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Lucas Fagan

Publications and source records attributed to Lucas Fagan.

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A Census of New Snake-in-the-Box Records

The snake-in-the-box problem, introduced by Kautz in 1958, asks for the longest induced (chordless) path, called a snake, in the hypercube graph $Q_n$. The maximum length $a(n)$ is known in each dimension $n \leq 8$. We give snakes that are longer than the previous best-known in every dimension from $9$ to $13$, improving the lower bound on $a(n)$. All record-length paths are provided in a computer-verifiable dataset.

cs.DM

Hierarchical Reinforcement Learning for Sparse-Reward Search in Commutative Algebra

Applying machine learning techniques to solving long-standing mathematical conjectures can be particularly challenging due to their extreme reward sparsity. As an illustrative example, we consider Kalai's algebraic Hirsch conjecture and recast the construction of its counterexamples as a sparse-reward reinforcement learning problem on graphs. We propose a constrained options-based HRL framework with an equivariant graph neural network policy, which allows us to learn useful temporal abstractions for this task. We evaluate our approach over a wide range of degrees and demonstrate that it consistently outperforms classical RL algorithms as well as greedy search. By exploiting the hierarchical structure of the problem, we effectively provide a first-of-its-kind application of HRL to a problem in commutative algebra.

cs.LG

The Two-Hump Problem: Bridging the Difficulty Gap in Mathematical Reinforcement Learning

Mathematical search problems present a unique challenge for Reinforcement Learning (RL) due to vast search spaces and sparse rewards. In previous works, the Andrews-Curtis (AC) conjecture was established as an illustrative example of such problems. In this work, we identify a critical structural barrier in the AC landscape: a "Two-Hump" distribution, where problem instances are either trivially solvable or effectively impossible, with a scarcity of intermediate "hard-but-solvable" instances required for effective learning. We tackle this challenge through two primary avenues: novel data generation techniques to populate the difficulty gap, and significant algorithmic enhancements including the introduction of supermoves and Transformer-based architectures. We demonstrate substantial performance improvements over previous baselines, and release new comprehensive benchmark datasets including AC-19 (125,192 AC-trivial presentations of varying difficulty with length at most 19) and AC-1M (1,136,154 hard AC-trivial presentations of length at most 30), the first large-scale, publicly available datasets of this kind.

cs.LG

Stable Andrews-Curtis Conjecture via Fake Surfaces and Zeeman Conjecture

We propose an induction scheme that aims at establishing the stable Andrews-Curtis conjecture in the affirmative. The stable Andrews-Curtis conjecture is equivalent to the conjecture that every contractible fake surface is 3-deformable to a point. We prove that every contractible fake surface of complexity less than 6 is 3-deformable to a point by induction.

math.GT

What makes math problems hard for reinforcement learning: a case study

Using a long-standing conjecture from combinatorial group theory, we explore, from multiple perspectives, the challenges of finding rare instances carrying disproportionately high rewards. Based on lessons learned in the context defined by the Andrews-Curtis conjecture, we propose algorithmic enhancements and a topological hardness measure with implications for a broad class of search problems. As part of our study, we also address several open mathematical questions. Notably, we demonstrate the length reducibility of all but two presentations in the Akbulut-Kirby series (1981), and resolve various potential counterexamples in the Miller-Schupp series (1991), including three infinite subfamilies.

cs.LG

Classification of Cellular Fake Surfaces

Generic polyhedra are interesting mathematical objects to study in their own right. In this paper, we initialize a systematic study of two-dimensional generic polyhedra with an eye towards applications to low-dimensional topology, especially the Andrews-Curtis and Zeeman conjectures. After recalling the basic notions of generic polyhedra and fake surfaces, we derive some interesting properties of fake surfaces. Our main result is a complete classification of acyclic cellular fake surfaces up to complexity 4 and a classification of acyclic cellular fake surfaces without small disks of complexity 5. From this classification, we prove the contractibility conjecture for acyclic cellular fake surfaces of complexity 4, and the embedded disk conjecture up to complexity 5. We provide evidence for the conjectures that the probability of being a spine among fake surfaces is 0 and that every contractible fake surface has an embedded disk.

math.GT