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Maarten Sap

Publications and source records attributed to Maarten Sap.

At least 19 recordsLinked to original sources

NormViz: A Benchmark and Framework for Grounding Multimodal Reasoning in Global Cultures

AI systems are used worldwide, but they struggle to serve the needs of culturally diverse populations. Prior work on cultural understanding evaluates AI systems on text-only settings or on visual artifact recognition (e.g. foods, clothing). The ability to reason about visually observable behaviors through local social norms, which we call visual norm understanding, remains unexamined. We introduce NormViz-Bench, a high quality, human-validated benchmark of 3,268 contrastive image pairs (6,536 images) spanning 16 countries. Each pair varies only in the culturally relevant behavior (e.g., objects, attributes, spatial relations, and actions) that alters how each image is interpreted. Each image is labeled as conforming to, violating, or irrelevant to local social norms, and pair-level evaluation requires both images to be correctly classified, thereby preventing reliance on superficial visual shortcuts. Even the strongest VLMs, Gemini 3.0 Flash and Qwen2.5 VL 7B, succeed on only 26.6% and 21.6% of pairs, struggling most with identifying violating and culturally benign visual behaviors. Towards bridging this, we introduce NormViz-Train, a training dataset of 64k images paired with explanations. Though absolute performance remains low (<30%), finetuning on NormViz-Train improves pair accuracy relatively by up to 125% and 36% Qwen3-VL 4B and 8B respectively, showing a path forward to teach models to connect visual perception to cultural significance. Together, NormViz-Bench and NormViz-Train establish visual norm understanding as a challenging and consequential frontier for multimodal AI.

cs.AI

XYBench: Can LLMs Respond Pragmatically to Queries with Misconceptions?

When non-expert users ask LLMs for assistance, their queries can often have misconceptions (e.g., "How do I parse XML with regex?"). In such cases, often referred to as the XY-problem, LLMs must identify the misconception ("regex are fragile") and meaningfully direct the user toward a pragmatic solution that will address the root problem implicit in the request ("use an XML parser"). We introduce XYBench, a benchmark of 8,115 such queries, drawn from technical (StackOverflow/StackExchange) and everyday (WikiHow and a manually-curated subset) domains. We design an evaluation paradigm that assesses model responses along three criteria grounded in cooperative response theory: (a) presence and (b) emphasis on pragmatic solutions, and (c) identification of misconceptions. Our experiments show that even the strongest LLMs predominantly answer the literal request (0.75--0.92) and far less often the intended one (0.33--0.71), while substantially lagging behind humans at identifying misconceptions (at most 63% vs. 79--90%). Further, models overwhelmingly prefer pragmatic responses in a multiple choice setting yet consistently fail to generate them. Oracle ablation experiments show that providing explicit user intent at generation time helps; however a large gap remains, suggesting pragmatic redirection is a fundamentally underdeveloped capability in current LLMs.

cs.CL

Social Gym and SPaRTan: Benchmarking and Improving LLM Social Reasoning via Multi-Agent Game Tournaments

LLM agents are increasingly deployed in multi-agent social settings where they must cooperate, negotiate, and adapt to other agents. Measuring and improving these social skills is hard because, unlike math or logic, social interaction offers no objective ground truth: evaluations fall back on LLM judges, which are costly, subjective, and noisy, and models get no reliable signal to learn from. To address both, we first introduce Social Gym, an environment of 21 multi-agent social games (e.g., Werewolves, Resistance, Spyfall) whose rule-decided outcomes make agent performance verifiable and objective, with an Elo tournament that produces a cross-game leaderboard. Benchmarking experiments show that while GPT-5-mini tops the leaderboard, no model excels at all games uniformly or in all game roles, pointing to limitations of social reasoning. Motivated by this, we additionally propose SPaRTan (Self-Play and Reflect-Transfer), a training-free self-improvement loop: a model plays a game, reflects on its trajectories and their outcomes to produce a transferable playbook, and applies that playbook in subsequent games. Our results show that SPaRTan playbooks help GPT-5-mini agents level their performance on weaker roles, but largely do not improve Qwen3-32B's performance. Together, Social Gym and SPaRTan offer a reproducible, verifiable foundation for measuring and improving LLM social reasoning without weight updates.

cs.CL

Exploring the Interaction of Explanation Styles, Context, and Trust of AI Privacy Redaction in AI-mediated Interactions

AI-mediated communication is increasingly being utilized to help facilitate interactions; however, in privacy sensitive domains, an AI mediator has the additional challenge of considering how to preserve privacy. In these contexts, a mediator may redact or withhold information, raising questions about how users perceive these interventions and whether explanations of system behavior can improve trust. In this work, we investigate how explanations of redaction operations can affect user trust in AI-mediated communication. We devise a scenario where a validated system removes sensitive content from messages and generates explanations of varying detail to communicate its decisions to recipients. We then conduct a user study with 180 participants that studies how user trust and preferences vary for cases with different amounts of redacted content and different levels of explanation detail. Our results show that participants believed our system was more effective at preserving privacy when explanations were provided (p<0.05, Cohen's d ~ 0.3). We also found that contextual factors had an impact; participants relied more on explanations and found them more helpful when the system performed extensive redactions (p<0.05, Cohen's f ~ 0.2). We also found that explanation preferences depended on individual differences as well, and factors such as age and baseline familiarity with AI affected user trust in our system. These findings highlight the importance and challenge of balancing transparency and privacy in AI-mediated communications and suggest that adaptive, context-aware explanations are essential for designing privacy-aware, trustworthy AI systems.

cs.HC

Evaluating Large Language Models for Antisemitic Incident Classification

Addressing hate and violence in society requires timely detection of hateful events from public reporting, but automated identification of hateful events remains underexplored. We introduce the task of hateful event detection and investigate the ability of AI systems, specifically large language models (LLMs), to discover and classify reports of antisemitic events with fine-grained labels. We evaluate OpenAI's GPT-4o and Meta's Llama-3.2-3B-Instruct on multiple expert-annotated datasets containing antisemitic event descriptions from news articles, civil society reports, and official records. We show that LLMs, particularly GPT-4o, have potential for this task, but substantial improvement is needed. Providing clear term definitions and in-context examples in prompts can improve performance: definitions are most helpful for rhetoric-oriented events (e.g. classical antisemitic tropes), while examples help label action-oriented events (e.g. physical assault). A case study of college newspapers demonstrates that LLMs can help surface relevant real-world events, supporting early monitoring and intervention. Overall, our findings highlight both opportunities and critical gaps in AI's ability to recognize complex harms and underscore the need for collaborative efforts among AI developers, policymakers, and civil society to design models, implement robust evaluation, and develop policy frameworks for defining and combating hate efficiently and effectively.

cs.CL

OdysSim: Building Foundation Models for Human Behavior Simulation

Large language models are increasingly deployed as human simulators for interactive evaluation and social simulation. Yet helpfulness-driven post-training pulls them toward a homogeneous, overly agreeable assistant register, creating a behavioral Sim2Real gap. We present OdysSim, the largest open systematic investigation of behavioral foundation models, i.e., models trained to simulate human behavior at scale. We propose SOUL, a taxonomy of five capability axes (CONV, SS, COG, ROLE, EVAL) that unifies 62 datasets and 23 benchmark tasks under one framework. Specifically, we curate the OdysSim corpus (21.4M interactions, 10B tokens, retrofitted with back-generated social contexts), construct the SOUL-Index benchmark, and develop an end-to-end training recipe combining midtraining, task-specific RL, and expert distillation. The resulting open 8B OSim model ranks first or tied-first on 8 of 23 tasks, outperforming any individual frontier model by this count, with the strongest gains on conversational and social tasks. Its outputs are also more human-like in length, formatting, and word choice, and it transfers zero-shot to out-of-distribution user simulation on $\tau$-bench, nearly matching real users on reaction alignment (93.2 vs. 93.5). We further show that LLM-as-judge RL induces reward-hacking patterns, and that our detectors can mitigate them during post-training. Together, our findings suggest that behavioral foundation models require rethinking the LLM training paradigm. We release all artifacts to support future research.

cs.CL

CCBENCH: Assessing LLM Cultural Competence via Implicitly Signaled Norms using Health Queries

To interact with users fairly and without stereotyping, AI models must display cultural competency, i.e., the ability to infer and adapt to a user's implicitly signaled cultural values, rather than relying on static demographic traits. We introduce CCBENCH, a framework for evaluating cultural competency in large language models (LLMs), treating culture as a continuum of norm adherence states rather than as a binary state of cultural belongingness. As a case study on health, we create CCBENCH-Health, which includes 60 theoretically grounded personas exhibiting varied norm-adherence states across six cultures, each engaging in 18 realistic dialogues. Each persona is evaluated on 52 authentic healthcare questions drawn from real user forums, yielding 3,120 unique interactions. Benchmarking five leading models reveals that even the best achieve culturally appropriate responses only 20-30% of the time. When explicitly prompted to focus on culturally relevant cues from the conversational history (CoT), performance improves modestly by 3-5% on average. We find that models perform best when personas avoid cultural norms rather than follow them, revealing a persistent asymmetry, suggesting a preference in the models to align with built-in biases than adapt to cultural cues. This is especially observed in the Afghan context (Avg: 8.8%), where cultural cues rarely yield appropriate health advice. Finally, we find that models sometimes adapt more readily to implicit, cultural conversational styles than to explicitly stated cultural practices, though this varies across cultures.

cs.CY

Ouvia: A User-centered Framework for Measuring Usability of Speech Translation in Real-World Communication Scenarios

Speech translation (ST) is increasingly adopted in user applications, yet its evaluation largely focuses on decontextualized testbeds and holistic quality, rather than end users' communication needs. We introduce Ouvia, an evaluation framework for measuring user-perceived usability of speech translation outputs in real-world settings. Ouvia focuses on one-to-one communication: an English speaker needs to convey a request to a Portuguese speaker, and the message is automatically translated. Through a custom web app and multi-phase study design, we collect more than 1,750 such interactions in healthcare and everyday situations, mediated by four ST systems, involving speakers from three English dialects and two genders. We find that modern ST serves people only to a limited extent -- only around half of interactions are rated as usable -- with significant gaps in reported usability across demographic groups. Moreover, among quality metrics, we find that QA-based evaluation is a substantially stronger predictor of real-world usability than standard approaches. Together, these findings stress the importance of situated, user-centered evaluation frameworks that go beyond holistic quality scores and attend to who the technology serves -- and how well.

cs.CL

Lost in Delusion: Examining LLM Safety Under User Delusions and Distress

LLM chatbots increasingly serve as a first source of support for people in psychological distress, including those whose distress is entangled with delusional beliefs. Prior work on LLM mental-health safety largely evaluates general therapeutic quality or single-turn crisis detection, leaving unclear how models behave when distress is intertwined with delusion over sustained conversations. We address this gap with matched multi-turn simulations, across clinically grounded personas and six LLMs, that pair each delusional conversation with a distress-only control to isolate the effect of delusional framing. This reveals a recognition-intervention gap: models detect distress at comparable rates regardless of framing, yet sharply fail to act on it once distress is embedded in delusion, with safety interventions suppressed by up to 4.5x. The failure tracks accumulated acceptance of the user's premises rather than emotional validation. Worse, the intuitive fix of prompting models to assess user distress backfires under delusional framing; only delusion-aware prompting with explicit response guidance closes the gap, and even this depends on a delusion classifier that is itself unreliable on the most vulnerable models. Safe deployment therefore requires treating delusional framing as a distinct risk signal that overrides conversational accommodation.

cs.CL

When Should AI Read the Room? Public Perceptions of Social Intelligence in AI Agents

AI researchers have been advancing socially intelligent AI agents (Social-AI) across embodiments, from chatbots to physical robots. As Social-AI is increasingly deployed in everyday settings, decisions about the roles these agents should play will depend on how laypeople perceive them. However, public perceptions of social intelligence in AI agents and the acceptability of these agents remain largely understudied. We present a mixed-methods survey of adults in the United States (N=200) that examines social intelligence as a perceived construct in AI agents. Our survey investigates the extent to which participants believe current AI agents have social intelligence, abilities of agents that participants associate with social intelligence, contextual factors influencing participant acceptance of Social-AI agents, and concerns participants hold about these technologies. Participants widely reported having already encountered AI agents they perceived as socially intelligent and grounded their judgments in observable behaviors, more than beliefs about AI agency or intent. We identified a support-adoption gap in acceptability judgments: participants supported the existence of Social-AI agents for others far more than for their own personal use. Our analysis uncovers layperson concerns about Social-AI, informing AI governance regarding appropriate deployment contexts, agent roles, and risks to end users.

cs.CY

Reinforcing Human Behavior Simulation via Verbal Feedback

Humans learn social norms and behaviors from verbal feedback (e.g., a parent saying "that was rude" or a friend explaining "here's why that hurt"). Yet, learning from feedback for LLMs has largely focused on domains like code and math, where RL rewards are directly verifiable and condensed into scalar values. As LLMs are increasingly used to simulate human behavior, e.g., standing in for users, patients, students, and other personas, there is a pressing need to make them more human-like, which requires embracing a fundamentally different kind of signal: feedback that is verbal, subjective, and multi-faceted. We present DITTO, a model trained by treating verbal feedback as a first-class signal in reinforcement learning. After each rollout, DITTO receives verbal feedback and generates a feedback-conditioned improved rollout; both outputs are jointly optimized with GRPO, distilling verbal guidance into the base policy without requiring feedback at test time. We also introduce SOUL (Simulation gym Of hUman-Like behavior), a unified benchmark and training data suite spanning 10 tasks across six categories: Theory of Mind, character role play, social skill, learner simulation, user simulation, and persona simulation. DITTO achieves an average 36% improvement over the base model and exceeds GPT-5.4 on 6 of 10 SOUL benchmarks, demonstrating that RL with verbal feedback is a promising direction for training LLMs to simulate human behavior.

cs.LG

Framing an AI with Values Reduces AI Reliance in AI-supported Writing Tasks

Despite a global user base adopting large language models (LLMs) for daily writing tasks, model suggestions tend to align with Western values. Research has shown users commonly accept a high fraction of these AI suggestions, homogenizing writing styles and rendering outputs more ``Western'' than intended. While this suggests a need to reduce AI reliance, it remains unknown what kind of interventions could achieve this. Can framing the AI with specific values, and comparing it to one's own, make users less susceptible to overreliance and support more unique writing? We tested this hypothesis in a between-subjects online experiment with Indian and American participants (n=149) in which they were asked to perform AI-supported writing tasks, either 1) without an intervention, 2) after seeing an overview of the AI's framed values, or 3) after seeing an overview of the AI's framed values compared to their own. Our results show that seeing the AI's framed values reduces AI reliance, i.e., the proportion of the final essay generated by the AI, by an average of 20\%. Additionally, when participants saw an overview of the AI's framed values (without comparison to their own values), the final essays contain more unique text than without intervention. Our findings emphasize the importance of educating users about potential value biases in AI, showing that raising awareness with a simple overview of values encourages users to personalize their writing.

cs.HC

SOTOPIA-TOM: Evaluating Privacy and Information Management in Multi-Agent Interaction with Theory of Mind

As LLM-based agents are increasingly interacting in multi-party settings, they need to properly handle information asymmetry, i.e., knowing when and to whom to disclose information is appropriate. Yet, existing benchmarks fail to measure this ability in realistic multi-party settings. Thus, we introduce SOTOPIA-TOM, a multi-dimensional benchmarking framework to evaluate LLM agents' ability to successfully navigate information asymmetric and privacy sensitive multi-party interactions. We create an interaction environment which enables both public (broadcast) and private (direct message) communication, and craft 160 human-reviewed scenarios across eight industry sectors, each involving 3 to 5 agents with partitioned private knowledge and channel-dependent sharing policies. To measure interaction abilities, we create a multi-dimensional evaluation framework to assess how well agents share useful information, seek missing details, coordinate efficiently, and protect privacy, which we also combine into a composite INFOMGMT metric. Results show that, across 6 LLM backbones and prompting strategies (vanilla, CoT-privacy, and ToM-based interventions), even the largest high-reasoning model (GPT-5) reaches only a 62% INFOMGMT score, which indicates persistent deficiencies in information seeking and privacy-aware decision-making. Additionally, ToM-based interventions more consistently improve the overall coordination-privacy balance (for example, relative to the vanilla baseline, ToM-Coach reduces critical privacy violations on GPT-4o from 9.9% to 2.2% while increasing the composite InfoMgmt score more than 2.5x from 15% to 40%). Overall, SOTOPIA-TOM exposes persistent limitations of current LLM agents in complex, information-asymmetric coordination and provides an extensible testbed for developing more privacy-aware, theory-of-mind capable multi-agent systems.

cs.MA

Useless but Safe? Benchmarking Utility Recovery with User Intent Clarification in Multi-Turn Conversations

Current LLM safety alignment techniques improve model robustness against adversarial attacks, but overlook whether and how LLMs can recover helpfulness when benign users clarify their intent. We introduce CarryOnBench, the first interactive benchmark that measures whether LLMs can revise their interpretation of user intent and recover utility, while remaining safe through multi-turn conversations. Starting from 398 seemingly harmful queries with benign underlying intents, we simulate 5,970 conversations by varying user follow-up sequences, evaluating 14 models on both intent-aligned utility and safety. CarryOnBench yields 1,866 different conversation flows of 4--12 turns, totaling 23,880 model responses. We design Ben-Util, a checklist-based metric that evaluates how well each model response fulfills the user's benign information need using atomic items. At turn one, models fulfill only 10.5--37.6% of the user's benign information need. When the same query includes the benign intent upfront, models fulfill 25.1--72.1%, confirming that models withhold information due to intent misinterpretation, not limited knowledge. With benign clarifications in multi-turn conversations, 13 of 14 models approach or exceed this single-turn baseline, yet recovery cost varies across models. We identify three failure modes invisible to single-turn evaluations: utility lock-in, where a model rarely updates despite clarification; unsafe recovery, where a model updates at disproportionate safety cost; and repetitive recovery, where a model recycles prior responses rather than providing new information. Moreover, conversations converge to similar harmfulness levels regardless of how conservative the model starts. These findings expose a gap that single-turn evaluations miss -- whether a model is appropriately cautious or simply unresponsive to clarified user intent.

cs.CL

Imperfectly Cooperative Human-AI Interactions: Comparing the Impacts of Human and AI Attributes in Simulated and User Studies

AI design characteristics and human personality traits each impact the quality and outcomes of human-AI interactions. However, their relative and joint impacts are underexplored in imperfectly cooperative scenarios, where people and AI only have partially aligned goals and objectives. This study compares a purely simulated dataset comprising 2,000 simulations and a parallel human subjects experiment involving 290 human participants to investigate these effects across two scenario categories: (1) hiring negotiations between human job candidates and AI hiring agents; and (2) human-AI transactions wherein AI agents may conceal information to maximize internal goals. We examine user Extraversion and Agreeableness alongside AI design characteristics, including Adaptability, Expertise, and chain-of-thought Transparency. Our causal discovery analysis extends performance-focused evaluations by integrating scenario-based outcomes, communication analysis, and questionnaire measures. Results reveal divergences between purely simulated and human study datasets, and between scenario types. In simulation experiments, personality traits and AI attributes were comparatively influential. Yet, with actual human subjects, AI attributes -- particularly transparency -- were much more impactful. We discuss how these divergences vary across different interaction contexts, offering crucial insights for the future of human-centered AI agents.

cs.CL

"I Just Don't Want My Work Being Fed Into The AI Blender": Queer Artists on Refusing and Resisting Generative AI

Art-making is a collective social activity through which queer people engage in political resistance, develop identities, archive queer memory, and form community. However, in recent years, generative AI has disrupted queer artistic communities. Through 15 semi-structured interviews, we examine how queer artists are making sense of the encroachment of GenAI into their art worlds. Our findings surface significant tensions between the relationality of our participants' queer art practices and the perceived anti-relationality of GenAI development and use. We detail how our participants refuse and resist GenAI use and development in response and highlight the limited role our participants saw for GenAI within art-making, such as the queer aesthetic potential of surreal image models. Drawing on queer theory, we discuss how CSCW researchers might support queer artists by refusing dominant AI imaginaries and supporting queer world-building.

cs.HC

GoodPoint: Learning Constructive Scientific Paper Feedback from Author Responses

While LLMs hold significant potential to transform scientific research, we advocate for their use to augment and empower researchers rather than to automate research without human oversight. To this end, we study constructive feedback generation, the task of producing targeted, actionable feedback that helps authors improve both their research and its presentation. In this work, we operationalize the effectiveness of feedback along two author-centric axes-validity and author action. We first curate GoodPoint-ICLR, a dataset of 19K ICLR papers with reviewer feedback annotated along both dimensions using author responses. Building on this, we introduce GoodPoint, a training recipe that leverages success signals from author responses through fine-tuning on valid and actionable feedback, together with preference optimization on both real and synthetic preference pairs. Our evaluation on a benchmark of 1.2K ICLR papers shows that a GoodPoint-trained Qwen3-8B improves the predicted success rate by 83.7% over the base model and sets a new state-of-the-art among LLMs of similar size in feedback matching on a golden human feedback set, even surpassing Gemini-3-flash in precision. We further validate these findings through an expert human study, demonstrating that GoodPoint consistently delivers higher practical value as perceived by authors.

cs.AI

Locating Translation as a Craft in the Age of AI Translation

Rapid development of Large Language Models (LLMs) and similar automated approaches for translation tasks is increasingly affecting the landscape of translation technologies. As concerns about the outsourcing of translator work to these automated translation tools grow, it is increasingly crucial to gather insights from the translation community directly. To this end, we conduct an interview study with 19 professional translators working across 11 languages and 11 domains to understand their perspectives, experiences, and concerns with using translation technologies in their work. We find that translators are cautious when incorporating new tools into their workflow, with several expressing concerns that machine translation (MT) and LLMs are infringing on the necessary human aspects and verification processes of translation. Importantly, translators are worried that these tools have potential for harmful downstream effects due to compromising the human aspects of translation work. These findings demonstrate the need to develop translation technologies that directly serve translators' needs rather than replacing human translation. This can be done by focusing more on the assistive tools that emphasize the uncertain, social, and ultimately human character of translation, rather than automation.

cs.CY