Searcharxiv⌕ Search

arXiv subjects

Maciej Zięba

Publications and source records attributed to Maciej Zięba.

51 records · Page 3Linked to original sources

Continual learning on 3D point clouds with random compressed rehearsal

Contemporary deep neural networks offer state-of-the-art results when applied to visual reasoning, e.g., in the context of 3D point cloud data. Point clouds are important datatype for precise modeling of three-dimensional environments, but effective processing of this type of data proves to be challenging. In the world of large, heavily-parameterized network architectures and continuously-streamed data, there is an increasing need for machine learning models that can be trained on additional data. Unfortunately, currently available models cannot fully leverage training on additional data without losing their past knowledge. Combating this phenomenon, called catastrophic forgetting, is one of the main objectives of continual learning. Continual learning for deep neural networks has been an active field of research, primarily in 2D computer vision, natural language processing, reinforcement learning, and robotics. However, in 3D computer vision, there are hardly any continual learning solutions specifically designed to take advantage of point cloud structure. This work proposes a novel neural network architecture capable of continual learning on 3D point cloud data. We utilize point cloud structure properties for preserving a heavily compressed set of past data. By using rehearsal and reconstruction as regularization methods of the learning process, our approach achieves a significant decrease of catastrophic forgetting compared to the existing solutions on several most popular point cloud datasets considering two continual learning settings: when a task is known beforehand, and in the challenging scenario of when task information is unknown to the model.

cs.LG↗

HyperShot: Few-Shot Learning by Kernel HyperNetworks

Few-shot models aim at making predictions using a minimal number of labeled examples from a given task. The main challenge in this area is the one-shot setting where only one element represents each class. We propose HyperShot - the fusion of kernels and hypernetwork paradigm. Compared to reference approaches that apply a gradient-based adjustment of the parameters, our model aims to switch the classification module parameters depending on the task's embedding. In practice, we utilize a hypernetwork, which takes the aggregated information from support data and returns the classifier's parameters handcrafted for the considered problem. Moreover, we introduce the kernel-based representation of the support examples delivered to hypernetwork to create the parameters of the classification module. Consequently, we rely on relations between embeddings of the support examples instead of direct feature values provided by the backbone models. Thanks to this approach, our model can adapt to highly different tasks.

cs.LG↗

PluGeN: Multi-Label Conditional Generation From Pre-Trained Models

Modern generative models achieve excellent quality in a variety of tasks including image or text generation and chemical molecule modeling. However, existing methods often lack the essential ability to generate examples with requested properties, such as the age of the person in the photo or the weight of the generated molecule. Incorporating such additional conditioning factors would require rebuilding the entire architecture and optimizing the parameters from scratch. Moreover, it is difficult to disentangle selected attributes so that to perform edits of only one attribute while leaving the others unchanged. To overcome these limitations we propose PluGeN (Plugin Generative Network), a simple yet effective generative technique that can be used as a plugin to pre-trained generative models. The idea behind our approach is to transform the entangled latent representation using a flow-based module into a multi-dimensional space where the values of each attribute are modeled as an independent one-dimensional distribution. In consequence, PluGeN can generate new samples with desired attributes as well as manipulate labeled attributes of existing examples. Due to the disentangling of the latent representation, we are even able to generate samples with rare or unseen combinations of attributes in the dataset, such as a young person with gray hair, men with make-up, or women with beards. We combined PluGeN with GAN and VAE models and applied it to conditional generation and manipulation of images and chemical molecule modeling. Experiments demonstrate that PluGeN preserves the quality of backbone models while adding the ability to control the values of labeled attributes.

cs.LG↗

Non-Gaussian Gaussian Processes for Few-Shot Regression

Gaussian Processes (GPs) have been widely used in machine learning to model distributions over functions, with applications including multi-modal regression, time-series prediction, and few-shot learning. GPs are particularly useful in the last application since they rely on Normal distributions and enable closed-form computation of the posterior probability function. Unfortunately, because the resulting posterior is not flexible enough to capture complex distributions, GPs assume high similarity between subsequent tasks - a requirement rarely met in real-world conditions. In this work, we address this limitation by leveraging the flexibility of Normalizing Flows to modulate the posterior predictive distribution of the GP. This makes the GP posterior locally non-Gaussian, therefore we name our method Non-Gaussian Gaussian Processes (NGGPs). More precisely, we propose an invertible ODE-based mapping that operates on each component of the random variable vectors and shares the parameters across all of them. We empirically tested the flexibility of NGGPs on various few-shot learning regression datasets, showing that the mapping can incorporate context embedding information to model different noise levels for periodic functions. As a result, our method shares the structure of the problem between subsequent tasks, but the contextualization allows for adaptation to dissimilarities. NGGPs outperform the competing state-of-the-art approaches on a diversified set of benchmarks and applications.

cs.LG↗

Flow Plugin Network for conditional generation

Generative models have gained many researchers' attention in the last years resulting in models such as StyleGAN for human face generation or PointFlow for the 3D point cloud generation. However, by default, we cannot control its sampling process, i.e., we cannot generate a sample with a specific set of attributes. The current approach is model retraining with additional inputs and different architecture, which requires time and computational resources. We propose a novel approach that enables to a generation of objects with a given set of attributes without retraining the base model. For this purpose, we utilize the normalizing flow models - Conditional Masked Autoregressive Flow and Conditional Real NVP, as a Flow Plugin Network (FPN).

cs.CV↗

RegFlow: Probabilistic Flow-based Regression for Future Prediction

Predicting future states or actions of a given system remains a fundamental, yet unsolved challenge of intelligence, especially in the scope of complex and non-deterministic scenarios, such as modeling behavior of humans. Existing approaches provide results under strong assumptions concerning unimodality of future states, or, at best, assuming specific probability distributions that often poorly fit to real-life conditions. In this work we introduce a robust and flexible probabilistic framework that allows to model future predictions with virtually no constrains regarding the modality or underlying probability distribution. To achieve this goal, we leverage a hypernetwork architecture and train a continuous normalizing flow model. The resulting method dubbed RegFlow achieves state-of-the-art results on several benchmark datasets, outperforming competing approaches by a significant margin.

cs.LG↗

UCSG-Net -- Unsupervised Discovering of Constructive Solid Geometry Tree

Signed distance field (SDF) is a prominent implicit representation of 3D meshes. Methods that are based on such representation achieved state-of-the-art 3D shape reconstruction quality. However, these methods struggle to reconstruct non-convex shapes. One remedy is to incorporate a constructive solid geometry framework (CSG) that represents a shape as a decomposition into primitives. It allows to embody a 3D shape of high complexity and non-convexity with a simple tree representation of Boolean operations. Nevertheless, existing approaches are supervised and require the entire CSG parse tree that is given upfront during the training process. On the contrary, we propose a model that extracts a CSG parse tree without any supervision - UCSG-Net. Our model predicts parameters of primitives and binarizes their SDF representation through differentiable indicator function. It is achieved jointly with discovering the structure of a Boolean operators tree. The model selects dynamically which operator combination over primitives leads to the reconstruction of high fidelity. We evaluate our method on 2D and 3D autoencoding tasks. We show that the predicted parse tree representation is interpretable and can be used in CAD software.

cs.CV↗

Hypernetwork approach to generating point clouds

In this work, we propose a novel method for generating 3D point clouds that leverage properties of hyper networks. Contrary to the existing methods that learn only the representation of a 3D object, our approach simultaneously finds a representation of the object and its 3D surface. The main idea of our HyperCloud method is to build a hyper network that returns weights of a particular neural network (target network) trained to map points from a uniform unit ball distribution into a 3D shape. As a consequence, a particular 3D shape can be generated using point-by-point sampling from the assumed prior distribution and transforming sampled points with the target network. Since the hyper network is based on an auto-encoder architecture trained to reconstruct realistic 3D shapes, the target network weights can be considered a parametrization of the surface of a 3D shape, and not a standard representation of point cloud usually returned by competitive approaches. The proposed architecture allows finding mesh-based representation of 3D objects in a generative manner while providing point clouds en pair in quality with the state-of-the-art methods.

cs.CV↗

Representing Point Clouds with Generative Conditional Invertible Flow Networks

In this paper, we propose a simple yet effective method to represent point clouds as sets of samples drawn from a cloud-specific probability distribution. This interpretation matches intrinsic characteristics of point clouds: the number of points and their ordering within a cloud is not important as all points are drawn from the proximity of the object boundary. We postulate to represent each cloud as a parameterized probability distribution defined by a generative neural network. Once trained, such a model provides a natural framework for point cloud manipulation operations, such as aligning a new cloud into a default spatial orientation. To exploit similarities between same-class objects and to improve model performance, we turn to weight sharing: networks that model densities of points belonging to objects in the same family share all parameters with the exception of a small, object-specific embedding vector. We show that these embedding vectors capture semantic relationships between objects. Our method leverages generative invertible flow networks to learn embeddings as well as to generate point clouds. Thanks to this formulation and contrary to similar approaches, we are able to train our model in an end-to-end fashion. As a result, our model offers competitive or superior quantitative results on benchmark datasets, while enabling unprecedented capabilities to perform cloud manipulation tasks, such as point cloud registration and regeneration, by a generative network.

cs.CV↗

HyperFlow: Representing 3D Objects as Surfaces

In this work, we present HyperFlow - a novel generative model that leverages hypernetworks to create continuous 3D object representations in a form of lightweight surfaces (meshes), directly out of point clouds. Efficient object representations are essential for many computer vision applications, including robotic manipulation and autonomous driving. However, creating those representations is often cumbersome, because it requires processing unordered sets of point clouds. Therefore, it is either computationally expensive, due to additional optimization constraints such as permutation invariance, or leads to quantization losses introduced by binning point clouds into discrete voxels. Inspired by mesh-based representations of objects used in computer graphics, we postulate a fundamentally different approach and represent 3D objects as a family of surfaces. To that end, we devise a generative model that uses a hypernetwork to return the weights of a Continuous Normalizing Flows (CNF) target network. The goal of this target network is to map points from a probability distribution into a 3D mesh. To avoid numerical instability of the CNF on compact support distributions, we propose a new Spherical Log-Normal function which models density of 3D points around object surfaces mimicking noise introduced by 3D capturing devices. As a result, we obtain continuous mesh-based object representations that yield better qualitative results than competing approaches, while reducing training time by over an order of magnitude.

cs.CV↗

On Yoshinaga's arrangement of lines and the containment problem

The main purpose of the note is to show that Yoshinaga's arrangement of $18$ lines having $48$ triple and $9$ double intersection points leads to a new (short) series of non-containment examples for $I^{(3)} \subset I^{2}$, the question studied by Harbourne and Huneke.

math.AG↗

Conditional Invertible Flow for Point Cloud Generation

This paper focuses on a novel generative approach for 3D point clouds that makes use of invertible flow-based models. The main idea of the method is to treat a point cloud as a probability density in 3D space that is modeled using a cloud-specific neural network. To capture the similarity between point clouds we rely on parameter sharing among networks, with each cloud having only a small embedding vector that defines it. We use invertible flows networks to generate the individual point clouds, and to regularize the embedding vectors. We evaluate the generative capabilities of the model both in qualitative and quantitative manner.

cs.LG↗

Adversarial Autoencoders for Compact Representations of 3D Point Clouds

Deep generative architectures provide a way to model not only images but also complex, 3-dimensional objects, such as point clouds. In this work, we present a novel method to obtain meaningful representations of 3D shapes that can be used for challenging tasks including 3D points generation, reconstruction, compression, and clustering. Contrary to existing methods for 3D point cloud generation that train separate decoupled models for representation learning and generation, our approach is the first end-to-end solution that allows to simultaneously learn a latent space of representation and generate 3D shape out of it. Moreover, our model is capable of learning meaningful compact binary descriptors with adversarial training conducted on a latent space. To achieve this goal, we extend a deep Adversarial Autoencoder model (AAE) to accept 3D input and create 3D output. Thanks to our end-to-end training regime, the resulting method called 3D Adversarial Autoencoder (3dAAE) obtains either binary or continuous latent space that covers a much wider portion of training data distribution. Finally, our quantitative evaluation shows that 3dAAE provides state-of-the-art results for 3D points clustering and 3D object retrieval.

cs.LG↗

Generative Adversarial Networks: recent developments

In traditional generative modeling, good data representation is very often a base for a good machine learning model. It can be linked to good representations encoding more explanatory factors that are hidden in the original data. With the invention of Generative Adversarial Networks (GANs), a subclass of generative models that are able to learn representations in an unsupervised and semi-supervised fashion, we are now able to adversarially learn good mappings from a simple prior distribution to a target data distribution. This paper presents an overview of recent developments in GANs with a focus on learning latent space representations.

cs.LG↗

Semi-supervised learning with Bidirectional GANs

In this work we introduce a novel approach to train Bidirectional Generative Adversarial Model (BiGAN) in a semi-supervised manner. The presented method utilizes triplet loss function as an additional component of the objective function used to train discriminative data representation in the latent space of the BiGAN model. This representation can be further used as a seed for generating artificial images, but also as a good feature embedding for classification and image retrieval tasks. We evaluate the quality of the proposed method in the two mentioned challenging tasks using two benchmark datasets: CIFAR10 and SVHN.

cs.LG↗