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Manmohan Chandraker

Publications and source records attributed to Manmohan Chandraker.

At least 19 recordsLinked to original sources

Learning How the World Evolves: Extrapolative Video World Models via Latent Dynamics Reasoning

The world evolves following its dynamics, i.e., its laws of motion. However, leading video diffusion models largely fit the pixels without modeling how the pixels transit over time. Thus, they render visually plausible frames but may not accurately obey the laws. To capture the dynamics purely from pixels, we introduce Latent Dynamics Reasoning (LDR). LDR casts the latent transition as an explicit kinematic integration, where the lower-order dynamics are integrated numerically and the model regresses only the third- and higher-order residual that drives the rollout. For this integration to extrapolate better, LDR runs it on a structured latent rather than dense convolutional features. Following PhyWorld, we validate LDR on a controlled white-box physics benchmark spanning five tasks (uniform motion, parabola, collision, bouncing, looming), focusing on out-of-distribution scenarios that reveal whether a model has truly learned the underlying dynamics. LDR extrapolates the learned dynamics far better: the gap between its in- and out-of-distribution error is over 20$\times$ smaller than the video diffusion baseline's, under both single- and joint-task training at 256$^2$ resolution, while using 26$\times$ fewer parameters and running 143$\times$ faster. LDR can even generalize under severe shift: for example, trained only on red balls moving left-to-right, it correctly predicts the motion of a blue square moving right-to-left. To our knowledge, this is the first video world model that extrapolates learned dynamics beyond its training distribution. Project page: https://lat-dyn-reason.github.io/

cs.CV

Reflecting Process Expertise in Procedural Material Generation

Procedural material creation underpins applications in digital content creation, visual effects, and 3D asset design. Achieving high-quality results requires more than reproducing node graphs -- it demands understanding the process by which experts construct materials. We formulate procedural material generation as retrieval-time process reasoning over expert demonstrations, elevating process to a first-class representation beyond graph-only synthesis. Concretely, we represent expert workflows as process traces: textual records of construction steps, parameters, and design intent. To instantiate this idea, we use a pretrained LLM-based ProcessSynthesizer to synthesize a process trace aligned with a user's intent and a pretrained LLM-based Compiler to ground the process trace into an executable Blender material graph. Because procedural expertise is most naturally conveyed through demonstrations, we leverage tutorial videos as a source of process knowledge and extract textual, LLM-compatible traces using automated video analysis tools. In an expert study with five Blender artists (avg. 7.5 years of experience), materials generated by reflecting expert demonstrations were found to produce workflows requiring fewer edits, and more closely match professional design strategies than methods operating solely on static artifacts. A user study with 150 participants further shows that our approach achieves superior generation and editing performance compared to prior procedural systems. All code, models, and data will be available at https://materialapprentice.github.io

cs.CV

RoboTALES: Learning Reasoning-Guided Robot Policies via Task-Aligned Simulated Futures

Pretrained video generative models are promising backbones for visuomotor control, but their imagined futures often drift from task intent and are not reliably action-conditional. As a result, these models can be difficult to use for planning or policy extraction. To address these limitations, we propose RoboTALES, a single-stage framework that learns task-aligned simulated futures and uses them to train robot policies. Our approach introduces two key innovations: (1) a hierarchical LLM-based planner that breaks complex tasks into a sequence of subgoals to guide the model's imagination; and (2) a VLM-based critic that evaluates these ``imagined'' futures and uses reward-based feedback to keep the model's internal representations focused on the goal. By anchoring the video generator in abstract reasoning, we produce temporally consistent rollouts and more coherent actions. We evaluate RoboTALES on diverse manipulation tasks from RoboCasa and LIBERO10, and show that our method consistently outperforms existing methods, especially in long-horizon tasks. Our code and models are publicly available at https://github.com/hananshafi/RoboTALES.

cs.RO

$\phi$-Scene: Physically Grounded Image-to-3D Scene Reconstruction

Recent image-to-3D scene methods recover high-fidelity 3D objects with plausible arrangements, but often leave floatings and interpenetrations that limit physical validity and downstream use in interactive environments. We present $\phi$-Scene, a physically grounded approach for open-vocabulary and compositional image-to-3D scene reconstruction that treats a scene not merely as a set of objects with predicted poses, but as a globally stable physical system. $\phi$-Scene formulates reconstruction as topology-driven physical assembly: given an initial scene of reconstructed objects, it infers how objects support one another and settles them one by one in topological order. For each object, SDF-based optimization first resolves penetrations against the already-settled support context, and rigid-body simulation then settles the object into a stable equilibrium under real-world physical constraints. The resulting scene stays aligned to the reference image, with every object resting at a physically valid, stable contact configuration. On the 3D-Front benchmark, $\phi$-Scene achieves the strongest overall performance among out-of-domain methods and remains highly competitive with in-domain baselines on standard reconstruction metrics. Human and MLLM studies prefer $\phi$-Scene in visual quality, reference alignment, and physical plausibility. Dedicated physical metrics show that it substantially reduces penetration artifacts and yields much lower post-simulation drift. To our knowledge, $\phi$-Scene is among the first image-to-3D scene reconstruction methods that explicitly reaches dynamic rigid-body equilibrium while preserving reference alignment.

cs.CV

Dash2Sim: Closed-Loop Driving Simulation from in-the-wild Dashcam Videos

Self-driving simulations typically rely on data collected in a small number of cities or on hand-authored synthetic scenarios. Dashcam videos cover a far broader range of locations and situations, including rare or long-tailed scenarios. They are considered less usable for simulation because it is difficult to recover accurate 4D scenes from monocular in-the-wild videos. Work zones are one such class of long-tailed situations that dashcams capture. We present Dash2Sim, a framework that turns in-the-wild monocular dashcam videos into metric, geo-referenced 4D driving logs compatible with existing simulators, and verifies eachone against an independently maintained map without annotations. We apply Dash2Sim to a large video corpus to create the ROADWork4D benchmark dataset, which spans 4,244 scenes with 2.7M 3D objects across 17 cities. On a verified subset ROADWork4D-CL (2,201 scenes), we study privileged closed-loop planners and find that work zone scenarios are difficult: while rule-based and hybrid planners generalize better than learning-based ones, all fall short, failing to make the lane changes that temporary work zone channels require. Beyond planning, dense depth recovered by Dash2Sim improves novel-view synthesis quality by up to 19% on perceptual metrics, suggesting its potential to provide rich conditioning for closed-loop sensor simulation from monocular videos.

cs.CV

What to Test Next: Interpretable Coverage Gap Discovery in Driving VLMs

Driving vision-language models (VLMs) must accurately understand scenes across diverse conditions defined by Operational Design Domains (ODDs), yet verification remains sparse: many slices are missing, making empirical failure rates unreliable. We propose SliceScorer, a deterministic scoring rule for missing-slice recommendation that combines (i) an exposure-based coverage prior to prioritize rare, under-tested regions, and (ii) a neighbor-failure prior that propagates risk from similar tested conditions. SliceScorer is deliberately simple - interpretable, auditable, and conservative - properties essential for safety-critical validation. For stress testing beyond the declared ODD, we embed SliceScorer within SliceNav, an LLM-orchestrated verification pipeline where the model interprets developer queries to select relevant operators (triage, scoring, acquisition, evaluation) and vocabulary extensions, composing verification workflows while keeping all scoring deterministic and auditable. Experiments on three driving VLMs (WiseAD, DriveMM, Cosmos-Reason2-2B) show that SliceNav surfaces high-risk coverage gaps more effectively than prior slice-discovery methods while maintaining diverse recommendations across the condition space. Ablations confirm both scoring components contribute, and qualitative analysis demonstrates end-to-end workflows from developer query to targeted evaluation.

cs.CV

PhyCo: Learning Controllable Physical Priors for Generative Motion

Modern video diffusion models excel at appearance synthesis but still struggle with physical consistency: objects drift, collisions lack realistic rebound, and material responses seldom match their underlying properties. We present PhyCo, a framework that introduces continuous, interpretable, and physically grounded control into video generation. Our approach integrates three key components: (i) a large-scale dataset of over 100K photorealistic simulation videos where friction, restitution, deformation, and force are systematically varied across diverse scenarios; (ii) physics-supervised fine-tuning of a pretrained diffusion model using a ControlNet conditioned on pixel-aligned physical property maps; and (iii) VLM-guided reward optimization, where a fine-tuned vision-language model evaluates generated videos with targeted physics queries and provides differentiable feedback. This combination enables a generative model to produce physically consistent and controllable outputs through variations in physical attributes-without any simulator or geometry reconstruction at inference. On the Physics-IQ benchmark, PhyCo significantly improves physical realism over strong baselines, and human studies confirm clearer and more faithful control over physical attributes. Our results demonstrate a scalable path toward physically consistent, controllable generative video models that generalize beyond synthetic training environments.

cs.CV

HorizonWeaver: Generalizable Multi-Level Semantic Editing for Driving Scenes

Ensuring safety in autonomous driving requires scalable generation of realistic, controllable driving scenes beyond what real-world testing provides. Yet existing instruction guided image editors, trained on object-centric or artistic data, struggle with dense, safety-critical driving layouts. We propose HorizonWeaver, which tackles three fundamental challenges in driving scene editing: (1) multi-level granularity, requiring coherent object- and scene-level edits in dense environments; (2) rich high-level semantics, preserving diverse objects while following detailed instructions; and (3) ubiquitous domain shifts, handling changes in climate, layout, and traffic across unseen environments. The core of HorizonWeaver is a set of complementary contributions across data, model, and training: (1) Data: Large-scale dataset generation, where we build a paired real/synthetic dataset from Boreas, nuScenes, and Argoverse2 to improve generalization; (2) Model: Language-Guided Masks for fine-grained editing, where semantics-enriched masks and prompts enable precise, language-guided edits; and (3) Training: Content preservation and instruction alignment, where joint losses enforce scene consistency and instruction fidelity. Together, HorizonWeaver provides a scalable framework for photorealistic, instruction-driven editing of complex driving scenes, collecting 255K images across 13 editing categories and outperforming prior methods in L1, CLIP, and DINO metrics, achieving +46.4% user preference and improving BEV segmentation IoU by +33%. Project page: https://msoroco.github.io/horizonweaver/

cs.CV

RAD-LAD: Rule and Language Grounded Autonomous Driving in Real-Time

We present LAD, a real-time language--action planner with an interruptible architecture that produces a motion plan in a single forward pass (~20 Hz) or generates textual reasoning alongside a motion plan (~10 Hz). LAD is fast enough for real-time closed-loop deployment, achieving ~3x lower latency than prior driving language models while setting a new learning-based state of the art on nuPlan Test14-Hard and InterPlan. We also introduce RAD, a rule-based planner designed to address structural limitations of PDM-Closed. RAD achieves state-of-the-art performance among rule-based planners on nuPlan Test14-Hard and InterPlan. Finally, we show that combining RAD and LAD enables hybrid planning that captures the strengths of both approaches. This hybrid system demonstrates that rules and learning provide complementary capabilities: rules support reliable maneuvering, while language enables adaptive and explainable decision-making.

cs.RO

NERFIFY: A Multi-Agent Framework for Turning NeRF Papers into Code

The proliferation of neural radiance field (NeRF) research requires significant efforts to reimplement papers before building upon them. We introduce NERFIFY, a multi-agent framework that reliably converts NeRF research papers into trainable Nerfstudio plugins, in contrast to generic paper-to-code methods and frontier models like GPT-5 that usually fail to produce runnable code. NERFIFY achieves domain-specific executability through six key innovations: (1) Context-free grammar (CFG): LLM synthesis is constrained by Nerfstudio formalized as a CFG, ensuring generated code satisfies architectural invariants. (2) Graph-of-Thought code synthesis: Specialized multi-file-agents generate repositories in topological dependency order, validating contracts and errors at each node. (3) Compositional citation recovery: Agents automatically retrieve and integrate components (samplers, encoders, proposal networks) from citation graphs of references. (4) Visual feedback: Artifacts are diagnosed through PSNR-minima ROI analysis, cross-view geometric validation, and VLM-guided patching to iteratively improve quality. (5) Knowledge enhancement: Beyond reproduction, methods can be improved with novel optimizations. (6) Benchmarking: An evaluation framework is designed for NeRF paper-to-code synthesis across 30 diverse papers. On papers without public implementations, NERFIFY achieves visual quality matching expert human code (+/-0.5 dB PSNR, +/-0.2 SSIM) while reducing implementation time from weeks to minutes. NERFIFY demonstrates that a domain-aware design enables code translation for complex vision papers, potentiating accelerated and democratized reproducible research. Code, data and implementations will be publicly released.

cs.CV

HorizonForge: Driving Scene Editing with Any Trajectories and Any Vehicles

Controllable driving scene generation is critical for realistic and scalable autonomous driving simulation, yet existing approaches struggle to jointly achieve photorealism and precise control. We introduce HorizonForge, a unified framework that reconstructs scenes as editable Gaussian Splats and Meshes, enabling fine-grained 3D manipulation and language-driven vehicle insertion. Edits are rendered through a noise-aware video diffusion process that enforces spatial and temporal consistency, producing diverse scene variations in a single feed-forward pass without per-trajectory optimization. To standardize evaluation, we further propose HorizonSuite, a comprehensive benchmark spanning ego- and agent-level editing tasks such as trajectory modifications and object manipulation. Extensive experiments show that Gaussian-Mesh representation delivers substantially higher fidelity than alternative 3D representations, and that temporal priors from video diffusion are essential for coherent synthesis. Combining these findings, HorizonForge establishes a simple yet powerful paradigm for photorealistic, controllable driving simulation, achieving an 83.4% user-preference gain and a 25.19% FID improvement over the second best state-of-the-art method. Project page: https://horizonforge.github.io/ .

cs.CV

Rolling Sink: Bridging Limited-Horizon Training and Open-Ended Testing in Autoregressive Video Diffusion

Autoregressive (AR) video diffusion models in the Self Forcing family generate a video chunk by chunk, each conditioned on the ones before it, so they can keep rolling out with no preset length. In practice they are trained on short, fixed clips (e.g., 5s). Once a rollout passes this training horizon, the cache fills with self-generated chunks the model never saw in training, and quality degrades: colors oversaturate, identities drift, structures collapse, and motion fades. We frame this failure as a cache-behavior mismatch, a domain shift between the within-horizon caches seen in training and those produced by open-ended testing, and address it with Rolling Sink, a training-free inference-time cache policy. Within the base model's fixed cache budget, Rolling Sink holds the cache close to its stable within-horizon behavior: it restores low-drift content, sliding temporal indices, and evolving semantics, and keeps a small recent context. Attention sink and temporal re-indexing are existing mechanisms. Our contribution is the mismatch formulation, the joint bounded-cache policy, and the Rolling Semantics schedule. On two 5s-trained bases, Self Forcing and Causal Forcing, Rolling Sink attains the best averaged rank on VBench-Long at both 1- and 5-minute rollouts under the same inference setting, at about 0.56% throughput change, and holds GPU memory constant. It also sustains a 30-minute qualitative rollout, 360 times its training horizon. We validate at 1- and 5-minute rollouts and do not claim guaranteed quality at arbitrary duration. Project page: https://rolling-sink.github.io/

cs.CV

LangDriveCTRL: Natural Language Controllable Driving Scene Editing with Multi-modal Agents

LangDriveCTRL is a natural-language-controllable framework for editing real-world driving videos to synthesize diverse traffic scenarios. It represents each video as an explicit 3D scene graph, decomposing the scene into a static background and dynamic object nodes. To enable fine-grained editing and realism, it introduces a feedback-driven agentic pipeline. An Orchestrator converts user instructions into executable graphs that coordinate specialized multi-modal agents and tools. An Object Grounding Agent aligns free-form text with target object nodes in the scene graph; a Behavior Editing Agent generates multi-object trajectories from language instructions; and a Behavior Reviewer Agent iteratively reviews and refines the generated trajectories. The edited scene graph is rendered and harmonized using a video diffusion tool, and then further refined by a Video Reviewer Agent to ensure photorealism and appearance alignment. LangDriveCTRL supports both object node editing (removal, insertion, and replacement) and multi-object behavior editing from natural-language instructions. Quantitatively, it achieves nearly $2\times$ higher instruction alignment than the previous SoTA, with superior photorealism, structural preservation, and traffic realism. Project page is available at: https://yunhe24.github.io/langdrivectrl/.

cs.CV

AutoScape: Geometry-Consistent Long-Horizon Scene Generation

This paper proposes AutoScape, a long-horizon driving scene generation framework. At its core is a novel RGB-D diffusion model that iteratively generates sparse, geometrically consistent keyframes, serving as reliable anchors for the scene's appearance and geometry. To maintain long-range geometric consistency, the model 1) jointly handles image and depth in a shared latent space, 2) explicitly conditions on the existing scene geometry (i.e., rendered point clouds) from previously generated keyframes, and 3) steers the sampling process with a warp-consistent guidance. Given high-quality RGB-D keyframes, a video diffusion model then interpolates between them to produce dense and coherent video frames. AutoScape generates realistic and geometrically consistent driving videos of over 20 seconds, improving the long-horizon FID and FVD scores over the prior state-of-the-art by 48.6\% and 43.0\%, respectively.

cs.CV

iFinder: Structured Zero-Shot Vision-Based LLM Grounding for Dash-Cam Video Reasoning

Grounding large language models (LLMs) in domain-specific tasks like post-hoc dash-cam driving video analysis is challenging due to their general-purpose training and lack of structured inductive biases. As vision is often the sole modality available for such analysis (i.e., no LiDAR, GPS, etc.), existing video-based vision-language models (V-VLMs) struggle with spatial reasoning, causal inference, and explainability of events in the input video. To this end, we introduce iFinder, a structured semantic grounding framework that decouples perception from reasoning by translating dash-cam videos into a hierarchical, interpretable data structure for LLMs. iFinder operates as a modular, training-free pipeline that employs pretrained vision models to extract critical cues -- object pose, lane positions, and object trajectories -- which are hierarchically organized into frame- and video-level structures. Combined with a three-block prompting strategy, it enables step-wise, grounded reasoning for the LLM to refine a peer V-VLM's outputs and provide accurate reasoning. Evaluations on four public dash-cam video benchmarks show that iFinder's proposed grounding with domain-specific cues, especially object orientation and global context, significantly outperforms end-to-end V-VLMs on four zero-shot driving benchmarks, with up to 39% gains in accident reasoning accuracy. By grounding LLMs with driving domain-specific representations, iFinder offers a zero-shot, interpretable, and reliable alternative to end-to-end V-VLMs for post-hoc driving video understanding.

cs.CV

LANGTRAJ: Diffusion Model and Dataset for Language-Conditioned Trajectory Simulation

Evaluating autonomous vehicles with controllability enables scalable testing in counterfactual or structured settings, enhancing both efficiency and safety. We introduce LangTraj, a language-conditioned scene-diffusion model that simulates the joint behavior of all agents in traffic scenarios. By conditioning on natural language inputs, LangTraj provides flexible and intuitive control over interactive behaviors, generating nuanced and realistic scenarios. Unlike prior approaches that depend on domain-specific guidance functions, LangTraj incorporates language conditioning during training, facilitating more intuitive traffic simulation control. We propose a novel closed-loop training strategy for diffusion models, explicitly tailored to enhance stability and realism during closed-loop simulation. To support language-conditioned simulation, we develop Inter-Drive, a large-scale dataset with diverse and interactive labels for training language-conditioned diffusion models. Our dataset is built upon a scalable pipeline for annotating agent-agent interactions and single-agent behaviors, ensuring rich and varied supervision. Validated on the Waymo Open Motion Dataset, LangTraj demonstrates strong performance in realism, language controllability, and language-conditioned safety-critical simulation, establishing a new paradigm for flexible and scalable autonomous vehicle testing. Project Website: https://langtraj.github.io/

cs.LG

Locally Orderless Images for Optimization in Differentiable Rendering

Problems in differentiable rendering often involve optimizing scene parameters that cause motion in image space. The gradients for such parameters tend to be sparse, leading to poor convergence. While existing methods address this sparsity through proxy gradients such as topological derivatives or lagrangian derivatives, they make simplifying assumptions about rendering. Multi-resolution image pyramids offer an alternative approach but prove unreliable in practice. We introduce a method that uses locally orderless images, where each pixel maps to a histogram of intensities that preserves local variations in appearance. Using an inverse rendering objective that minimizes histogram distance, our method extends support for sparsely defined image gradients and recovers optimal parameters. We validate our method on various inverse problems using both synthetic and real data.

cs.GR

DWIM: Towards Tool-aware Visual Reasoning via Discrepancy-aware Workflow Generation & Instruct-Masking Tuning

Visual reasoning (VR), which is crucial in many fields for enabling human-like visual understanding, remains highly challenging. Recently, compositional visual reasoning approaches, which leverage the reasoning abilities of large language models (LLMs) with integrated tools to solve problems, have shown promise as more effective strategies than end-to-end VR methods. However, these approaches face limitations, as frozen LLMs lack tool awareness in VR, leading to performance bottlenecks. While leveraging LLMs for reasoning is widely used in other domains, they are not directly applicable to VR due to limited training data, imperfect tools that introduce errors and reduce data collection efficiency in VR, and challenging in fine-tuning on noisy workflows. To address these challenges, we propose DWIM: i) Discrepancy-aware training Workflow generation, which assesses tool usage and extracts more viable workflows for training; and ii) Instruct-Masking fine-tuning, which guides the model to only clone effective actions, enabling the generation of more practical solutions. Our experiments demonstrate that DWIM achieves state-of-the-art performance across various VR tasks, exhibiting strong generalization on multiple widely-used datasets.

cs.CV