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Luning Bakke

Publications and source records attributed to Luning Bakke.

5 recordsLinked to original sources

Co-Design of Rover Wheels and Control using Bayesian Optimization and Rover-Terrain Simulations

While simulation is vital for optimizing robotic systems, the cost of modeling deformable terrain has long limited its use in full-vehicle studies of off-road autonomous mobility. For example, Discrete Element Method (DEM) simulations are often confined to single-wheel tests, which obscures coupled wheel-vehicle-controller interactions and prevents joint optimization of mechanical design and control. This paper presents a Bayesian optimization framework that co-designs rover wheel geometry and steering controller parameters using high-fidelity, full-vehicle closed-loop simulations on deformable terrain. Using the efficiency and scalability of a continuum-representation model (CRM) for terramechanics, we evaluate candidate designs on trajectories of varying complexity while towing a fixed load. The optimizer tunes wheel parameters (radius, width, and grouser features) and steering PID gains under a multi-objective formulation that balances traversal speed, tracking error, and energy consumption. We compare two strategies: simultaneous co-optimization of wheel and controller parameters versus a sequential approach that decouples mechanical and control design. We analyze trade-offs in performance and computational cost. Across 3,000 full-vehicle simulations, campaigns finish in five to nine days, versus months with the group's earlier DEM-based workflow. Finally, a preliminary hardware study suggests the simulation-optimized wheel designs preserve relative performance trends on the physical rover. Together, these results show that scalable, high-fidelity simulation can enable practical co-optimization of wheel design and control for off-road vehicles on deformable terrain without relying on prohibitively expensive DEM studies. The simulation infrastructure (scripts and models) is released as open source in a public repository to support reproducibility and further research.

cs.RO

A Physics-Based Continuum Model for Versatile, Scalable, and Fast Terramechanics Simulation

This paper discusses Chrono's Continuous Representation Model (called herein Chrono::CRM), a general-purpose, scalable, and efficient simulation solution for terramechanics problems. Built on Chrono's Smoothed Particle Hydrodynamics (SPH) framework, Chrono::CRM moves beyond semi-empirical terramechanics approaches, e.g., Bekker-Wong/Janosi-Hanamoto, to provide a physics-based model able to address complex tasks such as digging, grading, as well as interaction with deformable wheels and complex grouser/lug patterns. The terramechanics model is versatile in that it allows the terrain to interact with both rigid and flexible implements simulated via the Chrono dynamics engine. We validate Chrono::CRM against experimental data from three physical tests, including one involving NASA's MGRU3 rover. In addition, the simulator is benchmarked against a high-fidelity Discrete Element Method (DEM) simulation of a digging scenario involving the Regolith Advanced Surface Systems Operations Robot (RASSOR). Being GPU-accelerated, Chrono::CRM achieves computational efficiency comparable to that of semi-empirical simulation approaches for terramechanics problems. Through an ``active domains'' implementation, Chrono::CRM can handle terrain stretches up to 10 km long with 100 million SPH particles at near interactive rates, making high-fidelity off-road simulations at large scales feasible. As a component of the Chrono package, the CRM model is open source and released under a BSD-3 license. All models and simulations used in this contribution are available in a public GitHub repository for reproducibility studies and further research.

cs.RO

A Study on the Use of Simulation in Synthesizing Path-Following Control Policies for Autonomous Ground Robots

We report results obtained and insights gained while answering the following question: how effective is it to use a simulator to establish path following control policies for an autonomous ground robot? While the quality of the simulator conditions the answer to this question, we found that for the simulation platform used herein, producing four control policies for path planning was straightforward once a digital twin of the controlled robot was available. The control policies established in simulation and subsequently demonstrated in the real world are PID control, MPC, and two neural network (NN) based controllers. Training the two NN controllers via imitation learning was accomplished expeditiously using seven simple maneuvers: follow three circles clockwise, follow the same circles counter-clockwise, and drive straight. A test randomization process that employs random micro-simulations is used to rank the ``goodness'' of the four control policies. The policy ranking noted in simulation correlates well with the ranking observed when the control policies were tested in the real world. The simulation platform used is publicly available and BSD3-released as open source; a public Docker image is available for reproducibility studies. It contains a dynamics engine, a sensor simulator, a ROS2 bridge, and a ROS2 autonomy stack the latter employed both in the simulator and the real world experiments.

cs.RO

Chrono DEM-Engine: A Discrete Element Method dual-GPU simulator with customizable contact forces and element shape

This paper introduces DEM-Engine, a new submodule of Project Chrono, that is designed to carry out Discrete Element Method (DEM) simulations. Based on spherical primitive shapes, DEM-Engine can simulate polydisperse granular materials and handle complex shapes generated as assemblies of primitives, referred to as clumps. DEM-Engine has a multi-tier parallelized structure that is optimized to operate simultaneously on two GPUs. The code uses custom-defined data types to reduce memory footprint and increase bandwidth. A novel "delayed contact detection" algorithm allows the decoupling of the contact detection and force computation, thus splitting the workload into two asynchronous GPU streams. DEM-Engine uses just-in-time compilation to support user-defined contact force models. This paper discusses its C++ and Python interfaces and presents a variety of numerical tests, in which impact forces, complex-shaped particle flows, and a custom force model are validated considering well-known benchmark cases. Additionally, the full potential of the simulator is demonstrated for the investigation of extraterrestrial rover mobility on granular terrain. The chosen case study demonstrates that large-scale co-simulations (comprising 11 million elements) spanning 15 seconds, in conjunction with an external multi-body dynamics system, can be efficiently executed within a day. Lastly, a performance test suggests that DEM-Engine displays linear scaling up to 150 million elements on two NVIDIA A100 GPUs.

cs.CE

Zero-Shot Policy Transferability for the Control of a Scale Autonomous Vehicle

We report on a study that employs an in-house developed simulation infrastructure to accomplish zero shot policy transferability for a control policy associated with a scale autonomous vehicle. We focus on implementing policies that require no real world data to be trained (Zero-Shot Transfer), and are developed in-house as opposed to being validated by previous works. We do this by implementing a Neural Network (NN) controller that is trained only on a family of circular reference trajectories. The sensors used are RTK-GPS and IMU, the latter for providing heading. The NN controller is trained using either a human driver (via human in the loop simulation), or a Model Predictive Control (MPC) strategy. We demonstrate these two approaches in conjunction with two operation scenarios: the vehicle follows a waypoint-defined trajectory at constant speed; and the vehicle follows a speed profile that changes along the vehicle's waypoint-defined trajectory. The primary contribution of this work is the demonstration of Zero-Shot Transfer in conjunction with a novel feed-forward NN controller trained using a general purpose, in-house developed simulation platform.

cs.RO