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Marc Pollefeys

Publications and source records attributed to Marc Pollefeys.

At least 91 records · Page 5Linked to original sources

FunFact: Building Probabilistic Functional 3D Scene Graphs via Factor-Graph Reasoning

Recent work in 3D scene understanding is moving beyond purely spatial analysis toward functional scene understanding. However, existing methods often consider functional relationships between object pairs in isolation, failing to capture the scene-wide interdependence that humans use to resolve ambiguity. We introduce FunFact, a framework for constructing probabilistic open-vocabulary functional 3D scene graphs from posed RGB-D images. FunFact first builds an object- and part-centric 3D map and uses foundation models to propose semantically plausible functional relations. These candidates are converted into factor graph variables and constrained by both LLM-derived common-sense priors and geometric priors. This formulation enables joint probabilistic inference over all functional edges and their marginals, yielding substantially better calibrated confidence scores. To benchmark this setting, we introduce FunThor, a synthetic dataset based on AI2-THOR with part-level geometry and rule-based functional annotations. Experiments on SceneFun3D, FunGraph3D, and FunThor show that FunFact improves node and relation discovery recall and significantly reduces calibration error for ambiguous relations, highlighting the benefits of holistic probabilistic modeling for functional scene understanding. See our project page at https://funfact-scenegraph.github.io/

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CoPE-VideoLM: Leveraging Codec Primitives For Efficient Video Language Modeling

Video Language Models (VideoLMs) enable AI systems to understand temporal dynamics in videos. To fit within the maximum context window constraint, current methods use keyframe sampling which often misses both macro-level events and micro-level details due to the sparse temporal coverage. Furthermore, processing full images and their tokens for each frame incurs substantial computational overhead. We address these limitations by leveraging video codec primitives (specifically motion vectors and residuals) which natively encode video redundancy and sparsity without requiring expensive full-image encoding for most frames. To this end, we introduce lightweight transformer-based encoders that aggregate codec primitives and align their representations with image encoder embeddings through a pre-training strategy that accelerates convergence during end-to-end fine-tuning. Our approach, CoPE-VideoLM, reduces the time-to-first-token by up to 86% and token usage by up to 93% compared to standard VideoLMs. Moreover, by varying the keyframe and codec primitive densities we maintain or exceed performance on 14 diverse video understanding benchmarks spanning general question answering, temporal and motion reasoning, long-form understanding, and spatial scene understanding.

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AdaptToken: Entropy-based Adaptive Token Selection for MLLM Long Video Understanding

Long video understanding remains challenging for Multi-modal Large Language Models (MLLMs) due to high memory costs and context-length limits. Prior approaches mitigate this by scoring and selecting frames/tokens within short clips, but they lack a principled mechanism to (i) compare relevance across distant video clips and (ii) stop processing once sufficient evidence has been gathered. We propose AdaptToken, a training-free framework that turns an MLLM's self-uncertainty into a global control signal for long-video token selection. AdaptToken splits a video into groups, extracts cross-modal attention to rank tokens within each group, and uses the model's response entropy to estimate each group's prompt relevance. This entropy signal enables a global token budget allocation across groups and further supports early stopping (AdaptToken-Lite), skipping the remaining groups when the model becomes sufficiently certain. Across four long-video benchmarks (VideoMME, LongVideoBench, LVBench, and MLVU) and multiple base MLLMs (7B-72B), AdaptToken consistently improves accuracy (e.g., +6.7 on average over Qwen2.5-VL 7B) and continues to benefit from extremely long inputs (up to 10K frames), while AdaptToken-Lite reduces inference time by about half with comparable performance. Project page: https://haozheqi.github.io/adapt-token

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OVI-MAP:Open-Vocabulary Instance-Semantic Mapping

Incremental open-vocabulary 3D instance-semantic mapping is essential for autonomous agents operating in complex everyday environments. However, it remains challenging due to the need for robust instance segmentation, real-time processing, and flexible open-set reasoning. Existing methods often rely on the closed-set assumption or dense per-pixel language fusion, which limits scalability and temporal consistency. We introduce OVI-MAP that decouples instance reconstruction from semantic inference. We propose to build a class-agnostic 3D instance map that is incrementally constructed from RGB-D input, while semantic features are extracted only from a small set of automatically selected views using vision-language models. This design enables stable instance tracking and zero-shot semantic labeling throughout online exploration. Our system operates in real time and outperforms state-of-the-art open-vocabulary mapping baselines on standard benchmarks.

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Unblur-SLAM: Dense Neural SLAM for Blurry Inputs

We propose Unblur-SLAM, a novel RGB SLAM pipeline for sharp 3D reconstruction from blurred image inputs. In contrast to previous work, our approach is able to handle different types of blur and demonstrates state-of-the-art performance in the presence of both motion blur and defocus blur. Moreover, we adjust the computation effort with the amount of blur in the input image. As a first stage, our method uses a feed-forward image deblurring model for which we propose a suitable training scheme that can improve both tracking and mapping modules. Frames that are successfully deblurred by the feed-forward network obtain refined poses and depth through local-global multi-view optimization and loop closure. Frames that fail the first stage deblurring are directly modeled through the global 3DGS representation and an additional blur network to model multiple blurred sub-frames and simulate the blur formation process in 3D space, thereby learning sharp details and refined sub-frame poses. Experiments on several real-world datasets demonstrate consistent improvements in both pose estimation and sharp reconstruction results of geometry and texture.

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Training-free Detection and 6D Pose Estimation of Unseen Surgical Instruments

Purpose: Accurate detection and 6D pose estimation of surgical instruments are crucial for many computer-assisted interventions. However, supervised methods lack flexibility for new or unseen tools and require extensive annotated data. This work introduces a training-free pipeline for accurate multi-view 6D pose estimation of unseen surgical instruments, which only requires a textured CAD model as prior knowledge. Methods: Our pipeline consists of two main stages. First, for detection, we generate object mask proposals in each view and score their similarity to rendered templates using a pre-trained feature extractor. Detections are matched across views, triangulated into 3D instance candidates, and filtered using multi-view geometric consistency. Second, for pose estimation, a set of pose hypotheses is iteratively refined and scored using feature-metric scores with cross-view attention. The best hypothesis undergoes a final refinement using a novel multi-view, occlusion-aware contour registration, which minimizes reprojection errors of unoccluded contour points. Results: The proposed method was rigorously evaluated on real-world surgical data from the MVPSP dataset. The method achieves millimeter-accurate pose estimates that are on par with supervised methods under controlled conditions, while maintaining full generalization to unseen instruments. These results demonstrate the feasibility of training-free, marker-less detection and tracking in surgical scenes, and highlight the unique challenges in surgical environments. Conclusion: We present a novel and flexible pipeline that effectively combines state-of-the-art foundational models, multi-view geometry, and contour-based refinement for high-accuracy 6D pose estimation of surgical instruments without task-specific training. This approach enables robust instrument tracking and scene understanding in dynamic clinical environments.

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SuperDec: 3D Scene Decomposition with Superquadric Primitives

We present SuperDec, an approach for creating compact 3D scene representations via decomposition into superquadric primitives. While most recent works leverage geometric primitives to obtain photorealistic 3D scene representations, we propose to leverage them to obtain a compact yet expressive representation. We propose to solve the problem locally on individual objects and leverage the capabilities of instance segmentation methods to scale our solution to full 3D scenes. In doing that, we design a new architecture which efficiently decompose point clouds of arbitrary objects in a compact set of superquadrics. We train our architecture on ShapeNet and we prove its generalization capabilities on object instances extracted from the ScanNet++ dataset as well as on full Replica scenes. Finally, we show how a compact representation based on superquadrics can be useful for a diverse range of downstream applications, including robotic tasks and controllable visual content generation and editing.

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DROID-SLAM in the Wild

We present a robust, real-time RGB SLAM system that handles dynamic environments by leveraging differentiable Uncertainty-aware Bundle Adjustment. Traditional SLAM methods typically assume static scenes, leading to tracking failures in the presence of motion. Recent dynamic SLAM approaches attempt to address this challenge using predefined dynamic priors or uncertainty-aware mapping, but they remain limited when confronted with unknown dynamic objects or highly cluttered scenes where geometric mapping becomes unreliable. In contrast, our method estimates per-pixel uncertainty by exploiting multi-view visual feature inconsistency, enabling robust tracking and reconstruction even in real-world environments. The proposed system achieves state-of-the-art camera poses and scene geometry in cluttered dynamic scenarios while running in real time at around 10 FPS. Code and datasets are available at https://github.com/MoyangLi00/DROID-W.git.

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Loc3R-VLM: Language-based Localization and 3D Reasoning with Vision-Language Models

Multimodal Large Language Models (MLLMs) have made impressive progress in connecting vision and language, but they still struggle with spatial understanding and viewpoint-aware reasoning. Recent efforts aim to augment the input representations with geometric cues rather than explicitly teaching models to reason in 3D space. We introduce Loc3R-VLM, a framework that equips 2D Vision-Language Models with advanced 3D understanding capabilities from monocular video input. Inspired by human spatial cognition, Loc3R-VLM relies on two joint objectives: global layout reconstruction to build a holistic representation of the scene structure, and explicit situation modeling to anchor egocentric perspective. These objectives provide direct spatial supervision that grounds both perception and language in a 3D context. To ensure geometric consistency and metric-scale alignment, we leverage lightweight camera pose priors extracted from a pre-trained 3D foundation model. Loc3R-VLM achieves state-of-the-art performance in language-based localization and outperforms existing 2D- and video-based approaches on situated and general 3D question-answering benchmarks, demonstrating that our spatial supervision framework enables strong 3D understanding. Project page: https://kevinqu7.github.io/loc3r-vlm

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UnLoc: Leveraging Depth Uncertainties for Floorplan Localization

We propose UnLoc, an efficient data-driven solution for sequential camera localization within floorplans. Floorplan data is readily available, long-term persistent, and robust to changes in visual appearance. We address key limitations of recent methods, such as the lack of uncertainty modeling in depth predictions and the necessity for custom depth networks trained for each environment. We introduce a novel probabilistic model that incorporates uncertainty estimation, modeling depth predictions as explicit probability distributions. By leveraging off-the-shelf pre-trained monocular depth models, we eliminate the need to rely on per-environment-trained depth networks, enhancing generalization to unseen spaces. We evaluate UnLoc on large-scale synthetic and real-world datasets, demonstrating significant improvements over existing methods in terms of accuracy and robustness. Notably, we achieve $2.7$ times higher localization recall on long sequences (100 frames) and $42.2$ times higher on short ones (15 frames) than the state of the art on the challenging LaMAR HGE dataset.

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RegFormer++: An Efficient Large-Scale 3D LiDAR Point Registration Network with Projection-Aware 2D Transformer

Although point cloud registration has achieved remarkable advances in object-level and indoor scenes, large-scale LiDAR registration methods has been rarely explored before. Challenges mainly arise from the huge point scale, complex point distribution, and numerous outliers within outdoor LiDAR scans. In addition, most existing registration works generally adopt a two-stage paradigm: They first find correspondences by extracting discriminative local descriptors and then leverage robust estimators (e.g. RANSAC) to filter outliers, which are highly dependent on well-designed descriptors and post-processing choices. To address these problems, we propose a novel end-to-end differential transformer network, termed RegFormer++, for large-scale point cloud alignment without requiring any further post-processing. Specifically, a hierarchical projection-aware 2D transformer with linear complexity is proposed to project raw LiDAR points onto a cylindrical surface and extract global point features, which can improve resilience to outliers due to long-range dependencies. Because we fill original 3D coordinates into 2D projected positions, our designed transformer can benefit from both high efficiency in 2D processing and accuracy from 3D geometric information. Furthermore, to effectively reduce wrong point matching, a Bijective Association Transformer (BAT) is designed, combining both cross attention and all-to-all point gathering. To improve training stability and robustness, a feature-transformed optimal transport module is also designed for regressing the final pose transformation. Extensive experiments on KITTI, NuScenes, and Argoverse datasets demonstrate that our model achieves state-of-the-art performance in terms of both accuracy and efficiency.

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VIGS-SLAM: Visual Inertial Gaussian Splatting SLAM

We present VIGS-SLAM, a visual-inertial 3D Gaussian Splatting SLAM system that achieves robust real-time tracking and high-fidelity reconstruction. Although recent 3DGS-based SLAM methods achieve dense and photorealistic mapping, their purely visual design degrades under challenging conditions such as motion blur, low texture, and exposure variations. Our method tightly couples visual and inertial cues within a unified optimization framework, jointly optimizing camera poses, depths, and IMU states. It features robust IMU initialization, time-varying bias modeling, and loop closure with consistent Gaussian updates. Experiments on five challenging datasets demonstrate our superiority over state-of-the-art methods. Project page: https://vigs-slam.github.io

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SpaceControl: Introducing Test-Time Spatial Control to 3D Generative Modeling

Generative methods for 3D assets have recently achieved remarkable progress, yet providing intuitive and precise control over the object geometry remains a key challenge. Existing approaches predominantly rely on text or image prompts, which often fall short in geometric specificity: language can be ambiguous, and images are difficult to manipulate. In this work, we introduce SpaceControl, a training-free test-time method for explicit spatial control of 3D asset generation. Our approach accepts a wide range of geometric inputs, from coarse primitives to detailed meshes, and integrates seamlessly with modern generative models without requiring any additional training. A control parameter lets users trade off between geometric fidelity and output realism. Extensive quantitative evaluation and user studies demonstrate that SpaceControl outperforms both training-based and optimization-based baselines in geometric faithfulness while preserving high visual quality. Finally, we present an interactive interface for real-time superquadric editing and direct 3D asset generation, enabling seamless use in creative workflows. Project page: https://spacecontrol3d.github.io/.

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RaCo: Ranking and Covariance for Practical Learned Keypoints

This paper introduces RaCo, a lightweight neural network designed to learn robust and versatile keypoints suitable for a variety of 3D computer vision tasks. The model integrates three key components: the repeatable keypoint detector, a differentiable ranker to maximize matches with a limited number of keypoints, and a covariance estimator to quantify spatial uncertainty in metric scale. Trained on perspective image crops only, RaCo operates without the need for covisible image pairs. It achieves strong rotational robustness through extensive data augmentation, even without the use of computationally expensive equivariant network architectures. The method is evaluated on several challenging datasets, where it demonstrates state-of-the-art performance in keypoint repeatability and two-view matching, particularly under large in-plane rotations. Ultimately, RaCo provides an effective and simple strategy to independently estimate keypoint ranking and metric covariance without additional labels, detecting interpretable and repeatable interest points. The code is available at https://github.com/cvg/RaCo.

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LSA: Localized Semantic Alignment for Enhancing Temporal Consistency in Traffic Video Generation

Controllable video generation has emerged as a versatile tool for autonomous driving, enabling realistic synthesis of traffic scenarios. However, existing methods depend on control signals at inference time to guide the generative model towards temporally consistent generation of dynamic objects, limiting their utility as scalable and generalizable data engines. In this work, we propose Localized Semantic Alignment (LSA), a simple yet effective framework for fine-tuning pre-trained video generation models. LSA enhances temporal consistency by aligning semantic features between ground-truth and generated video clips. Specifically, we compare the output of an off-the-shelf feature extraction model between the ground-truth and generated video clips localized around dynamic objects inducing a semantic feature consistency loss. We fine-tune the base model by combining this loss with the standard diffusion loss. The model fine-tuned for a single epoch with our novel loss outperforms the baselines in common video generation evaluation metrics. To further test the temporal consistency in generated videos we adapt two additional metrics from object detection task, namely mAP and mIoU. Extensive experiments on nuScenes and KITTI datasets show the effectiveness of our approach in enhancing temporal consistency in video generation without the need for external control signals during inference and any computational overheads.

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Learning-based Multi-View Stereo: A Survey

3D reconstruction aims to recover the dense 3D structure of a scene. It plays an essential role in various applications such as Augmented/Virtual Reality (AR/VR), autonomous driving and robotics. Leveraging multiple views of a scene captured from different viewpoints, Multi-View Stereo (MVS) algorithms synthesize a comprehensive 3D representation, enabling precise reconstruction in complex environments. Due to its efficiency and effectiveness, MVS has become a pivotal method for image-based 3D reconstruction. Recently, with the success of deep learning, many learning-based MVS methods have been proposed, achieving impressive performance against traditional methods. We categorize these learning-based methods as: depth map-based, voxel-based, NeRF-based, 3D Gaussian Splatting-based, and large feed-forward methods. Among these, we focus significantly on depth map-based methods, which are the main family of MVS due to their conciseness, flexibility and scalability. In this survey, we provide a comprehensive review of the literature at the time of this writing. We investigate these learning-based methods, summarize their performances on popular benchmarks, and discuss promising future research directions in this area.

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ImLoc: Revisiting Visual Localization with Image-based Representation

Existing visual localization methods are typically either 2D image-based, which are easy to build and maintain but limited in effective geometric reasoning, or 3D structure-based, which achieve high accuracy but require a centralized reconstruction and are difficult to update. In this work, we revisit visual localization with a 2D image-based representation and propose to augment each image with estimated depth maps to capture the geometric structure. Supported by the effective use of dense matchers, this representation is not only easy to build and maintain, but achieves highest accuracy in challenging conditions. With compact compression and a GPU-accelerated LO-RANSAC implementation, the whole pipeline is efficient in both storage and computation and allows for a flexible trade-off between accuracy and highest memory efficiency. Our method achieves a new state-of-the-art accuracy on various standard benchmarks and outperforms existing memory-efficient methods at comparable map sizes. Code will be available at https://github.com/cvg/Hierarchical-Localization.

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From Indoor to Open World: Revealing the Spatial Reasoning Gap in MLLMs

While Multimodal Large Language Models (MLLMs) have achieved impressive performance on semantic tasks, their spatial intelligence--crucial for robust and grounded AI systems--remains underdeveloped. Existing benchmarks fall short of diagnosing this limitation: they either focus on overly simplified qualitative reasoning or rely on domain-specific indoor data, constrained by the lack of outdoor datasets with verifiable metric ground truth. To bridge this gap, we introduce a large-scale benchmark built from pedestrian-perspective videos captured with synchronized stereo cameras, LiDAR, and IMU/GPS sensors. This dataset provides metrically precise 3D information, enabling the automatic generation of spatial reasoning questions that span a hierarchical spectrum--from qualitative relational reasoning to quantitative metric and kinematic understanding. Evaluations reveal that the performance gains observed in structured indoor benchmarks vanish in open-world settings. Further analysis using synthetic abnormal scenes and blinding tests confirms that current MLLMs depend heavily on linguistic priors instead of grounded visual reasoning. Our benchmark thus provides a principled platform for diagnosing these limitations and advancing physically grounded spatial intelligence.

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