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Liu Cao

Publications and source records attributed to Liu Cao.

At least 19 recordsLinked to original sources

Agentic LinkDreamer: Adaptive Neuro-Fuzzy World-Model Decision Making for Intermittent V2X Cooperative Perception

Intermittent vehicle-to-everything (V2X) communication can remove collaborator information needed for cooperative perception, degrading object detection during link outages. Existing recovery methods reconstruct missing features but rarely determine when to trust predictions, reuse historical observations, or request fresh information. This paper proposes Agentic LinkDreamer, a soft-computing framework integrating a latent world model with an interpretable neuro-fuzzy decision agent. It maintains causal collaborator memory and uses a relative-motion-conditioned recurrent world model to predict unavailable bird's-eye-view (BEV) features. Prediction uncertainty, perceptual complementarity, memory freshness, communication quality, and residual communication budget form a compact decision state. A differentiable Takagi-Sugeno controller selects among five modes: ego-only perception, motion-compensated historical feature reuse, latent imagination, low-rate temporal-summary refresh, and high-rate collaborator-feature refresh. The policy balances detection risk, communication overhead, latency, predictive uncertainty, and action switching. After link recovery, reflection compares predicted and received features to update uncertainty calibration and causal memory. For reproducible evaluation without assuming unavailable physical-layer traces, we construct a geometry-derived V2X degradation protocol using recorded trajectories and LiDAR-derived scene geometry from V2X-Real. On the real-world V2X-Real V2V split, Agentic LinkDreamer achieves 90.95 AP@0.5 on outage frames and recovers 92.9% of the cooperative-perception performance gap. At a high-performance operating point, it remains only 0.65 AP below the cooperative upper reference while reducing communication volume by approximately 31% relative to continuous high-rate cooperation. This improves resilience under V2X outages.

cs.NI↗

EgoHSI3R: Online 4D Hand-Scene Interaction Reconstruction from Egocentric Video

Egocentric videos offer an abundant source of hand-scene interactions for embodied learning, which requires recovering hands, camera, and scene consistently in a shared 3D world. Existing methods focus on either camera-frame hands or world-space hand trajectories, without jointly recovering the scene pointmaps or interaction information. Building a complete reconstruction from such specialized predictions therefore typically requires per-sequence optimization. We propose EgoHSI3R, a unified feed-forward framework for online 4D hand-scene interaction reconstruction from egocentric monocular video. To jointly recover these components, it maintains a recurrent scene representation that accumulates geometric evidence over time and provides a shared world space and scale. We introduce hand-centric prompts that fuse pretrained hand priors and local scene context, while MANO vertex queries attend to scene features to predict dense per-vertex contact. These designs enable a single network to jointly estimate camera motion, dense scene geometry, world-space bilateral MANO hands, and per-vertex hand contact. Despite operating causally, EgoHSI3R achieves the lowest world-space hand joint error on ARCTIC among the evaluated methods, while offering faster inference than existing world-space hand reconstruction pipelines and competitive camera and scene reconstruction accuracy.

cs.CV↗

HuMiT: Low-Latency Whole-Body Humanoid Teleoperation via Compact Reference Tracking

Real-time whole-body humanoid teleoperation remains challenging due to the computational latency introduced by optimization-based retargeting pipelines and future-frame conditioning. Existing motion tracking policies typically require dense reference targets including full joint positions, body-part transformations, and even future frames, which tightly couples the controller to expensive upstream modules. In this work, we present HuMiT, a whole-body teleoperation system built on a unified tracking policy that requires only a compact reference target, consisting of root height, root velocity, and the SE(3) poses of four sparse keypoints at the current frame, yet achieves competitive tracking fidelity compared to methods relying on more diverse reference states including complete joint positions, dense body-part transformations, and even future frames. Experiments show that our policy achieves a communication-to-inference latency of $\sim$20 ms measured between headset streaming and policy output and a video-based optical flow latency of 65 ms (median) across different motion types. We validate the system on a Unitree G1 humanoid, showcasing split-second reactive responses such as catching a tossed ball, as well as coordinated loco-manipulation capabilities. Project page: https://xiaohu-art.github.io/Track/.

cs.RO↗

StarMind: Challenges and Opportunities in Orbital Computing

Space-based artificial intelligence (AI) is moving beyond isolated onboard processing toward constellation-scale computing over optical inter-satellite links (OISLs). Yet current infrastructures remain fragmented, making end-to-end (E2E) coordination across heterogeneous and multi-vendor systems difficult. This article examines the StarMind vision and develops a reference framework for distributed orbital computing. It organizes the system into five layers and defines six standardizable interfaces that link mission intent to resource conditions and trustworthy result delivery. The framework also clarifies the operational constraints that determine whether orbital cooperation is worthwhile. In a representative synthetic aperture radar/interferometric SAR (SAR/InSAR) case study, the framework reduces E2E latency to 41-min, compared with 61-min for localized onboard computing and 146-min for ground-based processing. This gain does not rely on faster processors in orbit. Instead, it comes from reducing contact waiting and urgent Earth downlink traffic through resource-aware task placement and gateway selection. Feasibility analysis shows that the proposed framework is more effective when source datasets are large, output products are compact, and optical inter-satellite link capacity is sufficient. When these conditions are absent, conventional processing may remain preferable. Finally, we discuss research opportunities in joint task partitioning and cross-domain orchestration, hierarchical federated intelligence, and large model-enabled intelligence to advance an interoperable space-ground computing continuum.

cs.NI↗

LLM-Guided Dual-Stage Latency Optimization for Closed-Loop 6G V2I Digital Twins

Wireless Digital Twins are emerging as a key enabler for predictive network control in 6G Vehicle-to-Infrastructure (V2I) systems. However, closed-loop V2I DTs face two dual-stage communication bottlenecks arising from model parameter exchange for V2I DT reconstruction and multi-service V2I traffic delivery after each reconstruction. This paper proposes a closed-loop dual-stage End-to-End (E2E) latency optimization framework that integrates Compressed Personalized Federated Learning with a unified Large-Language-Model-guided Multi-Agent Reinforcement Learning approach. A CPFL-enabled decision-oriented V2I DT is first constructed by jointly predicting Path Loss (PL) and Quality-of-Experience (QoE)-oriented Key Performance Indicators (KPIs). Then the framework comprises two temporally coupled but latency-wise distinct optimization stages: Stage I minimizes the joint Uplink (UL) and Downlink (DL) E2E transmission latency of compressed shared backbone's parameters, and Stage II minimizes the service-aware E2E latency of multi-service V2I traffic. As the two stages share aligned agent roles and action space, we develop a unified Semantic-Aware Guidance-Enhanced Multi-Agent Proximal Policy Optimization framework, in which the LLM acts as a training-time semantic planner that provides high-level traffic splitting and power allocation guidance to reduce inefficient exploration, while the MARL agents execute feasible low-level actions. Simulation results demonstrate that the proposed framework enables efficient V2I DT reconstruction and significantly reduces both E2E latency for DT reconstruction and multi-service V2I traffic. The proposed SAGE-MAPPO supports cross-stage policy reuse by sequentially solving the two stages within each DT update cycle, which accelerates convergence relative to the existing baselines and facilitates timely DT updates in dynamic V2I scenarios.

cs.NI↗

Dex-X: Learning Visual-Tactile Dexterous Manipulation From Human Videos with Simulated Interaction

Human videos are an abundant source of dexterous manipulation behaviors, but they lack tactile information that is crucial for contact-rich interaction. This raises a fundamental question: can robots learn deployable visual-tactile dexterous manipulation policies from human video demonstrations without robot-side data collection? We present DEX-X, a framework for learning visual-tactile dexterous manipulation from human videos through simulation. Our key insight is that simulation can serve as a tactile completion engine. Given monocular human demonstrations, DEX-X reconstructs hand-object interactions in simulation, where physically grounded contact dynamics provide tactile supervision unavailable in the original videos. Leveraging this recovered tactile information, we train visual-tactile dexterous manipulation policies and distill them into deployable policies operating on point-cloud observations and tactile sensing. We demonstrate zero-shot sim-to-real transfer on a dexterous hand-arm platform across diverse grasping and contact-rich tool-use tasks. The teacher policy achieves 65.9% average success across six task categories in simulation, while the distilled visual-tactile policy achieves 93% success on real-world cube picking and 53% on the challenging table-cleaning task. Zero-shot generalization to unseen object geometries is also observed on object-picking tasks. Our results suggest that simulated interaction is a key bridge between human videos and deployable dexterous manipulation policies, providing the missing physical supervision needed for scalable robot skill learning from Internet-scale human video data.

cs.RO↗

Uni-VLaT: Whole-Body Tactile Adaptation of VLA Policies for Humanoid Loco-Manipulation

Physical contact often determines how a humanoid should respond during loco-manipulation, yet vision and proprioception alone are often insufficient to characterize physical interaction, especially when the contact region is occluded. Unlike sparse force or torque measurements at predefined regions, distributed tactile sensing preserves spatially resolved contact patterns across the robot body. We therefore study how to integrate such whole-body tactile information into vision-language-action (VLA) policies for contact-rich control. Our approach, Uni-VLaT, introduces a tactile pathway whose latent state is trained not only for action generation, but also to predict future tactile, proprioceptive, and visual representations. This predictive objective builds a tactile-anchored multimodal context, encouraging a more structured understanding of the physical world. We evaluate Uni-VLaT on five real-robot tasks covering tactile-triggered locomotion, sustained physical interaction, human-robot contact, and loco-manipulation. Uni-VLaT achieves a 75% average success rate, outperforming a baseline without tactile input by 43 points and a tactile-input baseline without predictive supervision by 7 points. Across two pretrained VLA backbones, our method improves Table Sweeping by 30 points on both backbones and Back-Tap Walking by 85-90 points. Ablations further show that contextualized tactile prediction and absolute future targets are critical to performance. These results indicate that predictive tactile learning provides an effective route for extending pretrained VLA policies to whole-body physical interaction.

cs.RO↗

Rethinking Causal Action Tokenization with Conditional Annealing in Flow Matching

Autoregressive Vision-Language-Action (VLA) models offer a scalable path to robot learning, yet existing action tokenizers treat tokenization as a compression problem, producing representations that are semantically misaligned with the autoregressive backbone. We propose CATok, a causal action tokenizer that reframes tokenization as a causally structured generative process. CATok introduces a conditional annealing mechanism that extracts action tokens by progressively annealing a flow-matching process: each token is conditioned on all preceding tokens and encodes the residual reconstruction signal at a specific noise level, establishing a coarse-to-fine causal token space whose generative semantics are structurally aligned with autoregressive modeling. A token-conditioned flow-matching decoder built on Multimodal Diffusion Transformer (MMDiT) reconstructs continuous action chunks from these discrete tokens with the precision of hybrid diffusion-head architectures. This discrete bottleneck enforces knowledge insulation by design, cleanly separating high-level semantic reasoning from low-level motor execution without requiring explicit attention masking. Extensive evaluations across three simulation benchmarks and real-world robotic manipulation tasks demonstrate that CATok consistently surpasses existing tokenization methods in both reconstruction fidelity-compression tradeoff and inference efficiency, while improving VLA task success rate and training efficiency, establishing a high-performance, scalable foundation for purely autoregressive VLA systems.

cs.RO↗

Active Learning for Low-Altitude Radio Map Construction via Plug-and-Play Flow Matching

The deployment of unmanned aerial vehicles (UAVs) in low-altitude airspace requires accurate and timely radio maps for reliable communication and safe navigation. However, constructing such radio maps is challenging due to the prohibitive overhead of exhaustive measurements and the limited flight endurance of UAVs. To address this challenge, we propose an active learning framework based on flow matching for efficient low-altitude radio map construction from sparse measurements. We first analyze a plug-and-play (PnP) inference scheme with a flow-matching prior. By characterizing the late-stage refinement behavior through an ordinary differential equation (ODE), we theoretically show how the inference steps smoothly align with a continuous ODE flow to refine the map details. Recognizing that the early generative stages are largely noise-dominated, this insight motivates our proposed truncated flow matching plug-and-play (TFM-PnP) approach. TFM-PnP utilizes a spatial interpolation-based initialization to start the reconstruction from an intermediate flow time, thereby bypassing the inefficient early stages. We further use the generative diversity of flow matching to derive an uncertainty map to guide the UAV trajectory design. Specifically, we propose a weighted sampling approach to select a target location, followed by a Utility-Aware Path Search (UAPS) algorithm to design the corresponding UAV trajectories. Simulation results based on Sionna ray-tracing datasets show that the proposed framework outperforms the considered baselines, achieving more than 50% reduction in normalized mean squared error (NMSE).

eess.SP↗

Logit-Aware MIMO AirComp for Distributed Mixture-of-Experts LLM Inference over Wireless Edge Networks

Distributed mixture-of-experts (MoE) inference is a promising architecture for deploying large language models (LLMs) at wireless edge networks because sparse experts can be placed across coordinated base stations (BSs), while the anchor node and user equipment (UE) can offload LLM inference tasks to BSs. The communication bottleneck is the MoE aggregation, where the anchor BS must recover a weighted sum of selected expert outputs before each decoding step. Over-the-air computation (AirComp) is well matched to this operation because the wireless multiple-access channel naturally superposes simultaneous transmissions. However, conventional AirComp minimizes communication distortion, whereas MoE aggregation errors have unequal impact on LLM outputs. We propose a logit-aware MIMO AirComp framework that estimates local logit sensitivity as block-level weights and jointly optimizes receive combiners and BS precoders under per-BS power constraints. We also develop an alternating algorithm that protects decoding decisions from aggregation perturbations. Using OpenCompass, we evaluate Qwen3-30B-A3B-Instruct-2507-FP8 on GSM8K and ARC-Challenge. At 30 dB aggregation SNR, perturbed Qwen3 retains 99.3% of clean GSM8K accuracy and 94.8% of clean ARC-Challenge accuracy. In a direct ARC-Challenge closed-loop audit over 295 examples, SW-AirComp achieves 43.73% accuracy at 30 dB and 26.78% at 20 dB, outperforming unweighted, matched-filter, and zero-forcing AirComp. In the wireless simulator, SW-AirComp reduces decision-relevant aggregation distortion; at 20 dB, its final weighted-sum mean-squared error is 53.5% lower than unweighted AirComp under the same channels, samples, and sensitivity weights. Logit-RMSE and logit-gap diagnostics further show that the gain comes from reducing output-logit perturbation and lowering the risk of top-token changes.

cs.IT↗

Weave: Learning Whole-Body Dexterous Loco-Manipulation from Human-Object Interactions

Learning humanoid-object interaction requires coordinating whole-body balance, locomotion, and dexterous hand contact to control both robot and object motion. Human demonstrations provide examples of coordinated interaction, but transferring these behaviors to humanoid robots requires learning how to establish and maintain effective contacts under different embodiments and dynamics. We present Weave, a unified framework for learning whole-body dexterous humanoid-object interaction from captured human demonstrations. Weave first converts captured human-object interactions into executable robot-object references through contact-aware retargeting and approach-motion completion. At its core is a contact- and geometry-aware policy that jointly commands 29 body joints and 12 actuated finger joints across multiple objects and interaction sequences. Evaluation across nine objects yields a 92.5% success rate on trained interactions and, without any additional training, 65.0% on sequences never seen during training. We additionally release ~9,000 physically executed rollouts spanning ~23 hours, providing robot-object trajectories with contact annotations for downstream interaction-policy learning and physically consistent HOI motion generation. Project website: https://xiaohu-art.github.io/Weave/

cs.RO↗

PHY-Layer Modeling and Throughput-Driven Adaptation for Batteryless V2X Networks

Passive overlay communication for batteryless devices is an important enabling capability for next-generation vehicle-to-everything (V2X) networks. However, enabling reliable passive payload delivery without occupying additional spectrum remains challenging, since overlay signaling must be embedded into short and time-varying vehicular packets while preserving the decodability of the legacy host transmission. This paper investigates a packetized batteryless V2X overlay architecture in which a dedicated short-range communications (DSRC)-based packet simultaneously carries conventional V2X data and a passive overlay payload. A compact PHY-layer model is developed to characterize the coupled effects of attenuation depth, embedded-bit rate, and legacy modulation and coding scheme (MCS) on host-link and passive-link reliability, as well as packet-level embedding feasibility. We then formulate a sum-throughput maximization problem that jointly accounts for the legacy packet error rate and passive decoding error rate. We further propose a multi-agent reinforcement learning (MARL)-based adaptive parameter-selection method. Simulation results show that the proposed MARL controller achieves stable convergence and improves the average throughput by 15\%, demonstrating the effectiveness of throughput-driven PHY adaptation for batteryless V2X overlay communications.

eess.SY↗

Data-Driven Batteryless Channel Sounding for Wi-Fi 8-Inspired Downlink MU-MIMO

Batteryless overlays couple passive throughput to Wi-Fi sounding overhead and channel state information (CSI) aging. This paper investigates channel sounding for ultra-high reliability (UHR) operation in a Wi-Fi 8/IEEE 802.11bn-inspired downlink multi-user multiple-input multiple-output (MU-MIMO) system with a batteryless passive overlay. We optimize the post-sounding transmission interval to maximize the aggregate throughput of the active Wi-Fi and passive links, while jointly accounting for sounding overhead, CSI aging, modulation and coding scheme (MCS), passive attenuation, and passive data rate. A packet-level cross-layer model evaluates the cycle-average throughput, and a data-driven search identifies the optimal interval under different operating conditions. Simulations demonstrate that passive overlay reshapes the conventional sounding tradeoff: depending on the MCS and passive-link configuration, the additional passive throughput may or may not compensate for the associated Wi-Fi reliability loss, causing the optimal interval to shift. The results provide design guidance for reliable and low-power MU-MIMO WLANs.

cs.IT↗

RIS-Aided E2E Multi-Path Uplink Transmission Optimization for 6G Time-Sensitive Services

The Access Traffic Steering, Switching, and Splitting (ATSSS) defined in the latest 3GPP Release 19 enables traffic flow over the multiple access paths to achieve the lower-latency End-to-end (E2E) delivery for 6G time-sensitive services. However, the existing E2E multi-path operation often falls short of more stringent QoS requirements for 6G time-sensitive services. This work proposes a Reconfigurable Intelligent Surfaces (RIS)-aided E2E multi-path uplink (UL) transmission architecture that explicitly accounts for both radio link latency and N3 backhaul latency, via the coupled designs of the UL traffic-splitting ratio, transmit power, receive combining, and RIS phase shift under practical constraints to achieve the minimum average E2E latency. We develop an alternating optimization framework that updates the above target parameters to be optimized. The simulations were conducted to compare the effectiveness of the proposed E2E optimization framework that lowers the average E2E latency up to 43% for a single user and 32% for the whole system compared with baselines in our prior work [1].

eess.SY↗

Toward 6G Sidelink Reliability: MAC PRR Modeling for NR Mode 2 SPS and ns-3 Validation

5G New Radio (NR) Sidelink (SL) Mode 2 has enabled decentralized, infrastructure-less direct communications which is evolving to serve reliability-critical services in 6G SL. Particularly, the channel access in NR SL Mode 2 relies on the Sensing-based Semi-Persistent Scheduling (SPS) whose key features significantly influence the packet reception ratio (PRR). While SPS has been widely studied, existing analytical models typically abstract or omit several NR-specific SPS features that are standardized in the 3rd Generation Partnership Project (3GPP), limiting their ability to explain how SPS parameters shape MAC collision dynamics and PRR. This paper develops an analytical MAC-layer PRR model for broadcast NR SL mode 2 by explicitly modeling SPS-driven MAC collision events. The model captures (i) Collisions caused by simultaneous resource reselection and (ii) Persistent collisions induced by resource keeping across resource reservation intervals (RRIs). Based on the event-level characterization, we derive closed-form expressions for the steady-state MAC collision probability and PRR. We further extend the analysis to incorporate under-explored SPS features, including the duplicate transmissions per RRI and the minimum resource-availability requirement for reselection, and quantify their impact on PRR in under-saturated regimes. The analytical results are validated using ns-3 simulations based on the 5G-LENA framework, showing close agreement under under-saturation and revealing deviations as the system approaches saturation. The proposed model provides mechanistic insight and design guidance of tuning the SPS parameters to improve 6G SL reliability.

cs.NI↗

A Lightweight Coordinate-Conditioned Diffusion Approach for 6G C-V2X Radio Environment Maps

Transmitter vehicles that broadcast 6G Cellular Vehicle-to-Everything (C-V2X)-based messages, e.g., Basic Safety Messages (BSMs), are prone to be impacted by PHY issues due to the lack of dynamic high-fidelity Radio Environment Map (REM) with dynamic location variation. This paper explores a lightweight diffusion-based generative approach, the Coordinate-Conditioned Denoising Diffusion Probabilistic Model (CCDDPM), that leverages the signal intensity-based 6G V2X Radio Environment Map (REM) from limited historical transmitter vehicles in a specific region, to predict the REMs for a transmitter vehicle with arbitrary coordinates across the same region. The transmitter vehicle coordinate is encoded as a smooth Gaussian prior and fused with the Gaussian noise through a lightweight two-channel conditional U-Net architecture. We demonstrate that the predicted REM closely matches the statistics and structure of ground-truth REM while exhibiting the improved stability and over other widely applied generative AI approaches. The resulting predictor enables rapid and scenario-consistent REM with arbitrary transmitter coordinates, which thereby supports more efficient 6G C-V2X communications where transmitter vehicles are less likely to suffer from the PHY issues.

cs.NI↗

SALT-V: Lightweight Authentication for 5G V2X Broadcasting

Vehicle-to-Everything (V2X) communication faces a critical authentication dilemma: traditional public-key schemes like ECDSA provide strong security but impose 2 ms verification delays unsuitable for collision avoidance, while symmetric approaches like TESLA achieve microsecond-level efficiency at the cost of 20-100 ms key disclosure latency. Neither meets 5G New Radio (NR)-V2X's stringent requirements for both immediate authentication and computational efficiency. This paper presents SALT-V, a novel hybrid authentication framework that reconciles this fundamental trade-off through intelligent protocol stratification. SALT-V employs ECDSA signatures for 10% of traffic (BOOT frames) to establish sender trust, then leverages this trust anchor to authenticate 90% of messages (DATA frames) using lightweight GMAC operations. The core innovation - an Ephemeral Session Tag (EST) whitelist mechanism - enables 95% of messages to achieve immediate verification without waiting for key disclosure, while Bloom filter integration provides O(1) revocation checking in 1 us. Comprehensive evaluation demonstrates that SALT-V achieves 0.035 ms average computation time (57x faster than pure ECDSA), 1 ms end-to-end latency, 41-byte overhead, and linear scalability to 2000 vehicles, making it the first practical solution to satisfy all safety-critical requirements for real-time V2X deployment.

cs.CR↗

LLP-V2X: Low Latency-Power Vehicular Networking Towards 6G V2X

The trade-off between energy and latency budgets is becoming significant due to the more stringent QoS requirements in 6G vehicular networks. However, comprehensively studying the trade-off between energy and latency budgets for 6G vehicular network with new Vehicle-to-Everything (V2X) features is still under-explored. This paper proposes a novel multi-hop, multi-path vehicular networking that jointly optimizes vehicular traffic splitting across candidate routes and per-link transmit power to achieve low-latency and low-power communications. Afterwards, we formalize two complementary problem formulations (minimum latency and minimum power) based on the proposed 6G V2X architecture and provide sufficient conditions. The performance of the proposed scheme is evaluated via well-designed simulations. Based on these theories, we design algorithm (LLP MHMP Scheduler) that switches on demand between a fixed-power minimum-latency mode and a fixed-latency minimum-power mode.

cs.NI↗