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Mac Schwager

Publications and source records attributed to Mac Schwager.

At least 109 records · Page 6Linked to original sources

TrajectoTree: Trajectory Optimization Meets Tree Search for Planning Multi-contact Dexterous Manipulation

Dexterous manipulation tasks often require contact switching, where fingers make and break contact with the object. We propose a method that plans trajectories for dexterous manipulation tasks involving contact switching using contact-implicit trajectory optimization (CITO) augmented with a high-level discrete contact sequence planner. We first use the high-level planner to find a sequence of finger contact switches given a desired object trajectory. With this contact sequence plan, we impose additional constraints in the CITO problem. We show that our method finds trajectories approximately 7 times faster than a general CITO baseline for a four-finger planar manipulation scenario. Furthermore, when executing the planned trajectories in a full dynamics simulator, we are able to more closely track the object pose trajectories planned by our method than those planned by the baselines.

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DiNNO: Distributed Neural Network Optimization for Multi-Robot Collaborative Learning

We present a distributed algorithm that enables a group of robots to collaboratively optimize the parameters of a deep neural network model while communicating over a mesh network. Each robot only has access to its own data and maintains its own version of the neural network, but eventually learns a model that is as good as if it had been trained on all the data centrally. No robot sends raw data over the wireless network, preserving data privacy and ensuring efficient use of wireless bandwidth. At each iteration, each robot approximately optimizes an augmented Lagrangian function, then communicates the resulting weights to its neighbors, updates dual variables, and repeats. Eventually, all robots' local network weights reach a consensus. For convex objective functions, we prove this consensus is a global optimum. We compare our algorithm to two existing distributed deep neural network training algorithms in (i) an MNIST image classification task, (ii) a multi-robot implicit mapping task, and (iii) a multi-robot reinforcement learning task. In all of our experiments our method out performed baselines, and was able to achieve validation loss equivalent to centrally trained models. See \href{https://msl.stanford.edu/projects/dist_nn_train}{https://msl.stanford.edu/projects/dist\_nn\_train} for videos and a link to our GitHub repository.

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Dexterous Manipulation Primitives for the Real Robot Challenge

This report describes our approach for Phase 3 of the Real Robot Challenge. To solve cuboid manipulation tasks of varying difficulty, we decompose each task into the following primitives: moving the fingers to the cuboid to grasp it, turning it on the table to minimize orientation error, and re-positioning it to the goal position. We use model-based trajectory optimization and control to plan and execute these primitives. These grasping, turning, and re-positioning primitives are sequenced with a state-machine that determines which primitive to execute given the current object state and goal. Our method shows robust performance over multiple runs with randomized initial and goal positions. With this approach, our team placed second in the challenge, under the anonymous name "sombertortoise" on the leaderboard. Example runs of our method solving each of the four levels can be seen in this video (https://www.youtube.com/watch?v=I65Kwu9PGmg&list=PLt9QxrtaftrHGXcp4Oh8-s_OnQnBnLtei&index=1).

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STT-CBS: A Conflict-Based Search Algorithm for Multi-Agent Path Finding with Stochastic Travel Times

We present an algorithm for finding optimal paths for multiple stochastic agents in a graph to reach their destinations with a user-specified maximum pairwise collision probability. Our algorithm, called STT-CBS, uses Conflict-Based Search (CBS) with a stochastic travel time (STT) model for the agents. We model robot travel time along each edge of the graph by independent gamma-distributed random variables, and propose probabilistic collision identification and constraint creation methods to robustly handle travel time uncertainty. We show that under reasonable assumptions our algorithm is optimal in terms of expected sum of travel times, while ensuring an upper bound on each pairwise conflict probability. Simulations and hardware experiments show that STT-CBS is able to significantly decrease conflict probability over CBS, while remaining within the same complexity class.

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Decentralized Adaptive Control for Collaborative Manipulation of Rigid Bodies

In this work, we consider a group of robots working together to manipulate a rigid object to track a desired trajectory in $SE(3)$. The robots do not know the mass or friction properties of the object, or where they are attached to the object. They can, however, access a common state measurement, either from one robot broadcasting its measurements to the team, or by all robots communicating and averaging their state measurements to estimate the state of their centroid. To solve this problem, we propose a decentralized adaptive control scheme wherein each agent maintains and adapts its own estimate of the object parameters in order to track a reference trajectory. We present an analysis of the controller's behavior, and show that all closed-loop signals remain bounded, and that the system trajectory will almost always (except for initial conditions on a set of measure zero) converge to the desired trajectory. We study the proposed controller's performance using numerical simulations of a manipulation task in 3D, as well as hardware experiments which demonstrate our algorithm on a planar manipulation task. These studies, taken together, demonstrate the effectiveness of the proposed controller even in the presence of numerous unmodeled effects, such as discretization errors and complex frictional interactions.

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Distributed Control of Truss Robots Using Consensus Alternating Direction Method of Multipliers

Truss robots, or robots that consist of extensible links connected at universal joints, are often designed with modular physical components but require centralized control techniques. This paper presents a distributed control technique for truss robots. The truss robot is viewed as a collective, where each individual node of the robot is capable of measuring the lengths of the neighboring edges, communicating with a subset of the other nodes, and computing and executing its own control actions with its connected edges. Through an iterative distributed optimization, the individual members utilize local information to converge on a global estimate of the robot's state, and then coordinate their planned motion to achieve desired global behavior. This distributed optimization is based on a consensus alternating direction method of multipliers framework. This distributed algorithm is then adapted to control an isoperimetric truss robot, and the distributed algorithm is used in an experimental demonstration. The demonstration allows a user to broadcast commands to a single node of the robot, which then ensures the coordinated motion of all other nodes to achieve the desired global motion.

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Reciprocal Multi-Robot Collision Avoidance with Asymmetric State Uncertainty

We present a general decentralized formulation for a large class of collision avoidance methods and show that all collision avoidance methods of this form are guaranteed to be collision free. This class includes several existing algorithms in the literature as special cases. We then present a particular instance of this collision avoidance method, CARP (Collision Avoidance by Reciprocal Projections), that is effective even when the estimates of other agents' positions and velocities are noisy. The method's main computational step involves the solution of a small convex optimization problem, which can be quickly solved in practice, even on embedded platforms, making it practical to use on computationally-constrained robots such as quadrotors. This method can be extended to find smooth polynomial trajectories for higher dynamic systems such at quadrotors. We demonstrate this algorithm's performance in simulations and on a team of physical quadrotors. Our method finds optimal projections in a median time of 17.12ms for 285 instances of 100 randomly generated obstacles, and produces safe polynomial trajectories at over 60hz on-board quadrotors. Our paper is accompanied by an open source Julia implementation and ROS package.

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SACBP: Belief Space Planning for Continuous-Time Dynamical Systems via Stochastic Sequential Action Control

We propose a novel belief space planning technique for continuous dynamics by viewing the belief system as a hybrid dynamical system with time-driven switching. Our approach is based on the perturbation theory of differential equations and extends Sequential Action Control to stochastic dynamics. The resulting algorithm, which we name SACBP, does not require discretization of spaces or time and synthesizes control signals in near real-time. SACBP is an anytime algorithm that can handle general parametric Bayesian filters under certain assumptions. We demonstrate the effectiveness of our approach in an active sensing scenario and a model-based Bayesian reinforcement learning problem. In these challenging problems, we show that the algorithm significantly outperforms other existing solution techniques including approximate dynamic programming and local trajectory optimization.

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ALGAMES: A Fast Augmented Lagrangian Solver for Constrained Dynamic Games

Dynamic games are an effective paradigm for dealing with the control of multiple interacting actors. This paper introduces ALGAMES (Augmented Lagrangian GAME-theoretic Solver), a solver that handles trajectory-optimization problems with multiple actors and general nonlinear state and input constraints. Its novelty resides in satisfying the first-order optimality conditions with a quasi-Newton root-finding algorithm and rigorously enforcing constraints using an augmented Lagrangian method. We evaluate our solver in the context of autonomous driving on scenarios with a strong level of interactions between the vehicles. We assess the robustness of the solver using Monte Carlo simulations. It is able to reliably solve complex problems like ramp merging with three vehicles three times faster than a state-of-the-art DDP-based approach. A model-predictive control (MPC) implementation of the algorithm, running at more than 60 Hz, demonstrates ALGAMES' ability to mitigate the "frozen robot" problem on complex autonomous driving scenarios like merging onto a crowded highway.

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Reachable Polyhedral Marching (RPM): A Safety Verification Algorithm for Robotic Systems with Deep Neural Network Components

We present a method for computing exact reachable sets for deep neural networks with rectified linear unit (ReLU) activation. Our method is well-suited for use in rigorous safety analysis of robotic perception and control systems with deep neural network components. Our algorithm can compute both forward and backward reachable sets for a ReLU network iterated over multiple time steps, as would be found in a perception-action loop in a robotic system. Our algorithm is unique in that it builds the reachable sets by incrementally enumerating polyhedral cells in the input space, rather than iterating layer-by-layer through the network as in other methods. If an unsafe cell is found, our algorithm can return this result without completing the full reachability computation, thus giving an anytime property that accelerates safety verification. In addition, our method requires less memory during execution compared to existing methods where memory can be a limiting factor. We demonstrate our algorithm on safety verification of the ACAS Xu aircraft advisory system. We find unsafe actions many times faster than the fastest existing method and certify no unsafe actions exist in about twice the time of the existing method. We also compute forward and backward reachable sets for a learned model of pendulum dynamics over a 50 time step horizon in 87s on a laptop computer. Algorithm source code: https://github.com/StanfordMSL/Neural-Network-Reach.

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A Survey of Distributed Optimization Methods for Multi-Robot Systems

Distributed optimization consists of multiple computation nodes working together to minimize a common objective function through local computation iterations and network-constrained communication steps. In the context of robotics, distributed optimization algorithms can enable multi-robot systems to accomplish tasks in the absence of centralized coordination. We present a general framework for applying distributed optimization as a module in a robotics pipeline. We survey several classes of distributed optimization algorithms and assess their practical suitability for multi-robot applications. We further compare the performance of different classes of algorithms in simulations for three prototypical multi-robot problem scenarios. The Consensus Alternating Direction Method of Multipliers (C-ADMM) emerges as a particularly attractive and versatile distributed optimization method for multi-robot systems.

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CinemAirSim: A Camera-Realistic Robotics Simulator for Cinematographic Purposes

Drones and Unmanned Aerial Vehicles (UAV's) are becoming increasingly popular in the film and entertainment industries in part because of their maneuverability and the dynamic shots and perspectives they enable. While there exists methods for controlling the position and orientation of the drones for visibility, other artistic elements of the filming process, such as focal blur and light control, remain unexplored in the robotics community. The lack of cinemetographic robotics solutions is partly due to the cost associated with the cameras and devices used in the filming industry, but also because state-of-the-art photo-realistic robotics simulators only utilize a full in-focus pinhole camera model which does incorporate these desired artistic attributes. To overcome this, the main contribution of this work is to endow the well-known drone simulator, AirSim, with a cinematic camera as well as extended its API to control all of its parameters in real time, including various filming lenses and common cinematographic properties. In this paper, we detail the implementation of our AirSim modification, CinemAirSim, present examples that illustrate the potential of the new tool, and highlight the new research opportunities that the use of cinematic cameras can bring to research in robotics and control. https://github.com/ppueyor/CinematicAirSim

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RAT iLQR: A Risk Auto-Tuning Controller to Optimally Account for Stochastic Model Mismatch

Successful robotic operation in stochastic environments relies on accurate characterization of the underlying probability distributions, yet this is often imperfect due to limited knowledge. This work presents a control algorithm that is capable of handling such distributional mismatches. Specifically, we propose a novel nonlinear MPC for distributionally robust control, which plans locally optimal feedback policies against a worst-case distribution within a given KL divergence bound from a Gaussian distribution. Leveraging mathematical equivalence between distributionally robust control and risk-sensitive optimal control, our framework also provides an algorithm to dynamically adjust the risk-sensitivity level online for risk-sensitive control. The benefits of the distributional robustness as well as the automatic risk-sensitivity adjustment are demonstrated in a dynamic collision avoidance scenario where the predictive distribution of human motion is erroneous.

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MSL-RAPTOR: A 6DoF Relative Pose Tracker for Onboard Robotic Perception

Determining the relative position and orientation of objects in an environment is a fundamental building block for a wide range of robotics applications. To accomplish this task efficiently in practical settings, a method must be fast, use common sensors, and generalize easily to new objects and environments. We present MSL-RAPTOR, a two-stage algorithm for tracking a rigid body with a monocular camera. The image is first processed by an efficient neural network-based front-end to detect new objects and track 2D bounding boxes between frames. The class label and bounding box is passed to the back-end that updates the object's pose using an unscented Kalman filter (UKF). The measurement posterior is fed back to the 2D tracker to improve robustness. The object's class is identified so a class-specific UKF can be used if custom dynamics and constraints are known. Adapting to track the pose of new classes only requires providing a trained 2D object detector or labeled 2D bounding box data, as well as the approximate size of the objects. The performance of MSL-RAPTOR is first verified on the NOCS-REAL275 dataset, achieving results comparable to RGB-D approaches despite not using depth measurements. When tracking a flying drone from onboard another drone, it outperforms the fastest comparable method in speed by a factor of 3, while giving lower translation and rotation median errors by 66% and 23% respectively.

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LUCIDGames: Online Unscented Inverse Dynamic Games for Adaptive Trajectory Prediction and Planning

Existing game-theoretic planning methods assume that the robot knows the objective functions of the other agents a priori while, in practical scenarios, this is rarely the case. This paper introduces LUCIDGames, an inverse optimal control algorithm that is able to estimate the other agents' objective functions in real time, and incorporate those estimates online into a receding-horizon game-theoretic planner. LUCIDGames solves the inverse optimal control problem by recasting it in a recursive parameter-estimation framework. LUCIDGames uses an unscented Kalman filter (UKF) to iteratively update a Bayesian estimate of the other agents' cost function parameters, improving that estimate online as more data is gathered from the other agents' observed trajectories. The planner then takes account of the uncertainty in the Bayesian parameter estimates of other agents by planning a trajectory for the robot subject to uncertainty ellipse constraints. The algorithm assumes no explicit communication or coordination between the robot and the other agents in the environment. An MPC implementation of LUCIDGames demonstrates real-time performance on complex autonomous driving scenarios with an update frequency of 40 Hz. Empirical results demonstrate that LUCIDGames improves the robot's performance over existing game-theoretic and traditional MPC planning approaches. Our implementation of LUCIDGames is available at https://github.com/RoboticExplorationLab/LUCIDGames.jl.

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GeoD: Consensus-based Geodesic Distributed Pose Graph Optimization

We present a consensus-based distributed pose graph optimization algorithm for obtaining an estimate of the 3D translation and rotation of each pose in a pose graph, given noisy relative measurements between poses. The algorithm, called GeoD, implements a continuous time distributed consensus protocol to minimize the geodesic pose graph error. GeoD is distributed over the pose graph itself, with a separate computation thread for each node in the graph, and messages are passed only between neighboring nodes in the graph. We leverage tools from Lyapunov theory and multi-agent consensus to prove the convergence of the algorithm. We identify two new consistency conditions sufficient for convergence: pairwise consistency of relative rotation measurements, and minimal consistency of relative translation measurements. GeoD incorporates a simple one step distributed initialization to satisfy both conditions. We demonstrate GeoD on simulated and real world SLAM datasets. We compare to a centralized pose graph optimizer with an optimality certificate (SE-Sync) and a Distributed Gauss-Seidel (DGS) method. On average, GeoD converges 20 times more quickly than DGS to a value with 3.4 times less error when compared to the global minimum provided by SE-Sync. GeoD scales more favorably with graph size than DGS, converging over 100 times faster on graphs larger than 1000 poses. Lastly, we test GeoD on a multi-UAV vision-based SLAM scenario, where the UAVs estimate their pose trajectories in a distributed manner using the relative poses extracted from their on board camera images. We show qualitative performance that is better than either the centralized SE-Sync or the distributed DGS methods.

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Risk-Sensitive Sequential Action Control with Multi-Modal Human Trajectory Forecasting for Safe Crowd-Robot Interaction

This paper presents a novel online framework for safe crowd-robot interaction based on risk-sensitive stochastic optimal control, wherein the risk is modeled by the entropic risk measure. The sampling-based model predictive control relies on mode insertion gradient optimization for this risk measure as well as Trajectron++, a state-of-the-art generative model that produces multimodal probabilistic trajectory forecasts for multiple interacting agents. Our modular approach decouples the crowd-robot interaction into learning-based prediction and model-based control, which is advantageous compared to end-to-end policy learning methods in that it allows the robot's desired behavior to be specified at run time. In particular, we show that the robot exhibits diverse interaction behavior by varying the risk sensitivity parameter. A simulation study and a real-world experiment show that the proposed online framework can accomplish safe and efficient navigation while avoiding collisions with more than 50 humans in the scene.

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Distributed Motion Control for Multiple Connected Surface Vessels

We propose a scalable cooperative control approach which coordinates a group of rigidly connected autonomous surface vessels to track desired trajectories in a planar water environment as a single floating modular structure. Our approach leverages the implicit information of the structure's motion for force and torque allocation without explicit communication among the robots. In our system, a leader robot steers the entire group by adjusting its force and torque according to the structure's deviation from the desired trajectory, while follower robots run distributed consensus-based controllers to match their inputs to amplify the leader's intent using only onboard sensors as feedback. To cope with the complex and highly coupled system dynamics in the water, the leader robot employs a nonlinear model predictive controller (NMPC), where we experimentally estimated the dynamics model of the floating modular structure in order to achieve superior performance for leader-following control. Our method has a wide range of potential applications in transporting humans and goods in many of today's existing waterways. We conducted trajectory and orientation tracking experiments in hardware with three custom-built autonomous modular robotic boats, called Roboat, which are capable of holonomic motions and onboard state estimation. Simulation results with up to 65 robots also prove the scalability of our proposed approach.

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