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Lizhuang Ma

Publications and source records attributed to Lizhuang Ma.

At least 73 records · Page 4Linked to original sources

PointDGRWKV: Generalizing RWKV-like Architecture to Unseen Domains for Point Cloud Classification

Domain Generalization (DG) has been recently explored to enhance the generalizability of Point Cloud Classification (PCC) models toward unseen domains. Prior works are based on convolutional networks, Transformer or Mamba architectures, either suffering from limited receptive fields or high computational cost, or insufficient long-range dependency modeling. RWKV, as an emerging architecture, possesses superior linear complexity, global receptive fields, and long-range dependency. In this paper, we present the first work that studies the generalizability of RWKV models in DG PCC. We find that directly applying RWKV to DG PCC encounters two significant challenges: RWKV's fixed direction token shift methods, like Q-Shift, introduce spatial distortions when applied to unstructured point clouds, weakening local geometric modeling and reducing robustness. In addition, the Bi-WKV attention in RWKV amplifies slight cross-domain differences in key distributions through exponential weighting, leading to attention shifts and degraded generalization. To this end, we propose PointDGRWKV, the first RWKV-based framework tailored for DG PCC. It introduces two key modules to enhance spatial modeling and cross-domain robustness, while maintaining RWKV's linear efficiency. In particular, we present Adaptive Geometric Token Shift to model local neighborhood structures to improve geometric context awareness. In addition, Cross-Domain key feature Distribution Alignment is designed to mitigate attention drift by aligning key feature distributions across domains. Extensive experiments on multiple benchmarks demonstrate that PointDGRWKV achieves state-of-the-art performance on DG PCC.

cs.CV↗

Pinco: Position-induced Consistent Adapter for Diffusion Transformer in Foreground-conditioned Inpainting

Foreground-conditioned inpainting aims to seamlessly fill the background region of an image by utilizing the provided foreground subject and a text description. While existing T2I-based image inpainting methods can be applied to this task, they suffer from issues of subject shape expansion, distortion, or impaired ability to align with the text description, resulting in inconsistencies between the visual elements and the text description. To address these challenges, we propose Pinco, a plug-and-play foreground-conditioned inpainting adapter that generates high-quality backgrounds with good text alignment while effectively preserving the shape of the foreground subject. Firstly, we design a Self-Consistent Adapter that integrates the foreground subject features into the layout-related self-attention layer, which helps to alleviate conflicts between the text and subject features by ensuring that the model can effectively consider the foreground subject's characteristics while processing the overall image layout. Secondly, we design a Decoupled Image Feature Extraction method that employs distinct architectures to extract semantic and spatial features separately, significantly improving subject feature extraction and ensuring high-quality preservation of the subject's shape. Thirdly, to ensure precise utilization of the extracted features and to focus attention on the subject region, we introduce a Shared Positional Embedding Anchor, greatly improving the model's understanding of subject features and boosting training efficiency. Extensive experiments demonstrate that our method achieves superior performance and efficiency in foreground-conditioned inpainting.

cs.CV↗

When Autonomy Goes Rogue: Preparing for Risks of Multi-Agent Collusion in Social Systems

Recent large-scale events like election fraud and financial scams have shown how harmful coordinated efforts by human groups can be. With the rise of autonomous AI systems, there is growing concern that AI-driven groups could also cause similar harm. While most AI safety research focuses on individual AI systems, the risks posed by multi-agent systems (MAS) in complex real-world situations are still underexplored. In this paper, we introduce a proof-of-concept to simulate the risks of malicious MAS collusion, using a flexible framework that supports both centralized and decentralized coordination structures. We apply this framework to two high-risk fields: misinformation spread and e-commerce fraud. Our findings show that decentralized systems are more effective at carrying out malicious actions than centralized ones. The increased autonomy of decentralized systems allows them to adapt their strategies and cause more damage. Even when traditional interventions, like content flagging, are applied, decentralized groups can adjust their tactics to avoid detection. We present key insights into how these malicious groups operate and the need for better detection systems and countermeasures. Code is available at https://github.com/renqibing/RogueAgent.

cs.AI↗

One-for-More: Continual Diffusion Model for Anomaly Detection

With the rise of generative models, there is a growing interest in unifying all tasks within a generative framework. Anomaly detection methods also fall into this scope and utilize diffusion models to generate or reconstruct normal samples when given arbitrary anomaly images. However, our study found that the diffusion model suffers from severe ``faithfulness hallucination'' and ``catastrophic forgetting'', which can't meet the unpredictable pattern increments. To mitigate the above problems, we propose a continual diffusion model that uses gradient projection to achieve stable continual learning. Gradient projection deploys a regularization on the model updating by modifying the gradient towards the direction protecting the learned knowledge. But as a double-edged sword, it also requires huge memory costs brought by the Markov process. Hence, we propose an iterative singular value decomposition method based on the transitive property of linear representation, which consumes tiny memory and incurs almost no performance loss. Finally, considering the risk of ``over-fitting'' to normal images of the diffusion model, we propose an anomaly-masked network to enhance the condition mechanism of the diffusion model. For continual anomaly detection, ours achieves first place in 17/18 settings on MVTec and VisA. Code is available at https://github.com/FuNz-0/One-for-More

cs.CV↗

EyeSeg: An Uncertainty-Aware Eye Segmentation Framework for AR/VR

Human-machine interaction through augmented reality (AR) and virtual reality (VR) is increasingly prevalent, requiring accurate and efficient gaze estimation which hinges on the accuracy of eye segmentation to enable smooth user experiences. We introduce EyeSeg, a novel eye segmentation framework designed to overcome key challenges that existing approaches struggle with: motion blur, eyelid occlusion, and train-test domain gaps. In these situations, existing models struggle to extract robust features, leading to suboptimal performance. Noting that these challenges can be generally quantified by uncertainty, we design EyeSeg as an uncertainty-aware eye segmentation framework for AR/VR wherein we explicitly model the uncertainties by performing Bayesian uncertainty learning of a posterior under the closed set prior. Theoretically, we prove that a statistic of the learned posterior indicates segmentation uncertainty levels and empirically outperforms existing methods in downstream tasks, such as gaze estimation. EyeSeg outputs an uncertainty score and the segmentation result, weighting and fusing multiple gaze estimates for robustness, which proves to be effective especially under motion blur, eyelid occlusion and cross-domain challenges. Moreover, empirical results suggest that EyeSeg achieves segmentation improvements of MIoU, E1, F1, and ACC surpassing previous approaches. The code is publicly available at https://github.com/JethroPeng/EyeSeg.

cs.CV↗

From Enhancement to Understanding: Build a Generalized Bridge for Low-light Vision via Semantically Consistent Unsupervised Fine-tuning

Low-level enhancement and high-level visual understanding in low-light vision have traditionally been treated separately. Low-light enhancement improves image quality for downstream tasks, but existing methods rely on physical or geometric priors, limiting generalization. Evaluation mainly focuses on visual quality rather than downstream performance. Low-light visual understanding, constrained by scarce labeled data, primarily uses task-specific domain adaptation, which lacks scalability. To address these challenges, we build a generalized bridge between low-light enhancement and low-light understanding, which we term Generalized Enhancement For Understanding (GEFU). This paradigm improves both generalization and scalability. To address the diverse causes of low-light degradation, we leverage pretrained generative diffusion models to optimize images, achieving zero-shot generalization performance. Building on this, we propose Semantically Consistent Unsupervised Fine-tuning (SCUF). Specifically, to overcome text prompt limitations, we introduce an illumination-aware image prompt to explicitly guide image generation and propose a cycle-attention adapter to maximize its semantic potential. To mitigate semantic degradation in unsupervised training, we propose caption and reflectance consistency to learn high-level semantics and image-level spatial semantics. Extensive experiments demonstrate that our proposed method outperforms current state-of-the-art methods in traditional image quality and GEFU tasks including classification, detection, and semantic segmentation.

cs.CV↗

Go to Zero: Towards Zero-shot Motion Generation with Million-scale Data

Generating diverse and natural human motion sequences based on textual descriptions constitutes a fundamental and challenging research area within the domains of computer vision, graphics, and robotics. Despite significant advancements in this field, current methodologies often face challenges regarding zero-shot generalization capabilities, largely attributable to the limited size of training datasets. Moreover, the lack of a comprehensive evaluation framework impedes the advancement of this task by failing to identify directions for improvement. In this work, we aim to push text-to-motion into a new era, that is, to achieve the generalization ability of zero-shot. To this end, firstly, we develop an efficient annotation pipeline and introduce MotionMillion-the largest human motion dataset to date, featuring over 2,000 hours and 2 million high-quality motion sequences. Additionally, we propose MotionMillion-Eval, the most comprehensive benchmark for evaluating zero-shot motion generation. Leveraging a scalable architecture, we scale our model to 7B parameters and validate its performance on MotionMillion-Eval. Our results demonstrate strong generalization to out-of-domain and complex compositional motions, marking a significant step toward zero-shot human motion generation. The code is available at https://github.com/VankouF/MotionMillion-Codes.

cs.CV↗

MOL: Joint Estimation of Micro-Expression, Optical Flow, and Landmark via Transformer-Graph-Style Convolution

Facial micro-expression recognition (MER) is a challenging problem, due to transient and subtle micro-expression (ME) actions. Most existing methods depend on hand-crafted features, key frames like onset, apex, and offset frames, or deep networks limited by small-scale and low-diversity datasets. In this paper, we propose an end-to-end micro-action-aware deep learning framework with advantages from transformer, graph convolution, and vanilla convolution. In particular, we propose a novel F5C block composed of fully-connected convolution and channel correspondence convolution to directly extract local-global features from a sequence of raw frames, without the prior knowledge of key frames. The transformer-style fully-connected convolution is proposed to extract local features while maintaining global receptive fields, and the graph-style channel correspondence convolution is introduced to model the correlations among feature patterns. Moreover, MER, optical flow estimation, and facial landmark detection are jointly trained by sharing the local-global features. The two latter tasks contribute to capturing facial subtle action information for MER, which can alleviate the impact of insufficient training data. Extensive experiments demonstrate that our framework (i) outperforms the state-of-the-art MER methods on CASME II, SAMM, and SMIC benchmarks, (ii) works well for optical flow estimation and facial landmark detection, and (iii) can capture facial subtle muscle actions in local regions associated with MEs. The code is available at https://github.com/CYF-cuber/MOL.

cs.CV↗

UniForward: Unified 3D Scene and Semantic Field Reconstruction via Feed-Forward Gaussian Splatting from Only Sparse-View Images

We propose a feed-forward Gaussian Splatting model that unifies 3D scene and semantic field reconstruction. Combining 3D scenes with semantic fields facilitates the perception and understanding of the surrounding environment. However, key challenges include embedding semantics into 3D representations, achieving generalizable real-time reconstruction, and ensuring practical applicability by using only images as input without camera parameters or ground truth depth. To this end, we propose UniForward, a feed-forward model to predict 3D Gaussians with anisotropic semantic features from only uncalibrated and unposed sparse-view images. To enable the unified representation of the 3D scene and semantic field, we embed semantic features into 3D Gaussians and predict them through a dual-branch decoupled decoder. During training, we propose a loss-guided view sampler to sample views from easy to hard, eliminating the need for ground truth depth or masks required by previous methods and stabilizing the training process. The whole model can be trained end-to-end using a photometric loss and a distillation loss that leverages semantic features from a pre-trained 2D semantic model. At the inference stage, our UniForward can reconstruct 3D scenes and the corresponding semantic fields in real time from only sparse-view images. The reconstructed 3D scenes achieve high-quality rendering, and the reconstructed 3D semantic field enables the rendering of view-consistent semantic features from arbitrary views, which can be further decoded into dense segmentation masks in an open-vocabulary manner. Experiments on novel view synthesis and novel view segmentation demonstrate that our method achieves state-of-the-art performances for unifying 3D scene and semantic field reconstruction.

cs.CV↗

Pushing the Limits of Low-Bit Optimizers: A Focus on EMA Dynamics

The rapid scaling of models has led to prohibitively high training and fine-tuning costs. A major factor accounting for memory consumption is the widespread use of stateful optimizers (e.g., Adam), which maintain auxiliary information of even 2x the model size in order to achieve optimal convergence. We therefore present SOLO in this work to spawn a novel type of optimizer that requires an extremely light memory footprint. While previous efforts have achieved certain success in 8-bit or 4-bit cases, SOLO enables Adam-style optimizers to maintain quantized states with precision as low as 3 bits, or even 2 bits. This immense progress is due to the identification and resolution of two key challenges: the signal swamping problem in unsigned quantization that results in unchanged state dynamics, and the increased gradient variance in signed quantization that leads to incorrect descent directions. The theoretical analysis suggests a tailored logarithmic quantization for the former and a precision-specific momentum hyperparameter for the latter. SOLO can thus be seamlessly applied to Adam-style optimizers, leading to substantial memory savings with minimal accuracy loss.

cs.LG↗

3D Gaussian Head Avatars with Expressive Dynamic Appearances by Compact Tensorial Representations

Recent studies have combined 3D Gaussian and 3D Morphable Models (3DMM) to construct high-quality 3D head avatars. In this line of research, existing methods either fail to capture the dynamic textures or incur significant overhead in terms of runtime speed or storage space. To this end, we propose a novel method that addresses all the aforementioned demands. In specific, we introduce an expressive and compact representation that encodes texture-related attributes of the 3D Gaussians in the tensorial format. We store appearance of neutral expression in static tri-planes, and represents dynamic texture details for different expressions using lightweight 1D feature lines, which are then decoded into opacity offset relative to the neutral face. We further propose adaptive truncated opacity penalty and class-balanced sampling to improve generalization across different expressions. Experiments show this design enables accurate face dynamic details capturing while maintains real-time rendering and significantly reduces storage costs, thus broadening the applicability to more scenarios.

cs.CV↗

Real-IAD D3: A Real-World 2D/Pseudo-3D/3D Dataset for Industrial Anomaly Detection

The increasing complexity of industrial anomaly detection (IAD) has positioned multimodal detection methods as a focal area of machine vision research. However, dedicated multimodal datasets specifically tailored for IAD remain limited. Pioneering datasets like MVTec 3D have laid essential groundwork in multimodal IAD by incorporating RGB+3D data, but still face challenges in bridging the gap with real industrial environments due to limitations in scale and resolution. To address these challenges, we introduce Real-IAD D3, a high-precision multimodal dataset that uniquely incorporates an additional pseudo3D modality generated through photometric stereo, alongside high-resolution RGB images and micrometer-level 3D point clouds. Real-IAD D3 features finer defects, diverse anomalies, and greater scale across 20 categories, providing a challenging benchmark for multimodal IAD Additionally, we introduce an effective approach that integrates RGB, point cloud, and pseudo-3D depth information to leverage the complementary strengths of each modality, enhancing detection performance. Our experiments highlight the importance of these modalities in boosting detection robustness and overall IAD performance. The dataset and code are publicly accessible for research purposes at https://realiad4ad.github.io/Real-IAD D3

cs.CV↗

PointDGMamba: Domain Generalization of Point Cloud Classification via Generalized State Space Model

Domain Generalization (DG) has been recently explored to improve the generalizability of point cloud classification (PCC) models toward unseen domains. However, they often suffer from limited receptive fields or quadratic complexity due to using convolution neural networks or vision Transformers. In this paper, we present the first work that studies the generalizability of state space models (SSMs) in DG PCC and find that directly applying SSMs into DG PCC will encounter several challenges: the inherent topology of the point cloud tends to be disrupted and leads to noise accumulation during the serialization stage. Besides, the lack of designs in domain-agnostic feature learning and data scanning will introduce unanticipated domain-specific information into the 3D sequence data. To this end, we propose a novel framework, PointDGMamba, that excels in strong generalizability toward unseen domains and has the advantages of global receptive fields and efficient linear complexity. PointDGMamba consists of three innovative components: Masked Sequence Denoising (MSD), Sequence-wise Cross-domain Feature Aggregation (SCFA), and Dual-level Domain Scanning (DDS). In particular, MSD selectively masks out the noised point tokens of the point cloud sequences, SCFA introduces cross-domain but same-class point cloud features to encourage the model to learn how to extract more generalized features. DDS includes intra-domain scanning and cross-domain scanning to facilitate information exchange between features. In addition, we propose a new and more challenging benchmark PointDG-3to1 for multi-domain generalization. Extensive experiments demonstrate the effectiveness and state-of-the-art performance of PointDGMamba.

cs.CV↗

Domain Generalization via Discrete Codebook Learning

Domain generalization (DG) strives to address distribution shifts across diverse environments to enhance model's generalizability. Current DG approaches are confined to acquiring robust representations with continuous features, specifically training at the pixel level. However, this DG paradigm may struggle to mitigate distribution gaps in dealing with a large space of continuous features, rendering it susceptible to pixel details that exhibit spurious correlations or noise. In this paper, we first theoretically demonstrate that the domain gaps in continuous representation learning can be reduced by the discretization process. Based on this inspiring finding, we introduce a novel learning paradigm for DG, termed Discrete Domain Generalization (DDG). DDG proposes to use a codebook to quantize the feature map into discrete codewords, aligning semantic-equivalent information in a shared discrete representation space that prioritizes semantic-level information over pixel-level intricacies. By learning at the semantic level, DDG diminishes the number of latent features, optimizing the utilization of the representation space and alleviating the risks associated with the wide-ranging space of continuous features. Extensive experiments across widely employed benchmarks in DG demonstrate DDG's superior performance compared to state-of-the-art approaches, underscoring its potential to reduce the distribution gaps and enhance the model's generalizability.

cs.CV↗

SIGMAN:Scaling 3D Human Gaussian Generation with Millions of Assets

3D human digitization has long been a highly pursued yet challenging task. Existing methods aim to generate high-quality 3D digital humans from single or multiple views, but remain primarily constrained by current paradigms and the scarcity of 3D human assets. Specifically, recent approaches fall into several paradigms: optimization-based and feed-forward (both single-view regression and multi-view generation with reconstruction). However, they are limited by slow speed, low quality, cascade reasoning, and ambiguity in mapping low-dimensional planes to high-dimensional space due to occlusion and invisibility, respectively. Furthermore, existing 3D human assets remain small-scale, insufficient for large-scale training. To address these challenges, we propose a latent space generation paradigm for 3D human digitization, which involves compressing multi-view images into Gaussians via a UV-structured VAE, along with DiT-based conditional generation, we transform the ill-posed low-to-high-dimensional mapping problem into a learnable distribution shift, which also supports end-to-end inference. In addition, we employ the multi-view optimization approach combined with synthetic data to construct the HGS-1M dataset, which contains $1$ million 3D Gaussian assets to support the large-scale training. Experimental results demonstrate that our paradigm, powered by large-scale training, produces high-quality 3D human Gaussians with intricate textures, facial details, and loose clothing deformation.

cs.CV↗

SaRA: High-Efficient Diffusion Model Fine-tuning with Progressive Sparse Low-Rank Adaptation

In recent years, the development of diffusion models has led to significant progress in image and video generation tasks, with pre-trained models like the Stable Diffusion series playing a crucial role. Inspired by model pruning which lightens large pre-trained models by removing unimportant parameters, we propose a novel model fine-tuning method to make full use of these ineffective parameters and enable the pre-trained model with new task-specified capabilities. In this work, we first investigate the importance of parameters in pre-trained diffusion models, and discover that the smallest 10% to 20% of parameters by absolute values do not contribute to the generation process. Based on this observation, we propose a method termed SaRA that re-utilizes these temporarily ineffective parameters, equating to optimizing a sparse weight matrix to learn the task-specific knowledge. To mitigate overfitting, we propose a nuclear-norm-based low-rank sparse training scheme for efficient fine-tuning. Furthermore, we design a new progressive parameter adjustment strategy to make full use of the re-trained/finetuned parameters. Finally, we propose a novel unstructural backpropagation strategy, which significantly reduces memory costs during fine-tuning. Our method enhances the generative capabilities of pre-trained models in downstream applications and outperforms traditional fine-tuning methods like LoRA in maintaining model's generalization ability. We validate our approach through fine-tuning experiments on SD models, demonstrating significant improvements. SaRA also offers a practical advantage that requires only a single line of code modification for efficient implementation and is seamlessly compatible with existing methods.

cs.CV↗

A$^\text{T}$A: Adaptive Transformation Agent for Text-Guided Subject-Position Variable Background Inpainting

Image inpainting aims to fill the missing region of an image. Recently, there has been a surge of interest in foreground-conditioned background inpainting, a sub-task that fills the background of an image while the foreground subject and associated text prompt are provided. Existing background inpainting methods typically strictly preserve the subject's original position from the source image, resulting in inconsistencies between the subject and the generated background. To address this challenge, we propose a new task, the "Text-Guided Subject-Position Variable Background Inpainting", which aims to dynamically adjust the subject position to achieve a harmonious relationship between the subject and the inpainted background, and propose the Adaptive Transformation Agent (A$^\text{T}$A) for this task. Firstly, we design a PosAgent Block that adaptively predicts an appropriate displacement based on given features to achieve variable subject-position. Secondly, we design the Reverse Displacement Transform (RDT) module, which arranges multiple PosAgent blocks in a reverse structure, to transform hierarchical feature maps from deep to shallow based on semantic information. Thirdly, we equip A$^\text{T}$A with a Position Switch Embedding to control whether the subject's position in the generated image is adaptively predicted or fixed. Extensive comparative experiments validate the effectiveness of our A$^\text{T}$A approach, which not only demonstrates superior inpainting capabilities in subject-position variable inpainting, but also ensures good performance on subject-position fixed inpainting.

cs.CV↗

BEAR: A Video Dataset For Fine-grained Behaviors Recognition Oriented with Action and Environment Factors

Behavior recognition is an important task in video representation learning. An essential aspect pertains to effective feature learning conducive to behavior recognition. Recently, researchers have started to study fine-grained behavior recognition, which provides similar behaviors and encourages the model to concern with more details of behaviors with effective features for distinction. However, previous fine-grained behaviors limited themselves to controlling partial information to be similar, leading to an unfair and not comprehensive evaluation of existing works. In this work, we develop a new video fine-grained behavior dataset, named BEAR, which provides fine-grained (i.e. similar) behaviors that uniquely focus on two primary factors defining behavior: Environment and Action. It includes two fine-grained behavior protocols including Fine-grained Behavior with Similar Environments and Fine-grained Behavior with Similar Actions as well as multiple sub-protocols as different scenarios. Furthermore, with this new dataset, we conduct multiple experiments with different behavior recognition models. Our research primarily explores the impact of input modality, a critical element in studying the environmental and action-based aspects of behavior recognition. Our experimental results yield intriguing insights that have substantial implications for further research endeavors.

cs.CV↗