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Linlin Yang

Publications and source records attributed to Linlin Yang.

48 records · Page 3Linked to original sources

Overcoming the Trade-off Between Accuracy and Plausibility in 3D Hand Shape Reconstruction

Direct mesh fitting for 3D hand shape reconstruction is highly accurate. However, the reconstructed meshes are prone to artifacts and do not appear as plausible hand shapes. Conversely, parametric models like MANO ensure plausible hand shapes but are not as accurate as the non-parametric methods. In this work, we introduce a novel weakly-supervised hand shape estimation framework that integrates non-parametric mesh fitting with MANO model in an end-to-end fashion. Our joint model overcomes the tradeoff in accuracy and plausibility to yield well-aligned and high-quality 3D meshes, especially in challenging two-hand and hand-object interaction scenarios.

cs.CV

Improving Deep Regression with Ordinal Entropy

In computer vision, it is often observed that formulating regression problems as a classification task often yields better performance. We investigate this curious phenomenon and provide a derivation to show that classification, with the cross-entropy loss, outperforms regression with a mean squared error loss in its ability to learn high-entropy feature representations. Based on the analysis, we propose an ordinal entropy loss to encourage higher-entropy feature spaces while maintaining ordinal relationships to improve the performance of regression tasks. Experiments on synthetic and real-world regression tasks demonstrate the importance and benefits of increasing entropy for regression.

cs.CV

Bias-Compensated Integral Regression for Human Pose Estimation

In human and hand pose estimation, heatmaps are a crucial intermediate representation for a body or hand keypoint. Two popular methods to decode the heatmap into a final joint coordinate are via an argmax, as done in heatmap detection, or via softmax and expectation, as done in integral regression. Integral regression is learnable end-to-end, but has lower accuracy than detection. This paper uncovers an induced bias from integral regression that results from combining the softmax and the expectation operation. This bias often forces the network to learn degenerately localized heatmaps, obscuring the keypoint's true underlying distribution and leads to lower accuracies. Training-wise, by investigating the gradients of integral regression, we show that the implicit guidance of integral regression to update the heatmap makes it slower to converge than detection. To counter the above two limitations, we propose Bias Compensated Integral Regression (BCIR), an integral regression-based framework that compensates for the bias. BCIR also incorporates a Gaussian prior loss to speed up training and improve prediction accuracy. Experimental results on both the human body and hand benchmarks show that BCIR is faster to train and more accurate than the original integral regression, making it competitive with state-of-the-art detection methods.

cs.CV

UV-Based 3D Hand-Object Reconstruction with Grasp Optimization

We propose a novel framework for 3D hand shape reconstruction and hand-object grasp optimization from a single RGB image. The representation of hand-object contact regions is critical for accurate reconstructions. Instead of approximating the contact regions with sparse points, as in previous works, we propose a dense representation in the form of a UV coordinate map. Furthermore, we introduce inference-time optimization to fine-tune the grasp and improve interactions between the hand and the object. Our pipeline increases hand shape reconstruction accuracy and produces a vibrant hand texture. Experiments on datasets such as Ho3D, FreiHAND, and DexYCB reveal that our proposed method outperforms the state-of-the-art.

cs.CV

Confidence Dimension for Deep Learning based on Hoeffding Inequality and Relative Evaluation

Research on the generalization ability of deep neural networks (DNNs) has recently attracted a great deal of attention. However, due to their complex architectures and large numbers of parameters, measuring the generalization ability of specific DNN models remains an open challenge. In this paper, we propose to use multiple factors to measure and rank the relative generalization of DNNs based on a new concept of confidence dimension (CD). Furthermore, we provide a feasible framework in our CD to theoretically calculate the upper bound of generalization based on the conventional Vapnik-Chervonenk dimension (VC-dimension) and Hoeffding's inequality. Experimental results on image classification and object detection demonstrate that our CD can reflect the relative generalization ability for different DNNs. In addition to full-precision DNNs, we also analyze the generalization ability of binary neural networks (BNNs), whose generalization ability remains an unsolved problem. Our CD yields a consistent and reliable measure and ranking for both full-precision DNNs and BNNs on all the tasks.

cs.LG

Video Super Resolution Based on Deep Learning: A Comprehensive Survey

In recent years, deep learning has made great progress in many fields such as image recognition, natural language processing, speech recognition and video super-resolution. In this survey, we comprehensively investigate 33 state-of-the-art video super-resolution (VSR) methods based on deep learning. It is well known that the leverage of information within video frames is important for video super-resolution. Thus we propose a taxonomy and classify the methods into six sub-categories according to the ways of utilizing inter-frame information. Moreover, the architectures and implementation details of all the methods are depicted in detail. Finally, we summarize and compare the performance of the representative VSR method on some benchmark datasets. We also discuss some challenges, which need to be further addressed by researchers in the community of VSR. To the best of our knowledge, this work is the first systematic review on VSR tasks, and it is expected to make a contribution to the development of recent studies in this area and potentially deepen our understanding to the VSR techniques based on deep learning.

cs.CV

Local and Global Point Cloud Reconstruction for 3D Hand Pose Estimation

This paper addresses the 3D point cloud reconstruction and 3D pose estimation of the human hand from a single RGB image. To that end, we present a novel pipeline for local and global point cloud reconstruction using a 3D hand template while learning a latent representation for pose estimation. To demonstrate our method, we introduce a new multi-view hand posture dataset to obtain complete 3D point clouds of the hand in the real world. Experiments on our newly proposed dataset and four public benchmarks demonstrate the model's strengths. Our method outperforms competitors in 3D pose estimation while reconstructing realistic-looking complete 3D hand point clouds.

cs.CV

Measuring Generalisation to Unseen Viewpoints, Articulations, Shapes and Objects for 3D Hand Pose Estimation under Hand-Object Interaction

We study how well different types of approaches generalise in the task of 3D hand pose estimation under single hand scenarios and hand-object interaction. We show that the accuracy of state-of-the-art methods can drop, and that they fail mostly on poses absent from the training set. Unfortunately, since the space of hand poses is highly dimensional, it is inherently not feasible to cover the whole space densely, despite recent efforts in collecting large-scale training datasets. This sampling problem is even more severe when hands are interacting with objects and/or inputs are RGB rather than depth images, as RGB images also vary with lighting conditions and colors. To address these issues, we designed a public challenge (HANDS'19) to evaluate the abilities of current 3D hand pose estimators (HPEs) to interpolate and extrapolate the poses of a training set. More exactly, HANDS'19 is designed (a) to evaluate the influence of both depth and color modalities on 3D hand pose estimation, under the presence or absence of objects; (b) to assess the generalisation abilities w.r.t. four main axes: shapes, articulations, viewpoints, and objects; (c) to explore the use of a synthetic hand model to fill the gaps of current datasets. Through the challenge, the overall accuracy has dramatically improved over the baseline, especially on extrapolation tasks, from 27mm to 13mm mean joint error. Our analyses highlight the impacts of: Data pre-processing, ensemble approaches, the use of a parametric 3D hand model (MANO), and different HPE methods/backbones.

cs.CV

Cogradient Descent for Bilinear Optimization

Conventional learning methods simplify the bilinear model by regarding two intrinsically coupled factors independently, which degrades the optimization procedure. One reason lies in the insufficient training due to the asynchronous gradient descent, which results in vanishing gradients for the coupled variables. In this paper, we introduce a Cogradient Descent algorithm (CoGD) to address the bilinear problem, based on a theoretical framework to coordinate the gradient of hidden variables via a projection function. We solve one variable by considering its coupling relationship with the other, leading to a synchronous gradient descent to facilitate the optimization procedure. Our algorithm is applied to solve problems with one variable under the sparsity constraint, which is widely used in the learning paradigm. We validate our CoGD considering an extensive set of applications including image reconstruction, inpainting, and network pruning. Experiments show that it improves the state-of-the-art by a significant margin.

cs.CV

CP-NAS: Child-Parent Neural Architecture Search for Binary Neural Networks

Neural architecture search (NAS) proves to be among the best approaches for many tasks by generating an application-adaptive neural architecture, which is still challenged by high computational cost and memory consumption. At the same time, 1-bit convolutional neural networks (CNNs) with binarized weights and activations show their potential for resource-limited embedded devices. One natural approach is to use 1-bit CNNs to reduce the computation and memory cost of NAS by taking advantage of the strengths of each in a unified framework. To this end, a Child-Parent (CP) model is introduced to a differentiable NAS to search the binarized architecture (Child) under the supervision of a full-precision model (Parent). In the search stage, the Child-Parent model uses an indicator generated by the child and parent model accuracy to evaluate the performance and abandon operations with less potential. In the training stage, a kernel-level CP loss is introduced to optimize the binarized network. Extensive experiments demonstrate that the proposed CP-NAS achieves a comparable accuracy with traditional NAS on both the CIFAR and ImageNet databases. It achieves the accuracy of $95.27\%$ on CIFAR-10, $64.3\%$ on ImageNet with binarized weights and activations, and a $30\%$ faster search than prior arts.

cs.CV

Disentangling Latent Hands for Image Synthesis and Pose Estimation

Hand image synthesis and pose estimation from RGB images are both highly challenging tasks due to the large discrepancy between factors of variation ranging from image background content to camera viewpoint. To better analyze these factors of variation, we propose the use of disentangled representations and a disentangled variational autoencoder (dVAE) that allows for specific sampling and inference of these factors. The derived objective from the variational lower bound as well as the proposed training strategy are highly flexible, allowing us to handle cross-modal encoders and decoders as well as semi-supervised learning scenarios. Experiments show that our dVAE can synthesize highly realistic images of the hand specifiable by both pose and image background content and also estimate 3D hand poses from RGB images with accuracy competitive with state-of-the-art on two public benchmarks.

cs.CV

Temperature-dependent thermal conductivities of one-dimensional nonlinear Klein-Gordon lattices with soft on-site potential

The temperature-dependent thermal conductivities of one-dimensional nonlinear Klein-Gordon lattices with soft on-site potential (soft-KG) have been investigated systematically. Similar to the previously studied hard-KG lattices, the existence of renormalized phonons has also been confirmed in soft-KG lattices. In particular, the temperature-dependence of renormalized phonon frequency predicted by a classical field theory has been verified by detailed numerical simulations. However, the thermal conductivities of soft-KG lattices exhibit opposite trend in the temperature dependence in comparison with the hard-KG lattices. The interesting thing is that both the temperature-dependent thermal conductivities of soft- and hard-KG lattices can be interpreted in the same framework of effective phonon theory. According to the effective phonon theory, the exponents of the power-law dependence of the thermal conductivities as the function of temperature are only determined by the exponents of the soft or hard on-site potentials. These theoretical predictions have been consistently verified very well by extensive numerical simulations.

cond-mat.stat-mech