Searcharxiv⌕ Search

arXiv subjects

Lizhuang Ma

Publications and source records attributed to Lizhuang Ma.

At least 91 records · Page 5Linked to original sources

GEOcc: Geometrically Enhanced 3D Occupancy Network with Implicit-Explicit Depth Fusion and Contextual Self-Supervision

3D occupancy perception holds a pivotal role in recent vision-centric autonomous driving systems by converting surround-view images into integrated geometric and semantic representations within dense 3D grids. Nevertheless, current models still encounter two main challenges: modeling depth accurately in the 2D-3D view transformation stage, and overcoming the lack of generalizability issues due to sparse LiDAR supervision. To address these issues, this paper presents GEOcc, a Geometric-Enhanced Occupancy network tailored for vision-only surround-view perception. Our approach is three-fold: 1) Integration of explicit lift-based depth prediction and implicit projection-based transformers for depth modeling, enhancing the density and robustness of view transformation. 2) Utilization of mask-based encoder-decoder architecture for fine-grained semantic predictions; 3) Adoption of context-aware self-training loss functions in the pertaining stage to complement LiDAR supervision, involving the re-rendering of 2D depth maps from 3D occupancy features and leveraging image reconstruction loss to obtain denser depth supervision besides sparse LiDAR ground-truths. Our approach achieves State-Of-The-Art performance on the Occ3D-nuScenes dataset with the least image resolution needed and the most weightless image backbone compared with current models, marking an improvement of 3.3% due to our proposed contributions. Comprehensive experimentation also demonstrates the consistent superiority of our method over baselines and alternative approaches.

cs.CV↗

Reconstructing In-the-Wild Open-Vocabulary Human-Object Interactions

Reconstructing human-object interactions (HOI) from single images is fundamental in computer vision. Existing methods are primarily trained and tested on indoor scenes due to the lack of 3D data, particularly constrained by the object variety, making it challenging to generalize to real-world scenes with a wide range of objects. The limitations of previous 3D HOI datasets were primarily due to the difficulty in acquiring 3D object assets. However, with the development of 3D reconstruction from single images, recently it has become possible to reconstruct various objects from 2D HOI images. We therefore propose a pipeline for annotating fine-grained 3D humans, objects, and their interactions from single images. We annotated 2.5k+ 3D HOI assets from existing 2D HOI datasets and built the first open-vocabulary in-the-wild 3D HOI dataset Open3DHOI, to serve as a future test set. Moreover, we design a novel Gaussian-HOI optimizer, which efficiently reconstructs the spatial interactions between humans and objects while learning the contact regions. Besides the 3D HOI reconstruction, we also propose several new tasks for 3D HOI understanding to pave the way for future work. Data and code will be publicly available at https://wenboran2002.github.io/3dhoi.

cs.CV↗

MOS: Modeling Object-Scene Associations in Generalized Category Discovery

Generalized Category Discovery (GCD) is a classification task that aims to classify both base and novel classes in unlabeled images, using knowledge from a labeled dataset. In GCD, previous research overlooks scene information or treats it as noise, reducing its impact during model training. However, in this paper, we argue that scene information should be viewed as a strong prior for inferring novel classes. We attribute the misinterpretation of scene information to a key factor: the Ambiguity Challenge inherent in GCD. Specifically, novel objects in base scenes might be wrongly classified into base categories, while base objects in novel scenes might be mistakenly recognized as novel categories. Once the ambiguity challenge is addressed, scene information can reach its full potential, significantly enhancing the performance of GCD models. To more effectively leverage scene information, we propose the Modeling Object-Scene Associations (MOS) framework, which utilizes a simple MLP-based scene-awareness module to enhance GCD performance. It achieves an exceptional average accuracy improvement of 4% on the challenging fine-grained datasets compared to state-of-the-art methods, emphasizing its superior performance in fine-grained GCD. The code is publicly available at https://github.com/JethroPeng/MOS

cs.CV↗

Improving Autoregressive Visual Generation with Cluster-Oriented Token Prediction

Employing LLMs for visual generation has recently become a research focus. However, the existing methods primarily transfer the LLM architecture to visual generation but rarely investigate the fundamental differences between language and vision. This oversight may lead to suboptimal utilization of visual generation capabilities within the LLM framework. In this paper, we explore the characteristics of visual embedding space under the LLM framework and discover that the correlation between visual embeddings can help achieve more stable and robust generation results. We present IAR, an Improved AutoRegressive Visual Generation Method that enhances the training efficiency and generation quality of LLM-based visual generation models. Firstly, we propose a Codebook Rearrangement strategy that uses balanced k-means clustering algorithm to rearrange the visual codebook into clusters, ensuring high similarity among visual features within each cluster. Leveraging the rearranged codebook, we propose a Cluster-oriented Cross-entropy Loss that guides the model to correctly predict the cluster where the token is located. This approach ensures that even if the model predicts the wrong token index, there is a high probability the predicted token is located in the correct cluster, which significantly enhances the generation quality and robustness. Extensive experiments demonstrate that our method consistently enhances the model training efficiency and performance from 100M to 1.4B, reducing the training time by half while achieving the same FID. Additionally, our approach can be applied to various LLM-based visual generation models and adheres to the scaling law, providing a promising direction for future research in LLM-based visual generation. The code is available at: https://github.com/sjtuplayer/IAR.

cs.CV↗

Diverse Target and Contribution Scheduling for Domain Generalization

Generalization under the distribution shift has been a great challenge in computer vision. The prevailing practice of directly employing the one-hot labels as the training targets in domain generalization~(DG) can lead to gradient conflicts, making it insufficient for capturing the intrinsic class characteristics and hard to increase the intra-class variation. Besides, existing methods in DG mostly overlook the distinct contributions of source (seen) domains, resulting in uneven learning from these domains. To address these issues, we firstly present a theoretical and empirical analysis of the existence of gradient conflicts in DG, unveiling the previously unexplored relationship between distribution shifts and gradient conflicts during the optimization process. In this paper, we present a novel perspective of DG from the empirical source domain's risk and propose a new paradigm for DG called Diverse Target and Contribution Scheduling (DTCS). DTCS comprises two innovative modules: Diverse Target Supervision (DTS) and Diverse Contribution Balance (DCB), with the aim of addressing the limitations associated with the common utilization of one-hot labels and equal contributions for source domains in DG. In specific, DTS employs distinct soft labels as training targets to account for various feature distributions across domains and thereby mitigates the gradient conflicts, and DCB dynamically balances the contributions of source domains by ensuring a fair decline in losses of different source domains. Extensive experiments with analysis on four benchmark datasets show that the proposed method achieves a competitive performance in comparison with the state-of-the-art approaches, demonstrating the effectiveness and advantages of the proposed DTCS.

cs.CV↗

Interacted Object Grounding in Spatio-Temporal Human-Object Interactions

Spatio-temporal Human-Object Interaction (ST-HOI) understanding aims at detecting HOIs from videos, which is crucial for activity understanding. However, existing whole-body-object interaction video benchmarks overlook the truth that open-world objects are diverse, that is, they usually provide limited and predefined object classes. Therefore, we introduce a new open-world benchmark: Grounding Interacted Objects (GIO) including 1,098 interacted objects class and 290K interacted object boxes annotation. Accordingly, an object grounding task is proposed expecting vision systems to discover interacted objects. Even though today's detectors and grounding methods have succeeded greatly, they perform unsatisfactorily in localizing diverse and rare objects in GIO. This profoundly reveals the limitations of current vision systems and poses a great challenge. Thus, we explore leveraging spatio-temporal cues to address object grounding and propose a 4D question-answering framework (4D-QA) to discover interacted objects from diverse videos. Our method demonstrates significant superiority in extensive experiments compared to current baselines. Data and code will be publicly available at https://github.com/DirtyHarryLYL/HAKE-AVA.

cs.CV↗

SoftPatch+: Fully Unsupervised Anomaly Classification and Segmentation

Although mainstream unsupervised anomaly detection (AD) (including image-level classification and pixel-level segmentation)algorithms perform well in academic datasets, their performance is limited in practical application due to the ideal experimental setting of clean training data. Training with noisy data is an inevitable problem in real-world anomaly detection but is seldom discussed. This paper is the first to consider fully unsupervised industrial anomaly detection (i.e., unsupervised AD with noisy data). To solve this problem, we proposed memory-based unsupervised AD methods, SoftPatch and SoftPatch+, which efficiently denoise the data at the patch level. Noise discriminators are utilized to generate outlier scores for patch-level noise elimination before coreset construction. The scores are then stored in the memory bank to soften the anomaly detection boundary. Compared with existing methods, SoftPatch maintains a strong modeling ability of normal data and alleviates the overconfidence problem in coreset, and SoftPatch+ has more robust performance which is articularly useful in real-world industrial inspection scenarios with high levels of noise (from 10% to 40%). Comprehensive experiments conducted in diverse noise scenarios demonstrate that both SoftPatch and SoftPatch+ outperform the state-of-the-art AD methods on the MVTecAD, ViSA, and BTAD benchmarks. Furthermore, the performance of SoftPatch and SoftPatch+ is comparable to that of the noise-free methods in conventional unsupervised AD setting. The code of the proposed methods can be found at https://github.com/TencentYoutuResearch/AnomalyDetection-SoftPatch.

cs.CV↗

StyleRWKV: High-Quality and High-Efficiency Style Transfer with RWKV-like Architecture

Style transfer aims to generate a new image preserving the content but with the artistic representation of the style source. Most of the existing methods are based on Transformers or diffusion models, however, they suffer from quadratic computational complexity and high inference time. RWKV, as an emerging deep sequence models, has shown immense potential for long-context sequence modeling in NLP tasks. In this work, we present a novel framework StyleRWKV, to achieve high-quality style transfer with limited memory usage and linear time complexity. Specifically, we propose a Recurrent WKV (Re-WKV) attention mechanism, which incorporates bidirectional attention to establish a global receptive field. Additionally, we develop a Deformable Shifting (Deform-Shifting) layer that introduces learnable offsets to the sampling grid of the convolution kernel, allowing tokens to shift flexibly and adaptively from the region of interest, thereby enhancing the model's ability to capture local dependencies. Finally, we propose a Skip Scanning (S-Scanning) method that effectively establishes global contextual dependencies. Extensive experiments with analysis including qualitative and quantitative evaluations demonstrate that our approach outperforms state-of-the-art methods in terms of stylization quality, model complexity, and inference efficiency.

cs.CV↗

ID-Sculpt: ID-aware 3D Head Generation from Single In-the-wild Portrait Image

While recent works have achieved great success on image-to-3D object generation, high quality and fidelity 3D head generation from a single image remains a great challenge. Previous text-based methods for generating 3D heads were limited by text descriptions and image-based methods struggled to produce high-quality head geometry. To handle this challenging problem, we propose a novel framework, ID-Sculpt, to generate high-quality 3D heads while preserving their identities. Our work incorporates the identity information of the portrait image into three parts: 1) geometry initialization, 2) geometry sculpting, and 3) texture generation stages. Given a reference portrait image, we first align the identity features with text features to realize ID-aware guidance enhancement, which contains the control signals representing the face information. We then use the canny map, ID features of the portrait image, and a pre-trained text-to-normal/depth diffusion model to generate ID-aware geometry supervision, and 3D-GAN inversion is employed to generate ID-aware geometry initialization. Furthermore, with the ability to inject identity information into 3D head generation, we use ID-aware guidance to calculate ID-aware Score Distillation (ISD) for geometry sculpting. For texture generation, we adopt the ID Consistent Texture Inpainting and Refinement which progressively expands the view for texture inpainting to obtain an initialization UV texture map. We then use the ID-aware guidance to provide image-level supervision for noisy multi-view images to obtain a refined texture map. Extensive experiments demonstrate that we can generate high-quality 3D heads with accurate geometry and texture from a single in-the-wild portrait image.

cs.CV↗

DrivingForward: Feed-forward 3D Gaussian Splatting for Driving Scene Reconstruction from Flexible Surround-view Input

We propose DrivingForward, a feed-forward Gaussian Splatting model that reconstructs driving scenes from flexible surround-view input. Driving scene images from vehicle-mounted cameras are typically sparse, with limited overlap, and the movement of the vehicle further complicates the acquisition of camera extrinsics. To tackle these challenges and achieve real-time reconstruction, we jointly train a pose network, a depth network, and a Gaussian network to predict the Gaussian primitives that represent the driving scenes. The pose network and depth network determine the position of the Gaussian primitives in a self-supervised manner, without using depth ground truth and camera extrinsics during training. The Gaussian network independently predicts primitive parameters from each input image, including covariance, opacity, and spherical harmonics coefficients. At the inference stage, our model can achieve feed-forward reconstruction from flexible multi-frame surround-view input. Experiments on the nuScenes dataset show that our model outperforms existing state-of-the-art feed-forward and scene-optimized reconstruction methods in terms of reconstruction.

cs.CV↗

Exploring Real&Synthetic Dataset and Linear Attention in Image Restoration

Image restoration (IR) aims to recover high-quality images from degraded inputs, with recent deep learning advancements significantly enhancing performance. However, existing methods lack a unified training benchmark for iterations and configurations. We also identify a bias in image complexity distributions between commonly used IR training and testing datasets, resulting in suboptimal restoration outcomes. To address this, we introduce a large-scale IR dataset called ReSyn, which employs a novel image filtering method based on image complexity to ensure a balanced distribution and includes both real and AIGC synthetic images. We establish a unified training standard that specifies iterations and configurations for image restoration models, focusing on measuring model convergence and restoration capability. Additionally, we enhance transformer-based image restoration models using linear attention mechanisms by proposing RWKV-IR, which integrates linear complexity RWKV into the transformer structure, allowing for both global and local receptive fields. Instead of directly using Vision-RWKV, we replace the original Q-Shift in RWKV with a Depth-wise Convolution shift to better model local dependencies, combined with Bi-directional attention for comprehensive linear attention. We also introduce a Cross-Bi-WKV module that merges two Bi-WKV modules with different scanning orders for balanced horizontal and vertical attention. Extensive experiments validate the effectiveness of our RWKV-IR model.

cs.CV↗

MV-Adapter: Multi-view Consistent Image Generation Made Easy

Existing multi-view image generation methods often make invasive modifications to pre-trained text-to-image (T2I) models and require full fine-tuning, leading to (1) high computational costs, especially with large base models and high-resolution images, and (2) degradation in image quality due to optimization difficulties and scarce high-quality 3D data. In this paper, we propose the first adapter-based solution for multi-view image generation, and introduce MV-Adapter, a versatile plug-and-play adapter that enhances T2I models and their derivatives without altering the original network structure or feature space. By updating fewer parameters, MV-Adapter enables efficient training and preserves the prior knowledge embedded in pre-trained models, mitigating overfitting risks. To efficiently model the 3D geometric knowledge within the adapter, we introduce innovative designs that include duplicated self-attention layers and parallel attention architecture, enabling the adapter to inherit the powerful priors of the pre-trained models to model the novel 3D knowledge. Moreover, we present a unified condition encoder that seamlessly integrates camera parameters and geometric information, facilitating applications such as text- and image-based 3D generation and texturing. MV-Adapter achieves multi-view generation at 768 resolution on Stable Diffusion XL (SDXL), and demonstrates adaptability and versatility. It can also be extended to arbitrary view generation, enabling broader applications. We demonstrate that MV-Adapter sets a new quality standard for multi-view image generation, and opens up new possibilities due to its efficiency, adaptability and versatility.

cs.CV↗

Textual Decomposition Then Sub-motion-space Scattering for Open-Vocabulary Motion Generation

Text-to-motion generation is a crucial task in computer vision, which generates the target 3D motion by the given text. The existing annotated datasets are limited in scale, resulting in most existing methods overfitting to the small datasets and unable to generalize to the motions of the open domain. Some methods attempt to solve the open-vocabulary motion generation problem by aligning to the CLIP space or using the Pretrain-then-Finetuning paradigm. However, the current annotated dataset's limited scale only allows them to achieve mapping from sub-text-space to sub-motion-space, instead of mapping between full-text-space and full-motion-space (full mapping), which is the key to attaining open-vocabulary motion generation. To this end, this paper proposes to leverage the atomic motion (simple body part motions over a short time period) as an intermediate representation, and leverage two orderly coupled steps, i.e., Textual Decomposition and Sub-motion-space Scattering, to address the full mapping problem. For Textual Decomposition, we design a fine-grained description conversion algorithm, and combine it with the generalization ability of a large language model to convert any given motion text into atomic texts. Sub-motion-space Scattering learns the compositional process from atomic motions to the target motions, to make the learned sub-motion-space scattered to form the full-motion-space. For a given motion of the open domain, it transforms the extrapolation into interpolation and thereby significantly improves generalization. Our network, $DSO$-Net, combines textual $d$ecomposition and sub-motion-space $s$cattering to solve the $o$pen-vocabulary motion generation. Extensive experiments demonstrate that our DSO-Net achieves significant improvements over the state-of-the-art methods on open-vocabulary motion generation. Code is available at https://vankouf.github.io/DSONet/.

cs.CV↗

PCoTTA: Continual Test-Time Adaptation for Multi-Task Point Cloud Understanding

In this paper, we present PCoTTA, an innovative, pioneering framework for Continual Test-Time Adaptation (CoTTA) in multi-task point cloud understanding, enhancing the model's transferability towards the continually changing target domain. We introduce a multi-task setting for PCoTTA, which is practical and realistic, handling multiple tasks within one unified model during the continual adaptation. Our PCoTTA involves three key components: automatic prototype mixture (APM), Gaussian Splatted feature shifting (GSFS), and contrastive prototype repulsion (CPR). Firstly, APM is designed to automatically mix the source prototypes with the learnable prototypes with a similarity balancing factor, avoiding catastrophic forgetting. Then, GSFS dynamically shifts the testing sample toward the source domain, mitigating error accumulation in an online manner. In addition, CPR is proposed to pull the nearest learnable prototype close to the testing feature and push it away from other prototypes, making each prototype distinguishable during the adaptation. Experimental comparisons lead to a new benchmark, demonstrating PCoTTA's superiority in boosting the model's transferability towards the continually changing target domain.

cs.CV↗

LLaVA-VSD: Large Language-and-Vision Assistant for Visual Spatial Description

Visual Spatial Description (VSD) aims to generate texts that describe the spatial relationships between objects within images. Traditional visual spatial relationship classification (VSRC) methods typically output the spatial relationship between two objects in an image, often neglecting world knowledge and lacking general language capabilities. In this paper, we propose a Large Language-and-Vision Assistant for Visual Spatial Description, named LLaVA-VSD, which is designed for the classification, description, and open-ended description of visual spatial relationships. Specifically, the model first constructs a VSD instruction-following dataset using given figure-caption pairs for the three tasks. It then employs LoRA to fine-tune a Large Language and Vision Assistant for VSD, which has 13 billion parameters and supports high-resolution images. Finally, a large language model (Qwen-2) is used to refine the generated sentences, enhancing their diversity and accuracy. LLaVA-VSD demonstrates excellent multimodal conversational capabilities and can follow open-ended instructions to assist with inquiries about object relationships in images.

cs.CV↗

AttentionPainter: An Efficient and Adaptive Stroke Predictor for Scene Painting

Stroke-based Rendering (SBR) aims to decompose an input image into a sequence of parameterized strokes, which can be rendered into a painting that resembles the input image. Recently, Neural Painting methods that utilize deep learning and reinforcement learning models to predict the stroke sequences have been developed, but suffer from longer inference time or unstable training. To address these issues, we propose AttentionPainter, an efficient and adaptive model for single-step neural painting. First, we propose a novel scalable stroke predictor, which predicts a large number of stroke parameters within a single forward process, instead of the iterative prediction of previous Reinforcement Learning or auto-regressive methods, which makes AttentionPainter faster than previous neural painting methods. To further increase the training efficiency, we propose a Fast Stroke Stacking algorithm, which brings 13 times acceleration for training. Moreover, we propose Stroke-density Loss, which encourages the model to use small strokes for detailed information, to help improve the reconstruction quality. Finally, we propose a new stroke diffusion model for both conditional and unconditional stroke-based generation, which denoises in the stroke parameter space and facilitates stroke-based inpainting and editing applications helpful for human artists design. Extensive experiments show that AttentionPainter outperforms the state-of-the-art neural painting methods.

cs.CV↗

Emphasizing Semantic Consistency of Salient Posture for Speech-Driven Gesture Generation

Speech-driven gesture generation aims at synthesizing a gesture sequence synchronized with the input speech signal. Previous methods leverage neural networks to directly map a compact audio representation to the gesture sequence, ignoring the semantic association of different modalities and failing to deal with salient gestures. In this paper, we propose a novel speech-driven gesture generation method by emphasizing the semantic consistency of salient posture. Specifically, we first learn a joint manifold space for the individual representation of audio and body pose to exploit the inherent semantic association between two modalities, and propose to enforce semantic consistency via a consistency loss. Furthermore, we emphasize the semantic consistency of salient postures by introducing a weakly-supervised detector to identify salient postures, and reweighting the consistency loss to focus more on learning the correspondence between salient postures and the high-level semantics of speech content. In addition, we propose to extract audio features dedicated to facial expression and body gesture separately, and design separate branches for face and body gesture synthesis. Extensive experimental results demonstrate the superiority of our method over the state-of-the-art approaches.

cs.CV↗

Facial Action Unit Detection by Adaptively Constraining Self-Attention and Causally Deconfounding Sample

Facial action unit (AU) detection remains a challenging task, due to the subtlety, dynamics, and diversity of AUs. Recently, the prevailing techniques of self-attention and causal inference have been introduced to AU detection. However, most existing methods directly learn self-attention guided by AU detection, or employ common patterns for all AUs during causal intervention. The former often captures irrelevant information in a global range, and the latter ignores the specific causal characteristic of each AU. In this paper, we propose a novel AU detection framework called AC2D by adaptively constraining self-attention weight distribution and causally deconfounding the sample confounder. Specifically, we explore the mechanism of self-attention weight distribution, in which the self-attention weight distribution of each AU is regarded as spatial distribution and is adaptively learned under the constraint of location-predefined attention and the guidance of AU detection. Moreover, we propose a causal intervention module for each AU, in which the bias caused by training samples and the interference from irrelevant AUs are both suppressed. Extensive experiments show that our method achieves competitive performance compared to state-of-the-art AU detection approaches on challenging benchmarks, including BP4D, DISFA, GFT, and BP4D+ in constrained scenarios and Aff-Wild2 in unconstrained scenarios. The code is available at https://github.com/ZhiwenShao/AC2D.

cs.CV↗