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Louis-Philippe Morency

Publications and source records attributed to Louis-Philippe Morency.

At least 37 records · Page 2Linked to original sources

OpenFace 3.0: A Lightweight Multitask System for Comprehensive Facial Behavior Analysis

In recent years, there has been increasing interest in automatic facial behavior analysis systems from computing communities such as vision, multimodal interaction, robotics, and affective computing. Building upon the widespread utility of prior open-source facial analysis systems, we introduce OpenFace 3.0, an open-source toolkit capable of facial landmark detection, facial action unit detection, eye-gaze estimation, and facial emotion recognition. OpenFace 3.0 contributes a lightweight unified model for facial analysis, trained with a multi-task architecture across diverse populations, head poses, lighting conditions, video resolutions, and facial analysis tasks. By leveraging the benefits of parameter sharing through a unified model and training paradigm, OpenFace 3.0 exhibits improvements in prediction performance, inference speed, and memory efficiency over similar toolkits and rivals state-of-the-art models. OpenFace 3.0 can be installed and run with a single line of code and operate in real-time without specialized hardware. OpenFace 3.0 code for training models and running the system is freely available for research purposes and supports contributions from the community.

cs.CV↗

AV-Flow: Transforming Text to Audio-Visual Human-like Interactions

We introduce AV-Flow, an audio-visual generative model that animates photo-realistic 4D talking avatars given only text input. In contrast to prior work that assumes an existing speech signal, we synthesize speech and vision jointly. We demonstrate human-like speech synthesis, synchronized lip motion, lively facial expressions and head pose; all generated from just text characters. The core premise of our approach lies in the architecture of our two parallel diffusion transformers. Intermediate highway connections ensure communication between the audio and visual modalities, and thus, synchronized speech intonation and facial dynamics (e.g., eyebrow motion). Our model is trained with flow matching, leading to expressive results and fast inference. In case of dyadic conversations, AV-Flow produces an always-on avatar, that actively listens and reacts to the audio-visual input of a user. Through extensive experiments, we show that our method outperforms prior work, synthesizing natural-looking 4D talking avatars. Project page: https://aggelinacha.github.io/AV-Flow/

cs.CV↗

Advancing Social Intelligence in AI Agents: Technical Challenges and Open Questions

Building socially-intelligent AI agents (Social-AI) is a multidisciplinary, multimodal research goal that involves creating agents that can sense, perceive, reason about, learn from, and respond to affect, behavior, and cognition of other agents (human or artificial). Progress towards Social-AI has accelerated in the past decade across several computing communities, including natural language processing, machine learning, robotics, human-machine interaction, computer vision, and speech. Natural language processing, in particular, has been prominent in Social-AI research, as language plays a key role in constructing the social world. In this position paper, we identify a set of underlying technical challenges and open questions for researchers across computing communities to advance Social-AI. We anchor our discussion in the context of social intelligence concepts and prior progress in Social-AI research.

cs.HC↗

MMoE: Enhancing Multimodal Models with Mixtures of Multimodal Interaction Experts

Advances in multimodal models have greatly improved how interactions relevant to various tasks are modeled. Today's multimodal models mainly focus on the correspondence between images and text, using this for tasks like image-text matching. However, this covers only a subset of real-world interactions. Novel interactions, such as sarcasm expressed through opposing spoken words and gestures or humor expressed through utterances and tone of voice, remain challenging. In this paper, we introduce an approach to enhance multimodal models, which we call Multimodal Mixtures of Experts (MMoE). The key idea in MMoE is to train separate expert models for each type of multimodal interaction, such as redundancy present in both modalities, uniqueness in one modality, or synergy that emerges when both modalities are fused. On a sarcasm detection task (MUStARD) and a humor detection task (URFUNNY), we obtain new state-of-the-art results. MMoE is also able to be applied to various types of models to gain improvement.

cs.CL↗

IoT-LM: Large Multisensory Language Models for the Internet of Things

The Internet of Things (IoT) network integrating billions of smart physical devices embedded with sensors, software, and communication technologies is a critical and rapidly expanding component of our modern world. The IoT ecosystem provides a rich source of real-world modalities such as motion, thermal, geolocation, imaging, depth, sensors, and audio to recognize the states of humans and physical objects. Machine learning presents a rich opportunity to automatically process IoT data at scale, enabling efficient inference for understanding human wellbeing, controlling physical devices, and interconnecting smart cities. To realize this potential, we introduce IoT-LM, an open-source large multisensory language model tailored for the IoT ecosystem. IoT-LM is enabled by two technical contributions: the first is MultiIoT, the most expansive unified IoT dataset to date, encompassing over 1.15 million samples from 12 modalities and 8 tasks prepared for multisensory pre-training and instruction-tuning. The second is a new multisensory multitask adapter layer to condition pre-trained large language models on multisensory IoT data. Not only does IoT-LM yield substantial improvements on 8 supervised IoT classification tasks, but it also demonstrates new interactive question-answering, reasoning, and dialog capabilities conditioned on IoT sensors. We release IoT-LM's data sources and new multisensory language modeling framework.

cs.LG↗

MultiIoT: Benchmarking Machine Learning for the Internet of Things

The next generation of machine learning systems must be adept at perceiving and interacting with the physical world through a diverse array of sensory channels. Commonly referred to as the `Internet of Things (IoT)' ecosystem, sensory data from motion, thermal, geolocation, depth, wireless signals, video, and audio are increasingly used to model the states of physical environments and the humans inside them. Despite the potential for understanding human wellbeing, controlling physical devices, and interconnecting smart cities, the community has seen limited benchmarks for building machine learning systems for IoT. Existing efforts are often specialized to a single sensory modality or prediction task, which makes it difficult to study and train large-scale models across many IoT sensors and tasks. To accelerate the development of new machine learning technologies for IoT, this paper proposes MultiIoT, the most expansive and unified IoT benchmark to date, encompassing over 1.15 million samples from 12 modalities and 8 real-world tasks. MultiIoT introduces unique challenges involving (1) generalizable learning from many sensory modalities, (2) multimodal interactions across long temporal ranges, (3) extreme heterogeneity due to unique structure and noise topologies in real-world sensors, and (4) complexity during training and inference. We evaluate a comprehensive set of models on MultiIoT, including modality and task-specific methods, multisensory and multitask supervised models, and large multisensory foundation models. Our results highlight opportunities for ML to make a significant impact in IoT, but many challenges in scalable learning from heterogeneous, long-range, and imperfect sensory modalities still persist. We release all code and data to accelerate future research in machine learning for IoT.

cs.LG↗

HEMM: Holistic Evaluation of Multimodal Foundation Models

Multimodal foundation models that can holistically process text alongside images, video, audio, and other sensory modalities are increasingly used in a variety of real-world applications. However, it is challenging to characterize and study progress in multimodal foundation models, given the range of possible modeling decisions, tasks, and domains. In this paper, we introduce Holistic Evaluation of Multimodal Models (HEMM) to systematically evaluate the capabilities of multimodal foundation models across a set of 3 dimensions: basic skills, information flow, and real-world use cases. Basic multimodal skills are internal abilities required to solve problems, such as learning interactions across modalities, fine-grained alignment, multi-step reasoning, and the ability to handle external knowledge. Information flow studies how multimodal content changes during a task through querying, translation, editing, and fusion. Use cases span domain-specific challenges introduced in real-world multimedia, affective computing, natural sciences, healthcare, and human-computer interaction applications. Through comprehensive experiments across the 30 tasks in HEMM, we (1) identify key dataset dimensions (e.g., basic skills, information flows, and use cases) that pose challenges to today's models, and (2) distill performance trends regarding how different modeling dimensions (e.g., scale, pre-training data, multimodal alignment, pre-training, and instruction tuning objectives) influence performance. Our conclusions regarding challenging multimodal interactions, use cases, and tasks requiring reasoning and external knowledge, the benefits of data and model scale, and the impacts of instruction tuning yield actionable insights for future work in multimodal foundation models.

cs.LG↗

Multimodal Learning Without Labeled Multimodal Data: Guarantees and Applications

In many machine learning systems that jointly learn from multiple modalities, a core research question is to understand the nature of multimodal interactions: how modalities combine to provide new task-relevant information that was not present in either alone. We study this challenge of interaction quantification in a semi-supervised setting with only labeled unimodal data and naturally co-occurring multimodal data (e.g., unlabeled images and captions, video and corresponding audio) but when labeling them is time-consuming. Using a precise information-theoretic definition of interactions, our key contribution is the derivation of lower and upper bounds to quantify the amount of multimodal interactions in this semi-supervised setting. We propose two lower bounds: one based on the shared information between modalities and the other based on disagreement between separately trained unimodal classifiers, and derive an upper bound through connections to approximate algorithms for min-entropy couplings. We validate these estimated bounds and show how they accurately track true interactions. Finally, we show how these theoretical results can be used to estimate multimodal model performance, guide data collection, and select appropriate multimodal models for various tasks.

cs.LG↗

Optimizing Language Models for Human Preferences is a Causal Inference Problem

As large language models (LLMs) see greater use in academic and commercial settings, there is increasing interest in methods that allow language models to generate texts aligned with human preferences. In this paper, we present an initial exploration of language model optimization for human preferences from direct outcome datasets, where each sample consists of a text and an associated numerical outcome measuring the reader's response. We first propose that language model optimization should be viewed as a causal problem to ensure that the model correctly learns the relationship between the text and the outcome. We formalize this causal language optimization problem, and we develop a method--causal preference optimization (CPO)--that solves an unbiased surrogate objective for the problem. We further extend CPO with doubly robust CPO (DR-CPO), which reduces the variance of the surrogate objective while retaining provably strong guarantees on bias. Finally, we empirically demonstrate the effectiveness of (DR-)CPO in optimizing state-of-the-art LLMs for human preferences on direct outcome data, and we validate the robustness of DR-CPO under difficult confounding conditions.

cs.LG↗

Improving Dialogue Agents by Decomposing One Global Explicit Annotation with Local Implicit Multimodal Feedback

We describe an approach for aligning an LLM-based dialogue agent based on global (i.e., dialogue-level) rewards, while also taking into account naturally-occurring multimodal signals. At a high level, our approach (dubbed GELI) learns a local, turn-level reward model by decomposing the human-provided Global Explicit (GE) session-level reward, using Local Implicit (LI) multimodal reward signals to crossmodally shape the reward decomposition step. This decomposed reward model is then used as part of the standard RHLF pipeline improve an LLM-based dialog agent. We run quantitative and qualitative human studies to evaluate the performance of our GELI approach, and find that it shows consistent improvements across various conversational metrics compared to baseline methods.

cs.CL↗

SOTOPIA: Interactive Evaluation for Social Intelligence in Language Agents

Humans are social beings; we pursue social goals in our daily interactions, which is a crucial aspect of social intelligence. Yet, AI systems' abilities in this realm remain elusive. We present SOTOPIA, an open-ended environment to simulate complex social interactions between artificial agents and evaluate their social intelligence. In our environment, agents role-play and interact under a wide variety of scenarios; they coordinate, collaborate, exchange, and compete with each other to achieve complex social goals. We simulate the role-play interaction between LLM-based agents and humans within this task space and evaluate their performance with a holistic evaluation framework called SOTOPIA-Eval. With SOTOPIA, we find significant differences between these models in terms of their social intelligence, and we identify a subset of SOTOPIA scenarios, SOTOPIA-hard, that is generally challenging for all models. We find that on this subset, GPT-4 achieves a significantly lower goal completion rate than humans and struggles to exhibit social commonsense reasoning and strategic communication skills. These findings demonstrate SOTOPIA's promise as a general platform for research on evaluating and improving social intelligence in artificial agents.

cs.AI↗

Quantifying & Modeling Multimodal Interactions: An Information Decomposition Framework

The recent explosion of interest in multimodal applications has resulted in a wide selection of datasets and methods for representing and integrating information from different modalities. Despite these empirical advances, there remain fundamental research questions: How can we quantify the interactions that are necessary to solve a multimodal task? Subsequently, what are the most suitable multimodal models to capture these interactions? To answer these questions, we propose an information-theoretic approach to quantify the degree of redundancy, uniqueness, and synergy relating input modalities with an output task. We term these three measures as the PID statistics of a multimodal distribution (or PID for short), and introduce two new estimators for these PID statistics that scale to high-dimensional distributions. To validate PID estimation, we conduct extensive experiments on both synthetic datasets where the PID is known and on large-scale multimodal benchmarks where PID estimations are compared with human annotations. Finally, we demonstrate their usefulness in (1) quantifying interactions within multimodal datasets, (2) quantifying interactions captured by multimodal models, (3) principled approaches for model selection, and (4) three real-world case studies engaging with domain experts in pathology, mood prediction, and robotic perception where our framework helps to recommend strong multimodal models for each application.

cs.LG↗

Think Twice: Perspective-Taking Improves Large Language Models' Theory-of-Mind Capabilities

Human interactions are deeply rooted in the interplay of thoughts, beliefs, and desires made possible by Theory of Mind (ToM): our cognitive ability to understand the mental states of ourselves and others. Although ToM may come naturally to us, emulating it presents a challenge to even the most advanced Large Language Models (LLMs). Recent improvements to LLMs' reasoning capabilities from simple yet effective prompting techniques such as Chain-of-Thought have seen limited applicability to ToM. In this paper, we turn to the prominent cognitive science theory "Simulation Theory" to bridge this gap. We introduce SimToM, a novel two-stage prompting framework inspired by Simulation Theory's notion of perspective-taking. To implement this idea on current ToM benchmarks, SimToM first filters context based on what the character in question knows before answering a question about their mental state. Our approach, which requires no additional training and minimal prompt-tuning, shows substantial improvement over existing methods, and our analysis reveals the importance of perspective-taking to Theory-of-Mind capabilities. Our findings suggest perspective-taking as a promising direction for future research into improving LLMs' ToM capabilities.

cs.AI↗

Cross-Attention is Not Enough: Incongruity-Aware Dynamic Hierarchical Fusion for Multimodal Affect Recognition

Fusing multiple modalities has proven effective for multimodal information processing. However, the incongruity between modalities poses a challenge for multimodal fusion, especially in affect recognition. In this study, we first analyze how the salient affective information in one modality can be affected by the other, and demonstrate that inter-modal incongruity exists latently in crossmodal attention. Based on this finding, we propose the Hierarchical Crossmodal Transformer with Dynamic Modality Gating (HCT-DMG), a lightweight incongruity-aware model, which dynamically chooses the primary modality in each training batch and reduces fusion times by leveraging the learned hierarchy in the latent space to alleviate incongruity. The experimental evaluation on five benchmark datasets: CMU-MOSI, CMU-MOSEI, and IEMOCAP (sentiment and emotion), where incongruity implicitly lies in hard samples, as well as UR-FUNNY (humour) and MUStaRD (sarcasm), where incongruity is common, verifies the efficacy of our approach, showing that HCT-DMG: 1) outperforms previous multimodal models with a reduced size of approximately 0.8M parameters; 2) recognizes hard samples where incongruity makes affect recognition difficult; 3) mitigates the incongruity at the latent level in crossmodal attention.

cs.CL↗

Comparative Knowledge Distillation

In the era of large scale pretrained models, Knowledge Distillation (KD) serves an important role in transferring the wisdom of computationally heavy teacher models to lightweight, efficient student models while preserving performance. Traditional KD paradigms, however, assume readily available access to teacher models for frequent inference -- a notion increasingly at odds with the realities of costly, often proprietary, large scale models. Addressing this gap, our paper considers how to minimize the dependency on teacher model inferences in KD in a setting we term Few Teacher Inference Knowledge Distillation (FTI KD). We observe that prevalent KD techniques and state of the art data augmentation strategies fall short in this constrained setting. Drawing inspiration from educational principles that emphasize learning through comparison, we propose Comparative Knowledge Distillation (CKD), which encourages student models to understand the nuanced differences in a teacher model's interpretations of samples. Critically, CKD provides additional learning signals to the student without making additional teacher calls. We also extend the principle of CKD to groups of samples, enabling even more efficient learning from limited teacher calls. Empirical evaluation across varied experimental settings indicates that CKD consistently outperforms state of the art data augmentation and KD techniques.

cs.LG↗

Text-Transport: Toward Learning Causal Effects of Natural Language

As language technologies gain prominence in real-world settings, it is important to understand how changes to language affect reader perceptions. This can be formalized as the causal effect of varying a linguistic attribute (e.g., sentiment) on a reader's response to the text. In this paper, we introduce Text-Transport, a method for estimation of causal effects from natural language under any text distribution. Current approaches for valid causal effect estimation require strong assumptions about the data, meaning the data from which one can estimate valid causal effects often is not representative of the actual target domain of interest. To address this issue, we leverage the notion of distribution shift to describe an estimator that transports causal effects between domains, bypassing the need for strong assumptions in the target domain. We derive statistical guarantees on the uncertainty of this estimator, and we report empirical results and analyses that support the validity of Text-Transport across data settings. Finally, we use Text-Transport to study a realistic setting--hate speech on social media--in which causal effects do shift significantly between text domains, demonstrating the necessity of transport when conducting causal inference on natural language.

cs.CL↗

Counterfactual Augmentation for Multimodal Learning Under Presentation Bias

In real-world machine learning systems, labels are often derived from user behaviors that the system wishes to encourage. Over time, new models must be trained as new training examples and features become available. However, feedback loops between users and models can bias future user behavior, inducing a presentation bias in the labels that compromises the ability to train new models. In this paper, we propose counterfactual augmentation, a novel causal method for correcting presentation bias using generated counterfactual labels. Our empirical evaluations demonstrate that counterfactual augmentation yields better downstream performance compared to both uncorrected models and existing bias-correction methods. Model analyses further indicate that the generated counterfactuals align closely with true counterfactuals in an oracle setting.

cs.LG↗

Multimodal Fusion Interactions: A Study of Human and Automatic Quantification

In order to perform multimodal fusion of heterogeneous signals, we need to understand their interactions: how each modality individually provides information useful for a task and how this information changes in the presence of other modalities. In this paper, we perform a comparative study of how humans annotate two categorizations of multimodal interactions: (1) partial labels, where different annotators annotate the label given the first, second, and both modalities, and (2) counterfactual labels, where the same annotator annotates the label given the first modality before asking them to explicitly reason about how their answer changes when given the second. We further propose an alternative taxonomy based on (3) information decomposition, where annotators annotate the degrees of redundancy: the extent to which modalities individually and together give the same predictions, uniqueness: the extent to which one modality enables a prediction that the other does not, and synergy: the extent to which both modalities enable one to make a prediction that one would not otherwise make using individual modalities. Through experiments and annotations, we highlight several opportunities and limitations of each approach and propose a method to automatically convert annotations of partial and counterfactual labels to information decomposition, yielding an accurate and efficient method for quantifying multimodal interactions.

cs.LG↗