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Maciej Zięba

Publications and source records attributed to Maciej Zięba.

At least 37 records · Page 2Linked to original sources

SupResDiffGAN a new approach for the Super-Resolution task

In this work, we present SupResDiffGAN, a novel hybrid architecture that combines the strengths of Generative Adversarial Networks (GANs) and diffusion models for super-resolution tasks. By leveraging latent space representations and reducing the number of diffusion steps, SupResDiffGAN achieves significantly faster inference times than other diffusion-based super-resolution models while maintaining competitive perceptual quality. To prevent discriminator overfitting, we propose adaptive noise corruption, ensuring a stable balance between the generator and the discriminator during training. Extensive experiments on benchmark datasets show that our approach outperforms traditional diffusion models such as SR3 and I$^2$SB in efficiency and image quality. This work bridges the performance gap between diffusion- and GAN-based methods, laying the foundation for real-time applications of diffusion models in high-resolution image generation.

eess.IV↗

MultiPlaneNeRF: Neural Radiance Field with Non-Trainable Representation

NeRF is a popular model that efficiently represents 3D objects from 2D images. However, vanilla NeRF has some important limitations. NeRF must be trained on each object separately. The training time is long since we encode the object's shape and color in neural network weights. Moreover, NeRF does not generalize well to unseen data. In this paper, we present MultiPlaneNeRF -- a model that simultaneously solves the above problems. Our model works directly on 2D images. We project 3D points on 2D images to produce non-trainable representations. The projection step is not parametrized and a very shallow decoder can efficiently process the representation. Furthermore, we can train MultiPlaneNeRF on a large data set and force our implicit decoder to generalize across many objects. Consequently, we can only replace the 2D images (without additional training) to produce a NeRF representation of the new object. In the experimental section, we demonstrate that MultiPlaneNeRF achieves results comparable to state-of-the-art models for synthesizing new views and has generalization properties. Additionally, MultiPlane decoder can be used as a component in large generative models like GANs.

cs.CV↗

Classifier-free Guidance with Adaptive Scaling

Classifier-free guidance (CFG) is an essential mechanism in contemporary text-driven diffusion models. In practice, in controlling the impact of guidance we can see the trade-off between the quality of the generated images and correspondence to the prompt. When we use strong guidance, generated images fit the conditioned text perfectly but at the cost of their quality. Dually, we can use small guidance to generate high-quality results, but the generated images do not suit our prompt. In this paper, we present $β$-CFG ($β$-adaptive scaling in Classifier-Free Guidance), which controls the impact of guidance during generation to solve the above trade-off. First, $β$-CFG stabilizes the effects of guiding by gradient-based adaptive normalization. Second, $β$-CFG uses the family of single-modal ($β$-distribution), time-dependent curves to dynamically adapt the trade-off between prompt matching and the quality of samples during the diffusion denoising process. Our model obtained better FID scores, maintaining the text-to-image CLIP similarity scores at a level similar to that of the reference CFG.

cs.CV↗

Neural Surface Priors for Editable Gaussian Splatting

In computer graphics and vision, recovering easily modifiable scene appearance from image data is crucial for applications such as content creation. We introduce a novel method that integrates 3D Gaussian Splatting with an implicit surface representation, enabling intuitive editing of recovered scenes through mesh manipulation. Starting with a set of input images and camera poses, our approach reconstructs the scene surface using a neural signed distance field. This neural surface acts as a geometric prior guiding the training of Gaussian Splatting components, ensuring their alignment with the scene geometry. To facilitate editing, we encode the visual and geometric information into a lightweight triangle soup proxy. Edits applied to the mesh extracted from the neural surface propagate seamlessly through this intermediate structure to update the recovered appearance. Unlike previous methods relying on the triangle soup proxy representation, our approach supports a wider range of modifications and fully leverages the mesh topology, enabling a more flexible and intuitive editing process. The complete source code for this project can be accessed at: https://github.com/WJakubowska/NeuralSurfacePriors.

cs.CV↗

AutoLoRA: AutoGuidance Meets Low-Rank Adaptation for Diffusion Models

Low-rank adaptation (LoRA) is a fine-tuning technique that can be applied to conditional generative diffusion models. LoRA utilizes a small number of context examples to adapt the model to a specific domain, character, style, or concept. However, due to the limited data utilized during training, the fine-tuned model performance is often characterized by strong context bias and a low degree of variability in the generated images. To solve this issue, we introduce AutoLoRA, a novel guidance technique for diffusion models fine-tuned with the LoRA approach. Inspired by other guidance techniques, AutoLoRA searches for a trade-off between consistency in the domain represented by LoRA weights and sample diversity from the base conditional diffusion model. Moreover, we show that incorporating classifier-free guidance for both LoRA fine-tuned and base models leads to generating samples with higher diversity and better quality. The experimental results for several fine-tuned LoRA domains show superiority over existing guidance techniques on selected metrics.

cs.CV↗

HyperNeRFGAN: Hypernetwork approach to 3D NeRF GAN

The recent surge in popularity of deep generative models for 3D objects has highlighted the need for more efficient training methods, particularly given the difficulties associated with training with conventional 3D representations, such as voxels or point clouds. Neural Radiance Fields (NeRFs), which provide the current benchmark in terms of quality for the generation of novel views of complex 3D scenes from a limited set of 2D images, represent a promising solution to this challenge. However, the training of these models requires the knowledge of the respective camera positions from which the images were viewed. In this paper, we overcome this limitation by introducing HyperNeRFGAN, a Generative Adversarial Network (GAN) architecture employing a hypernetwork paradigm to transform a Gaussian noise into the weights of a NeRF architecture that does not utilize viewing directions in its training phase. Consequently, as evidenced by the findings of our experimental study, the proposed model, despite its notable simplicity in comparison to existing state-of-the-art alternatives, demonstrates superior performance on a diverse range of image datasets where camera position estimation is challenging, particularly in the context of medical data.

cs.CV↗

Probabilistically Plausible Counterfactual Explanations with Normalizing Flows

We present PPCEF, a novel method for generating probabilistically plausible counterfactual explanations (CFs). PPCEF advances beyond existing methods by combining a probabilistic formulation that leverages the data distribution with the optimization of plausibility within a unified framework. Compared to reference approaches, our method enforces plausibility by directly optimizing the explicit density function without assuming a particular family of parametrized distributions. This ensures CFs are not only valid (i.e., achieve class change) but also align with the underlying data's probability density. For that purpose, our approach leverages normalizing flows as powerful density estimators to capture the complex high-dimensional data distribution. Furthermore, we introduce a novel loss that balances the trade-off between achieving class change and maintaining closeness to the original instance while also incorporating a probabilistic plausibility term. PPCEF's unconstrained formulation allows for efficient gradient-based optimization with batch processing, leading to orders of magnitude faster computation compared to prior methods. Moreover, the unconstrained formulation of PPCEF allows for the seamless integration of future constraints tailored to specific counterfactual properties. Finally, extensive evaluations demonstrate PPCEF's superiority in generating high-quality, probabilistically plausible counterfactual explanations in high-dimensional tabular settings. This makes PPCEF a powerful tool for not only interpreting complex machine learning models but also for improving fairness, accountability, and trust in AI systems.

cs.LG↗

Modeling 3D Surface Manifolds with a Locally Conditioned Atlas

Recently proposed 3D object reconstruction methods represent a mesh with an atlas - a set of planar patches approximating the surface. However, their application in a real-world scenario is limited since the surfaces of reconstructed objects contain discontinuities, which degrades the quality of the final mesh. This is mainly caused by independent processing of individual patches, and in this work, we postulate to mitigate this limitation by preserving local consistency around patch vertices. To that end, we introduce a Locally Conditioned Atlas (LoCondA), a framework for representing a 3D object hierarchically in a generative model. Firstly, the model maps a point cloud of an object into a sphere. Secondly, by leveraging a spherical prior, we enforce the mapping to be locally consistent on the sphere and on the target object. This way, we can sample a mesh quad on that sphere and project it back onto the object's manifold. With LoCondA, we can produce topologically diverse objects while maintaining quads to be stitched together. We show that the proposed approach provides structurally coherent reconstructions while producing meshes of quality comparable to the competitors.

cs.CV↗

Modeling Uncertainty in Personalized Emotion Prediction with Normalizing Flows

Designing predictive models for subjective problems in natural language processing (NLP) remains challenging. This is mainly due to its non-deterministic nature and different perceptions of the content by different humans. It may be solved by Personalized Natural Language Processing (PNLP), where the model exploits additional information about the reader to make more accurate predictions. However, current approaches require complete information about the recipients to be straight embedded. Besides, the recent methods focus on deterministic inference or simple frequency-based estimations of the probabilities. In this work, we overcome this limitation by proposing a novel approach to capture the uncertainty of the forecast using conditional Normalizing Flows. This allows us to model complex multimodal distributions and to compare various models using negative log-likelihood (NLL). In addition, the new solution allows for various interpretations of possible reader perception thanks to the available sampling function. We validated our method on three challenging, subjective NLP tasks, including emotion recognition and hate speech. The comparative analysis of generalized and personalized approaches revealed that our personalized solutions significantly outperform the baseline and provide more precise uncertainty estimates. The impact on the text interpretability and uncertainty studies are presented as well. The information brought by the developed methods makes it possible to build hybrid models whose effectiveness surpasses classic solutions. In addition, an analysis and visualization of the probabilities of the given decisions for texts with high entropy of annotations and annotators with mixed views were carried out.

cs.AI↗

NeRFlame: FLAME-based conditioning of NeRF for 3D face rendering

Traditional 3D face models are based on mesh representations with texture. One of the most important models is FLAME (Faces Learned with an Articulated Model and Expressions), which produces meshes of human faces that are fully controllable. Unfortunately, such models have problems with capturing geometric and appearance details. In contrast to mesh representation, the neural radiance field (NeRF) produces extremely sharp renders. However, implicit methods are hard to animate and do not generalize well to unseen expressions. It is not trivial to effectively control NeRF models to obtain face manipulation. The present paper proposes a novel approach, named NeRFlame, which combines the strengths of both NeRF and FLAME methods. Our method enables high-quality rendering capabilities of NeRF while also offering complete control over the visual appearance, similar to FLAME. In contrast to traditional NeRF-based structures that use neural networks for RGB color and volume density modeling, our approach utilizes the FLAME mesh as a distinct density volume. Consequently, color values exist only in the vicinity of the FLAME mesh. This FLAME framework is seamlessly incorporated into the NeRF architecture for predicting RGB colors, enabling our model to explicitly represent volume density and implicitly capture RGB colors.

cs.CV↗

Dimma: Semi-supervised Low Light Image Enhancement with Adaptive Dimming

Enhancing low-light images while maintaining natural colors is a challenging problem due to camera processing variations and limited access to photos with ground-truth lighting conditions. The latter is a crucial factor for supervised methods that achieve good results on paired datasets but do not handle out-of-domain data well. On the other hand, unsupervised methods, while able to generalize, often yield lower-quality enhancements. To fill this gap, we propose Dimma, a semi-supervised approach that aligns with any camera by utilizing a small set of image pairs to replicate scenes captured under extreme lighting conditions taken by that specific camera. We achieve that by introducing a convolutional mixture density network that generates distorted colors of the scene based on the illumination differences. Additionally, our approach enables accurate grading of the dimming factor, which provides a wide range of control and flexibility in adjusting the brightness levels during the low-light image enhancement process. To further improve the quality of our results, we introduce an architecture based on a conditional UNet. The lightness value provided by the user serves as the conditional input to generate images with the desired lightness. Our approach using only few image pairs achieves competitive results compared to fully supervised methods. Moreover, when trained on the full dataset, our model surpasses state-of-the-art methods in some metrics and closely approaches them in others.

cs.CV↗

Diffused Heads: Diffusion Models Beat GANs on Talking-Face Generation

Talking face generation has historically struggled to produce head movements and natural facial expressions without guidance from additional reference videos. Recent developments in diffusion-based generative models allow for more realistic and stable data synthesis and their performance on image and video generation has surpassed that of other generative models. In this work, we present an autoregressive diffusion model that requires only one identity image and audio sequence to generate a video of a realistic talking human head. Our solution is capable of hallucinating head movements, facial expressions, such as blinks, and preserving a given background. We evaluate our model on two different datasets, achieving state-of-the-art results on both of them.

cs.CV↗

TreeFlow: Going beyond Tree-based Gaussian Probabilistic Regression

The tree-based ensembles are known for their outstanding performance in classification and regression problems characterized by feature vectors represented by mixed-type variables from various ranges and domains. However, considering regression problems, they are primarily designed to provide deterministic responses or model the uncertainty of the output with Gaussian or parametric distribution. In this work, we introduce TreeFlow, the tree-based approach that combines the benefits of using tree ensembles with the capabilities of modeling flexible probability distributions using normalizing flows. The main idea of the solution is to use a tree-based model as a feature extractor and combine it with a conditional variant of normalizing flow. Consequently, our approach is capable of modeling complex distributions for the regression outputs. We evaluate the proposed method on challenging regression benchmarks with varying volume, feature characteristics, and target dimensionality. We obtain the SOTA results for both probabilistic and deterministic metrics on datasets with multi-modal target distributions and competitive results on unimodal ones compared to tree-based regression baselines.

cs.LG↗

Classical Out-of-Distribution Detection Methods Benchmark in Text Classification Tasks

State-of-the-art models can perform well in controlled environments, but they often struggle when presented with out-of-distribution (OOD) examples, making OOD detection a critical component of NLP systems. In this paper, we focus on highlighting the limitations of existing approaches to OOD detection in NLP. Specifically, we evaluated eight OOD detection methods that are easily integrable into existing NLP systems and require no additional OOD data or model modifications. One of our contributions is providing a well-structured research environment that allows for full reproducibility of the results. Additionally, our analysis shows that existing OOD detection methods for NLP tasks are not yet sufficiently sensitive to capture all samples characterized by various types of distributional shifts. Particularly challenging testing scenarios arise in cases of background shift and randomly shuffled word order within in domain texts. This highlights the need for future work to develop more effective OOD detection approaches for the NLP problems, and our work provides a well-defined foundation for further research in this area.

cs.CL↗

Self-supervised adversarial masking for 3D point cloud representation learning

Self-supervised methods have been proven effective for learning deep representations of 3D point cloud data. Although recent methods in this domain often rely on random masking of inputs, the results of this approach can be improved. We introduce PointCAM, a novel adversarial method for learning a masking function for point clouds. Our model utilizes a self-distillation framework with an online tokenizer for 3D point clouds. Compared to previous techniques that optimize patch-level and object-level objectives, we postulate applying an auxiliary network that learns how to select masks instead of choosing them randomly. Our results show that the learned masking function achieves state-of-the-art or competitive performance on various downstream tasks. The source code is available at https://github.com/szacho/pointcam.

cs.CV↗

Speech Driven Video Editing via an Audio-Conditioned Diffusion Model

Taking inspiration from recent developments in visual generative tasks using diffusion models, we propose a method for end-to-end speech-driven video editing using a denoising diffusion model. Given a video of a talking person, and a separate auditory speech recording, the lip and jaw motions are re-synchronized without relying on intermediate structural representations such as facial landmarks or a 3D face model. We show this is possible by conditioning a denoising diffusion model on audio mel spectral features to generate synchronised facial motion. Proof of concept results are demonstrated on both single-speaker and multi-speaker video editing, providing a baseline model on the CREMA-D audiovisual data set. To the best of our knowledge, this is the first work to demonstrate and validate the feasibility of applying end-to-end denoising diffusion models to the task of audio-driven video editing.

cs.CV↗

Generic projections of the $\mathrm{H}_{4}$ configuration of points

In the present note we give an example of a finite set of points in $\mathbb{P}^{3}$ which has the so-called geproci property, but it is neither a grid nor a half-grid. This answers a question on the existence of such sets rised by Pokora, Szemberg and Szpond [arXiv:2010.08863].

math.AG↗