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Lizhuang Ma

Publications and source records attributed to Lizhuang Ma.

At least 19 recordsLinked to original sources

DeepfakeGenome: Toward Next-Generation Deepfake Attribution

In recent years, AIGC technologies are capable of generating hyper-realistic forged facial images, posing severe threats to facial security safety. To tackle these challenges, early Deepfake research primarily centered on real-fake classification. Recently, growing efforts have been devoted to the Deepfake Attribution (DFA) of generated content. Nevertheless, existing research on Deepfake detection and attribution faces saturated performance in binary classification, limited diversity in datasets and algorithms, and imperfect evaluation protocols, which severely impede practical application. To address these limitations, we propose a comprehensive deepfake detection and attribution benchmark named DeepfakeGenome (DFG). It contains 100 facial forgery algorithms and 2M images in total, achieving 4x to 100x larger than prior DFA benchmarks. We further design 4 protocols for practical evaluation, including a novel retrieval-based attribution paradigm. Unlike previous open-set evaluation metrics, the proposed retrieval metrics are more aligned with the real-world active defense situation of blacklist registration mechanisms. Based on these elaborate designs, we investigate the performance ceiling of deepfake attribution task. Over 2k experimental evaluations are conducted, and 10 insightful findings are derived. We believe this work can provide new insights into the DFA research field. The Code and Benchmark of DFG are avaliable on https://huggingface.co/spaces/DeepfakeGenome/DFG_Page.

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VicEdit: Learning to Edit Videos from Visual In-Context Examples

Despite remarkable progress in instruction-based video editing, textual descriptions remain limited in expressing fine-grained appearance, spatial transformations, and temporal dynamics. We introduce Visual In-context Editing, a new paradigm that shifts video editing from text-only instructions to visual demonstrations, where users specify desired edits through heterogeneous visual references including single images, image pairs, and video pairs. To establish this paradigm, we curate VicEdit-400K, the first large-scale dataset for visual in-context video editing, containing 400K high-quality samples across ten editing tasks with comprehensive semantic and visual consistency filtering. Building upon this foundation, we propose VicEdit, a unified framework that enables effective reasoning over diverse visual contexts and textual instructions. Specifically, we introduce Modality-Adaptive Semantic Distillation to extract modality-aware visual editing semantics and Dual-Context Injection to align visual contexts with textual editing intents. Extensive experiments on VicEdit-Bench demonstrate that VicEdit achieves state-of-the-art performance on both conventional instruction-based editing and visual in-context editing. Further controlled studies and human evaluations verify that VicEdit effectively leverages heterogeneous visual references, establishing visual in-context editing as a promising paradigm for controllable video editing.

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FLEG: Feed-Forward Language Embedded Gaussian Splatting from Any Views via Compact Semantic Representation

We present FLEG, a feed-forward network that reconstructs language-embedded 3D Gaussians from multi-view images. Previous feed-forward language-embedded Gaussian reconstruction methods are restricted to a fixed number of input views and typically attach a language-aligned semantic embedding to each Gaussian, resulting in impractical input settings and semantic redundancy. In contrast, we introduce a geometry-semantic dual-branch distillation framework that supports a variable number of uncalibrated and unposed multi-view images as input. We also propose a novel-view-based distillation strategy during training that mitigates overfitting to input views. In addition, we observe that semantic representations are significantly sparser than geometric ones, and per-Gaussian language embedding is unnecessary. To exploit this sparsity, we design a decoupled language embedding strategy that represents language information with a sparse set of semantic Gaussians, rather than attaching embeddings to every Gaussian. Compared with dense pixel-aligned per-Gaussian embedding schemes, our method uses only 5% of the language embeddings while maintaining comparable semantic fidelity, effectively reducing storage costs. Extensive experiments demonstrate that FLEG outperforms state-of-the-art feed-forward reconstruction and language-embedded Gaussian methods in both reconstruction quality and language-aligned semantic representation.

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WithinVAE: Compact Visual Autoencoding with Self-Distilled Semantics

Visual autoencoders must balance reconstruction fidelity, compactness, and semantic structure. Existing semantic tokenizers typically inherit semantics from pretrained recognition encoders, whose invariances can discard the appearance detail required for inversion. We show that this inheritance is unnecessary: semantic structure can be learned inside an autoencoder's own reconstructive representation. We introduce WithinVAE, a compact variational visual autoencoder with a sequential bottleneck, DINO/iBOT-style self-distillation from an exponential-moving-average copy of the autoencoder itself, and position-dependent token masking to achieve a 4-fold compression ratio, which is free of pretrained representation encoder or external semantic target. On ImageNet-1K at $256\times256$, WithinVAE improves all four reported reconstruction metrics over RPiAE including PSNR by 1.36 dB, while using half its latent scalar capacity. Under frozen evaluation, the same latents improve linear probing by 6.5 points over RPiAE and 5.1 points over our reconstruction-only baseline, attributing the semantic gains to self-distillation rather than architecture or external supervision. An auxiliary latent-to-latent model reproduces the ordered-compression trend, and a pixel-to-latent model transfers the objective to a pretrained generative space. These results separate the origin of semantic supervision from its use: a compact visual autoencoder can organize semantic structure without borrowing a recognition representation.

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From Views to Worlds: Active Exploration over 3D Worlds for Vision-Language Models

Vision-language models (VLMs) have achieved remarkable progress in 2D visual understanding tasks, yet the passive view-centric perception paradigm limits their capacity for 3D spatial reasoning. Such reasoning often requires actively acquiring spatial evidence beyond the currently visible views, such as camera poses and cross-view spatial relationships, to infer 3D relationships that are not explicitly represented in 2D images. However, existing methods either lack active exploration or merely provide additional views during inference, without explicitly acquiring such spatial evidence beyond 2D images. In this paper, we propose View-to-World (V2W), an active exploration framework that enables VLMs to actively explore 3D worlds and lifts VLMs from passive view-centric perception to active world-centric spatial reasoning. Given a spatial reasoning task with multi-view images, V2W first reconstructs an explicit 3D world with geometry, camera poses, and language-grounded semantics, and exposes it to VLMs through visual and linguistic interfaces. Through multi-turn interaction with these interfaces, VLMs iteratively acquire spatial evidence from the constructed 3D world, enabling active world-centric spatial reasoning. V2W can be integrated with existing VLMs in a training-free manner and can be further enhanced by optimizing the exploration policy via reinforcement learning. Experiments on spatial mental modeling benchmarks demonstrate that V2W substantially improves VLM baselines in the training-free setting and achieves state-of-the-art performance with the learned exploration policy, highlighting the importance of active exploration for spatial intelligence. Project page: \url{https://fangzhou2000.github.io/projects/v2w}.

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MIRAGE: Metric Inference and Reliability-Aware Gaussian Estimation from Feed-Forward Vision

Feed-forward 3D priors enable high-quality reconstruction from image streams but often lack reliable metric scale and suffer from long-term trajectory drift. In contrast, LiDAR--inertial estimation provides metrically accurate motion but lacks the image-space consistency needed for high-fidelity reconstruction. We propose $MIRAGE$, which anchors feed-forward visual geometry to LiDAR--IMU metric motion and regulates online pose corrections according to correspondence support and cross-modal agreement, jointly enabling accurate metric pose estimation and high-fidelity Gaussian reconstruction. Experiments on Oxford Spires, M2DGR and INS show that MIRAGE achieves accurate metric trajectory estimation, outperforming COLMAP, a widely used but computationally expensive reference for vision-only benchmarks. Motivated by the scarcity of long-horizon monocular benchmarks for large-scale indoor reconstruction, we further build a multimodal data-collection platform and use MIRAGE to establish accurate 6-DoF reference trajectories for a new vision-only benchmark. We benchmark recent monocular large-scale reconstruction methods on this dataset, providing a systematic evaluation of their performance in long-horizon indoor scenes.

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HairFlow: Modeling 3D Hair Strands with Multi-Modal Conditioned Diffusion

Modeling 3D hair strands is challenging due to complex hairstyle geometry, scarce high-quality training data, and incomplete or noisy input observations. Foundation models offer broader hairstyle priors, but their outputs are not directly usable for strand-based rendering and simulation. Existing approaches require costly per-instance optimization to fit hair priors to meshes from foundation models and 2D orientations from specialized predictors trained on limited hair data, restricting efficiency and generalization. We present HairFlow, a multimodal conditioned diffusion framework for efficient and controllable hair strands modeling. HairFlow conditions strand generation on two complementary representations: a coarse mesh that constrains global shape and multi-view sketches that specify local strand flow. HairFlow combines an Orientation VAE with a conditioned diffusion transformer to generate volumetric fields that are traced into explicit strands. To overcome the lack of paired sketch-strand training data, we introduce an automatic synthesis pipeline that generates geometrically aligned multi-view sketches with diverse styles representative of inference-time inputs. Experiments show that HairFlow generates plausible 3D strands that faithfully follow the input conditions across diverse hairstyles, substantially reduces inference time, and supports flexible multimodal control.

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GraLoD: Graphics-Inspired Continuous Level-of-Detail Learning for Image Restoration

The spatial support required for image restoration varies across degradation types, image regions, and reconstruction stages. However, most existing methods rely on predefined multi-scale hierarchies and aggregate features through fixed fusion or attention, leaving the representation scale itself largely determined by the network architecture. This limitation becomes more pronounced when a task-specific backbone is extended to heterogeneous degradations in all-in-one restoration. Inspired by level-of-detail (LOD) rendering in computer graphics, we propose GraLoD, a plug-and-play framework that treats restoration scale as a spatially varying and stage-dependent continuous variable. GraLoD reuses the native encoder hierarchy, aligns its multi-scale features into a shared LOD representation space, and predicts a stage-conditioned LOD field at each decoder stage. Each spatial location then continuously queries only two neighboring representation levels, enabling the effective restoration scale to adapt to both local image content and reconstruction progress. To prevent degenerate or arbitrary scale selection, we further introduce minimal-sufficient footprint calibration (MSFC) together with structure-aware regularization (SAR) to encourage restoration-effective and spatially coherent LOD assignments. GraLoD can be directly integrated into existing restoration backbones without redesigning their fundamental feature-processing blocks. Extensive experiments demonstrate consistent improvements in task-specific and all-in-one restoration.

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Learning to Restore More: Continual Capability Expansion for Pretrained Image Restoration Models

Image restoration models are typically trained with a fixed set of capabilities. When new restoration requirements emerge, existing solutions usually train additional models or jointly retrain the original model with both new and historical data. Instead of designing another restoration backbone, we investigate how a trained restorer can continually acquire new capabilities without forgetting those learned previously. We propose RestoreMore, a continual capability-expansion framework that preserves the pretrained restoration model as a frozen capability anchor and learns residual expansion modules for newly arriving degradations. RestoreMore introduces a capability-oriented bi-level routing mechanism at multiple feature stages. The first routing level identifies restoration capabilities relevant to the current input, while the second selects and combines a sparse set of complementary degradation experts. This design enables newly introduced tasks to selectively reuse historical restoration knowledge and progressively enriches the expert bank available for subsequent restoration tasks. Extensive experiments on a wide range of restoration benchmarks demonstrate that RestoreMore consistently acquires new restoration abilities while preserving and improving previously learned capabilities.

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GroupForward: Building Referable 3D Scenes via Instance-Grouped Feed-Forward Gaussian Splatting

Simultaneously reconstructing and understanding 3D environments is essential for embodied agents. Toward this goal, feed-forward semantic 3D Gaussian Splatting (3DGS) efficiently constructs semantic scene representations from sparse multi-view observations. However, existing methods lack explicit instance discrimination and mainly support category- or phrase-based semantic queries. To this end, we propose GroupForward, an instance-grouped feed-forward Gaussian splatting model that reconstructs geometry, appearance, instance structure, and semantics from sparse, unposed, and uncalibrated multi-view images. Unlike existing methods that attach high-dimensional semantic features to each Gaussian, GroupForward learns compact instance embeddings that group Gaussians into cross-view consistent 3D instances, reformulating feed-forward semantic 3DGS from per-Gaussian semantic feature rendering to instance-level semantic aggregation and propagation. Building on these instance groups, we further propose a Referential Scene Reasoning Framework (RSRF) for complex 3D referring segmentation. RSRF constructs an instance-grouped 3D scene graph and retrieves candidate instances for a given referring expression. A vision-language model then reasons over structured instance evidence and multi-view observations to identify the referred instance among the candidates. RSRF thereby extends language interaction from simple semantic querying to complex referential scene reasoning. Experiments on semantic reconstruction and referential reasoning demonstrate the effectiveness of our instance-grouped reconstruction and reasoning framework.

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Spatial Temporal Synergy: Balancing Change and Invariance in Text Driven 3D Human Motion Editing

Text-driven human motion editing aims to modify existing motion sequences according to natural language instructions while maintaining the structural consistency of the original motion. Existing diffusion-based approaches struggle to balance text-responsive "change" and inertial "invariance". They often rely on coarse spatial constraints and rigid uniform time assumptions, leading to spatial motion distortions and the destruction of intrinsic physical rhythms during variable-length editing. To handle these challenges, we propose Change and Invariance Motion Editing (CIME), a unified framework that comprehensively decouples change and invariance into spatial pose and temporal rhythm dimensions. For spatial poses, our method integrates an omni-supervised positive-negative learning mechanism comprising hierarchical retrospective feature supervision, subtle motion preservation, and triplet-based semantic alignment. For temporal rhythms, we introduce the Riemannian Non-uniform Integral Manifold Mapping (RNIMM) module, which achieves high-fidelity reproduction of physical beats in the edited text via kinematics-aware non-uniform timestamps. Extensive experiments on the MotionFix and STANCE Adjustment datasets demonstrate that CIME achieves state-of-the-art performance in editing alignment and structural fidelity, validating the effectiveness of our unified architecture. Our source codes and models have been released at: github.com/ZhenwuShi/CIME.git

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PersonaShot: Benchmarking Person-Centric Narrative Continuity in Multi-Shot Video Generation

Video generation is rapidly evolving from single-shot clips to multi-shot narratives, where the human character serves as the core narrative anchor. However, existing benchmarks mainly assess character appearance or individual-shot quality, without measuring whether physical and emotional states remain coherent across cuts. They also rarely provide criterion-specific evaluation methods, although physical continuity, facial dynamics, and cinematic relations require different visual, temporal, and relational evidence. To address these limitations, we introduce PersonaShot, the first person-centric benchmark for narrative continuity in multi-shot video generation. PersonaShot contains approximately 1,000 multi-shot segments and 16 metrics spanning physical continuity, affective dynamics, and cinematic grammar. \textbf{\textit{1)} Narrative Continuity Benchmark:} We evaluate character coherence across three temporal levels: within-shot states, cross-shot transitions, and sequence-level trajectories. \textbf{\textit{2)} Human-Aligned Specialist Evaluators:} We distill reasoning from a large multimodal teacher into lightweight criterion-specific evaluators, each grounded in the visual, temporal, or relational evidence required by its metric, and align them with expert human judgments. \textbf{\textit{3)} Systematic Evaluation and Insights:} Our evaluation reveals distinct capability profiles across state-of-the-art models and a clear gap between perceptual quality and cross-shot narrative continuity. Even visually compelling videos frequently exhibit physical-state resets, abrupt affective shifts, and broken cinematic relations across shots. Human studies further demonstrate strong agreement between our evaluators and expert judgments.

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TRACE-Bench: Decomposing and Diagnosing Multi-Reference Image Generation

Despite recent advances in unified multimodal models for multi-reference image generation, existing benchmarks remain organized around predefined task types (e.g., "subject composition"), which are ill-suited to this combinatorial setting and lead to fragmented coverage, uncontrolled complexity, and little diagnostic value. Recognizing that diverse multi-reference tasks share a common set of atomic operations, we adopt a capability-oriented perspective and formalize four operators: Anchor ($f$), Disentangle ($g$), Apply ($\oplus$), and Compose ($C$). Any multi-reference prompt can then be represented as a compositional formula over these operators, whose structural complexity is quantified by the number of operator slots. Building on this formulation, we construct TRACE-Bench, comprising approximately 1,600 evaluation cases across slot counts 1--8, built from 631 formula templates and around 4,000 reference images spanning diverse artistic styles and real-world subjects. The formula structure directly drives an operator-aligned evaluation protocol for per-capability scoring and a diagnostic tree analysis for recursive failure localization. Evaluating 9 leading models reveals insights invisible to holistic scoring: the primary bottleneck lies in disentanglement ($g$) and attribute binding ($\oplus$) rather than scene-level composition ($C$), with even the best model scoring only 0.74 on attribute fidelity. Project page: https://amuseum-whr.github.io/TraceBench

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Semantic Frame Interpolation

Generating intermediate video content of varying lengths based on given first and last frames, along with text prompt information, offers significant research and application potential. However, traditional frame interpolation tasks primarily focus on scenarios with a small number of frames, no text control, and minimal differences between the first and last frames. Recent community developers have utilized large video models represented by Wan to endow frame-to-frame capabilities. However, these models can only generate a fixed number of frames and often fail to produce satisfactory results for certain frame lengths, while this setting lacks a clear official definition and a well-established benchmark. In this paper, we first propose a new practical Semantic Frame Interpolation (SFI) task from the perspective of academic definition, which covers the above two settings and supports inference at multiple frame rates. To achieve this goal, we propose a novel SemFi model building upon Wan2.1, which incorporates a Mixture-of-LoRA module to ensure the generation of high-consistency content that aligns with control conditions across various frame length limitations. Furthermore, we propose SFI-300K, the first general-purpose dataset and benchmark specifically designed for SFI. To support this, we collect and process data from the perspective of SFI, carefully designing evaluation metrics and methods to assess the model's performance across multiple dimensions, encompassing image and video, and various aspects, including consistency and diversity. Through extensive experiments on SFI-300K, we demonstrate that our method is particularly well-suited to meet the requirements of the SFI task.

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Tired Actor: Fatigue-Informed Character Control

Replicating human behavior with physics simulation has been a long-expected goal in character animation. Existing efforts have achieved impressive performance in imitating a wide span of general motions. However, most existing efforts could still suffer from unnatural movements due to the lack of biomechanical and physiological priors. Given this, we project our sights to advances in behavioral energetics, which demonstrate how energy use shapes human movements. In contrast, current character controllers typically assume the character is equipped with infinite energy over time. Inspired by these, we propose to adopt fatigue as a proxy of the finite energy limit, inject it into general character animation, and thoroughly investigate how fatigue introduces new characteristics to physics-based character control. Leveraging the Three-Compartment Controller (3CC) model, we managed to obtain a policy for general motion imitation under different fatigue statuses. Furthermore, extensive analyses are conducted to demonstrate how fatigue could influence the naturalness, scalability, and robustness of character animation. Our code will be made public.

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Causal-AgentIR: Self-Evolving Causal Memory for Adaptive Image Restoration Agents

Image restoration agents have recently emerged as a flexible paradigm for handling diverse and unpredictable degradations in real-world scenarios. Existing agents typically formulate restoration as a tool-using process, where the agent perceives degradations, searches candidate tools, executes restoration operations, and revises the plan through reflection or rollback. However, their knowledge is often stored as static tool descriptions, manually defined degradation priors, or unstructured textual summaries, which limits the accumulation, verification, revision, and forgetting of restoration knowledge over long-term experience. In this paper, we propose Causal-AgentIR, a hierarchical multi-agent framework with self-evolving causal memory for collective image restoration intelligence. Instead of representing restoration experience as isolated textual records, Causal-AgentIR organizes degradation patterns, image regions, restoration tools, actions, quality changes, and user preferences into a structured causal memory graph. This graph supports graph-based retrieval and multi-hop causal reasoning, enabling agents to infer how specific restoration operations or tool sequences affect restoration quality under different degradation conditions. The framework further organizes multiple agents into a collaborative system, including planning, degradation analysis, tool expertise, causal memory reasoning, outcome critique, and memory curation. Through this design, restoration experience can be added, updated, merged, reinforced, ignored, or discarded according to observed quality changes and feedback, allowing the agent to maintain reliable and transferable restoration knowledge. Extensive experiments demonstrate the effectiveness of the proposed framework.

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Cycle-World: Mitigating Error Accumulation in Long-term Video World Models via Reverse-Prediction Cycle Consistency

Autoregressive diffusion models have enabled high-quality video generation, yet their sequential nature inherently suffers from error accumulation. In long-horizon video synthesis, minor prediction deviations compound over time, inevitably leading to unconstrained generative drift, structural collapse, and severe visual degradation. To address this, we propose Cycle-World, a novel framework designed for stable and temporally consistent long-video generation. Our approach tackles error drift by enforcing strict temporal reversibility across both the training and inference phases. Theoretically, we demonstrate that forward generative drift can be strictly bottlenecked by a cycle-consistency objective. During training, we integrate an efficient reverse-prediction model to implicitly embed causal constraints into the forward generator, compelling it to produce reversible sequences that tightly adhere to the natural video manifold. At inference time, we repurpose this frozen reverse model as a runtime corrector. Through gradient-based cycle guidance, it iteratively refines the generated latent representations, actively suppressing accumulated errors before they are committed to the historical context. Extensive experiments on the VBench benchmark demonstrate that Cycle-World's dual-phase synergy significantly mitigates error drift, achieving state-of-the-art overall generation quality and long-horizon temporal consistency in 60-second synthesis.

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EgoSim: Egocentric World Simulator for Embodied Interaction Generation

We introduce EgoSim, a closed-loop egocentric world simulator that generates spatially consistent interaction videos and persistently updates the underlying 3D scene state for continuous simulation. Existing egocentric simulators either lack explicit 3D grounding, causing structural drift under viewpoint changes, or treat the scene as static, failing to update world states across multi-stage interactions. EgoSim addresses both limitations by modeling 3D scenes as updatable world states. We generate embodiment interactions via a Geometry-action-aware Observation Simulation model, with spatial consistency from an Interaction-aware State Updating module. To overcome the critical data bottleneck posed by the difficulty in acquiring densely aligned scene-interaction training pairs, we design a scalable pipeline that extracts static point clouds, camera trajectories, and embodiment actions from in-the-wild large-scale monocular egocentric videos. We further introduce EgoCap, a capture system that enables low-cost real-world data collection with uncalibrated smartphones. Extensive experiments demonstrate that EgoSim significantly outperforms existing methods in terms of visual quality, spatial consistency, and generalization to complex scenes and in-the-wild dexterous interactions, while supporting cross-embodiment transfer to robotic manipulation. Codes and datasets will be open soon. The project page is at egosimulator.github.io.

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