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Manmohan Chandraker

Publications and source records attributed to Manmohan Chandraker.

At least 37 records · Page 2Linked to original sources

AutoScape: Geometry-Consistent Long-Horizon Scene Generation

This paper proposes AutoScape, a long-horizon driving scene generation framework. At its core is a novel RGB-D diffusion model that iteratively generates sparse, geometrically consistent keyframes, serving as reliable anchors for the scene's appearance and geometry. To maintain long-range geometric consistency, the model 1) jointly handles image and depth in a shared latent space, 2) explicitly conditions on the existing scene geometry (i.e., rendered point clouds) from previously generated keyframes, and 3) steers the sampling process with a warp-consistent guidance. Given high-quality RGB-D keyframes, a video diffusion model then interpolates between them to produce dense and coherent video frames. AutoScape generates realistic and geometrically consistent driving videos of over 20 seconds, improving the long-horizon FID and FVD scores over the prior state-of-the-art by 48.6\% and 43.0\%, respectively.

cs.CV↗

LANGTRAJ: Diffusion Model and Dataset for Language-Conditioned Trajectory Simulation

Evaluating autonomous vehicles with controllability enables scalable testing in counterfactual or structured settings, enhancing both efficiency and safety. We introduce LangTraj, a language-conditioned scene-diffusion model that simulates the joint behavior of all agents in traffic scenarios. By conditioning on natural language inputs, LangTraj provides flexible and intuitive control over interactive behaviors, generating nuanced and realistic scenarios. Unlike prior approaches that depend on domain-specific guidance functions, LangTraj incorporates language conditioning during training, facilitating more intuitive traffic simulation control. We propose a novel closed-loop training strategy for diffusion models, explicitly tailored to enhance stability and realism during closed-loop simulation. To support language-conditioned simulation, we develop Inter-Drive, a large-scale dataset with diverse and interactive labels for training language-conditioned diffusion models. Our dataset is built upon a scalable pipeline for annotating agent-agent interactions and single-agent behaviors, ensuring rich and varied supervision. Validated on the Waymo Open Motion Dataset, LangTraj demonstrates strong performance in realism, language controllability, and language-conditioned safety-critical simulation, establishing a new paradigm for flexible and scalable autonomous vehicle testing. Project Website: https://langtraj.github.io/

cs.LG↗

DWIM: Towards Tool-aware Visual Reasoning via Discrepancy-aware Workflow Generation & Instruct-Masking Tuning

Visual reasoning (VR), which is crucial in many fields for enabling human-like visual understanding, remains highly challenging. Recently, compositional visual reasoning approaches, which leverage the reasoning abilities of large language models (LLMs) with integrated tools to solve problems, have shown promise as more effective strategies than end-to-end VR methods. However, these approaches face limitations, as frozen LLMs lack tool awareness in VR, leading to performance bottlenecks. While leveraging LLMs for reasoning is widely used in other domains, they are not directly applicable to VR due to limited training data, imperfect tools that introduce errors and reduce data collection efficiency in VR, and challenging in fine-tuning on noisy workflows. To address these challenges, we propose DWIM: i) Discrepancy-aware training Workflow generation, which assesses tool usage and extracts more viable workflows for training; and ii) Instruct-Masking fine-tuning, which guides the model to only clone effective actions, enabling the generation of more practical solutions. Our experiments demonstrate that DWIM achieves state-of-the-art performance across various VR tasks, exhibiting strong generalization on multiple widely-used datasets.

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Progressive Token Length Scaling in Transformer Encoders for Efficient Universal Segmentation

A powerful architecture for universal segmentation relies on transformers that encode multi-scale image features and decode object queries into mask predictions. With efficiency being a high priority for scaling such models, we observed that the state-of-the-art method Mask2Former uses 50% of its compute only on the transformer encoder. This is due to the retention of a full-length token-level representation of all backbone feature scales at each encoder layer. With this observation, we propose a strategy termed PROgressive Token Length SCALing for Efficient transformer encoders (PRO-SCALE) that can be plugged-in to the Mask2Former segmentation architecture to significantly reduce the computational cost. The underlying principle of PRO-SCALE is: progressively scale the length of the tokens with the layers of the encoder. This allows PRO-SCALE to reduce computations by a large margin with minimal sacrifice in performance (~52% encoder and ~27% overall GFLOPs reduction with no drop in performance on COCO dataset). Experiments conducted on public benchmarks demonstrates PRO-SCALE's flexibility in architectural configurations, and exhibits potential for extension beyond the settings of segmentation tasks to encompass object detection. Code here: https://github.com/abhishekaich27/proscale-pytorch

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Locally Orderless Images for Optimization in Differentiable Rendering

Problems in differentiable rendering often involve optimizing scene parameters that cause motion in image space. The gradients for such parameters tend to be sparse, leading to poor convergence. While existing methods address this sparsity through proxy gradients such as topological derivatives or lagrangian derivatives, they make simplifying assumptions about rendering. Multi-resolution image pyramids offer an alternative approach but prove unreliable in practice. We introduce a method that uses locally orderless images, where each pixel maps to a histogram of intensities that preserves local variations in appearance. Using an inverse rendering objective that minimizes histogram distance, our method extends support for sparsely defined image gradients and recovers optimal parameters. We validate our method on various inverse problems using both synthetic and real data.

cs.GR↗

ST-VLM: Kinematic Instruction Tuning for Spatio-Temporal Reasoning in Vision-Language Models

Spatio-temporal reasoning is essential in understanding real-world environments in various fields, eg, autonomous driving and sports analytics. Recent advances have improved the spatial reasoning ability of Vision-Language Models (VLMs) by introducing large-scale data, but these models still struggle to analyze kinematic elements like traveled distance and speed of moving objects. To bridge this gap, we construct a spatio-temporal reasoning dataset and benchmark involving kinematic instruction tuning, referred to as STKit and STKit-Bench. They consist of real-world videos with 3D annotations, detailing object motion dynamics: traveled distance, speed, movement direction, inter-object distance comparisons, and relative movement direction. To further scale such data construction to videos without 3D labels, we propose an automatic pipeline to generate pseudo-labels using 4D reconstruction in real-world scale. With our kinematic instruction tuning data for spatio-temporal reasoning, we present ST-VLM, a VLM enhanced for spatio-temporal reasoning, which exhibits outstanding performance on STKit-Bench. Furthermore, we show that ST-VLM generalizes robustly across diverse domains and tasks, outperforming baselines on other spatio-temporal benchmarks (eg, ActivityNet, TVQA+). Finally, by integrating learned spatio-temporal reasoning with existing abilities, ST-VLM enables complex multi-step reasoning. Project page: https://ikodoh.github.io/ST-VLM.

cs.CV↗

Drive-1-to-3: Enriching Diffusion Priors for Novel View Synthesis of Real Vehicles

The recent advent of large-scale 3D data, e.g. Objaverse, has led to impressive progress in training pose-conditioned diffusion models for novel view synthesis. However, due to the synthetic nature of such 3D data, their performance drops significantly when applied to real-world images. This paper consolidates a set of good practices to finetune large pretrained models for a real-world task -- harvesting vehicle assets for autonomous driving applications. To this end, we delve into the discrepancies between the synthetic data and real driving data, then develop several strategies to account for them properly. Specifically, we start with a virtual camera rotation of real images to ensure geometric alignment with synthetic data and consistency with the pose manifold defined by pretrained models. We also identify important design choices in object-centric data curation to account for varying object distances in real driving scenes -- learn across varying object scales with fixed camera focal length. Further, we perform occlusion-aware training in latent spaces to account for ubiquitous occlusions in real data, and handle large viewpoint changes by leveraging a symmetric prior. Our insights lead to effective finetuning that results in a $68.8\%$ reduction in FID for novel view synthesis over prior arts.

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UDA-Bench: Revisiting Common Assumptions in Unsupervised Domain Adaptation Using a Standardized Framework

In this work, we take a deeper look into the diverse factors that influence the efficacy of modern unsupervised domain adaptation (UDA) methods using a large-scale, controlled empirical study. To facilitate our analysis, we first develop UDA-Bench, a novel PyTorch framework that standardizes training and evaluation for domain adaptation enabling fair comparisons across several UDA methods. Using UDA-Bench, our comprehensive empirical study into the impact of backbone architectures, unlabeled data quantity, and pre-training datasets reveals that: (i) the benefits of adaptation methods diminish with advanced backbones, (ii) current methods underutilize unlabeled data, and (iii) pre-training data significantly affects downstream adaptation in both supervised and self-supervised settings. In the context of unsupervised adaptation, these observations uncover several novel and surprising properties, while scientifically validating several others that were often considered empirical heuristics or practitioner intuitions in the absence of a standardized training and evaluation framework. The UDA-Bench framework and trained models are publicly available at https://github.com/ViLab-UCSD/UDABench_ECCV2024.

cs.LG↗

SAFE-SIM: Safety-Critical Closed-Loop Traffic Simulation with Diffusion-Controllable Adversaries

Evaluating the performance of autonomous vehicle planning algorithms necessitates simulating long-tail safety-critical traffic scenarios. However, traditional methods for generating such scenarios often fall short in terms of controllability and realism; they also neglect the dynamics of agent interactions. To address these limitations, we introduce SAFE-SIM, a novel diffusion-based controllable closed-loop safety-critical simulation framework. Our approach yields two distinct advantages: 1) generating realistic long-tail safety-critical scenarios that closely reflect real-world conditions, and 2) providing controllable adversarial behavior for more comprehensive and interactive evaluations. We develop a novel approach to simulate safety-critical scenarios through an adversarial term in the denoising process of diffusion models, which allows an adversarial agent to challenge a planner with plausible maneuvers while all agents in the scene exhibit reactive and realistic behaviors. Furthermore, we propose novel guidance objectives and a partial diffusion process that enables users to control key aspects of the scenarios, such as the collision type and aggressiveness of the adversarial agent, while maintaining the realism of the behavior. We validate our framework empirically using the nuScenes and nuPlan datasets across multiple planners, demonstrating improvements in both realism and controllability. These findings affirm that diffusion models provide a robust and versatile foundation for safety-critical, interactive traffic simulation, extending their utility across the broader autonomous driving landscape. Project website: https://safe-sim.github.io/.

cs.RO↗

Tell, Don't Show!: Language Guidance Eases Transfer Across Domains in Images and Videos

We introduce LaGTran, a novel framework that utilizes text supervision to guide robust transfer of discriminative knowledge from labeled source to unlabeled target data with domain gaps. While unsupervised adaptation methods have been established to address this problem, they show limitations in handling challenging domain shifts due to their exclusive operation within the pixel-space. Motivated by our observation that semantically richer text modality has more favorable transfer properties, we devise a transfer mechanism to use a source-trained text-classifier to generate predictions on the target text descriptions, and utilize these predictions as supervision for the corresponding images. Our approach driven by language guidance is surprisingly easy and simple, yet significantly outperforms all prior approaches on challenging datasets like GeoNet and DomainNet, validating its extreme effectiveness. To further extend the scope of our study beyond images, we introduce a new benchmark called Ego2Exo to study ego-exo transfer in videos and find that our language-aided approach LaGTran yields significant gains in this highly challenging and non-trivial transfer setting. Code, models, and proposed datasets are publicly available at https://tarun005.github.io/lagtran/.

cs.CV↗

Robust Disaster Assessment from Aerial Imagery Using Text-to-Image Synthetic Data

We present a simple and efficient method to leverage emerging text-to-image generative models in creating large-scale synthetic supervision for the task of damage assessment from aerial images. While significant recent advances have resulted in improved techniques for damage assessment using aerial or satellite imagery, they still suffer from poor robustness to domains where manual labeled data is unavailable, directly impacting post-disaster humanitarian assistance in such under-resourced geographies. Our contribution towards improving domain robustness in this scenario is two-fold. Firstly, we leverage the text-guided mask-based image editing capabilities of generative models and build an efficient and easily scalable pipeline to generate thousands of post-disaster images from low-resource domains. Secondly, we propose a simple two-stage training approach to train robust models while using manual supervision from different source domains along with the generated synthetic target domain data. We validate the strength of our proposed framework under cross-geography domain transfer setting from xBD and SKAI images in both single-source and multi-source settings, achieving significant improvements over a source-only baseline in each case.

cs.CV↗

Open-world Instance Segmentation: Top-down Learning with Bottom-up Supervision

Many top-down architectures for instance segmentation achieve significant success when trained and tested on pre-defined closed-world taxonomy. However, when deployed in the open world, they exhibit notable bias towards seen classes and suffer from significant performance drop. In this work, we propose a novel approach for open world instance segmentation called bottom-Up and top-Down Open-world Segmentation (UDOS) that combines classical bottom-up segmentation algorithms within a top-down learning framework. UDOS first predicts parts of objects using a top-down network trained with weak supervision from bottom-up segmentations. The bottom-up segmentations are class-agnostic and do not overfit to specific taxonomies. The part-masks are then fed into affinity-based grouping and refinement modules to predict robust instance-level segmentations. UDOS enjoys both the speed and efficiency from the top-down architectures and the generalization ability to unseen categories from bottom-up supervision. We validate the strengths of UDOS on multiple cross-category as well as cross-dataset transfer tasks from 5 challenging datasets including MS-COCO, LVIS, ADE20k, UVO and OpenImages, achieving significant improvements over state-of-the-art across the board. Our code and models are available on our project page.

cs.CV↗

A Minimalist Prompt for Zero-Shot Policy Learning

Transformer-based methods have exhibited significant generalization ability when prompted with target-domain demonstrations or example solutions during inference. Although demonstrations, as a way of task specification, can capture rich information that may be hard to specify by language, it remains unclear what information is extracted from the demonstrations to help generalization. Moreover, assuming access to demonstrations of an unseen task is impractical or unreasonable in many real-world scenarios, especially in robotics applications. These questions motivate us to explore what the minimally sufficient prompt could be to elicit the same level of generalization ability as the demonstrations. We study this problem in the contextural RL setting which allows for quantitative measurement of generalization and is commonly adopted by meta-RL and multi-task RL benchmarks. In this setting, the training and test Markov Decision Processes (MDPs) only differ in certain properties, which we refer to as task parameters. We show that conditioning a decision transformer on these task parameters alone can enable zero-shot generalization on par with or better than its demonstration-conditioned counterpart. This suggests that task parameters are essential for the generalization and DT models are trying to recover it from the demonstration prompt. To extract the remaining generalizable information from the supervision, we introduce an additional learnable prompt which is demonstrated to further boost zero-shot generalization across a range of robotic control, manipulation, and navigation benchmark tasks.

cs.LG↗

Instantaneous Perception of Moving Objects in 3D

The perception of 3D motion of surrounding traffic participants is crucial for driving safety. While existing works primarily focus on general large motions, we contend that the instantaneous detection and quantification of subtle motions is equally important as they indicate the nuances in driving behavior that may be safety critical, such as behaviors near a stop sign of parking positions. We delve into this under-explored task, examining its unique challenges and developing our solution, accompanied by a carefully designed benchmark. Specifically, due to the lack of correspondences between consecutive frames of sparse Lidar point clouds, static objects might appear to be moving - the so-called swimming effect. This intertwines with the true object motion, thereby posing ambiguity in accurate estimation, especially for subtle motions. To address this, we propose to leverage local occupancy completion of object point clouds to densify the shape cue, and mitigate the impact of swimming artifacts. The occupancy completion is learned in an end-to-end fashion together with the detection of moving objects and the estimation of their motion, instantaneously as soon as objects start to move. Extensive experiments demonstrate superior performance compared to standard 3D motion estimation approaches, particularly highlighting our method's specialized treatment of subtle motions.

cs.CV↗

LidaRF: Delving into Lidar for Neural Radiance Field on Street Scenes

Photorealistic simulation plays a crucial role in applications such as autonomous driving, where advances in neural radiance fields (NeRFs) may allow better scalability through the automatic creation of digital 3D assets. However, reconstruction quality suffers on street scenes due to largely collinear camera motions and sparser samplings at higher speeds. On the other hand, the application often demands rendering from camera views that deviate from the inputs to accurately simulate behaviors like lane changes. In this paper, we propose several insights that allow a better utilization of Lidar data to improve NeRF quality on street scenes. First, our framework learns a geometric scene representation from Lidar, which is fused with the implicit grid-based representation for radiance decoding, thereby supplying stronger geometric information offered by explicit point cloud. Second, we put forth a robust occlusion-aware depth supervision scheme, which allows utilizing densified Lidar points by accumulation. Third, we generate augmented training views from Lidar points for further improvement. Our insights translate to largely improved novel view synthesis under real driving scenes.

cs.CV↗

Taming Self-Training for Open-Vocabulary Object Detection

Recent studies have shown promising performance in open-vocabulary object detection (OVD) by utilizing pseudo labels (PLs) from pretrained vision and language models (VLMs). However, teacher-student self-training, a powerful and widely used paradigm to leverage PLs, is rarely explored for OVD. This work identifies two challenges of using self-training in OVD: noisy PLs from VLMs and frequent distribution changes of PLs. To address these challenges, we propose SAS-Det that tames self-training for OVD from two key perspectives. First, we present a split-and-fusion (SAF) head that splits a standard detection into an open-branch and a closed-branch. This design can reduce noisy supervision from pseudo boxes. Moreover, the two branches learn complementary knowledge from different training data, significantly enhancing performance when fused together. Second, in our view, unlike in closed-set tasks, the PL distributions in OVD are solely determined by the teacher model. We introduce a periodic update strategy to decrease the number of updates to the teacher, thereby decreasing the frequency of changes in PL distributions, which stabilizes the training process. Extensive experiments demonstrate SAS-Det is both efficient and effective. SAS-Det outperforms recent models of the same scale by a clear margin and achieves 37.4 AP50 and 29.1 APr on novel categories of the COCO and LVIS benchmarks, respectively. Code is available at \url{https://github.com/xiaofeng94/SAS-Det}.

cs.CV↗

Generating Enhanced Negatives for Training Language-Based Object Detectors

The recent progress in language-based open-vocabulary object detection can be largely attributed to finding better ways of leveraging large-scale data with free-form text annotations. Training such models with a discriminative objective function has proven successful, but requires good positive and negative samples. However, the free-form nature and the open vocabulary of object descriptions make the space of negatives extremely large. Prior works randomly sample negatives or use rule-based techniques to build them. In contrast, we propose to leverage the vast knowledge built into modern generative models to automatically build negatives that are more relevant to the original data. Specifically, we use large-language-models to generate negative text descriptions, and text-to-image diffusion models to also generate corresponding negative images. Our experimental analysis confirms the relevance of the generated negative data, and its use in language-based detectors improves performance on two complex benchmarks. Code is available at \url{https://github.com/xiaofeng94/Gen-Enhanced-Negs}.

cs.CV↗

Self-Training Large Language Models for Improved Visual Program Synthesis With Visual Reinforcement

Visual program synthesis is a promising approach to exploit the reasoning abilities of large language models for compositional computer vision tasks. Previous work has used few-shot prompting with frozen LLMs to synthesize visual programs. Training an LLM to write better visual programs is an attractive prospect, but it is unclear how to accomplish this. No dataset of visual programs for training exists, and acquisition of a visual program dataset cannot be easily crowdsourced due to the need for expert annotators. To get around the lack of direct supervision, we explore improving the program synthesis abilities of an LLM using feedback from interactive experience. We propose a method where we exploit existing annotations for a vision-language task to improvise a coarse reward signal for that task, treat the LLM as a policy, and apply reinforced self-training to improve the visual program synthesis ability of the LLM for that task. We describe a series of experiments on object detection, compositional visual question answering, and image-text retrieval, and show that in each case, the self-trained LLM outperforms or performs on par with few-shot frozen LLMs that are an order of magnitude larger. Website: https://zaidkhan.me/ViReP

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