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Lizhuang Ma

Publications and source records attributed to Lizhuang Ma.

At least 37 records · Page 2Linked to original sources

Omni-Supervised Motion Editing: Balancing Change and Invariance through Positive-Negative Learning

Text-based human motion editing aims to modify existing motion sequences according to natural language instructions while maintaining the consistency of the original motion. Existing diffusion-based approaches often rely on heuristic similarity cues or coarse global conditioning, leading to motion distortion and suboptimal semantic alignment. The key challenge lies in balancing change (i.e. precisely editing target regions) and invariance (i.e. preserving unedited parts). To handle such challenge, we propose an Omni-Supervised Positive-Negative Learning framework, named OmniME. Our method integrates three complementary components: (1) retrospective feature supervision that enforces coarse-to-fine consistency across transformer layers,(2) motion preservation mechanism that focuses on subtle variations according to the source-target similarity, and (3) triplet-based semantic alignment that strengthens text-motion correspondence. Together, these components form a unified supervision paradigm that balances change and invariance. Extensive experiments on the MotionFix and STANCE Adjustment datasets demonstrate that OmniME achieves state-of-the-art performance in editing alignment, validating the effectiveness of our unified learning framework. Our source codes and models have been released at: https://github.com/rocket-ycyer/OmniME.git

cs.CV↗

IAR2: Improving Autoregressive Visual Generation with Semantic-Detail Associated Token Prediction

Autoregressive models have emerged as a powerful paradigm for visual content creation, but often overlook the intrinsic structural properties of visual data. Our prior work, IAR, initiated a direction to address this by reorganizing the visual codebook based on embedding similarity, thereby improving generation robustness. However, it is constrained by the rigidity of pre-trained codebooks and the inaccuracies of hard, uniform clustering. To overcome these limitations, we propose IAR2, an advanced autoregressive framework that enables a hierarchical semantic-detail synthesis process. At the core of IAR2 is a novel Semantic-Detail Associated Dual Codebook, which decouples image representations into a semantic codebook for global semantic information and a detail codebook for fine-grained refinements. It expands the quantization capacity from a linear to a polynomial scale, significantly enhancing expressiveness. To accommodate this dual representation, we propose a Semantic-Detail Autoregressive Prediction scheme coupled with a Local-Context Enhanced Autoregressive Head, which performs hierarchical prediction-first the semantic token, then the detail token-while leveraging a local context window to enhance spatial coherence. Furthermore, for conditional generation, we introduce a Progressive Attention-Guided Adaptive CFG mechanism that dynamically modulates the guidance scale for each token based on its relevance to the condition and its temporal position in the generation sequence, improving conditional alignment without sacrificing realism. Extensive experiments demonstrate that IAR2 sets a new state-of-the-art for autoregressive image generation, achieving a FID of 1.50 on ImageNet. Our model not only surpasses previous methods in performance but also demonstrates superior computational efficiency, highlighting the effectiveness of our structured, coarse-to-fine generation strategy.

cs.CV↗

MemEvoBench: Benchmarking Safety Risks from Memory Misevolution in LLM Agents

Equipping Large Language Models (LLMs) with persistent memory enhances interaction continuity and personalization but introduces new safety risks. Specifically, contaminated or biased memory accumulation can trigger abnormal agent behaviors. Existing evaluation methods have not yet established a standardized framework for measuring memory misevolution. This phenomenon refers to the gradual behavioral drift resulting from repeated exposure to misleading information. To address this gap, we introduce MemEvoBench, the first benchmark evaluating long-horizon memory safety in LLM agents against adversarial memory injection, noisy tool outputs, and biased feedback. The framework consists of QA-style tasks across 7 domains and 36 risk types, complemented by workflow-style tasks adapted from 20 Agent-SafetyBench environments with noisy tool returns. Both settings employ mixed benign and misleading memory pools within multi-round interactions to simulate memory evolution. Experiments on representative models reveal substantial safety degradation under biased memory updates. Our analysis suggests that memory evolution is a significant contributor to these failures. Furthermore, static prompt-based defenses prove insufficient, underscoring the urgency of securing memory evolution in LLM agents.

cs.CL↗

GSCompleter: A Distillation-Free Plugin for Metric-Aware 3D Gaussian Splatting Completion in Seconds

3D Gaussian Splatting (3DGS) has revolutionized high-fidelity neural rendering with its explicit representation and efficiency. However, reconstructing scenes from sparse viewpoints suffers from severe geometric voids and floaters due to limited coverage. Current scene completion methods typically rely on an iterative "Repair-then-Distill" paradigm, which is computationally intensive, prone to unstable optimization, and susceptible to overfitting. To address these limitations, we propose GSCompleter, a distillation-free plugin that shifts scene completion to a stable "Generate-then-Register" workflow. Specifically, GSCompleter synthesizes visually plausible 2D reference images and explicitly lifts them into 3D Gaussian primitives with a consistent metric scale via a robust Stereo-Anchor View Selection mechanism. These newly generated primitives are then seamlessly integrated into the global scene using a novel Ray-Constrained Registration strategy. By replacing unstable distillation with rapid geometric registration, GSCompleter exhibits superior 3DGS completion performance across three benchmarks, enhancing both quality and efficiency over various baselines and achieving new state-of-the-art (SOTA) results.

cs.CV↗

Omni-Customizer: End-to-End MultiModal Customization for Joint Audio-Video Generation

The landscape of joint audio and video generation has been fundamentally transformed by the advent of powerful foundation models. Despite these strides, achieving cohesive multimodal customization for the simultaneous preservation of visual identities and vocal timbres across multiple interacting subjects remains largely underexplored. To bridge this gap, we present Omni-Customizer, an end-to-end framework targeted at the precise binding and seamless fusion of multimodal identity information. Specifically, we introduce an Omni-Context Fusion (OCF) module that effectively enriches the base textual prompt with dense, multimodal identity cues, along with a Masked TTS Cross-Attention (MTP-CA) mechanism explicitly designed to prevent the severe "speech leakage" problem. Within this architecture, we propose Semantic-Anchored Multimodal RoPE (SA-MRoPE) to anchor visual and audio reference tokens, along with TTS embeddings, to their corresponding semantic descriptions, enabling structured multimodal fusion and robust identity binding. Furthermore, we devise a comprehensive training strategy that incorporates interleaved audio-video scheduling to rapidly adapt the audio branch to multilingual scenarios without degrading foundational priors, and a progressive in-pair to cross-pair curriculum to facilitate the learning of high-level and robust identity features. Extensive experiments demonstrate that Omni-Customizer achieves state-of-the-art performance in dual-modal customized generation, excelling across visual identity similarity, timbre consistency, precise audio-video synchronization, and overall video-audio fidelity.

cs.CV↗

One RL to See Them All: Visual Triple Unified Reinforcement Learning

Reinforcement learning (RL) is becoming an important direction for post-training vision-language models (VLMs), but public training methodologies for unified multimodal RL remain much less mature, especially for heterogeneous reasoning and perception-heavy tasks. We propose V-Triune, a Visual Triple Unified Reinforcement Learning methodology for unified multimodal RL. It organizes training around three coordinated abstractions: Sample-Level Reward Routing, Verifier-Level Outcome Verification, and Source-Level Diagnostics. Within this methodology, Dynamic IoU provides localization-specific reward shaping that avoids reward ambiguity under loose thresholds and reward sparsity under strict ones. Built on V-Triune, we develop Orsta (7B, 32B), a family of models jointly trained on eight reasoning and perception tasks. Under matched budgets, unified training matches or outperforms specialist mixtures. The final Orsta models improve over their backbones on MEGA-Bench, compare favorably with strong multi-task RL-VLM baselines, and transfer these gains to a broad set of downstream benchmarks. These results show that unified RL can improve both reasoning and perception within a single VLM RL pipeline.The V-Triune system, along with the Orsta models, is publicly available at https://github.com/MiniMax-AI/One-RL-to-See-Them-All.

cs.CV↗

DiPO: Disentangled Perplexity Policy Optimization for Fine-grained Exploration-Exploitation Trade-Off

Reinforcement Learning with Verifiable Rewards (RLVR) has catalyzed significant advances in the reasoning capabilities of Large Language Models (LLMs). However, effectively managing the exploration and exploitation trade-off remains a critical challenge. In this paper, we fully analyze the exploration and exploitation dilemma of extremely hard and easy samples during the training and propose a new fine-grained trade-off mechanism. Concretely, we introduce a perplexity space disentangling strategy that divides the sample space into distinct exploration (high perplexity) and exploitation (low perplexity) subspaces, thereby mining fine-grained samples requiring exploration-exploitation trade-off. Subsequently, we propose a bidirectional reward allocation mechanism with a minimum impact on verification rewards to implement perplexity-guided exploration and exploitation, enabling more stable policy optimization. Finally, we have evaluated our method on two mainstream tasks: mathematical reasoning and function calling, and experimental results demonstrate the superiority of the proposed method, confirming its effectiveness in enhancing LLM performance by fine-grained exploration-exploitation trade-off.

cs.LG↗

Evolution of Video Generative Foundations

The rapid advancement of Artificial Intelligence Generated Content (AIGC) has revolutionized video generation, enabling systems ranging from proprietary pioneers like OpenAI's Sora, Google's Veo3, and Bytedance's Seedance to powerful open-source contenders like Wan and HunyuanVideo to synthesize temporally coherent and semantically rich videos. These advancements pave the way for building "world models" that simulate real-world dynamics, with applications spanning entertainment, education, and virtual reality. However, existing reviews on video generation often focus on narrow technical fields, e.g., Generative Adversarial Networks (GAN) and diffusion models, or specific tasks (e. g., video editing), lacking a comprehensive perspective on the field's evolution, especially regarding Auto-Regressive (AR) models and integration of multimodal information. To address these gaps, this survey firstly provides a systematic review of the development of video generation technology, tracing its evolution from early GANs to dominant diffusion models, and further to emerging AR-based and multimodal techniques. We conduct an in-depth analysis of the foundational principles, key advancements, and comparative strengths/limitations. Then, we explore emerging trends in multimodal video generation, emphasizing the integration of diverse data types to enhance contextual awareness. Finally, by bridging historical developments and contemporary innovations, this survey offers insights to guide future research in video generation and its applications, including virtual/augmented reality, personalized education, autonomous driving simulations, digital entertainment, and advanced world models, in this rapidly evolving field. For more details, please refer to the project at https://github.com/sjtuplayer/Awesome-Video-Foundations.

cs.CV↗

When AI Agents Collude Online: Financial Fraud Risks by Collaborative LLM Agents on Social Platforms

In this work, we study the risks of collective financial fraud in large-scale multi-agent systems powered by large language model (LLM) agents. We investigate whether agents can collaborate in fraudulent behaviors, how such collaboration amplifies risks, and what factors influence fraud success. To support this research, we present MultiAgentFraudBench, a large-scale benchmark for simulating financial fraud scenarios based on realistic online interactions. The benchmark covers 28 typical online fraud scenarios, spanning the full fraud lifecycle across both public and private domains. We further analyze key factors affecting fraud success, including interaction depth, activity level, and fine-grained collaboration failure modes. Finally, we propose a series of mitigation strategies, including adding content-level warnings to fraudulent posts and dialogues, using LLMs as monitors to block potentially malicious agents, and fostering group resilience through information sharing at the societal level. Notably, we observe that malicious agents can adapt to environmental interventions. Our findings highlight the real-world risks of multi-agent financial fraud and suggest practical measures for mitigating them. Code is available at https://github.com/zheng977/MutiAgent4Fraud.

cs.MA↗

FLEG: Feed-Forward Language Embedded Gaussian Splatting from Any Views via Compact Semantic Representation

We present FLEG, a feed-forward network that reconstructs language-embedded 3D Gaussians from arbitrary views. Previous feed-forward language-embedded Gaussian reconstruction methods are restricted to a fixed number of input views and typically attach a language-aligned semantic embedding to each Gaussian, resulting in impractical input settings and semantic redundancy. In contrast, we introduce a geometry-semantic dual-branch distillation framework that enables flexible input from arbitrary multi-view images without camera parameters. We also propose a novel-view-based distillation strategy during training that mitigates overfitting to input views. In addition, we observe that semantic representations are significantly sparser than geometric ones, and per-Gaussian language embedding is unnecessary. To exploit this sparsity, we design a decoupled language embedding strategy that represents language information with a sparse set of semantic Gaussians, rather than attaching embeddings to every Gaussian. Compared with dense pixel-aligned per-Gaussian embedding schemes, our method uses only 5\% of the language embeddings while maintaining comparable semantic fidelity, effectively reducing storage costs. Extensive experiments demonstrate that FLEG outperforms state-of-the-art feed-forward reconstruction and language-embedded Gaussian methods in both reconstruction quality and language-aligned semantic representation. Project page: https://fangzhou2000.github.io/projects/fleg.

cs.CV↗

LLMs know their vulnerabilities: Uncover Safety Gaps through Natural Distribution Shifts

Safety concerns in large language models (LLMs) have gained significant attention due to their exposure to potentially harmful data during pre-training. In this paper, we identify a new safety vulnerability in LLMs: their susceptibility to \textit{natural distribution shifts} between attack prompts and original toxic prompts, where seemingly benign prompts, semantically related to harmful content, can bypass safety mechanisms. To explore this issue, we introduce a novel attack method, \textit{ActorBreaker}, which identifies actors related to toxic prompts within pre-training distribution to craft multi-turn prompts that gradually lead LLMs to reveal unsafe content. ActorBreaker is grounded in Latour's actor-network theory, encompassing both human and non-human actors to capture a broader range of vulnerabilities. Our experimental results demonstrate that ActorBreaker outperforms existing attack methods in terms of diversity, effectiveness, and efficiency across aligned LLMs. To address this vulnerability, we propose expanding safety training to cover a broader semantic space of toxic content. We thus construct a multi-turn safety dataset using ActorBreaker. Fine-tuning models on our dataset shows significant improvements in robustness, though with some trade-offs in utility. Code is available at https://github.com/AI45Lab/ActorAttack.

cs.CL↗

Vision-language models lag human performance on physical dynamics and intent reasoning

Spatial intelligence is central to embodied cognition, yet contemporary AI systems still struggle to reason about physical interactions in open-world human environments. Despite strong performance on controlled benchmarks, vision-language models often fail to jointly model physical dynamics, reference frames, and the latent human intentions that drive spatial change. We introduce Teleo-Spatial Intelligence (TSI), a reasoning capability that links spatiotemporal change to goal-directed structure. To evaluate TSI, we present EscherVerse, a large-scale open-world resource built from 11,328 real-world videos, including an 8,000-example benchmark and a 35,963-example instruction-tuning set. Across 27 state-of-the-art vision-language models and an independent analysis of first-pass human responses from 11 annotators, we identify a persistent teleo-spatial reasoning gap: the strongest proprietary model achieves 57.26\% overall accuracy, far below first-pass human performance, which ranges from 84.81\% to 95.14\% with a mean of 90.62\%. Fine-tuning on real-world, intent-aware data narrows this gap for open-weight models, but does not close it. EscherVerse provides a diagnostic testbed for purpose-aware spatial reasoning and highlights a critical gap between pattern recognition and human-level understanding in embodied AI.

cs.CV↗

Explore with Long-term Memory: A Benchmark and Multimodal LLM-based Reinforcement Learning Framework for Embodied Exploration

An ideal embodied agent should possess lifelong learning capabilities to handle long-horizon and complex tasks, enabling continuous operation in general environments. This not only requires the agent to accurately accomplish given tasks but also to leverage long-term episodic memory to optimize decision-making. However, existing mainstream one-shot embodied tasks primarily focus on task completion results, neglecting the crucial process of exploration and memory utilization. To address this, we propose Long-term Memory Embodied Exploration (LMEE), which aims to unify the agent's exploratory cognition and decision-making behaviors to promote lifelong learning. We further construct a corresponding dataset and benchmark, LMEE-Bench, incorporating multi-goal navigation and memory-based question answering to comprehensively evaluate both the process and outcome of embodied exploration. To enhance the agent's memory recall and proactive exploration capabilities, we propose MemoryExplorer, a novel method that fine-tunes a multimodal large language model through reinforcement learning to encourage active memory querying. By incorporating a multi-task reward function that includes action prediction, frontier selection, and question answering, our model achieves proactive exploration. Extensive experiments against state-of-the-art embodied exploration models demonstrate that our approach achieves significant advantages in long-horizon embodied tasks. Our dataset and code will be released at https://wangsen99.github.io/papers/lmee/

cs.AI↗

S2GS: Streaming Semantic Gaussian Splatting for Online Scene Understanding and Reconstruction

Existing offline feed-forward methods for joint scene understanding and reconstruction on long image streams often repeatedly perform global computation over an ever-growing set of past observations, causing runtime and GPU memory to increase rapidly with sequence length and limiting scalability. We propose Streaming Semantic Gaussian Splatting (S2GS), a strictly causal, incremental 3D Gaussian semantic field framework: it does not leverage future frames and continuously updates scene geometry, appearance, and instance-level semantics without reprocessing historical frames, enabling scalable online joint reconstruction and understanding. S2GS adopts a geometry-semantic decoupled dual-backbone design: the geometry branch performs causal modeling to drive incremental Gaussian updates, while the semantic branch leverages a 2D foundation vision model and a query-driven decoder to predict segmentation masks and identity embeddings, further stabilized by query-level contrastive alignment and lightweight online association with an instance memory. Experiments show that S2GS matches or outperforms strong offline baselines on joint reconstruction-and-understanding benchmarks, while significantly improving long-horizon scalability: it processes 1,000+ frames with much slower growth in runtime and GPU memory, whereas offline global-processing baselines typically run out of memory at around 80 frames under the same setting.

cs.CV↗

S2D: Sparse to Dense Lifting for 3D Reconstruction with Minimal Inputs

Explicit 3D representations have already become an essential medium for 3D simulation and understanding. However, the most commonly used point cloud and 3D Gaussian Splatting (3DGS) each suffer from non-photorealistic rendering and significant degradation under sparse inputs. In this paper, we introduce Sparse to Dense lifting (S2D), a novel pipeline that bridges the two representations and achieves high-quality 3DGS reconstruction with minimal inputs. Specifically, the S2D lifting is two-fold. We first present an efficient one-step diffusion model that lifts sparse point cloud for high-fidelity image artifact fixing. Meanwhile, to reconstruct 3D consistent scenes, we also design a corresponding reconstruction strategy with random sample drop and weighted gradient for robust model fitting from sparse input views to dense novel views. Extensive experiments show that S2D achieves the best consistency in generating novel view guidance and first-tier sparse view reconstruction quality under different input sparsity. By reconstructing stable scenes with the least possible captures among existing methods, S2D enables minimal input requirements for 3DGS applications.

cs.CV↗

Real-IAD Variety: Pushing Industrial Anomaly Detection Dataset to a Modern Era

Industrial Anomaly Detection (IAD) is a cornerstone for ensuring operational safety, maintaining product quality, and optimizing manufacturing efficiency. However, the advancement of IAD algorithms is severely hindered by the limitations of existing public benchmarks. Current datasets often suffer from restricted category diversity and insufficient scale, leading to performance saturation and poor model transferability in complex, real-world scenarios. To bridge this gap, we introduce Real-IAD Variety, the largest and most diverse IAD benchmark. It comprises 198,950 high-resolution images across 160 distinct object categories. The dataset ensures unprecedented diversity by covering 28 industries, 24 material types, 22 color variations, and 27 defect types. Our extensive experimental analysis highlights the substantial challenges posed by this benchmark: state-of-the-art multi-class unsupervised anomaly detection methods suffer significant performance degradation (ranging from 10% to 20%) when scaled from 30 to 160 categories. Conversely, we demonstrate that zero-shot and few-shot IAD models exhibit remarkable robustness to category scale-up, maintaining consistent performance and significantly enhancing generalization across diverse industrial contexts. This unprecedented scale positions Real-IAD Variety as an essential resource for training and evaluating next-generation foundation IAD models.

cs.CV↗

CLIP-Map: Structured Matrix Mapping for Parameter-Efficient CLIP Compression

Contrastive Language-Image Pre-training (CLIP) has achieved widely applications in various computer vision tasks, e.g., text-to-image generation, Image-Text retrieval and Image captioning. However, CLIP suffers from high memory and computation cost, which prohibits its usage to the resource-limited application scenarios. Existing CLIP compression methods typically reduce the size of pre-trained CLIP weights by selecting their subset as weight inheritance for further retraining via mask optimization or important weight measurement. However, these select-based weight inheritance often compromises the feature presentation ability, especially on the extreme compression. In this paper, we propose a novel mapping-based CLIP compression framework, CLIP-Map. It leverages learnable matrices to map and combine pretrained weights by Full-Mapping with Kronecker Factorization, aiming to preserve as much information from the original weights as possible. To mitigate the optimization challenges introduced by the learnable mapping, we propose Diagonal Inheritance Initialization to reduce the distribution shifting problem for efficient and effective mapping learning. Extensive experimental results demonstrate that the proposed CLIP-Map outperforms select-based frameworks across various compression ratios, with particularly significant gains observed under high compression settings.

cs.CV↗

HeadLighter: Disentangling Illumination in Generative 3D Gaussian Heads via Lightstage Captures

Recent 3D-aware head generative models based on 3D Gaussian Splatting achieve real-time, photorealistic and view-consistent head synthesis. However, a fundamental limitation persists: the deep entanglement of illumination and intrinsic appearance prevents controllable relighting. Existing disentanglement methods rely on strong assumptions to enable weakly supervised learning, which restricts their capacity for complex illumination. To address this challenge, we introduce HeadLighter, a novel supervised framework that learns a physically plausible decomposition of appearance and illumination in head generative models. Specifically, we design a dual-branch architecture that separately models lighting-invariant head attributes and physically grounded rendering components. A progressive disentanglement training is employed to gradually inject head appearance priors into the generative architecture, supervised by multi-view images captured under controlled light conditions with a light stage setup. We further introduce a distillation strategy to generate high-quality normals for realistic rendering. Experiments demonstrate that our method preserves high-quality generation and real-time rendering, while simultaneously supporting explicit lighting and viewpoint editing. We will publicly release our code and dataset.

cs.CV↗