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Mac Schwager

Publications and source records attributed to Mac Schwager.

123 records · Page 7Linked to original sources

Directional Primitives for Uncertainty-Aware Motion Estimation in Urban Environments

We can use driving data collected over a long period of time to extract rich information about how vehicles behave in different areas of the roads. In this paper, we introduce the concept of directional primitives, which is a representation of prior information of road networks. Specifically, we represent the uncertainty of directions using a mixture of von Mises distributions and associated speeds using gamma distributions. These location-dependent primitives can be combined with motion information of surrounding vehicles to predict their future behavior in the form of probability distributions. Experiments conducted on highways, intersections, and roundabouts in the Carla simulator, as well as real-world urban driving datasets, indicate that primitives lead to better uncertainty-aware motion estimation.

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Optimal Sequential Task Assignment and Path Finding for Multi-Agent Robotic Assembly Planning

We study the problem of sequential task assignment and collision-free routing for large teams of robots in applications with inter-task precedence constraints (e.g., task $A$ and task $B$ must both be completed before task $C$ may begin). Such problems commonly occur in assembly planning for robotic manufacturing applications, in which sub-assemblies must be completed before they can be combined to form the final product. We propose a hierarchical algorithm for computing makespan-optimal solutions to the problem. The algorithm is evaluated on a set of randomly generated problem instances where robots must transport objects between stations in a "factory "grid world environment. In addition, we demonstrate in high-fidelity simulation that the output of our algorithm can be used to generate collision-free trajectories for non-holonomic differential-drive robots.

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Distributed Multi-Target Tracking for Autonomous Vehicle Fleets

We present a scalable distributed target tracking algorithm based on the alternating direction method of multipliers that is well-suited for a fleet of autonomous cars communicating over a vehicle-to-vehicle network. Each sensing vehicle communicates with its neighbors to execute iterations of a Kalman filter-like update such that each agent's estimate approximates the centralized maximum a posteriori estimate without requiring the communication of measurements. We show that our method outperforms the Consensus Kalman Filter in recovering the centralized estimate given a fixed communication bandwidth. We also demonstrate the algorithm in a high fidelity urban driving simulator (CARLA), in which 50 autonomous cars connected on a time-varying communication network track the positions and velocities of 50 target vehicles using on-board cameras.

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AirSim Drone Racing Lab

Autonomous drone racing is a challenging research problem at the intersection of computer vision, planning, state estimation, and control. We introduce AirSim Drone Racing Lab, a simulation framework for enabling fast prototyping of algorithms for autonomy and enabling machine learning research in this domain, with the goal of reducing the time, money, and risks associated with field robotics. Our framework enables generation of racing tracks in multiple photo-realistic environments, orchestration of drone races, comes with a suite of gate assets, allows for multiple sensor modalities (monocular, depth, neuromorphic events, optical flow), different camera models, and benchmarking of planning, control, computer vision, and learning-based algorithms. We used our framework to host a simulation based drone racing competition at NeurIPS 2019. The competition binaries are available at our github repository.

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ALGAMES: A Fast Solver for Constrained Dynamic Games

Dynamic games are an effective paradigm for dealing with the control of multiple interacting actors. This paper introduces ALGAMES (Augmented Lagrangian GAME-theoretic Solver), a solver that handles trajectory optimization problems with multiple actors and general nonlinear state and input constraints. Its novelty resides in satisfying the first order optimality conditions with a quasi-Newton root-finding algorithm and rigorously enforcing constraints using an augmented Lagrangian formulation. We evaluate our solver in the context of autonomous driving on scenarios with a strong level of interactions between the vehicles. We assess the robustness of the solver using Monte Carlo simulations. It is able to reliably solve complex problems like ramp merging with three vehicles three times faster than a state-of-the-art DDP-based approach. A model predictive control (MPC) implementation of the algorithm demonstrates real-time performance on complex autonomous driving scenarios with an update frequency higher than 60 Hz.

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Fast Reciprocal Collision Avoidance Under Measurement Uncertainty

We present a fully distributed collision avoidance algorithm based on convex optimization for a team of mobile robots. This method addresses the practical case in which agents sense each other via measurements from noisy on-board sensors with no inter-agent communication. Under some mild conditions, we provide guarantees on mutual collision avoidance for a broad class of policies including the one presented. Additionally, we provide numerical examples of computational performance and show that, in both 2D and 3D simulations, all agents avoid each other and reach their desired goals in spite of their uncertainty about the locations of other agents.

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A Real-Time Game Theoretic Planner for Autonomous Two-Player Drone Racing

To be successful in multi-player drone racing, a player must not only follow the race track in an optimal way, but also compete with other drones through strategic blocking, faking, and opportunistic passing while avoiding collisions. Since unveiling one's own strategy to the adversaries is not desirable, this requires each player to independently predict the other players' future actions. Nash equilibria are a powerful tool to model this and similar multi-agent coordination problems in which the absence of communication impedes full coordination between the agents. In this paper, we propose a novel receding horizon planning algorithm that, exploiting sensitivity analysis within an iterated best response computational scheme, can approximate Nash equilibria in real time. We also describe a vision-based pipeline that allows each player to estimate its opponent's relative position. We demonstrate that our solution effectively competes against alternative strategies in a large number of drone racing simulations. Hardware experiments with onboard vision sensing prove the practicality of our strategy.

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Brain-Swarm Interface (BSI): Controlling a Swarm of Robots with Brain and Eye Signals from an EEG Headset

This work presents a novel marriage of Swarm Robotics and Brain Computer Interface technology to produce an interface which connects a user to a swarm of robots. The proposed interface enables the user to control the swarm's size and motion employing just thoughts and eye movements. The thoughts and eye movements are recorded as electrical signals from the scalp by an off-the-shelf Electroencephalogram (EEG) headset. Signal processing techniques are used to filter out noise and decode the user's eye movements from raw signals, while a Hidden Markov Model technique is employed to decipher the user's thoughts from filtered signals. The dynamics of the robots are controlled using a swarm controller based on potential fields. The shape and motion parameters of the potential fields are modulated by the human user through the brain-swarm interface to move the robots. The method is demonstrated experimentally with a human controlling a swarm of three M3pi robots in a laboratory environment, as well as controlling a swarm of 128 robots in a computer simulation.

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Q-Learning for Robust Satisfaction of Signal Temporal Logic Specifications

This paper addresses the problem of learning optimal policies for satisfying signal temporal logic (STL) specifications by agents with unknown stochastic dynamics. The system is modeled as a Markov decision process, in which the states represent partitions of a continuous space and the transition probabilities are unknown. We formulate two synthesis problems where the desired STL specification is enforced by maximizing the probability of satisfaction, and the expected robustness degree, that is, a measure quantifying the quality of satisfaction. We discuss that Q-learning is not directly applicable to these problems because, based on the quantitative semantics of STL, the probability of satisfaction and expected robustness degree are not in the standard objective form of Q-learning. To resolve this issue, we propose an approximation of STL synthesis problems that can be solved via Q-learning, and we derive some performance bounds for the policies obtained by the approximate approach. The performance of the proposed method is demonstrated via simulations.

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Robust Satisfaction of Temporal Logic Specifications via Reinforcement Learning

We consider the problem of steering a system with unknown, stochastic dynamics to satisfy a rich, temporally layered task given as a signal temporal logic formula. We represent the system as a Markov decision process in which the states are built from a partition of the state space and the transition probabilities are unknown. We present provably convergent reinforcement learning algorithms to maximize the probability of satisfying a given formula and to maximize the average expected robustness, i.e., a measure of how strongly the formula is satisfied. We demonstrate via a pair of robot navigation simulation case studies that reinforcement learning with robustness maximization performs better than probability maximization in terms of both probability of satisfaction and expected robustness.

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Correlated Orienteering Problem and it Application to Persistent Monitoring Tasks

We propose a novel non-linear extension to the Orienteering Problem (OP), called the Correlated Orienteering Problem (COP). We use COP to model the planning of informative tours for the persistent monitoring of a spatiotemporal field with time-invariant spatial correlations, in which the tours are constrained to have limited length. Our focus in this paper is QCOP a quadratic COP formulation that only looks at correlations between neighboring nodes in a node network. The main feature of QCOP is a quadratic utility function capturing the said spatial correlation. QCOP may be solved using mixed integer quadratic programming (MIQP), with the resulting anytime algorithm capable of planning multiple disjoint tours that maximize the quadratic utility. In particular, our algorithm can quickly plan a near-optimal tour over a network with up to $150$ nodes. Besides performing extensive simulation studies to verify the algorithm's correctness and characterize its performance, we also successfully applied it to two realistic persistent monitoring tasks: (i) estimation over a synthetic spatiotemporal field, and (ii) estimating the temperature distribution in the state of Massachusetts.

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Technical Report: Distribution Temporal Logic: Combining Correctness with Quality of Estimation

We present a new temporal logic called Distribution Temporal Logic (DTL) defined over predicates of belief states and hidden states of partially observable systems. DTL can express properties involving uncertainty and likelihood that cannot be described by existing logics. A co-safe formulation of DTL is defined and algorithmic procedures are given for monitoring executions of a partially observable Markov decision process with respect to such formulae. A simulation case study of a rescue robotics application outlines our approach.

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Rebalancing the Rebalancers: Optimally Routing Vehicles and Drivers in Mobility-on-Demand Systems

In this paper we study rebalancing strategies for a mobility-on-demand urban transportation system blending customer-driven vehicles with a taxi service. In our system, a customer arrives at one of many designated stations and is transported to any other designated station, either by driving themselves, or by being driven by an employed driver. The system allows for one-way trips, so that customers do not have to return to their origin. When some origins and destinations are more popular than others, vehicles will become unbalanced, accumulating at some stations and becoming depleted at others. This problem is addressed by employing rebalancing drivers to drive vehicles from the popular destinations to the unpopular destinations. However, with this approach the rebalancing drivers themselves become unbalanced, and we need to "rebalance the rebalancers" by letting them travel back to the popular destinations with a customer. Accordingly, in this paper we study how to optimally route the rebalancing vehicles and drivers so that stability (in terms of boundedness of the number of waiting customers) is ensured while minimizing the number of rebalancing vehicles traveling in the network and the number of rebalancing drivers needed; surprisingly, these two objectives are aligned, and one can find the optimal rebalancing strategy by solving two decoupled linear programs. Leveraging our analysis, we determine the minimum number of drivers and minimum number of vehicles needed to ensure stability in the system. Interestingly, our simulations suggest that, in Euclidean network topologies, one would need between 1/3 and 1/4 as many drivers as vehicles.

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Technical Report: A Receding Horizon Algorithm for Informative Path Planning with Temporal Logic Constraints

This technical report is an extended version of the paper 'A Receding Horizon Algorithm for Informative Path Planning with Temporal Logic Constraints' accepted to the 2013 IEEE International Conference on Robotics and Automation (ICRA). This paper considers the problem of finding the most informative path for a sensing robot under temporal logic constraints, a richer set of constraints than have previously been considered in information gathering. An algorithm for informative path planning is presented that leverages tools from information theory and formal control synthesis, and is proven to give a path that satisfies the given temporal logic constraints. The algorithm uses a receding horizon approach in order to provide a reactive, on-line solution while mitigating computational complexity. Statistics compiled from multiple simulation studies indicate that this algorithm performs better than a baseline exhaustive search approach.

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Persistent Robotic Tasks: Monitoring and Sweeping in Changing Environments

We present controllers that enable mobile robots to persistently monitor or sweep a changing environment. The changing environment is modeled as a field which grows in locations that are not within range of a robot, and decreases in locations that are within range of a robot. We assume that the robots travel on given closed paths. The speed of each robot along its path is controlled to prevent the field from growing unbounded at any location. We consider the space of speed controllers that can be parametrized by a finite set of basis functions. For a single robot, we develop a linear program that is guaranteed to compute a speed controller in this space to keep the field bounded, if such a controller exists. Another linear program is then derived whose solution is the speed controller that minimizes the maximum field value over the environment. We extend our linear program formulation to develop a multi-robot controller that keeps the field bounded. The multi-robot controller has the unique feature that it does not require communication among the robots. Simulation studies demonstrate the robustness of the controllers to modeling errors, and to stochasticity in the environment.

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