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Luca Della Libera

Publications and source records attributed to Luca Della Libera.

At least 19 recordsLinked to original sources

ZipCodec: Ultra-Low-Frame-Rate Streaming Speech Coding

Neural audio codecs are a fundamental component of modern speech generation systems. While recent codecs achieve increasingly low bitrates, reducing frame rate remains challenging, as each token must preserve more information while maintaining reconstruction quality. We present ZipCodec, a streaming neural speech codec operating at 6.25 Hz and 0.80 kbps with a theoretical latency of 160 ms. Our approach combines large-scale WavLM distillation with a redesigned transformer-based architecture, a scalar spherical quantizer, and a latency-aware streaming decoder. Experiments show that ZipCodec substantially outperforms existing streaming codecs at comparable bitrates in both reconstruction and downstream tasks, while operating at a significantly lower frame rate. Despite its 842M parameters, ZipCodec achieves real-time single-stream inference on a consumer-grade CPU. Demo samples, code and checkpoints are available at https://lucadellalib.github.io/zipcodec-web/.

cs.SD

LL-SDR: Low-Latency Speech enhancement through Discrete Representations

Many speech enhancement (SE) methods rely on continuous representations. Recently, discrete audio tokens have been explored to enable autoregressive generation for SE. However, it remains unclear whether discretization itself consistently improves SE performance. In this paper, we introduce LL-SDR, a token-based speech enhancement framework that explicitly leverages discretization to better separate speech and noise. Our first contribution is a Variance-Ordered Residual Vector Quantizer (VO-RVQ), designed to disentangle speech and noise distributions during tokenization. Second, we propose a latent-space discriminator to better align enhanced embeddings with semantic embeddings. Experiments show that LL-SDR outperforms continuous baselines and matches the performance of autoregressive token-based approaches. Despite its strong enhancement performance, LL-SDR remains lightweight and efficient, requiring only 40G MACs for a single forward pass on a 10-second 16 kHz speech segment and achieving low-latency inference with an RTF of 0.01 on GPU and 0.24 on CPU. Demos and source code are available at our project websites.

cs.SD

WavSLM: Single-Stream Speech Language Modeling via WavLM Distillation

Large language models show that simple autoregressive training can yield scalable and coherent generation, but extending this paradigm to speech remains challenging due to the entanglement of semantic and acoustic information. Most existing speech language models rely on text supervision, hierarchical token streams, or complex hybrid architectures, departing from the single-stream generative pretraining paradigm that has proven effective in text. In this work, we introduce WavSLM, a speech language model trained by quantizing and distilling self-supervised WavLM representations into a single codebook and optimizing an autoregressive next-chunk prediction objective. WavSLM jointly models semantic and acoustic information within a single token stream without text supervision or text pretraining. Despite its simplicity, it achieves competitive performance on consistency benchmarks and speech generation while using fewer parameters, less training data, and supporting streaming inference.

cs.LG

Exploring Token-Space Manipulation in Latent Audio Tokenizers

Neural audio codecs provide compact discrete representations for speech generation and manipulation. However, most codecs organize tokens as frame-level sequences, making it difficult to study or intervene on global factors of variation. In this work, we propose the Latent Audio Tokenizer for Token-space Editing (LATTE) that appends a fixed set of learnable latent tokens to the audio feature sequence and retains only these tokens for quantization and decoding. This design produces a compact, non-temporally aligned bottleneck in which each token can aggregate global information across the full utterance. We show that the resulting tokenizer preserves competitive reconstruction quality in low-bitrate speech coding settings while enabling simple token-space interventions. In particular, we find that swapping selected latent token positions between utterances can modify global attributes, such as speaker identity and background noise, and we evaluate these interventions on voice conversion and denoising tasks. Our results suggest that compact latent audio tokenizers can support controllable audio manipulation without supervision in task-specific editing models.

cs.SD

DASB - Discrete Audio and Speech Benchmark

Discrete audio tokens have recently gained considerable attention for their potential to bridge audio and language processing, enabling multimodal language models that can both generate and understand audio. However, preserving key information such as phonetic content, speaker identity, and paralinguistic cues remains a major challenge. Identifying the optimal tokenizer and configuration is further complicated by inconsistent evaluation settings across existing studies. To address this, we introduce the Discrete Audio and Speech Benchmark (DASB), a comprehensive framework for benchmarking discrete audio tokens across speech, general audio, and music domains on a range of discriminative and generative tasks. Our results show that discrete representations are less robust than continuous ones and require careful tuning of factors such as model architecture, data size, learning rate, and capacity. Semantic tokens generally outperform acoustic tokens, but a gap remains between discrete tokens and continuous features, highlighting the need for further research. DASB codes, evaluation setup, and leaderboards are publicly available at https://poonehmousavi.github.io/DASB-website/.

cs.SD

Beyond Fixed Frames: Dynamic Character-Aligned Speech Tokenization

Neural audio codecs are at the core of modern conversational speech technologies, converting continuous speech into sequences of discrete tokens that can be processed by LLMs. However, existing codecs typically operate at fixed frame rates, allocating tokens uniformly in time and producing unnecessarily long sequences. In this work, we introduce DyCAST, a Dynamic Character-Aligned Speech Tokenizer that enables variable-frame-rate tokenization through soft character-level alignment and explicit duration modeling. DyCAST learns to associate tokens with character-level linguistic units during training and supports alignment-free inference with direct control over token durations at decoding time. To improve speech resynthesis quality at low frame rates, we further introduce a retrieval-augmented decoding mechanism that enhances reconstruction fidelity without increasing bitrate. Experiments show that DyCAST achieves competitive speech resynthesis quality and downstream performance while using significantly fewer tokens than fixed-frame-rate codecs. Code and checkpoints will be released publicly at https://github.com/lucadellalib/dycast.

cs.LG

FocalCodec: Low-Bitrate Speech Coding via Focal Modulation Networks

Large language models have revolutionized natural language processing through self-supervised pretraining on massive datasets. Inspired by this success, researchers have explored adapting these methods to speech by discretizing continuous audio into tokens using neural audio codecs. However, existing approaches face limitations, including high bitrates, the loss of either semantic or acoustic information, and the reliance on multi-codebook designs when trying to capture both, which increases architectural complexity for downstream tasks. To address these challenges, we introduce FocalCodec, an efficient low-bitrate codec based on focal modulation that utilizes a single binary codebook to compress speech between 0.16 and 0.65 kbps. FocalCodec delivers competitive performance in speech resynthesis and voice conversion at lower bitrates than the current state-of-the-art, while effectively handling multilingual speech and noisy environments. Evaluation on downstream tasks shows that FocalCodec successfully preserves sufficient semantic and acoustic information, while also being well-suited for generative modeling. Demo samples and code are available at https://lucadellalib.github.io/focalcodec-web/.

cs.LG

FocalCodec-Stream: Streaming Low-Bitrate Speech Coding via Causal Distillation

Neural audio codecs are a fundamental component of modern generative audio pipelines. Although recent codecs achieve strong low-bitrate reconstruction and provide powerful representations for downstream tasks, most are non-streamable, limiting their use in real-time applications. We present FocalCodec-Stream, a hybrid codec based on focal modulation that compresses speech into a single binary codebook at 0.55 - 0.80 kbps with a theoretical latency of 80 ms. Our approach combines multi-stage causal distillation of WavLM with targeted architectural improvements, including a lightweight refiner module that enhances quality under latency constraints. Experiments show that FocalCodec-Stream outperforms existing streamable codecs at comparable bitrates, while preserving both semantic and acoustic information. The result is a favorable trade-off between reconstruction quality, downstream task performance, latency, and efficiency. Code and checkpoints will be released at https://github.com/lucadellalib/focalcodec.

cs.SD

Autoregressive Speech Enhancement via Acoustic Tokens

In speech processing pipelines, improving the quality and intelligibility of real-world recordings is crucial. While supervised regression is the primary method for speech enhancement, audio tokenization is emerging as a promising alternative for a smooth integration with other modalities. However, research on speech enhancement using discrete representations is still limited. Previous work has mainly focused on semantic tokens, which tend to discard key acoustic details such as speaker identity. Additionally, these studies typically employ non-autoregressive models, assuming conditional independence of outputs and overlooking the potential improvements offered by autoregressive modeling. To address these gaps we: 1) conduct a comprehensive study of the performance of acoustic tokens for speech enhancement, including the effect of bitrate and noise strength; 2) introduce a novel transducer-based autoregressive architecture specifically designed for this task. Experiments on VoiceBank and Libri1Mix datasets show that acoustic tokens outperform semantic tokens in terms of preserving speaker identity, and that our autoregressive approach can further improve performance. Nevertheless, we observe that discrete representations still fall short compared to continuous ones, highlighting the need for further research in this area.

cs.SD

Listenable Maps for Zero-Shot Audio Classifiers

Interpreting the decisions of deep learning models, including audio classifiers, is crucial for ensuring the transparency and trustworthiness of this technology. In this paper, we introduce LMAC-ZS (Listenable Maps for Audio Classifiers in the Zero-Shot context), which, to the best of our knowledge, is the first decoder-based post-hoc interpretation method for explaining the decisions of zero-shot audio classifiers. The proposed method utilizes a novel loss function that maximizes the faithfulness to the original similarity between a given text-and-audio pair. We provide an extensive evaluation using the Contrastive Language-Audio Pretraining (CLAP) model to showcase that our interpreter remains faithful to the decisions in a zero-shot classification context. Moreover, we qualitatively show that our method produces meaningful explanations that correlate well with different text prompts.

cs.SD

Open-Source Conversational AI with SpeechBrain 1.0

SpeechBrain is an open-source Conversational AI toolkit based on PyTorch, focused particularly on speech processing tasks such as speech recognition, speech enhancement, speaker recognition, text-to-speech, and much more. It promotes transparency and replicability by releasing both the pre-trained models and the complete "recipes" of code and algorithms required for training them. This paper presents SpeechBrain 1.0, a significant milestone in the evolution of the toolkit, which now has over 200 recipes for speech, audio, and language processing tasks, and more than 100 models available on Hugging Face. SpeechBrain 1.0 introduces new technologies to support diverse learning modalities, Large Language Model (LLM) integration, and advanced decoding strategies, along with novel models, tasks, and modalities. It also includes a new benchmark repository, offering researchers a unified platform for evaluating models across diverse tasks.

cs.LG

Audio Editing with Non-Rigid Text Prompts

In this paper, we explore audio-editing with non-rigid text edits. We show that the proposed editing pipeline is able to create audio edits that remain faithful to the input audio. We explore text prompts that perform addition, style transfer, and in-painting. We quantitatively and qualitatively show that the edits are able to obtain results which outperform Audio-LDM, a recently released text-prompted audio generation model. Qualitative inspection of the results points out that the edits given by our approach remain more faithful to the input audio in terms of keeping the original onsets and offsets of the audio events.

cs.SD

Soft Actor-Critic with Beta Policy via Implicit Reparameterization Gradients

Recent advances in deep reinforcement learning have achieved impressive results in a wide range of complex tasks, but poor sample efficiency remains a major obstacle to real-world deployment. Soft actor-critic (SAC) mitigates this problem by combining stochastic policy optimization and off-policy learning, but its applicability is restricted to distributions whose gradients can be computed through the reparameterization trick. This limitation excludes several important examples such as the beta distribution, which was shown to improve the convergence rate of actor-critic algorithms in high-dimensional continuous control problems thanks to its bounded support. To address this issue, we investigate the use of implicit reparameterization, a powerful technique that extends the class of reparameterizable distributions. In particular, we use implicit reparameterization gradients to train SAC with the beta policy on simulated robot locomotion environments and compare its performance with common baselines. Experimental results show that the beta policy is a viable alternative, as it outperforms the normal policy and is on par with the squashed normal policy, which is the go-to choice for SAC. The code is available at https://github.com/lucadellalib/sac-beta.

cs.LG

How to Choose a Reinforcement-Learning Algorithm

The field of reinforcement learning offers a large variety of concepts and methods to tackle sequential decision-making problems. This variety has become so large that choosing an algorithm for a task at hand can be challenging. In this work, we streamline the process of choosing reinforcement-learning algorithms and action-distribution families. We provide a structured overview of existing methods and their properties, as well as guidelines for when to choose which methods. An interactive version of these guidelines is available online at https://rl-picker.github.io/.

cs.LG

How Should We Extract Discrete Audio Tokens from Self-Supervised Models?

Discrete audio tokens have recently gained attention for their potential to bridge the gap between audio and language processing. Ideal audio tokens must preserve content, paralinguistic elements, speaker identity, and many other audio details. Current audio tokenization methods fall into two categories: Semantic tokens, acquired through quantization of Self-Supervised Learning (SSL) models, and Neural compression-based tokens (codecs). Although previous studies have benchmarked codec models to identify optimal configurations, the ideal setup for quantizing pretrained SSL models remains unclear. This paper explores the optimal configuration of semantic tokens across discriminative and generative tasks. We propose a scalable solution to train a universal vocoder across multiple SSL layers. Furthermore, an attention mechanism is employed to identify task-specific influential layers, enhancing the adaptability and performance of semantic tokens in diverse audio applications.

cs.SD

Focal Modulation Networks for Interpretable Sound Classification

The increasing success of deep neural networks has raised concerns about their inherent black-box nature, posing challenges related to interpretability and trust. While there has been extensive exploration of interpretation techniques in vision and language, interpretability in the audio domain has received limited attention, primarily focusing on post-hoc explanations. This paper addresses the problem of interpretability by-design in the audio domain by utilizing the recently proposed attention-free focal modulation networks (FocalNets). We apply FocalNets to the task of environmental sound classification for the first time and evaluate their interpretability properties on the popular ESC-50 dataset. Our method outperforms a similarly sized vision transformer both in terms of accuracy and interpretability. Furthermore, it is competitive against PIQ, a method specifically designed for post-hoc interpretation in the audio domain.

cs.SD

Bayesian Deep Learning for Remaining Useful Life Estimation via Stein Variational Gradient Descent

A crucial task in predictive maintenance is estimating the remaining useful life of physical systems. In the last decade, deep learning has improved considerably upon traditional model-based and statistical approaches in terms of predictive performance. However, in order to optimally plan maintenance operations, it is also important to quantify the uncertainty inherent to the predictions. This issue can be addressed by turning standard frequentist neural networks into Bayesian neural networks, which are naturally capable of providing confidence intervals around the estimates. Several methods exist for training those models. Researchers have focused mostly on parametric variational inference and sampling-based techniques, which notoriously suffer from limited approximation power and large computational burden, respectively. In this work, we use Stein variational gradient descent, a recently proposed algorithm for approximating intractable distributions that overcomes the drawbacks of the aforementioned techniques. In particular, we show through experimental studies on simulated run-to-failure turbofan engine degradation data that Bayesian deep learning models trained via Stein variational gradient descent consistently outperform with respect to convergence speed and predictive performance both the same models trained via parametric variational inference and their frequentist counterparts trained via backpropagation. Furthermore, we propose a method to enhance performance based on the uncertainty information provided by the Bayesian models. We release the source code at https://github.com/lucadellalib/bdl-rul-svgd.

cs.LG

Resource-Efficient Separation Transformer

Transformers have recently achieved state-of-the-art performance in speech separation. These models, however, are computationally demanding and require a lot of learnable parameters. This paper explores Transformer-based speech separation with a reduced computational cost. Our main contribution is the development of the Resource-Efficient Separation Transformer (RE-SepFormer), a self-attention-based architecture that reduces the computational burden in two ways. First, it uses non-overlapping blocks in the latent space. Second, it operates on compact latent summaries calculated from each chunk. The RE-SepFormer reaches a competitive performance on the popular WSJ0-2Mix and WHAM! datasets in both causal and non-causal settings. Remarkably, it scales significantly better than the previous Transformer-based architectures in terms of memory and inference time, making it more suitable for processing long mixtures.

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