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Lu Chen

Publications and source records attributed to Lu Chen.

At least 199 records · Page 11Linked to original sources

A Network Lens on Social Costs: Demolishing a Historic Street for a New Subway Station

Urban redevelopment often involves a delicate balance between enhancing regional connectivity and preserving local social fabric. Through a case study in Guangzhou, China, we argue that demolishing a historic street to construct a new subway station shows competing interests between local government's priority to facilitate spatial connectivity and locals' priority to maintain a place for social interaction and memories. We measure the social costs of the new subway station through a network lens, focusing on the loss of social ties and memories and low travel benefits of the new station for the local populations. We find that 1) the demolition will remove many small businesses that support locals' daily activities, social ties, and memories, and 2) the new station reduces travel distance and increases route options for passengers from other areas of the city more than locals nearby the demolition site. Our results contribute to a network-based framework and methodology to understand and contest inequality in expanding transportation network infrastructure in cities.

physics.soc-ph↗

Spider2-V: How Far Are Multimodal Agents From Automating Data Science and Engineering Workflows?

Data science and engineering workflows often span multiple stages, from warehousing to orchestration, using tools like BigQuery, dbt, and Airbyte. As vision language models (VLMs) advance in multimodal understanding and code generation, VLM-based agents could potentially automate these workflows by generating SQL queries, Python code, and GUI operations. This automation can improve the productivity of experts while democratizing access to large-scale data analysis. In this paper, we introduce Spider2-V, the first multimodal agent benchmark focusing on professional data science and engineering workflows, featuring 494 real-world tasks in authentic computer environments and incorporating 20 enterprise-level professional applications. These tasks, derived from real-world use cases, evaluate the ability of a multimodal agent to perform data-related tasks by writing code and managing the GUI in enterprise data software systems. To balance realistic simulation with evaluation simplicity, we devote significant effort to developing automatic configurations for task setup and carefully crafting evaluation metrics for each task. Furthermore, we supplement multimodal agents with comprehensive documents of these enterprise data software systems. Our empirical evaluation reveals that existing state-of-the-art LLM/VLM-based agents do not reliably automate full data workflows (14.0% success). Even with step-by-step guidance, these agents still underperform in tasks that require fine-grained, knowledge-intensive GUI actions (16.2%) and involve remote cloud-hosted workspaces (10.6%). We hope that Spider2-V paves the way for autonomous multimodal agents to transform the automation of data science and engineering workflow. Our code and data are available at https://spider2-v.github.io.

cs.AI↗

An Interactive Multi-modal Query Answering System with Retrieval-Augmented Large Language Models

Retrieval-augmented Large Language Models (LLMs) have reshaped traditional query-answering systems, offering unparalleled user experiences. However, existing retrieval techniques often struggle to handle multi-modal query contexts. In this paper, we present an interactive Multi-modal Query Answering (MQA) system, empowered by our newly developed multi-modal retrieval framework and navigation graph index, integrated with cutting-edge LLMs. It comprises five core components: Data Preprocessing, Vector Representation, Index Construction, Query Execution, and Answer Generation, all orchestrated by a dedicated coordinator to ensure smooth data flow from input to answer generation. One notable aspect of MQA is its utilization of contrastive learning to assess the significance of different modalities, facilitating precise measurement of multi-modal information similarity. Furthermore, the system achieves efficient retrieval through our advanced navigation graph index, refined using computational pruning techniques. Another highlight of our system is its pluggable processing framework, allowing seamless integration of embedding models, graph indexes, and LLMs. This flexibility provides users diverse options for gaining insights from their multi-modal knowledge base. A preliminary video introduction of MQA is available at https://youtu.be/xvUuo2ZIqWk.

cs.DB↗

IBSEN: Director-Actor Agent Collaboration for Controllable and Interactive Drama Script Generation

Large language models have demonstrated their capabilities in storyline creation and human-like character role-playing. Current language model agents mainly focus on reasonable behaviors from the level of individuals, and their behaviors might be hard to constraint on the level of the whole storyline. In this paper we introduce IBSEN, a director-actor coordinate agent framework that generates drama scripts and makes the plot played by agents more controllable. The director agent writes plot outlines that the user desires to see, instructs the actor agents to role-play their characters, and reschedules the plot when human players participate in the scenario to ensure the plot is progressing towards the objective. To evaluate the framework, we create a novel drama plot that involves several actor agents and check the interactions between them under the instruction of the director agent. Evaluation results show that our framework could generate complete, diverse drama scripts from only a rough outline of plot objectives, meanwhile maintaining the characteristics of characters in the drama. Our codes and prompts are available at https://github.com/OpenDFM/ibsen.

cs.CL↗

Role of magnetic ions in the thermal Hall effect of the paramagnetic insulator TmVO$_{4}$

In a growing number of materials, phonons have been found to generate a thermal Hall effect, but the underlying mechanism remains unclear. Inspired by previous studies that revealed the importance of Tb$^{3+}$ ions in generating the thermal Hall effect in a family of pyrochlores, we investigated the role of Tm$^{3+}$ ions in TmVO$_{4}$, a paramagnetic insulator with a different crystal structure. We observe a negative thermal Hall conductivity in TmVO$_{4}$ with a magnitude such that the Hall angle, $|κ_{xy}$/$κ_{xx}|$, is approximately 1 x 10$^{-3}$ at $H$ = 15 T and $T$ = 20 K, typical for a phonon-generated thermal Hall effect. In contrast to the negligible $κ_{xy}$ found in the nonmagnetic pyrochlore analog (where the Tb$^{3+}$ ions are replaced with Y$^{3+}$), we observe a negative $κ_{xy}$ in YVO$_{4}$ with a Hall angle of magnitude comparable to that of TmVO$_{4}$. This shows that the Tm$^{3+}$ ions are not essential for the thermal Hall effect in this family of materials. Interestingly, at an intermediate Y concentration of $x$ = 0.3 in Tm$_{1-x}$Y$_{x}$VO$_{4}$, $κ_{xy}$ was found to have a positive sign, pointing to the importance of impurities in the thermal Hall effect of phonons.

cond-mat.mtrl-sci↗

Mobile-Env: Building Qualified Evaluation Benchmarks for LLM-GUI Interaction

The Graphical User Interface (GUI) is pivotal for human interaction with the digital world, enabling efficient device control and the completion of complex tasks. Recent progress in Large Language Models (LLMs) and Vision Language Models (VLMs) offers the chance to create advanced GUI agents. To ensure their effectiveness, there's a pressing need for qualified benchmarks that provide trustworthy and reproducible evaluations -- a challenge current benchmarks often fail to address. To tackle this issue, we introduce Mobile-Env, a comprehensive toolkit tailored for creating GUI benchmarks in the Android mobile environment. Mobile-Env offers an isolated and controllable setting for reliable evaluations, and accommodates intermediate instructions and rewards to reflect real-world usage more naturally. Utilizing Mobile-Env, we collect an open-world task set across various real-world apps and a fixed world set, WikiHow, which captures a significant amount of dynamic online contents for fully controllable and reproducible evaluation. We conduct comprehensive evaluations of LLM agents using these benchmarks. Our findings reveal that even advanced models (e.g., GPT-4V and LLaMA-3) struggle with tasks that are relatively simple for humans. This highlights a crucial gap in current models and underscores the importance of developing more capable foundation models and more effective GUI agent frameworks.

cs.AI↗

Evolving Subnetwork Training for Large Language Models

Large language models have ushered in a new era of artificial intelligence research. However, their substantial training costs hinder further development and widespread adoption. In this paper, inspired by the redundancy in the parameters of large language models, we propose a novel training paradigm: Evolving Subnetwork Training (EST). EST samples subnetworks from the layers of the large language model and from commonly used modules within each layer, Multi-Head Attention (MHA) and Multi-Layer Perceptron (MLP). By gradually increasing the size of the subnetworks during the training process, EST can save the cost of training. We apply EST to train GPT2 model and TinyLlama model, resulting in 26.7\% FLOPs saving for GPT2 and 25.0\% for TinyLlama without an increase in loss on the pre-training dataset. Moreover, EST leads to performance improvements in downstream tasks, indicating that it benefits generalization. Additionally, we provide intuitive theoretical studies based on training dynamics and Dropout theory to ensure the feasibility of EST. Our code is available at https://github.com/OpenDFM/EST.

cs.CL↗

Sparsity-Accelerated Training for Large Language Models

Large language models (LLMs) have demonstrated proficiency across various natural language processing (NLP) tasks but often require additional training, such as continual pre-training and supervised fine-tuning. However, the costs associated with this, primarily due to their large parameter count, remain high. This paper proposes leveraging \emph{sparsity} in pre-trained LLMs to expedite this training process. By observing sparsity in activated neurons during forward iterations, we identify the potential for computational speed-ups by excluding inactive neurons. We address associated challenges by extending existing neuron importance evaluation metrics and introducing a ladder omission rate scheduler. Our experiments on Llama-2 demonstrate that Sparsity-Accelerated Training (SAT) achieves comparable or superior performance to standard training while significantly accelerating the process. Specifically, SAT achieves a $45\%$ throughput improvement in continual pre-training and saves $38\%$ training time in supervised fine-tuning in practice. It offers a simple, hardware-agnostic, and easily deployable framework for additional LLM training. Our code is available at https://github.com/OpenDFM/SAT.

cs.CL↗

AgentGym: Evolving Large Language Model-based Agents across Diverse Environments

Building generalist agents that can handle diverse tasks and evolve themselves across different environments is a long-term goal in the AI community. Large language models (LLMs) are considered a promising foundation to build such agents due to their generalized capabilities. Current approaches either have LLM-based agents imitate expert-provided trajectories step-by-step, requiring human supervision, which is hard to scale and limits environmental exploration; or they let agents explore and learn in isolated environments, resulting in specialist agents with limited generalization. In this paper, we take the first step towards building generally-capable LLM-based agents with self-evolution ability. We identify a trinity of ingredients: 1) diverse environments for agent exploration and learning, 2) a trajectory set to equip agents with basic capabilities and prior knowledge, and 3) an effective and scalable evolution method. We propose AgentGym, a new framework featuring a variety of environments and tasks for broad, real-time, uni-format, and concurrent agent exploration. AgentGym also includes a database with expanded instructions, a benchmark suite, and high-quality trajectories across environments. Next, we propose a novel method, AgentEvol, to investigate the potential of agent self-evolution beyond previously seen data across tasks and environments. Experimental results show that the evolved agents can achieve results comparable to SOTA models. We release the AgentGym suite, including the platform, dataset, benchmark, checkpoints, and algorithm implementations. The AgentGym suite is available on https://github.com/WooooDyy/AgentGym.

cs.AI↗

CoE-SQL: In-Context Learning for Multi-Turn Text-to-SQL with Chain-of-Editions

Recently, Large Language Models (LLMs) have been demonstrated to possess impressive capabilities in a variety of domains and tasks. We investigate the issue of prompt design in the multi-turn text-to-SQL task and attempt to enhance the LLMs' reasoning capacity when generating SQL queries. In the conversational context, the current SQL query can be modified from the preceding SQL query with only a few operations due to the context dependency. We introduce our method called CoE-SQL which can prompt LLMs to generate the SQL query based on the previously generated SQL query with an edition chain. We also conduct extensive ablation studies to determine the optimal configuration of our approach. Our approach outperforms different in-context learning baselines stably and achieves state-of-the-art performances on two benchmarks SParC and CoSQL using LLMs, which is also competitive to the SOTA fine-tuned models.

cs.CL↗

Robust external spin hyperpolarization of quadrupolar nuclei enabled by strain

In a theoretical study, we investigate the spin dynamics of interacting nitrogen-vacancy (NV) centers and quadrupolar I = 3/2 nuclear spins, specifically 11B spins in hexagonal boron nitride (h-BN) nanosheets located near the microdiamond surface. We demonstrate the possibility of obtaining external spin-polarization by magnetic-field sweeps across the level anticrossings around zero-field. To achieve this, we leverage crystal strains to establish a polarization transfer mechanism that remains robust against variations in NV orientation, crystal strain inhomogeneity, and electron-nuclear effective couplings. These results pave the way for hyperpolarization of spins in nanomaterials near the diamond surface without experiencing polarization loss to intrinsic nuclear spin-1/2 species, such as 13C and 1H nuclear spins in diamond. The 11B spins in h-BN nanosheets, with their extended relaxation time and large surface area, present a promising alternative for relayed nuclear polarization to the liquid phase and for the development of quantum simulators based on surface nuclear spins.

quant-ph↗

Real-Time Trajectory Synthesis with Local Differential Privacy

Trajectory streams are being generated from location-aware devices, such as smartphones and in-vehicle navigation systems. Due to the sensitive nature of the location data, directly sharing user trajectories suffers from privacy leakage issues. Local differential privacy (LDP), which perturbs sensitive data on the user side before it is shared or analyzed, emerges as a promising solution for private trajectory stream collection and analysis. Unfortunately, existing stream release approaches often neglect the rich spatial-temporal context information within trajectory streams, resulting in suboptimal utility and limited types of downstream applications. To this end, we propose RetraSyn, a novel real-time trajectory synthesis framework, which is able to perform on-the-fly trajectory synthesis based on the mobility patterns privately extracted from users' trajectory streams. Thus, the downstream trajectory analysis can be performed on the high-utility synthesized data with privacy protection. We also take the genuine behaviors of real-world mobile travelers into consideration, ensuring authenticity and practicality. The key components of RetraSyn include the global mobility model, dynamic mobility update mechanism, real-time synthesis, and adaptive allocation strategy. We conduct extensive experiments on multiple real-world and synthetic trajectory datasets under various location-based utility metrics, encompassing both streaming and historical scenarios. The empirical results demonstrate the superiority and versatility of our proposed framework.

cs.DB↗

Towards Reliable and Empathetic Depression-Diagnosis-Oriented Chats

Chatbots can serve as a viable tool for preliminary depression diagnosis via interactive conversations with potential patients. Nevertheless, the blend of task-oriented and chit-chat in diagnosis-related dialogues necessitates professional expertise and empathy. Such unique requirements challenge traditional dialogue frameworks geared towards single optimization goals. To address this, we propose an innovative ontology definition and generation framework tailored explicitly for depression diagnosis dialogues, combining the reliability of task-oriented conversations with the appeal of empathy-related chit-chat. We further apply the framework to D$^4$, the only existing public dialogue dataset on depression diagnosis-oriented chats. Exhaustive experimental results indicate significant improvements in task completion and emotional support generation in depression diagnosis, fostering a more comprehensive approach to task-oriented chat dialogue system development and its applications in digital mental health.

cs.AI↗

GTS: GPU-based Tree Index for Fast Similarity Search

Similarity search, the task of identifying objects most similar to a given query object under a specific metric, has gathered significant attention due to its practical applications. However, the absence of coordinate information to accelerate similarity search and the high computational cost of measuring object similarity hinder the efficiency of existing CPU-based methods. Additionally, these methods struggle to meet the demand for high throughput data management. To address these challenges, we propose GTS, a GPU-based tree index designed for the parallel processing of similarity search in general metric spaces, where only the distance metric for measuring object similarity is known. The GTS index utilizes a pivot-based tree structure to efficiently prune objects and employs list tables to facilitate GPU computing. To efficiently manage concurrent similarity queries with limited GPU memory, we have developed a two-stage search method that combines batch processing and sequential strategies to optimize memory usage. The paper also introduces an effective update strategy for the proposed GPU-based index, encompassing streaming data updates and batch data updates. Additionally, we present a cost model to evaluate search performance. Extensive experiments on five real-life datasets demonstrate that GTS achieves efficiency gains of up to two orders of magnitude over existing CPU baselines and up to 20x efficiency improvements compared to state-of-the-art GPU-based methods.

cs.DB↗

Accelerating Biclique Counting on GPU

Counting (p,q)-bicliques in bipartite graphs poses a foundational challenge with broad applications, from densest subgraph discovery in algorithmic research to personalized content recommendation in practical scenarios. Despite its significance, current leading (p,q)-biclique counting algorithms fall short, particularly when faced with larger graph sizes and clique scales. Fortunately, the problem's inherent structure, allowing for the independent counting of each biclique starting from every vertex, combined with a substantial set intersections, makes it highly amenable to parallelization. Recent successes in GPU-accelerated algorithms across various domains motivate our exploration into harnessing the parallelism power of GPUs to efficiently address the (p,q)-biclique counting challenge. We introduce GBC (GPU-based Biclique Counting), a novel approach designed to enable efficient and scalable (p,q)-biclique counting on GPUs. To address major bottleneck arising from redundant comparisons in set intersections (occupying an average of 90% of the runtime), we introduce a novel data structure that hashes adjacency lists into truncated bitmaps to enable efficient set intersection on GPUs via bit-wise AND operations. Our innovative hybrid DFS-BFS exploration strategy further enhances thread utilization and effectively manages memory constraints. A composite load balancing strategy, integrating pre-runtime and runtime workload allocation, ensures equitable distribution among threads. Additionally, we employ vertex reordering and graph partitioning strategies for improved compactness and scalability. Experimental evaluations on eight real-life and two synthetic datasets demonstrate that GBC outperforms state-of-the-art algorithms by a substantial margin. In particular, GBC achieves an average speedup of 497.8x, with the largest instance achieving a remarkable 1217.7x speedup when p = q = 8.

cs.DC↗

A Comprehensive Survey on 3D Content Generation

Recent years have witnessed remarkable advances in artificial intelligence generated content(AIGC), with diverse input modalities, e.g., text, image, video, audio and 3D. The 3D is the most close visual modality to real-world 3D environment and carries enormous knowledge. The 3D content generation shows both academic and practical values while also presenting formidable technical challenges. This review aims to consolidate developments within the burgeoning domain of 3D content generation. Specifically, a new taxonomy is proposed that categorizes existing approaches into three types: 3D native generative methods, 2D prior-based 3D generative methods, and hybrid 3D generative methods. The survey covers approximately 60 papers spanning the major techniques. Besides, we discuss limitations of current 3D content generation techniques, and point out open challenges as well as promising directions for future work. Accompanied with this survey, we have established a project website where the resources on 3D content generation research are provided. The project page is available at https://github.com/hitcslj/Awesome-AIGC-3D.

cs.CV↗

MotionGPT: Finetuned LLMs Are General-Purpose Motion Generators

Generating realistic human motion from given action descriptions has experienced significant advancements because of the emerging requirement of digital humans. While recent works have achieved impressive results in generating motion directly from textual action descriptions, they often support only a single modality of the control signal, which limits their application in the real digital human industry. This paper presents a Motion General-Purpose generaTor (MotionGPT) that can use multimodal control signals, e.g., text and single-frame poses, for generating consecutive human motions by treating multimodal signals as special input tokens in large language models (LLMs). Specifically, we first quantize multimodal control signals into discrete codes and then formulate them in a unified prompt instruction to ask the LLMs to generate the motion answer. Our MotionGPT demonstrates a unified human motion generation model with multimodal control signals by tuning a mere 0.4% of LLM parameters. To the best of our knowledge, MotionGPT is the first method to generate human motion by multimodal control signals, which we hope can shed light on this new direction. Visit our webpage at https://qiqiapink.github.io/MotionGPT/.

cs.CV↗

ChatCite: LLM Agent with Human Workflow Guidance for Comparative Literature Summary

The literature review is an indispensable step in the research process. It provides the benefit of comprehending the research problem and understanding the current research situation while conducting a comparative analysis of prior works. However, literature summary is challenging and time consuming. The previous LLM-based studies on literature review mainly focused on the complete process, including literature retrieval, screening, and summarization. However, for the summarization step, simple CoT method often lacks the ability to provide extensive comparative summary. In this work, we firstly focus on the independent literature summarization step and introduce ChatCite, an LLM agent with human workflow guidance for comparative literature summary. This agent, by mimicking the human workflow, first extracts key elements from relevant literature and then generates summaries using a Reflective Incremental Mechanism. In order to better evaluate the quality of the generated summaries, we devised a LLM-based automatic evaluation metric, G-Score, in refer to the human evaluation criteria. The ChatCite agent outperformed other models in various dimensions in the experiments. The literature summaries generated by ChatCite can also be directly used for drafting literature reviews.

cs.IR↗