Searcharxiv⌕ Search

arXiv subjects

Maks Ovsjanikov

Publications and source records attributed to Maks Ovsjanikov.

At least 37 records · Page 2Linked to original sources

From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussians

3D Gaussian Splatting (3DGS) has revolutionized fast novel view synthesis, yet its opacity-based formulation makes surface extraction fundamentally difficult. Unlike implicit methods built on Signed Distance Fields or occupancy, 3DGS lacks a global geometric field, forcing existing approaches to resort to heuristics such as TSDF fusion of blended depth maps. Inspired by the Objects as Volumes framework, we derive a principled occupancy field for Gaussian Splatting and show how it can be used to extract highly accurate watertight meshes of complex scenes. Our key contribution is to introduce a learnable oriented normal at each Gaussian element and to define an adapted attenuation formulation, which leads to closed-form expressions for both the normal and occupancy fields at arbitrary locations in space. We further introduce a novel consistency loss and a dedicated densification strategy to enforce Gaussians to wrap the entire surface by closing geometric holes, ensuring a complete shell of oriented primitives. We modify the differentiable rasterizer to output depth as an isosurface of our continuous model, and introduce Primal Adaptive Meshing for Region-of-Interest meshing at arbitrary resolution. We additionally expose fundamental biases in standard surface evaluation protocols and propose two more rigorous alternatives. Overall, our method Gaussian Wrapping sets a new state-of-the-art on DTU and Tanks and Temples, producing complete, watertight meshes at a fraction of the size of concurrent work-recovering thin structures such as the notoriously elusive bicycle spokes.

cs.CV↗

Dynamic Reflections: Probing Video Representations with Text Alignment

The alignment of representations from different modalities has recently been shown to provide insights on the structural similarities and downstream capabilities of different encoders across diverse data types. While significant progress has been made in aligning images with text, the temporal nature of video data remains largely unexplored in this context. In this work, we conduct the first comprehensive study of video-text representation alignment, probing the capabilities of modern video and language encoders. Our findings reveal several key insights. First, we demonstrate that cross-modal alignment highly depends on the richness of both visual (static images vs. multi-frame videos) and text (single caption vs. a collection) data provided at test time, especially when using state-of-the-art video encoders. We propose parametric test-time scaling laws that capture this behavior and show remarkable predictive power against empirical observations. Secondly, we investigate the correlation between semantic alignment and performance on both semantic and non-semantic downstream tasks, providing initial evidence that strong alignment against text encoders may be linked to general-purpose video representation and understanding. Finally, we correlate temporal reasoning with cross-modal alignment providing a challenging test-bed for vision and language models. Overall, our work introduces video-text alignment as an informative zero-shot way to probe the representation power of different encoders for spatio-temporal data. Project page can be found at https://video-prh.github.io/

cs.CV↗

Unified Brain Surface and Volume Registration

Accurate registration of brain MRI scans is fundamental for cross-subject analysis in neuroscientific studies. This involves aligning both the cortical surface of the brain and the interior volume. Traditional methods treat volumetric and surface-based registration separately, which often leads to inconsistencies that limit downstream analyses. We propose a deep learning framework, NeurAlign, that registers $3$D brain MRI images by jointly aligning both cortical and subcortical regions through a unified volume-and-surface-based representation. Our approach leverages an intermediate spherical coordinate space to bridge anatomical surface topology with volumetric anatomy, enabling consistent and anatomically accurate alignment. By integrating spherical registration into the learning, our method ensures geometric coherence between volume and surface domains. In a series of experiments on both in-domain and out-of-domain datasets, our method consistently outperforms both classical and machine learning-based registration methods -- improving the Dice score by up to 7 points while maintaining regular deformation fields. Additionally, it is orders of magnitude faster than the standard method for this task, and is simpler to use because it requires no additional inputs beyond an MRI scan. With its superior accuracy, fast inference, and ease of use, NeurAlign sets a new standard for joint cortical and subcortical registration.

cs.CV↗

MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction

While recent advances in Gaussian Splatting have enabled fast reconstruction of high-quality 3D scenes from images, extracting accurate surface meshes remains a challenge. Current approaches extract the surface through costly post-processing steps, resulting in the loss of fine geometric details or requiring significant time and leading to very dense meshes with millions of vertices. More fundamentally, the a posteriori conversion from a volumetric to a surface representation limits the ability of the final mesh to preserve all geometric structures captured during training. We present MILo, a novel Gaussian Splatting framework that bridges the gap between volumetric and surface representations by differentiably extracting a mesh from the 3D Gaussians. We design a fully differentiable procedure that constructs the mesh-including both vertex locations and connectivity-at every iteration directly from the parameters of the Gaussians, which are the only quantities optimized during training. Our method introduces three key technical contributions: a bidirectional consistency framework ensuring both representations-Gaussians and the extracted mesh-capture the same underlying geometry during training; an adaptive mesh extraction process performed at each training iteration, which uses Gaussians as differentiable pivots for Delaunay triangulation; a novel method for computing signed distance values from the 3D Gaussians that enables precise surface extraction while avoiding geometric erosion. Our approach can reconstruct complete scenes, including backgrounds, with state-of-the-art quality while requiring an order of magnitude fewer mesh vertices than previous methods. Due to their light weight and empty interior, our meshes are well suited for downstream applications such as physics simulations or animation.

cs.CV↗

AtomSurf : Surface Representation for Learning on Protein Structures

While there has been significant progress in evaluating and comparing different representations for learning on protein data, the role of surface-based learning approaches remains not well-understood. In particular, there is a lack of direct and fair benchmark comparison between the best available surface-based learning methods against alternative representations such as graphs. Moreover, the few existing surface-based approaches either use surface information in isolation or, at best, perform global pooling between surface and graph-based architectures. In this work, we fill this gap by first adapting a state-of-the-art surface encoder for protein learning tasks. We then perform a direct and fair comparison of the resulting method against alternative approaches within the Atom3D benchmark, highlighting the limitations of pure surface-based learning. Finally, we propose an integrated approach, which allows learned feature sharing between graphs and surface representations on the level of nodes and vertices across all layers. We demonstrate that the resulting architecture achieves state-of-the-art results on all tasks in the Atom3D benchmark, while adhering to the strict benchmark protocol, as well as more broadly on binding site identification and binding pocket classification. Furthermore, we use coarsened surfaces and optimize our approach for efficiency, making our tool competitive in training and inference time with existing techniques. Code can be found online: https://github.com/Vincentx15/atomsurf

cs.LG↗

LACONIC: A 3D Layout Adapter for Controllable Image Creation

Existing generative approaches for guided image synthesis of multi-object scenes typically rely on 2D controls in the image or text space. As a result, these methods struggle to maintain and respect consistent three-dimensional geometric structure, underlying the scene. In this paper, we propose a novel conditioning approach, training method and adapter network that can be plugged into pretrained text-to-image diffusion models. Our approach provides a way to endow such models with 3D-awareness, while leveraging their rich prior knowledge. Our method supports camera control, conditioning on explicit 3D geometries and, for the first time, accounts for the entire context of a scene, i.e., both on and off-screen items, to synthesize plausible and semantically rich images. Despite its multi-modal nature, our model is lightweight, requires a reasonable number of data for supervised learning and shows remarkable generalization power. We also introduce methods for intuitive and consistent image editing and restyling, e.g., by positioning, rotating or resizing individual objects in a scene. Our method integrates well within various image creation workflows and enables a richer set of applications compared to previous approaches.

cs.CV↗

DiffuMatch: Category-Agnostic Spectral Diffusion Priors for Robust Non-rigid Shape Matching

Deep functional maps have recently emerged as a powerful tool for solving non-rigid shape correspondence tasks. Methods that use this approach combine the power and flexibility of the functional map framework, with data-driven learning for improved accuracy and generality. However, most existing methods in this area restrict the learning aspect only to the feature functions and still rely on axiomatic modeling for formulating the training loss or for functional map regularization inside the networks. This limits both the accuracy and the applicability of the resulting approaches only to scenarios where assumptions of the axiomatic models hold. In this work, we show, for the first time, that both in-network regularization and functional map training can be replaced with data-driven methods. For this, we first train a generative model of functional maps in the spectral domain using score-based generative modeling, built from a large collection of high-quality maps. We then exploit the resulting model to promote the structural properties of ground truth functional maps on new shape collections. Remarkably, we demonstrate that the learned models are category-agnostic, and can fully replace commonly used strategies such as enforcing Laplacian commutativity or orthogonality of functional maps. Our key technical contribution is a novel distillation strategy from diffusion models in the spectral domain. Experiments demonstrate that our learned regularization leads to better results than axiomatic approaches for zero-shot non-rigid shape matching. Our code is available at: https://github.com/daidedou/diffumatch/

cs.CV↗

SciVid: Cross-Domain Evaluation of Video Models in Scientific Applications

In recent years, there has been a proliferation of spatiotemporal foundation models in different scientific disciplines. While promising, these models are often domain-specific and are only assessed within the particular applications for which they are designed. Given that many tasks can be represented as video modeling problems, video foundation models (ViFMs) hold considerable promise as general-purpose domain-agnostic approaches. However, it is not known whether the knowledge acquired on large-scale but potentially out-of-domain data can be effectively transferred across diverse scientific disciplines, and if a single, pretrained ViFM can be competitive with domain-specific baselines. To address this, we introduce SciVid, a comprehensive benchmark comprising five *Sci*entific *Vid*eo tasks, across medical computer vision, animal behavior, and weather forecasting. We adapt six leading ViFMs to SciVid using simple trainable readout modules, establishing strong baselines and demonstrating the potential for effective transfer learning. Specifically, we show that state-of-the-art results can be obtained in several applications by leveraging the general-purpose representations from ViFM backbones. Furthermore, our results reveal the limitations of existing ViFMs, and highlight opportunities for the development of generalizable models for high-impact scientific applications. We release our code at https://github.com/google-deepmind/scivid to facilitate further research in the development of ViFMs.

cs.CV↗

Escaping Plato's Cave: Towards the Alignment of 3D and Text Latent Spaces

Recent works have shown that, when trained at scale, uni-modal 2D vision and text encoders converge to learned features that share remarkable structural properties, despite arising from different representations. However, the role of 3D encoders with respect to other modalities remains unexplored. Furthermore, existing 3D foundation models that leverage large datasets are typically trained with explicit alignment objectives with respect to frozen encoders from other representations. In this work, we investigate the possibility of a posteriori alignment of representations obtained from uni-modal 3D encoders compared to text-based feature spaces. We show that naive post-training feature alignment of uni-modal text and 3D encoders results in limited performance. We then focus on extracting subspaces of the corresponding feature spaces and discover that by projecting learned representations onto well-chosen lower-dimensional subspaces the quality of alignment becomes significantly higher, leading to improved accuracy on matching and retrieval tasks. Our analysis further sheds light on the nature of these shared subspaces, which roughly separate between semantic and geometric data representations. Overall, ours is the first work that helps to establish a baseline for post-training alignment of 3D uni-modal and text feature spaces, and helps to highlight both the shared and unique properties of 3D data compared to other representations. Our code and weights are available at https://github.com/Souhail-01/3d-text-alignment

cs.CV↗

PaNDaS: Learnable Deformation Modeling with Localized Control

Non-rigid shape deformations pose significant challenges, and most existing methods struggle to handle partial deformations effectively. We propose to learn deformations at the point level, which allows for localized control of 3D surface meshes, enabling Partial Non-rigid Deformations and interpolations of Surfaces (PaNDaS). Unlike previous approaches, our method can restrict the deformations to specific parts of the shape in a versatile way. Moreover, one can mix and combine various poses from the database, all while not requiring any optimization at inference time. We demonstrate state-of-the-art accuracy and greater locality for shape reconstruction and interpolation compared to approaches relying on global shape representation across various types of human surface data. We also demonstrate several localized shape manipulation tasks and show that our method can generate new shapes by combining different input deformations. Code and data will be made available after the reviewing process.

cs.CV↗

FourieRF: Few-Shot NeRFs via Progressive Fourier Frequency Control

In this work, we introduce FourieRF, a novel approach for achieving fast and high-quality reconstruction in the few-shot setting. Our method effectively parameterizes features through an explicit curriculum training procedure, incrementally increasing scene complexity during optimization. Experimental results show that the prior induced by our approach is both robust and adaptable across a wide variety of scenes, establishing FourieRF as a strong and versatile baseline for the few-shot rendering problem. While our approach significantly reduces artifacts, it may still lead to reconstruction errors in severely under-constrained scenarios, particularly where view occlusion leaves parts of the shape uncovered. In the future, our method could be enhanced by integrating foundation models to complete missing parts using large data-driven priors.

cs.CV↗

GANFusion: Feed-Forward Text-to-3D with Diffusion in GAN Space

We train a feed-forward text-to-3D diffusion generator for human characters using only single-view 2D data for supervision. Existing 3D generative models cannot yet match the fidelity of image or video generative models. State-of-the-art 3D generators are either trained with explicit 3D supervision and are thus limited by the volume and diversity of existing 3D data. Meanwhile, generators that can be trained with only 2D data as supervision typically produce coarser results, cannot be text-conditioned, or must revert to test-time optimization. We observe that GAN- and diffusion-based generators have complementary qualities: GANs can be trained efficiently with 2D supervision to produce high-quality 3D objects but are hard to condition on text. In contrast, denoising diffusion models can be conditioned efficiently but tend to be hard to train with only 2D supervision. We introduce GANFusion, which starts by generating unconditional triplane features for 3D data using a GAN architecture trained with only single-view 2D data. We then generate random samples from the GAN, caption them, and train a text-conditioned diffusion model that directly learns to sample from the space of good triplane features that can be decoded into 3D objects.

cs.CV↗

ZeroKey: Point-Level Reasoning and Zero-Shot 3D Keypoint Detection from Large Language Models

We propose a novel zero-shot approach for keypoint detection on 3D shapes. Point-level reasoning on visual data is challenging as it requires precise localization capability, posing problems even for powerful models like DINO or CLIP. Traditional methods for 3D keypoint detection rely heavily on annotated 3D datasets and extensive supervised training, limiting their scalability and applicability to new categories or domains. In contrast, our method utilizes the rich knowledge embedded within Multi-Modal Large Language Models (MLLMs). Specifically, we demonstrate, for the first time, that pixel-level annotations used to train recent MLLMs can be exploited for both extracting and naming salient keypoints on 3D models without any ground truth labels or supervision. Experimental evaluations demonstrate that our approach achieves competitive performance on standard benchmarks compared to supervised methods, despite not requiring any 3D keypoint annotations during training. Our results highlight the potential of integrating language models for localized 3D shape understanding. This work opens new avenues for cross-modal learning and underscores the effectiveness of MLLMs in contributing to 3D computer vision challenges.

cs.CV↗

Smoothed Graph Contrastive Learning via Seamless Proximity Integration

Graph contrastive learning (GCL) aligns node representations by classifying node pairs into positives and negatives using a selection process that typically relies on establishing correspondences within two augmented graphs. The conventional GCL approaches incorporate negative samples uniformly in the contrastive loss, resulting in the equal treatment of negative nodes, regardless of their proximity to the true positive. In this paper, we present a Smoothed Graph Contrastive Learning model (SGCL), which leverages the geometric structure of augmented graphs to inject proximity information associated with positive/negative pairs in the contrastive loss, thus significantly regularizing the learning process. The proposed SGCL adjusts the penalties associated with node pairs in contrastive loss by incorporating three distinct smoothing techniques that result in proximity-aware positives and negatives. To enhance scalability for large-scale graphs, the proposed framework incorporates a graph batch-generating strategy that partitions the given graphs into multiple subgraphs, facilitating efficient training in separate batches. Through extensive experimentation in the unsupervised setting on various benchmarks, particularly those of large scale, we demonstrate the superiority of our proposed framework against recent baselines.

cs.LG↗

DeBaRA: Denoising-Based 3D Room Arrangement Generation

Generating realistic and diverse layouts of furnished indoor 3D scenes unlocks multiple interactive applications impacting a wide range of industries. The inherent complexity of object interactions, the limited amount of available data and the requirement to fulfill spatial constraints all make generative modeling for 3D scene synthesis and arrangement challenging. Current methods address these challenges autoregressively or by using off-the-shelf diffusion objectives by simultaneously predicting all attributes without 3D reasoning considerations. In this paper, we introduce DeBaRA, a score-based model specifically tailored for precise, controllable and flexible arrangement generation in a bounded environment. We argue that the most critical component of a scene synthesis system is to accurately establish the size and position of various objects within a restricted area. Based on this insight, we propose a lightweight conditional score-based model designed with 3D spatial awareness at its core. We demonstrate that by focusing on spatial attributes of objects, a single trained DeBaRA model can be leveraged at test time to perform several downstream applications such as scene synthesis, completion and re-arrangement. Further, we introduce a novel Self Score Evaluation procedure so it can be optimally employed alongside external LLM models. We evaluate our approach through extensive experiments and demonstrate significant improvement upon state-of-the-art approaches in a range of scenarios.

cs.CV↗

Deformation Recovery: Localized Learning for Detail-Preserving Deformations

We introduce a novel data-driven approach aimed at designing high-quality shape deformations based on a coarse localized input signal. Unlike previous data-driven methods that require a global shape encoding, we observe that detail-preserving deformations can be estimated reliably without any global context in certain scenarios. Building on this intuition, we leverage Jacobians defined in a one-ring neighborhood as a coarse representation of the deformation. Using this as the input to our neural network, we apply a series of MLPs combined with feature smoothing to learn the Jacobian corresponding to the detail-preserving deformation, from which the embedding is recovered by the standard Poisson solve. Crucially, by removing the dependence on a global encoding, every \textit{point} becomes a training example, making the supervision particularly lightweight. Moreover, when trained on a class of shapes, our approach demonstrates remarkable generalization across different object categories. Equipped with this novel network, we explore three main tasks: refining an approximate shape correspondence, unsupervised deformation and mapping, and shape editing. Our code is made available at https://github.com/sentient07/LJN

cs.GR↗

To Supervise or Not to Supervise: Understanding and Addressing the Key Challenges of Point Cloud Transfer Learning

Transfer learning has long been a key factor in the advancement of many fields including 2D image analysis. Unfortunately, its applicability in 3D data processing has been relatively limited. While several approaches for point cloud transfer learning have been proposed in recent literature, with contrastive learning gaining particular prominence, most existing methods in this domain have only been studied and evaluated in limited scenarios. Most importantly, there is currently a lack of principled understanding of both when and why point cloud transfer learning methods are applicable. Remarkably, even the applicability of standard supervised pre-training is poorly understood. In this work, we conduct the first in-depth quantitative and qualitative investigation of supervised and contrastive pre-training strategies and their utility in downstream 3D tasks. We demonstrate that layer-wise analysis of learned features provides significant insight into the downstream utility of trained networks. Informed by this analysis, we propose a simple geometric regularization strategy, which improves the transferability of supervised pre-training. Our work thus sheds light onto both the specific challenges of point cloud transfer learning, as well as strategies to overcome them.

cs.CV↗

Self-Supervised Dual Contouring

Learning-based isosurface extraction methods have recently emerged as a robust and efficient alternative to axiomatic techniques. However, the vast majority of such approaches rely on supervised training with axiomatically computed ground truths, thus potentially inheriting biases and data artifacts of the corresponding axiomatic methods. Steering away from such dependencies, we propose a self-supervised training scheme for the Neural Dual Contouring meshing framework, resulting in our method: Self-Supervised Dual Contouring (SDC). Instead of optimizing predicted mesh vertices with supervised training, we use two novel self-supervised loss functions that encourage the consistency between distances to the generated mesh up to the first order. Meshes reconstructed by SDC surpass existing data-driven methods in capturing intricate details while being more robust to possible irregularities in the input. Furthermore, we use the same self-supervised training objective linking inferred mesh and input SDF, to regularize the training process of Deep Implicit Networks (DINs). We demonstrate that the resulting DINs produce higher-quality implicit functions, ultimately leading to more accurate and detail-preserving surfaces compared to prior baselines for different input modalities. Finally, we demonstrate that our self-supervised losses improve meshing performance in the single-view reconstruction task by enabling joint training of predicted SDF and resulting output mesh. We open-source our code at https://github.com/Sentient07/SDC

cs.CV↗