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Louis-Philippe Morency

Publications and source records attributed to Louis-Philippe Morency.

At least 19 recordsLinked to original sources

Social Caption: Evaluating Social Understanding in Multimodal Models

Social understanding abilities are crucial for multimodal large language models (MLLMs) to interpret human social interactions. We introduce SOCIAL CAPTION, a framework grounded in interaction theory to evaluate social understanding abilities of MLLMs along three dimensions: Social Inference (SI), the ability to make accurate inferences about interactions; Holistic Social Analysis (HSA), the ability to generate comprehensive descriptions of interactions; Directed Social Analysis (DSA), the ability to generate relevant information from interactions. We analyze factors influencing model performance in social understanding, such as scale, architectural design, and spoken context. Experiments with MLLM judges demonstrate a path towards scaling automated evaluation of multimodal social understanding.

cs.CL

When Should AI Read the Room? Public Perceptions of Social Intelligence in AI Agents

AI researchers have been advancing socially intelligent AI agents (Social-AI) across embodiments, from chatbots to physical robots. As Social-AI is increasingly deployed in everyday settings, decisions about the roles these agents should play will depend on how laypeople perceive them. However, public perceptions of social intelligence in AI agents and the acceptability of these agents remain largely understudied. We present a mixed-methods survey of adults in the United States (N=200) that examines social intelligence as a perceived construct in AI agents. Our survey investigates the extent to which participants believe current AI agents have social intelligence, abilities of agents that participants associate with social intelligence, contextual factors influencing participant acceptance of Social-AI agents, and concerns participants hold about these technologies. Participants widely reported having already encountered AI agents they perceived as socially intelligent and grounded their judgments in observable behaviors, more than beliefs about AI agency or intent. We identified a support-adoption gap in acceptability judgments: participants supported the existence of Social-AI agents for others far more than for their own personal use. Our analysis uncovers layperson concerns about Social-AI, informing AI governance regarding appropriate deployment contexts, agent roles, and risks to end users.

cs.CY

Social Human Robot Embodied Conversation (SHREC) Dataset: Benchmarking Foundational Models' Social Reasoning

Our work focuses on the social reasoning capabilities of foundation models for real-world human-robot interactions. We introduce the Social Human Robot Embodied Conversation (SHREC) Dataset, a benchmark of $\sim$400 real-world human-robot interaction videos and over 10K annotations, capturing robot social errors, competencies, underlying rationales, and corrections. Unlike prior datasets focused on human-human interactions, the SHREC Dataset uniquely highlights the social challenges faced by real-world social robots such as emotion understanding, intention tracking, and conversational mechanics. Moreover, current foundation models struggle to recognize these deficits, which manifest as subtle, socially situated failures. To evaluate AI models' capacity for social reasoning, we define eight benchmark tasks targeting critical areas such as (1) detection of social errors and competencies, (2) identification of underlying social attributes, (3) comprehension of interaction flow, and (4) providing rationale and alternative correct actions. Experiments with state-of-the-art foundation models, alongside human evaluations, reveal substantial performance gaps -- underscoring the difficulty and providing directions in developing socially intelligent AI.

cs.HC

Act2See: Emergent Active Visual Perception for Video Reasoning

Vision-Language Models (VLMs) typically rely on static initial frames for video reasoning, restricting their ability to incorporate essential dynamic information as the reasoning process evolves. Existing methods that augment Chain-of-Thought (CoT) with additional frame information often exhibit suboptimal CoT quality and lack the crucial ability to synthesize visual information for hypothetical or counterfactual scenarios. We introduce Act-to-See (Act2See), a novel framework that enables active visual perception by empowering VLMs to actively interleave video frames within text CoTs. Act2See is developed via Supervised Fine-Tuning (SFT) on a high-quality dataset of reasoning traces generated by a frontier VLM. These traces integrate active calls to either retrieve existing frames or generate new ones, and are rigorously verified against human-annotated CoTs to ensure quality. This approach cultivates an emergent capability: at inference time, the model actively determines when to search for or synthesize the necessary visual evidence. Act2See establishes new state-of-the-art results on challenging benchmarks, including VideoEspresso and ViTIB, and outperforms comparable or larger models on Video-MME, EgoNormia, and VCR-Bench, demonstrating an advancement in enabling VLMs with active visual perception for video reasoning.

cs.CV

Video Active Perception: Effective Inference-Time Long-Form Video Understanding with Vision-Language Models

Large vision-language models (VLMs) have advanced multimodal tasks such as video question answering (QA). However, VLMs face the challenge of selecting frames effectively and efficiently, as standard uniform sampling is expensive and performance may plateau. Inspired by active perception theory, which posits that models gain information by acquiring data that differs from their expectations, we introduce Video Active Perception (VAP), a training-free method to enhance long-form video QA using VLMs. Our approach treats keyframe selection as data acquisition in active perception and leverages a lightweight text-conditioned video generation model to represent prior world knowledge. Empirically, VAP achieves state-of-the-art zero-shot results on long-form or reasoning video QA datasets such as EgoSchema, NExT-QA, ActivityNet-QA, IntentQA, and CLEVRER, achieving an increase of up to 5.6 x frame efficiency by frames per question over standard GPT-4o, Gemini 1.5 Pro, and LLaVA-OV. Moreover, VAP shows stronger reasoning abilities than previous methods and effectively selects keyframes relevant to questions. These findings highlight the potential of leveraging active perception to improve the frame effectiveness and efficiency of long-form video QA.

cs.CV

LLAMADRS: Evaluating Open-Source LLMs on Real Clinical Interviews--To Reason or Not to Reason?

Large language models (LLMs) excel on many NLP benchmarks, but their behavior on real-world, semi-structured prediction remains underexplored. We present LlaMADRS, a benchmark for structured clinical assessment from dialogue built on the CAMI corpus of psychiatric interviews, comprising 5,804 expert annotations across 541 sessions. We evaluate 25 open-source models (standard and reasoning-augmented; 0.6B--400B parameters) and generate over 400,000 predictions. Our results demonstrate that strong open-source LLMs achieve item-level accuracy with residual error below clinically substantial thresholds. Additionally, an Item-then-Sum (ItS) strategy, assessing symptoms individually through discrete LLM calls before synthesizing final scores, significantly reduces error relative to Direct Total Score (DTS) prediction across most model architectures and scales, despite reasoning models attempting similar decomposition in the reasoning traces of their DTS predictions. In fact, we find that performance gains attributed to "reasoning" depend fundamentally on prompt design: standard models equipped with structured task definitions and examples match reasoning-augmented counterparts. Among the latter, longer reasoning traces correlate with reduced error; while higher model scale does across both architectures. Our results clarify when and why reasoning helps and offer actionable guidance for deploying LLMs in semi-structured clinical assessment.

cs.HC

Omitted Variable Bias in Language Models Under Distribution Shift

Despite their impressive performance on a wide variety of tasks, modern language models remain susceptible to distribution shifts, exhibiting brittle behavior when evaluated on data that differs in distribution from their training data. In this paper, we describe how distribution shifts in language models can be separated into observable and unobservable components, and we discuss how established approaches for dealing with distribution shift address only the former. Importantly, we identify that the resulting omitted variable bias from unobserved variables can compromise both evaluation and optimization in language models. To address this challenge, we introduce a framework that maps the strength of the omitted variables to bounds on the worst-case generalization performance of language models under distribution shift. In empirical experiments, we show that using these bounds directly in language model evaluation and optimization provides more principled measures of out-of-distribution performance, improves true out-of-distribution performance relative to standard distribution shift adjustment methods, and further enables inference about the strength of the omitted variables when target distribution labels are available.

cs.LG

Aligning Dialogue Agents with Global Feedback via Large Language Model Multimodal Reward Decomposition

We propose a large language model based reward decomposition framework for aligning dialogue agents using only a single session-level feedback signal. We leverage the reasoning capabilities of a frozen, pretrained large language model (LLM) to infer fine-grained local implicit rewards by decomposing global, session-level feedback. Our first \emph{text-only} variant prompts the LLM to perform reward decomposition using only the dialogue transcript. The second \emph{multimodal} variant incorporates additional behavioral cues, such as pitch, gaze, and facial affect, expressed as natural language descriptions. These inferred turn-level rewards are distilled into a lightweight reward model, which we utilize for RL-based fine-tuning for dialogue generation. We evaluate both text-only and multimodal variants against state-of-the-art reward decomposition methods and demonstrate notable improvements in human evaluations of conversation quality, suggesting that LLMs are strong reward decomposers that obviate the need for manual reward shaping and granular human feedback.

cs.CL

A Modern System Recipe for Situated Embodied Human-Robot Conversation with Real-Time Multimodal LLMs and Tool-Calling

Situated embodied conversation requires robots to interleave real-time dialogue with active perception: deciding what to look at, when to look, and what to say under tight latency constraints. We present a simple, minimal system recipe that pairs a real-time multimodal language model with a small set of tool interfaces for attention and active perception. We study six home-style scenarios that require frequent attention shifts and increasing perceptual scope. Across four system variants, we evaluate turn-level tool-decision correctness against human annotations and collect subjective ratings of interaction quality. Results indicate that real-time multimodal large language models and tool use for active perception is a promising direction for practical situated embodied conversation.

cs.RO

Propose, Solve, Verify: Self-Play Through Formal Verification

Training models through self-play alone (without any human data) has been a longstanding goal in AI, but its effectiveness for training large language models remains unclear, particularly in code generation where rewards based on unit tests are brittle and prone to error propagation. We study self-play in the verified code generation setting, where formal verification provides reliable correctness signals. We introduce Propose, Solve, Verify (PSV) a simple self-play framework where formal verification signals are used to create a proposer capable of generating challenging synthetic problems and a solver trained via expert iteration. We use PSV to train PSV-Verus, which across three benchmarks improves pass@1 by up to 9.6x over inference-only and expert-iteration baselines. We show that performance scales with the number of generated questions and training iterations, and through ablations identify formal verification and difficulty-aware proposal as essential ingredients for successful self-play.

cs.AI

Neural encoding of real world face perception

Social perception unfolds as we freely interact with people around us. We investigated the neural basis of real world face perception using multi electrode intracranial recordings in humans during spontaneous interactions with friends, family, and others. Computational models reconstructed the faces participants looked at during natural interactions, including facial expressions and motion, from brain activity alone. The results highlighted a critical role for the social vision pathway, a network of areas spanning parietal, temporal, and occipital cortex. This network was more sharply tuned to subtle expressions compared to intense expressions, which was confirmed with controlled psychophysical experiments. These findings reveal that the human social vision pathway encodes facial expressions and motion as deviations from a neutral expression prototype during natural social interactions in real life.

q-bio.NC

Self-Correcting Decoding with Generative Feedback for Mitigating Hallucinations in Large Vision-Language Models

While recent Large Vision-Language Models (LVLMs) have shown remarkable performance in multi-modal tasks, they are prone to generating hallucinatory text responses that do not align with the given visual input, which restricts their practical applicability in real-world scenarios. In this work, inspired by the observation that the text-to-image generation process is the inverse of image-conditioned response generation in LVLMs, we explore the potential of leveraging text-to-image generative models to assist in mitigating hallucinations in LVLMs. We discover that generative models can offer valuable self-feedback for mitigating hallucinations at both the response and token levels. Building on this insight, we introduce self-correcting Decoding with Generative Feedback (DeGF), a novel training-free algorithm that incorporates feedback from text-to-image generative models into the decoding process to effectively mitigate hallucinations in LVLMs. Specifically, DeGF generates an image from the initial response produced by LVLMs, which acts as an auxiliary visual reference and provides self-feedback to verify and correct the initial response through complementary or contrastive decoding. Extensive experimental results validate the effectiveness of our approach in mitigating diverse types of hallucinations, consistently surpassing state-of-the-art methods across six benchmarks. Code is available at https://github.com/zhangce01/DeGF.

cs.CV

Embodied AI Agents: Modeling the World

This paper describes our research on AI agents embodied in visual, virtual or physical forms, enabling them to interact with both users and their environments. These agents, which include virtual avatars, wearable devices, and robots, are designed to perceive, learn and act within their surroundings, which makes them more similar to how humans learn and interact with the environments as compared to disembodied agents. We propose that the development of world models is central to reasoning and planning of embodied AI agents, allowing these agents to understand and predict their environment, to understand user intentions and social contexts, thereby enhancing their ability to perform complex tasks autonomously. World modeling encompasses the integration of multimodal perception, planning through reasoning for action and control, and memory to create a comprehensive understanding of the physical world. Beyond the physical world, we also propose to learn the mental world model of users to enable better human-agent collaboration.

cs.AI

Seamless Interaction: Dyadic Audiovisual Motion Modeling and Large-Scale Dataset

Human communication involves a complex interplay of verbal and nonverbal signals, essential for conveying meaning and achieving interpersonal goals. To develop socially intelligent AI technologies, it is crucial to develop models that can both comprehend and generate dyadic behavioral dynamics. To this end, we introduce the Seamless Interaction Dataset, a large-scale collection of over 4,000 hours of face-to-face interaction footage from over 4,000 participants in diverse contexts. This dataset enables the development of AI technologies that understand dyadic embodied dynamics, unlocking breakthroughs in virtual agents, telepresence experiences, and multimodal content analysis tools. We also develop a suite of models that utilize the dataset to generate dyadic motion gestures and facial expressions aligned with human speech. These models can take as input both the speech and visual behavior of their interlocutors. We present a variant with speech from an LLM model and integrations with 2D and 3D rendering methods, bringing us closer to interactive virtual agents. Additionally, we describe controllable variants of our motion models that can adapt emotional responses and expressivity levels, as well as generating more semantically-relevant gestures. Finally, we discuss methods for assessing the quality of these dyadic motion models, which are demonstrating the potential for more intuitive and responsive human-AI interactions.

cs.CV

ONLY: One-Layer Intervention Sufficiently Mitigates Hallucinations in Large Vision-Language Models

Recent Large Vision-Language Models (LVLMs) have introduced a new paradigm for understanding and reasoning about image input through textual responses. Although they have achieved remarkable performance across a range of multi-modal tasks, they face the persistent challenge of hallucination, which introduces practical weaknesses and raises concerns about their reliable deployment in real-world applications. Existing work has explored contrastive decoding approaches to mitigate this issue, where the output of the original LVLM is compared and contrasted with that of a perturbed version. However, these methods require two or more queries that slow down LVLM response generation, making them less suitable for real-time applications. To overcome this limitation, we propose ONLY, a training-free decoding approach that requires only a single query and a one-layer intervention during decoding, enabling efficient real-time deployment. Specifically, we enhance textual outputs by selectively amplifying crucial textual information using a text-to-visual entropy ratio for each token. Extensive experimental results demonstrate that our proposed ONLY consistently outperforms state-of-the-art methods across various benchmarks while requiring minimal implementation effort and computational cost. Code is available at https://github.com/zifuwan/ONLY.

cs.CV

From Reproduction to Replication: Evaluating Research Agents with Progressive Code Masking

Recent progress in autonomous code generation has fueled excitement around AI agents capable of accelerating scientific discovery by running experiments. However, there is currently no benchmark that evaluates whether such agents can implement scientific ideas when given varied amounts of code as a starting point, interpolating between reproduction (running code) and from-scratch replication (fully re-implementing and running code). We introduce AutoExperiment, a benchmark that evaluates AI agents' ability to implement and run machine learning experiments based on natural language descriptions in research papers. In each task, agents are given a research paper, a codebase with key functions masked out, and a command to run the experiment. The goal is to generate the missing code, execute the experiment in a sandboxed environment, and reproduce the results. AutoExperiment scales in difficulty by varying the number of missing functions $n$, ranging from partial reproduction to full replication. We evaluate state-of-the-art agents and find that performance degrades rapidly as $n$ increases. Agents that can dynamically interact with the environment (e.g. to debug their code) can outperform agents in fixed "agentless" harnesses, and there exists a significant gap between single-shot and multi-trial success rates (Pass@1 vs. Pass@5), motivating verifier approaches to our benchmark. Our findings highlight critical challenges in long-horizon code generation, context retrieval, and autonomous experiment execution, establishing AutoExperiment as a new benchmark for evaluating progress in AI-driven scientific experimentation. Our data and code are open-sourced at https://github.com/j1mk1m/AutoExperiment .

cs.AI

Isolated Causal Effects of Natural Language

As language technologies become widespread, it is important to understand how changes in language affect reader perceptions and behaviors. These relationships may be formalized as the isolated causal effect of some focal language-encoded intervention (e.g., factual inaccuracies) on an external outcome (e.g., readers' beliefs). In this paper, we introduce a formal estimation framework for isolated causal effects of language. We show that a core challenge of estimating isolated effects is the need to approximate all non-focal language outside of the intervention. Drawing on the principle of omitted variable bias, we provide measures for evaluating the quality of both non-focal language approximations and isolated effect estimates themselves. We find that poor approximation of non-focal language can lead to bias in the corresponding isolated effect estimates due to omission of relevant variables, and we show how to assess the sensitivity of effect estimates to such bias along the two key axes of fidelity and overlap. In experiments on semi-synthetic and real-world data, we validate the ability of our framework to correctly recover isolated effects and demonstrate the utility of our proposed measures.

cs.CL

Social Genome: Grounded Social Reasoning Abilities of Multimodal Models

Social reasoning abilities are crucial for AI systems to effectively interpret and respond to multimodal human communication and interaction within social contexts. We introduce SOCIAL GENOME, the first benchmark for fine-grained, grounded social reasoning abilities of multimodal models. SOCIAL GENOME contains 272 videos of interactions and 1,486 human-annotated reasoning traces related to inferences about these interactions. These traces contain 5,777 reasoning steps that reference evidence from visual cues, verbal cues, vocal cues, and external knowledge (contextual knowledge external to videos). SOCIAL GENOME is also the first modeling challenge to study external knowledge in social reasoning. SOCIAL GENOME computes metrics to holistically evaluate semantic and structural qualities of model-generated social reasoning traces. We demonstrate the utility of SOCIAL GENOME through experiments with state-of-the-art models, identifying performance gaps and opportunities for future research to improve the grounded social reasoning abilities of multimodal models.

cs.CL