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Luca A. Lanzendörfer

Publications and source records attributed to Luca A. Lanzendörfer.

At least 19 recordsLinked to original sources

Geometric Iterative Retrieval for Neural Audio Codec Resynthesis

Neural audio codecs based on Residual Vector Quantization (RVQ) have become the dominant discrete representation for token-based general audio generation, yet resynthesizing high-quality audio from coarse codec tokens remains an open problem and bounds the fidelity of every system that generates them. Prior work has framed resynthesis as a choice between discrete token prediction and continuous regression. We argue that this dichotomy is incomplete and introduce geometric iterative retrieval, a paradigm that uses the RVQ layer hierarchy itself as a natural iterative decomposition in continuous codebook space. Rather than classifying over discrete vocabularies or regressing to a single target vector, our method performs contrastive retrieval in the codebook's geometric space. We evaluate our method on codec restoration tasks across speech and music, and show improvements over both single-pass token prediction and one-step regression baselines.

cs.SD↗

SALSA-V: Shortcut-Augmented Long-form Synchronized Audio from Videos

We propose SALSA-V, a multimodal video-to-audio generation model capable of synthesizing highly synchronized, high-fidelity long-form audio from silent video content. Our approach introduces a masked diffusion objective, enabling audio-conditioned generation and the seamless synthesis of unconstrained length audio sequences. Additionally, by integrating a shortcut loss into our training process, we achieve rapid generation of high-quality audio samples in as few as eight sampling steps, paving the way for near-real-time applications without requiring dedicated fine-tuning or retraining. We demonstrate that SALSA-V significantly outperforms existing state-of-the-art methods in both audiovisual alignment and synchronization with video content in quantitative evaluation and a human listening study. Furthermore, our use of random masking during training enables our model to match spectral characteristics of reference audio samples, broadening its applicability to professional audio synthesis tasks such as Foley generation and sound design.

cs.SD↗

Post-Training Speech Enhancement Language Models with Perceptual Rewards

Speech enhancement language models achieve strong results when trained on discrete audio tokens, but their optimization relies on token-level cross-entropy rather than the perceptual metrics used for evaluation. We introduce a post-training stage for autoregressive speech enhancement language models using Group Sequence Policy Optimization (GSPO) with multi-metric perceptual rewards. Our method directly optimizes non-differentiable quality metrics (DNSMOS, WER, and UTMOS) as reward signals, without learned surrogates or offline preference pairs. Applied to two autoregressive base models, UniSE and GenSE, our approach achieves state-of-the-art results on the DNS2020 benchmark. A human evaluation ablation further shows that the composite multi-metric reward is preferred over any single-metric variant, confirming that multi-reward optimization avoids the reward hacking observed with single-metric training.

cs.LG↗

Data Attribution in Large Language Models via Bidirectional Gradient Optimization

Large Language Models (LLMs) are increasingly deployed across diverse applications, raising critical questions for governance, accountability, and data provenance. Understanding which training data most influenced a model's output remains a fundamental open problem. We address this challenge through training data attribution (TDA) for auto-regressive LLMs by expanding upon the inverse formulation: How would training data be affected if the model had seen the generated output during training? Our method perturbs the base model using bidirectional gradient optimization (gradient ascent and descent) on a generated text sample and measures the resulting change in loss across training samples. Our framework supports attribution at arbitrary data granularity, enabling both factual and stylistic attribution. We evaluate our method against baselines on pretrained models with known datasets, and show that it outperforms previous work on influence metrics, thereby enhancing model interpretability, an essential requirement for accountable AI systems.

cs.LG↗

Alignment-Aware Decoding

Alignment of large language models remains a central challenge in natural language processing. Preference optimization has emerged as a popular and effective method for improving alignment, typically through training-time or prompt-based interventions. In this paper, we introduce alignment-aware decoding (AAD), a method to enhance model alignment directly at inference. Theoretically, AAD can be interpreted as implicit reward optimization, yet it requires no specialized training beyond the standard DPO setup. Empirically, AAD consistently outperforms strong baselines across diverse alignment benchmarks and model scales. Moreover, in data-constrained settings, AAD can produce high-quality synthetic data to improve alignment under standard decoding, providing a practical solution when labeled data is limited.

cs.LG↗

Reasoning Structure of Large Language Models

Large reasoning models (LRMs) are often evaluated using metrics such as final-answer accuracy or token count. However, identical scores on these metrics can hide fundamentally different reasoning structures. To address this limitation, we introduce a scalable LRM benchmark of logic puzzles and a pipeline that converts unstructured traces into verifiable reasoning graphs of claims and dependencies. This turns reasoning into a structured, measurable object whose topology can be quantitatively analyzed. Building on this, we define a reasoning efficiency metric that quantifies how concentrated the model's logical flow is. Our analysis on open-source reasoning models shows that structural measurements separate behaviors that token count and accuracy conflate, providing a practical tool for diagnosing failure modes and comparing how reasoning scales with puzzle difficulty.

cs.AI↗

WorldSpeech: A Multilingual Speech Corpus from Around the World

Automatic speech recognition (ASR) performs well for high-resource languages with abundant paired audio-transcript data, but its accuracy degrades sharply for most languages due to limited publicly available aligned data. To this end, we introduce WorldSpeech, a 24 kHz multilingual speech corpus comprising 65k hours of aligned audio-transcript data across 76 languages, collected from diverse public sources including parliamentary proceedings, international broadcasts, and public-domain audiobooks. For 37 languages, WorldSpeech provides more than 200 hours of aligned speech, with 28 exceeding 500 hours and 24 surpassing 1k hours. Fine-tuning existing ASR models on WorldSpeech results in an average relative Word-Error-Rate reduction of 63.5% across 11 typologically diverse languages.

cs.CL↗

Evaluating Objective Speech Quality Metrics for Neural Audio Codecs

Neural audio codecs have gained recent popularity for their use in generative modeling as they offer high-fidelity audio reconstruction at low bitrates. While human listening studies remain the gold standard for assessing perceptual quality, they are time-consuming and impractical. In this work, we examine the reliability of existing objective quality metrics in assessing the performance of recent neural audio codecs. To this end, we conduct a MUSHRA listening test on high-fidelity speech signals and analyze the correlation between subjective scores and widely used objective metrics. Our results show that, while some metrics align well with human perception, others struggle to capture relevant distortions. Our findings provide practical guidance for selecting appropriate evaluation metrics when using neural audio codecs for speech.

cs.SD↗

Text-to-Scene with Large Reasoning Models

Prompt-driven scene synthesis allows users to generate complete 3D environments from textual descriptions. Current text-to-scene methods often struggle with complex geometries and object transformations, and tend to show weak adherence to complex instructions. We address these limitations by introducing Reason-3D, a text-to-scene model powered by large reasoning models (LRMs). Reason-3D integrates object retrieval using captions covering physical, functional, and contextual attributes. Reason-3D then places the selected objects based on implicit and explicit layout constraints, and refines their positions with collision-aware spatial reasoning. Evaluated on instructions ranging from simple to complex indoor configurations, Reason-3D significantly outperforms previous methods in human-rated visual fidelity, adherence to constraints, and asset retrieval quality. Beyond its contribution to the field of text-to-scene generation, our work showcases the advanced spatial reasoning abilities of modern LRMs. Additionally, we release the codebase to further the research in object retrieval and placement with LRMs.

cs.CV↗

EuroSpeech: A Multilingual Speech Corpus

Recent progress in speech processing has highlighted that high-quality performance across languages requires substantial training data for each individual language. While existing multilingual datasets cover many languages, they often contain insufficient data for most languages. Thus, trained models perform poorly on the majority of the supported languages. Our work addresses this challenge by introducing a scalable pipeline for constructing speech datasets from parliamentary recordings. The proposed pipeline includes robust components for media retrieval and a two-stage alignment algorithm designed to handle non-verbatim transcripts and long-form audio. Applying this pipeline to recordings from 22 European parliaments, we extract over 61k hours of aligned speech segments, achieving substantial per-language coverage with 19 languages exceeding 1k hours and 22 languages exceeding 500 hours of high-quality speech data. We obtain an average 41.8\% reduction in word error rates over baselines when finetuning an existing ASR model on our dataset, demonstrating the usefulness of our approach.

cs.CL↗

SAO-Instruct: Free-form Audio Editing using Natural Language Instructions

Generative models have made significant progress in synthesizing high-fidelity audio from short textual descriptions. However, editing existing audio using natural language has remained largely underexplored. Current approaches either require the complete description of the edited audio or are constrained to predefined edit instructions that lack flexibility. In this work, we introduce SAO-Instruct, a model based on Stable Audio Open capable of editing audio clips using any free-form natural language instruction. To train our model, we create a dataset of audio editing triplets (input audio, edit instruction, output audio) using Prompt-to-Prompt, DDPM inversion, and a manual editing pipeline. Although partially trained on synthetic data, our model generalizes well to real in-the-wild audio clips and unseen edit instructions. We demonstrate that SAO-Instruct achieves competitive performance on objective metrics and outperforms other audio editing approaches in a subjective listening study. To encourage future research, we release our code and model weights.

cs.SD↗

Inductive Transfer Learning for Graph-Based Recommenders

Graph-based recommender systems are commonly trained in transductive settings, which limits their applicability to new users, items, or datasets. We propose NBF-Rec, a graph-based recommendation model that supports inductive transfer learning across datasets with disjoint user and item sets. Unlike conventional embedding-based methods that require retraining for each domain, NBF-Rec computes node embeddings dynamically at inference time. We evaluate the method on seven real-world datasets spanning movies, music, e-commerce, and location check-ins. NBF-Rec achieves competitive performance in zero-shot settings, where no target domain data is used for training, and demonstrates further improvements through lightweight fine-tuning. These results show that inductive transfer is feasible in graph-based recommendation and that interaction-level message passing supports generalization across datasets without requiring aligned users or items.

cs.LG↗

Bias beyond Borders: Global Inequalities in AI-Generated Music

While recent years have seen remarkable progress in music generation models, research on their biases across countries, languages, cultures, and musical genres remains underexplored. This gap is compounded by the lack of datasets and benchmarks that capture the global diversity of music. To address these challenges, we introduce GlobalDISCO, a large-scale dataset consisting of 73k music tracks generated by state-of-the-art commercial generative music models, along with paired links to 93k reference tracks in LAION-DISCO-12M. The dataset spans 147 languages and includes musical style prompts extracted from MusicBrainz and Wikipedia. The dataset is globally balanced, representing musical styles from artists across 79 countries and five continents. Our evaluation reveals large disparities in music quality and alignment with reference music between high-resource and low-resource regions. Furthermore, we find marked differences in model performance between mainstream and geographically niche genres, including cases where models generate music for regional genres that more closely align with the distribution of mainstream styles.

cs.SD↗

Multi-bit Audio Watermarking

We present Timbru, a post-hoc audio watermarking model that achieves state-of-the-art robustness and imperceptibility trade-offs without training an embedder-detector model. Given any 44.1 kHz stereo music snippet, our method performs per-audio gradient optimization to add imperceptible perturbations in the latent space of a pretrained audio VAE, guided by a combined message and perceptual loss. The watermark can then be extracted using a pretrained CLAP model. We evaluate 16-bit watermarking on MUSDB18-HQ against AudioSeal, WavMark, and SilentCipher across common filtering, noise, compression, resampling, cropping, and regeneration attacks. Our approach attains the best average bit error rates, while preserving perceptual quality, demonstrating an efficient, dataset-free path to imperceptible audio watermarking.

cs.SD↗

High-Fidelity Speech Enhancement via Discrete Audio Tokens

Recent autoregressive transformer-based speech enhancement (SE) methods have shown promising results by leveraging advanced semantic understanding and contextual modeling of speech. However, these approaches often rely on complex multi-stage pipelines and low sampling rate codecs, limiting them to narrow and task-specific speech enhancement. In this work, we introduce DAC-SE1, a simplified language model-based SE framework leveraging discrete high-resolution audio representations; DAC-SE1 preserves fine-grained acoustic details while maintaining semantic coherence. Our experiments show that DAC-SE1 surpasses state-of-the-art autoregressive SE methods on both objective perceptual metrics and in a MUSHRA human evaluation. We release our codebase and model checkpoints to support further research in scalable, unified, and high-quality speech enhancement.

cs.SD↗

Virtual Fashion Photo-Shoots: Building a Large-Scale Garment-Lookbook Dataset

Fashion image generation has so far focused on narrow tasks such as virtual try-on, where garments appear in clean studio environments. In contrast, editorial fashion presents garments through dynamic poses, diverse locations, and carefully crafted visual narratives. We introduce the task of virtual fashion photo-shoot, which seeks to capture this richness by transforming standardized garment images into contextually grounded editorial imagery. To enable this new direction, we construct the first large-scale dataset of garment-lookbook pairs, bridging the gap between e-commerce and fashion media. Because such pairs are not readily available, we design an automated retrieval pipeline that aligns garments across domains, combining visual-language reasoning with object-level localization. We construct a dataset with three garment-lookbook pair accuracy levels: high quality (10,000 pairs), medium quality (50,000 pairs), and low quality (300,000 pairs). This dataset offers a foundation for models that move beyond catalog-style generation and toward fashion imagery that reflects creativity, atmosphere, and storytelling.

cs.CV↗

Benchmarking Diarization Models

Speaker diarization is the task of partitioning audio into segments according to speaker identity, answering the question of "who spoke when" in multi-speaker conversation recordings. While diarization is an essential task for many downstream applications, it remains an unsolved problem. Errors in diarization propagate to downstream systems and cause wide-ranging failures. To this end, we examine exact failure modes by evaluating five state-of-the-art diarization models, across four diarization datasets spanning multiple languages and acoustic conditions. The evaluation datasets consist of 196.6 hours of multilingual audio, including English, Mandarin, German, Japanese, and Spanish. Overall, we find that PyannoteAI achieves the best performance at 11.2% DER, while DiariZen provides a competitive open-source alternative at 13.3% DER. When analyzing failure cases, we find that the primary cause of diarization errors stem from missed speech segments followed by speaker confusion, especially in high-speaker count settings.

cs.SD↗

Parametric Neural Amp Modeling with Active Learning

We introduce Panama, an active learning framework to train parametric guitar amp models end-to-end using a combination of an LSTM model and a WaveNet-like architecture. With \model, one can create a virtual amp by recording samples that are determined through an ensemble-based active learning strategy to minimize the amount of datapoints needed (i.e., amp knob settings). Our strategy uses gradient-based optimization to maximize the disagreement among ensemble models, in order to identify the most informative datapoints. MUSHRA listening tests reveal that, with 75 datapoints, our models are able to match the perceptual quality of NAM, the leading open-source non-parametric amp modeler.

cs.LG↗