Searcharxiv⌕ Search

arXiv subjects

Marc Peter Deisenroth

Publications and source records attributed to Marc Peter Deisenroth.

At least 37 records · Page 2Linked to original sources

Sliding Touch-based Exploration for Modeling Unknown Object Shape with Multi-fingered Hands

Efficient and accurate 3D object shape reconstruction contributes significantly to the success of a robot's physical interaction with its environment. Acquiring accurate shape information about unknown objects is challenging, especially in unstructured environments, e.g. the vision sensors may only be able to provide a partial view. To address this issue, tactile sensors could be employed to extract local surface information for more robust unknown object shape estimation. In this paper, we propose a novel approach for efficient unknown 3D object shape exploration and reconstruction using a multi-fingered hand equipped with tactile sensors and a depth camera only providing a partial view. We present a multi-finger sliding touch strategy for efficient shape exploration using a Bayesian Optimization approach and a single-leader-multi-follower strategy for multi-finger smooth local surface perception. We evaluate our proposed method by estimating the 3D shape of objects from the YCB and OCRTOC datasets based on simulation and real robot experiments. The proposed approach yields successful reconstruction results relying on only a few continuous sliding touches. Experimental results demonstrate that our method is able to model unknown objects in an efficient and accurate way.

cs.RO↗

On Combining Expert Demonstrations in Imitation Learning via Optimal Transport

Imitation learning (IL) seeks to teach agents specific tasks through expert demonstrations. One of the key approaches to IL is to define a distance between agent and expert and to find an agent policy that minimizes that distance. Optimal transport methods have been widely used in imitation learning as they provide ways to measure meaningful distances between agent and expert trajectories. However, the problem of how to optimally combine multiple expert demonstrations has not been widely studied. The standard method is to simply concatenate state (-action) trajectories, which is problematic when trajectories are multi-modal. We propose an alternative method that uses a multi-marginal optimal transport distance and enables the combination of multiple and diverse state-trajectories in the OT sense, providing a more sensible geometric average of the demonstrations. Our approach enables an agent to learn from several experts, and its efficiency is analyzed on OpenAI Gym control environments and demonstrates that the standard method is not always optimal.

cs.LG↗

Implicit regularisation in stochastic gradient descent: from single-objective to two-player games

Recent years have seen many insights on deep learning optimisation being brought forward by finding implicit regularisation effects of commonly used gradient-based optimisers. Understanding implicit regularisation can not only shed light on optimisation dynamics, but it can also be used to improve performance and stability across problem domains, from supervised learning to two-player games such as Generative Adversarial Networks. An avenue for finding such implicit regularisation effects has been quantifying the discretisation errors of discrete optimisers via continuous-time flows constructed by backward error analysis (BEA). The current usage of BEA is not without limitations, since not all the vector fields of continuous-time flows obtained using BEA can be written as a gradient, hindering the construction of modified losses revealing implicit regularisers. In this work, we provide a novel approach to use BEA, and show how our approach can be used to construct continuous-time flows with vector fields that can be written as gradients. We then use this to find previously unknown implicit regularisation effects, such as those induced by multiple stochastic gradient descent steps while accounting for the exact data batches used in the updates, and in generally differentiable two-player games.

stat.ML↗

Investigating the Edge of Stability Phenomenon in Reinforcement Learning

Recent progress has been made in understanding optimisation dynamics in neural networks trained with full-batch gradient descent with momentum with the uncovering of the edge of stability phenomenon in supervised learning. The edge of stability phenomenon occurs as the leading eigenvalue of the Hessian reaches the divergence threshold of the underlying optimisation algorithm for a quadratic loss, after which it starts oscillating around the threshold, and the loss starts to exhibit local instability but decreases over long time frames. In this work, we explore the edge of stability phenomenon in reinforcement learning (RL), specifically off-policy Q-learning algorithms across a variety of data regimes, from offline to online RL. Our experiments reveal that, despite significant differences to supervised learning, such as non-stationarity of the data distribution and the use of bootstrapping, the edge of stability phenomenon can be present in off-policy deep RL. Unlike supervised learning, however, we observe strong differences depending on the underlying loss, with DQN -- using a Huber loss -- showing a strong edge of stability effect that we do not observe with C51 -- using a cross entropy loss. Our results suggest that, while neural network structure can lead to optimisation dynamics that transfer between problem domains, certain aspects of deep RL optimisation can differentiate it from domains such as supervised learning.

cs.LG↗

Queer In AI: A Case Study in Community-Led Participatory AI

We present Queer in AI as a case study for community-led participatory design in AI. We examine how participatory design and intersectional tenets started and shaped this community's programs over the years. We discuss different challenges that emerged in the process, look at ways this organization has fallen short of operationalizing participatory and intersectional principles, and then assess the organization's impact. Queer in AI provides important lessons and insights for practitioners and theorists of participatory methods broadly through its rejection of hierarchy in favor of decentralization, success at building aid and programs by and for the queer community, and effort to change actors and institutions outside of the queer community. Finally, we theorize how communities like Queer in AI contribute to the participatory design in AI more broadly by fostering cultures of participation in AI, welcoming and empowering marginalized participants, critiquing poor or exploitative participatory practices, and bringing participation to institutions outside of individual research projects. Queer in AI's work serves as a case study of grassroots activism and participatory methods within AI, demonstrating the potential of community-led participatory methods and intersectional praxis, while also providing challenges, case studies, and nuanced insights to researchers developing and using participatory methods.

cs.CY↗

Matérn Gaussian processes on Riemannian manifolds

Gaussian processes are an effective model class for learning unknown functions, particularly in settings where accurately representing predictive uncertainty is of key importance. Motivated by applications in the physical sciences, the widely-used Matérn class of Gaussian processes has recently been generalized to model functions whose domains are Riemannian manifolds, by re-expressing said processes as solutions of stochastic partial differential equations. In this work, we propose techniques for computing the kernels of these processes on compact Riemannian manifolds via spectral theory of the Laplace-Beltrami operator in a fully constructive manner, thereby allowing them to be trained via standard scalable techniques such as inducing point methods. We also extend the generalization from the Matérn to the widely-used squared exponential Gaussian process. By allowing Riemannian Matérn Gaussian processes to be trained using well-understood techniques, our work enables their use in mini-batch, online, and non-conjugate settings, and makes them more accessible to machine learning practitioners.

stat.ML↗

Actually Sparse Variational Gaussian Processes

Gaussian processes (GPs) are typically criticised for their unfavourable scaling in both computational and memory requirements. For large datasets, sparse GPs reduce these demands by conditioning on a small set of inducing variables designed to summarise the data. In practice however, for large datasets requiring many inducing variables, such as low-lengthscale spatial data, even sparse GPs can become computationally expensive, limited by the number of inducing variables one can use. In this work, we propose a new class of inter-domain variational GP, constructed by projecting a GP onto a set of compactly supported B-spline basis functions. The key benefit of our approach is that the compact support of the B-spline basis functions admits the use of sparse linear algebra to significantly speed up matrix operations and drastically reduce the memory footprint. This allows us to very efficiently model fast-varying spatial phenomena with tens of thousands of inducing variables, where previous approaches failed.

stat.ML↗

Short-term Prediction and Filtering of Solar Power Using State-Space Gaussian Processes

Short-term forecasting of solar photovoltaic energy (PV) production is important for powerplant management. Ideally these forecasts are equipped with error bars, so that downstream decisions can account for uncertainty. To produce predictions with error bars in this setting, we consider Gaussian processes (GPs) for modelling and predicting solar photovoltaic energy production in the UK. A standard application of GP regression on the PV timeseries data is infeasible due to the large data size and non-Gaussianity of PV readings. However, this is made possible by leveraging recent advances in scalable GP inference, in particular, by using the state-space form of GPs, combined with modern variational inference techniques. The resulting model is not only scalable to large datasets but can also handle continuous data streams via Kalman filtering.

cs.LG↗

Finetuning from Offline Reinforcement Learning: Challenges, Trade-offs and Practical Solutions

Offline reinforcement learning (RL) allows for the training of competent agents from offline datasets without any interaction with the environment. Online finetuning of such offline models can further improve performance. But how should we ideally finetune agents obtained from offline RL training? While offline RL algorithms can in principle be used for finetuning, in practice, their online performance improves slowly. In contrast, we show that it is possible to use standard online off-policy algorithms for faster improvement. However, we find this approach may suffer from policy collapse, where the policy undergoes severe performance deterioration during initial online learning. We investigate the issue of policy collapse and how it relates to data diversity, algorithm choices and online replay distribution. Based on these insights, we propose a conservative policy optimization procedure that can achieve stable and sample-efficient online learning from offline pretraining.

cs.LG↗

Optimal Transport for Offline Imitation Learning

With the advent of large datasets, offline reinforcement learning (RL) is a promising framework for learning good decision-making policies without the need to interact with the real environment. However, offline RL requires the dataset to be reward-annotated, which presents practical challenges when reward engineering is difficult or when obtaining reward annotations is labor-intensive. In this paper, we introduce Optimal Transport Reward labeling (OTR), an algorithm that assigns rewards to offline trajectories, with a few high-quality demonstrations. OTR's key idea is to use optimal transport to compute an optimal alignment between an unlabeled trajectory in the dataset and an expert demonstration to obtain a similarity measure that can be interpreted as a reward, which can then be used by an offline RL algorithm to learn the policy. OTR is easy to implement and computationally efficient. On D4RL benchmarks, we show that OTR with a single demonstration can consistently match the performance of offline RL with ground-truth rewards.

cs.LG↗

Gaussian Process Sampling and Optimization with Approximate Upper and Lower Bounds

Many functions have approximately-known upper and/or lower bounds, potentially aiding the modeling of such functions. In this paper, we introduce Gaussian process models for functions where such bounds are (approximately) known. More specifically, we propose the first use of such bounds to improve Gaussian process (GP) posterior sampling and Bayesian optimization (BO). That is, we transform a GP model satisfying the given bounds, and then sample and weight functions from its posterior. To further exploit these bounds in BO settings, we present bounded entropy search (BES) to select the point gaining the most information about the underlying function, estimated by the GP samples, while satisfying the output constraints. We characterize the sample variance bounds and show that the decision made by BES is explainable. Our proposed approach is conceptually straightforward and can be used as a plug in extension to existing methods for GP posterior sampling and Bayesian optimization.

cs.LG↗

One-Shot Transfer of Affordance Regions? AffCorrs!

In this work, we tackle one-shot visual search of object parts. Given a single reference image of an object with annotated affordance regions, we segment semantically corresponding parts within a target scene. We propose AffCorrs, an unsupervised model that combines the properties of pre-trained DINO-ViT's image descriptors and cyclic correspondences. We use AffCorrs to find corresponding affordances both for intra- and inter-class one-shot part segmentation. This task is more difficult than supervised alternatives, but enables future work such as learning affordances via imitation and assisted teleoperation.

cs.CV↗

Learning Contact Dynamics using Physically Structured Neural Networks

Learning physically structured representations of dynamical systems that include contact between different objects is an important problem for learning-based approaches in robotics. Black-box neural networks can learn to approximately represent discontinuous dynamics, but they typically require large quantities of data and often suffer from pathological behaviour when forecasting for longer time horizons. In this work, we use connections between deep neural networks and differential equations to design a family of deep network architectures for representing contact dynamics between objects. We show that these networks can learn discontinuous contact events in a data-efficient manner from noisy observations in settings that are traditionally difficult for black-box approaches and recent physics inspired neural networks. Our results indicate that an idealised form of touch feedback -- which is heavily relied upon by biological systems -- is a key component of making this learning problem tractable. Together with the inductive biases introduced through the network architectures, our techniques enable accurate learning of contact dynamics from observations.

cs.LG↗

The Graph Cut Kernel for Ranked Data

Many algorithms for ranked data become computationally intractable as the number of objects grows due to the complex geometric structure induced by rankings. An additional challenge is posed by partial rankings, i.e. rankings in which the preference is only known for a subset of all objects. For these reasons, state-of-the-art methods cannot scale to real-world applications, such as recommender systems. We address this challenge by exploiting the geometric structure of ranked data and additional available information about the objects to derive a kernel for ranking based on the graph cut function. The graph cut kernel combines the efficiency of submodular optimization with the theoretical properties of kernel-based methods. The graph cut kernel combines the efficiency of submodular optimization with the theoretical properties of kernel-based methods.

cs.LG↗

Bayesian Optimization-based Nonlinear Adaptive PID Controller Design for Robust Mobile Manipulation

In this paper, we propose to use a nonlinear adaptive PID controller to regulate the joint variables of a mobile manipulator. The motion of the mobile base forces undue disturbances on the joint controllers of the manipulator. In designing a conventional PID controller, one should make a trade-off between the performance and agility of the closed-loop system and its stability margins. The proposed nonlinear adaptive PID controller provides a mechanism to relax the need for such a compromise by adapting the gains according to the magnitude of the error without expert tuning. Therefore, we can achieve agile performance for the system while seeing damped overshoot in the output and track the reference as close as possible, even in the presence of external disturbances and uncertainties in the modeling of the system. We have employed a Bayesian optimization approach to choose the parameters of a nonlinear adaptive PID controller to achieve the best performance in tracking the reference input and rejecting disturbances. The results demonstrate that a well-designed nonlinear adaptive PID controller can effectively regulate a mobile manipulator's joint variables while carrying an unspecified heavy load and an abrupt base movement occurs.

cs.RO↗

Vector-valued Gaussian Processes on Riemannian Manifolds via Gauge Independent Projected Kernels

Gaussian processes are machine learning models capable of learning unknown functions in a way that represents uncertainty, thereby facilitating construction of optimal decision-making systems. Motivated by a desire to deploy Gaussian processes in novel areas of science, a rapidly-growing line of research has focused on constructively extending these models to handle non-Euclidean domains, including Riemannian manifolds, such as spheres and tori. We propose techniques that generalize this class to model vector fields on Riemannian manifolds, which are important in a number of application areas in the physical sciences. To do so, we present a general recipe for constructing gauge independent kernels, which induce Gaussian vector fields, i.e. vector-valued Gaussian processes coherent with geometry, from scalar-valued Riemannian kernels. We extend standard Gaussian process training methods, such as variational inference, to this setting. This enables vector-valued Gaussian processes on Riemannian manifolds to be trained using standard methods and makes them accessible to machine learning practitioners.

stat.ML↗

Sliced Multi-Marginal Optimal Transport

Multi-marginal optimal transport enables one to compare multiple probability measures, which increasingly finds application in multi-task learning problems. One practical limitation of multi-marginal transport is computational scalability in the number of measures, samples and dimensionality. In this work, we propose a multi-marginal optimal transport paradigm based on random one-dimensional projections, whose (generalized) distance we term the sliced multi-marginal Wasserstein distance. To construct this distance, we introduce a characterization of the one-dimensional multi-marginal Kantorovich problem and use it to highlight a number of properties of the sliced multi-marginal Wasserstein distance. In particular, we show that (i) the sliced multi-marginal Wasserstein distance is a (generalized) metric that induces the same topology as the standard Wasserstein distance, (ii) it admits a dimension-free sample complexity, (iii) it is tightly connected with the problem of barycentric averaging under the sliced-Wasserstein metric. We conclude by illustrating the sliced multi-marginal Wasserstein on multi-task density estimation and multi-dynamics reinforcement learning problems.

stat.ML↗

Using Gaussian Processes to Design Dynamic Experiments for Black-Box Model Discrimination under Uncertainty

Diverse domains of science and engineering use parameterised mechanistic models. Engineers and scientists can often hypothesise several rival models to explain a specific process or phenomenon. Consider a model discrimination setting where we wish to find the best mechanistic, dynamic model candidate and the best model parameter estimates. Typically, several rival mechanistic models can explain the available data, so design of dynamic experiments for model discrimination helps optimally collect additional data by finding experimental settings that maximise model prediction divergence. We argue there are two main approaches in the literature for solving the optimal design problem: (i) the analytical approach, using linear and Gaussian approximations to find closed-form expressions for the design objective, and (ii) the data-driven approach, which often relies on computationally intensive Monte Carlo techniques. Olofsson et al. (ICML 35, 2018) introduced Gaussian process (GP) surrogate models to hybridise the analytical and data-driven approaches, which allowed for computationally efficient design of experiments for discriminating between black-box models. In this study, we demonstrate that we can extend existing methods for optimal design of dynamic experiments to incorporate a wider range of problem uncertainty. We also extend the Olofsson et al. (2018) method of using GP surrogate models for discriminating between dynamic black-box models. We evaluate our approach on a well-known case study from literature, and explore the consequences of using GP surrogates to approximate gradient-based methods.

cs.LG↗