framework for instruction-driven {animatable} 3D human texture editing. Existing text-based 3D editing methods often directly apply Score Distillation Sampling (SDS). SDS, designed for generation tasks, cannot account for the defining requirement of editing -- maintaining consistency with the source avatar. This work shows that naively using SDS harms editing, as it may destroy consistency. We propose a modified SDS for Editing (SDS-E) that selectively incorporates subterms of SDS across diffusion timesteps. We further enhance SDS-E with spatial smoothness regularization and gradient-based viewpoint sampling for edits with sharp and high-fidelity detailing. Incorporating SDS-E into a 3D human texture editing framework allows us to outperform existing 3D editing methods. Our avatars faithfully reflect the textual edits while remaining consistent with the original avatars. Project page: https://jyzhu.top/instruct-humans/.

cs.CV

WaveMamba: Wavelet-Driven Mamba Fusion for RGB-Infrared Object Detection

Leveraging the complementary characteristics of visible (RGB) and infrared (IR) imagery offers significant potential for improving object detection. In this paper, we propose WaveMamba, a cross-modality fusion method that efficiently integrates the unique and complementary frequency features of RGB and IR decomposed by Discrete Wavelet Transform (DWT). An improved detection head incorporating the Inverse Discrete Wavelet Transform (IDWT) is also proposed to reduce information loss and produce the final detection results. The core of our approach is the introduction of WaveMamba Fusion Block (WMFB), which facilitates comprehensive fusion across low-/high-frequency sub-bands. Within WMFB, the Low-frequency Mamba Fusion Block (LMFB), built upon the Mamba framework, first performs initial low-frequency feature fusion with channel swapping, followed by deep fusion with an advanced gated attention mechanism for enhanced integration. High-frequency features are enhanced using a strategy that applies an ``absolute maximum" fusion approach. These advancements lead to significant performance gains, with our method surpassing state-of-the-art approaches and achieving average mAP improvements of 4.5% on four benchmarks.

cs.CV

Uncertainty-Aware Gradient Stabilization for Small Object Detection

Despite advances in generic object detection, there remains a performance gap in detecting small objects compared to normal-scale objects. We reveal that conventional object localization methods suffer from gradient instability in small objects due to sharper loss curvature, leading to a convergence challenge. To address the issue, we propose Uncertainty-Aware Gradient Stabilization (UGS), a framework that reformulates object localization as a classification task to stabilize gradients. UGS quantizes continuous labels into interval non-uniform discrete representations. Under a classification-based objective, the localization branch generates bounded and confidence-driven gradients, mitigating instability. Furthermore, UGS integrates an uncertainty minimization (UM) loss that reduces prediction variance and an uncertainty-guided refinement (UR) module that identifies and refines high-uncertainty regions via perturbations. Evaluated on four benchmarks, UGS consistently improves anchor-based, anchor-free, and leading small object detectors. Especially, UGS enhances DINO-5scale by 2.6 AP on VisDrone, surpassing previous state-of-the-art results.

cs.CV

Analyzing the Synthetic-to-Real Domain Gap in 3D Hand Pose Estimation

Recent synthetic 3D human datasets for the face, body, and hands have pushed the limits on photorealism. Face recognition and body pose estimation have achieved state-of-the-art performance using synthetic training data alone, but for the hand, there is still a large synthetic-to-real gap. This paper presents the first systematic study of the synthetic-to-real gap of 3D hand pose estimation. We analyze the gap and identify key components such as the forearm, image frequency statistics, hand pose, and object occlusions. To facilitate our analysis, we propose a data synthesis pipeline to synthesize high-quality data. We demonstrate that synthetic hand data can achieve the same level of accuracy as real data when integrating our identified components, paving the path to use synthetic data alone for hand pose estimation. Code and data are available at: https://github.com/delaprada/HandSynthesis.git.

cs.CV

Online Test-time Adaptation for 3D Human Pose Estimation: A Practical Perspective with Estimated 2D Poses

Online test-time adaptation for 3D human pose estimation is used for video streams that differ from training data. Ground truth 2D poses are used for adaptation, but only estimated 2D poses are available in practice. This paper addresses adapting models to streaming videos with estimated 2D poses. Comparing adaptations reveals the challenge of limiting estimation errors while preserving accurate pose information. To this end, we propose adaptive aggregation, a two-stage optimization, and local augmentation for handling varying levels of estimated pose error. First, we perform adaptive aggregation across videos to initialize the model state with labeled representative samples. Within each video, we use a two-stage optimization to benefit from 2D fitting while minimizing the impact of erroneous updates. Second, we employ local augmentation, using adjacent confident samples to update the model before adapting to the current non-confident sample. Our method surpasses state-of-the-art by a large margin, advancing adaptation towards more practical settings of using estimated 2D poses.

cs.CV

Prompt as Knowledge Bank: Boost Vision-language model via Structural Representation for zero-shot medical detection

Zero-shot medical detection can further improve detection performance without relying on annotated medical images even upon the fine-tuned model, showing great clinical value. Recent studies leverage grounded vision-language models (GLIP) to achieve this by using detailed disease descriptions as prompts for the target disease name during the inference phase. However, these methods typically treat prompts as equivalent context to the target name, making it difficult to assign specific disease knowledge based on visual information, leading to a coarse alignment between images and target descriptions. In this paper, we propose StructuralGLIP, which introduces an auxiliary branch to encode prompts into a latent knowledge bank layer-by-layer, enabling more context-aware and fine-grained alignment. Specifically, in each layer, we select highly similar features from both the image representation and the knowledge bank, forming structural representations that capture nuanced relationships between image patches and target descriptions. These features are then fused across modalities to further enhance detection performance. Extensive experiments demonstrate that StructuralGLIP achieves a +4.1\% AP improvement over prior state-of-the-art methods across seven zero-shot medical detection benchmarks, and consistently improves fine-tuned models by +3.2\% AP on endoscopy image datasets.

cs.CV

Normalizing Batch Normalization for Long-Tailed Recognition

In real-world scenarios, the number of training samples across classes usually subjects to a long-tailed distribution. The conventionally trained network may achieve unexpected inferior performance on the rare class compared to the frequent class. Most previous works attempt to rectify the network bias from the data-level or from the classifier-level. Differently, in this paper, we identify that the bias towards the frequent class may be encoded into features, i.e., the rare-specific features which play a key role in discriminating the rare class are much weaker than the frequent-specific features. Based on such an observation, we introduce a simple yet effective approach, normalizing the parameters of Batch Normalization (BN) layer to explicitly rectify the feature bias. To achieve this end, we represent the Weight/Bias parameters of a BN layer as a vector, normalize it into a unit one and multiply the unit vector by a scalar learnable parameter. Through decoupling the direction and magnitude of parameters in BN layer to learn, the Weight/Bias exhibits a more balanced distribution and thus the strength of features becomes more even. Extensive experiments on various long-tailed recognition benchmarks (i.e., CIFAR-10/100-LT, ImageNet-LT and iNaturalist 2018) show that our method outperforms previous state-of-the-arts remarkably. The code and checkpoints are available at https://github.com/yuxiangbao/NBN.

cs.CV

Benchmarks and Challenges in Pose Estimation for Egocentric Hand Interactions with Objects

We interact with the world with our hands and see it through our own (egocentric) perspective. A holistic 3Dunderstanding of such interactions from egocentric views is important for tasks in robotics, AR/VR, action recognition and motion generation. Accurately reconstructing such interactions in 3D is challenging due to heavy occlusion, viewpoint bias, camera distortion, and motion blur from the head movement. To this end, we designed the HANDS23 challenge based on the AssemblyHands and ARCTIC datasets with carefully designed training and testing splits. Based on the results of the top submitted methods and more recent baselines on the leaderboards, we perform a thorough analysis on 3D hand(-object) reconstruction tasks. Our analysis demonstrates the effectiveness of addressing distortion specific to egocentric cameras, adopting high-capacity transformers to learn complex hand-object interactions, and fusing predictions from different views. Our study further reveals challenging scenarios intractable with state-of-the-art methods, such as fast hand motion, object reconstruction from narrow egocentric views, and close contact between two hands and objects. Our efforts will enrich the community's knowledge foundation and facilitate future hand studies on egocentric hand-object interactions.

cs.CV

DecomCAM: Advancing Beyond Saliency Maps through Decomposition and Integration

Interpreting complex deep networks, notably pre-trained vision-language models (VLMs), is a formidable challenge. Current Class Activation Map (CAM) methods highlight regions revealing the model's decision-making basis but lack clear saliency maps and detailed interpretability. To bridge this gap, we propose DecomCAM, a novel decomposition-and-integration method that distills shared patterns from channel activation maps. Utilizing singular value decomposition, DecomCAM decomposes class-discriminative activation maps into orthogonal sub-saliency maps (OSSMs), which are then integrated together based on their contribution to the target concept. Extensive experiments on six benchmarks reveal that DecomCAM not only excels in locating accuracy but also achieves an optimizing balance between interpretability and computational efficiency. Further analysis unveils that OSSMs correlate with discernible object components, facilitating a granular understanding of the model's reasoning. This positions DecomCAM as a potential tool for fine-grained interpretation of advanced deep learning models. The code is avaible at https://github.com/CapricornGuang/DecomCAM.

cs.CV

HiFiHR: Enhancing 3D Hand Reconstruction from a Single Image via High-Fidelity Texture

We present HiFiHR, a high-fidelity hand reconstruction approach that utilizes render-and-compare in the learning-based framework from a single image, capable of generating visually plausible and accurate 3D hand meshes while recovering realistic textures. Our method achieves superior texture reconstruction by employing a parametric hand model with predefined texture assets, and by establishing a texture reconstruction consistency between the rendered and input images during training. Moreover, based on pretraining the network on an annotated dataset, we apply varying degrees of supervision using our pipeline, i.e., self-supervision, weak supervision, and full supervision, and discuss the various levels of contributions of the learned high-fidelity textures in enhancing hand pose and shape estimation. Experimental results on public benchmarks including FreiHAND and HO-3D demonstrate that our method outperforms the state-of-the-art hand reconstruction methods in texture reconstruction quality while maintaining comparable accuracy in pose and shape estimation. Our code is available at https://github.com/viridityzhu/HiFiHR.

cs.CV