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Marc Pollefeys

Publications and source records attributed to Marc Pollefeys.

At least 109 records · Page 6Linked to original sources

MAPLE: Encoding Dexterous Robotic Manipulation Priors Learned From Egocentric Videos

Large-scale egocentric video datasets capture diverse human activities across a wide range of scenarios, offering rich and detailed insights into how humans interact with objects, especially those that require fine-grained dexterous control. Such complex, dexterous skills with precise controls are crucial for many robotic manipulation tasks, yet are often insufficiently addressed by traditional data-driven approaches to robotic manipulation. To address this gap, we leverage manipulation priors learned from large-scale egocentric video datasets to improve policy learning for dexterous robotic manipulation tasks. We present MAPLE, a novel method for dexterous robotic manipulation that learns features to predict object contact points and detailed hand poses at the moment of contact from egocentric images. We then use the learned features to train policies for downstream manipulation tasks. Experimental results demonstrate the effectiveness of MAPLE across 4 existing simulation benchmarks, as well as a newly designed set of 4 challenging simulation tasks requiring fine-grained object control and complex dexterous skills. The benefits of MAPLE are further highlighted in real-world experiments using a 17 DoF dexterous robotic hand, whereas the simultaneous evaluation across both simulation and real-world experiments has remained underexplored in prior work. We additionally showcase the efficacy of our model on an egocentric contact point prediction task, validating its usefulness beyond dexterous manipulation policy learning.

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SegSplat: Feed-forward Gaussian Splatting and Open-Set Semantic Segmentation

We have introduced SegSplat, a novel framework designed to bridge the gap between rapid, feed-forward 3D reconstruction and rich, open-vocabulary semantic understanding. By constructing a compact semantic memory bank from multi-view 2D foundation model features and predicting discrete semantic indices alongside geometric and appearance attributes for each 3D Gaussian in a single pass, SegSplat efficiently imbues scenes with queryable semantics. Our experiments demonstrate that SegSplat achieves geometric fidelity comparable to state-of-the-art feed-forward 3D Gaussian Splatting methods while simultaneously enabling robust open-set semantic segmentation, crucially \textit{without} requiring any per-scene optimization for semantic feature integration. This work represents a significant step towards practical, on-the-fly generation of semantically aware 3D environments, vital for advancing robotic interaction, augmented reality, and other intelligent systems.

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RocSync: Millisecond-Accurate Temporal Synchronization for Heterogeneous Camera Systems

Accurate spatiotemporal alignment of multi-view video streams is essential for a wide range of dynamic-scene applications such as multi-view 3D reconstruction, pose estimation, and scene understanding. However, synchronizing multiple cameras remains a significant challenge, especially in heterogeneous setups combining professional and consumer-grade devices, visible and infrared sensors, or systems with and without audio, where common hardware synchronization capabilities are often unavailable. This limitation is particularly evident in real-world environments, where controlled capture conditions are not feasible. In this work, we present a low-cost, general-purpose synchronization method that achieves millisecond-level temporal alignment across diverse camera systems while supporting both visible (RGB) and infrared (IR) modalities. The proposed solution employs a custom-built \textit{LED Clock} that encodes time through red and infrared LEDs, allowing visual decoding of the exposure window (start and end times) from recorded frames for millisecond-level synchronization. We benchmark our method against hardware synchronization and achieve a residual error of 1.34~ms RMSE across multiple recordings. In further experiments, our method outperforms light-, audio-, and timecode-based synchronization approaches and directly improves downstream computer vision tasks, including multi-view pose estimation and 3D reconstruction. Finally, we validate the system in large-scale surgical recordings involving over 25 heterogeneous cameras spanning both IR and RGB modalities. This solution simplifies and streamlines the synchronization pipeline and expands access to advanced vision-based sensing in unconstrained environments, including industrial and clinical applications.

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YoNoSplat: You Only Need One Model for Feedforward 3D Gaussian Splatting

Fast and flexible 3D scene reconstruction from unstructured image collections remains a significant challenge. We present YoNoSplat, a feedforward model that reconstructs high-quality 3D Gaussian Splatting representations from an arbitrary number of images. Our model is highly versatile, operating effectively with both posed and unposed, calibrated and uncalibrated inputs. YoNoSplat predicts local Gaussians and camera poses for each view, which are aggregated into a global representation using either predicted or provided poses. To overcome the inherent difficulty of jointly learning 3D Gaussians and camera parameters, we introduce a novel mixing training strategy. This approach mitigates the entanglement between the two tasks by initially using ground-truth poses to aggregate local Gaussians and gradually transitioning to a mix of predicted and ground-truth poses, which prevents both training instability and exposure bias. We further resolve the scale ambiguity problem by a novel pairwise camera-distance normalization scheme and by embedding camera intrinsics into the network. Moreover, YoNoSplat also predicts intrinsic parameters, making it feasible for uncalibrated inputs. YoNoSplat demonstrates exceptional efficiency, reconstructing a scene from 100 views (at 280x518 resolution) in just 2.69 seconds on an NVIDIA GH200 GPU. It achieves state-of-the-art performance on standard benchmarks in both pose-free and pose-dependent settings. Our project page is at https://botaoye.github.io/yonosplat/.

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LEAP-VO: Long-term Effective Any Point Tracking for Visual Odometry

Visual odometry estimates the motion of a moving camera based on visual input. Existing methods, mostly focusing on two-view point tracking, often ignore the rich temporal context in the image sequence, thereby overlooking the global motion patterns and providing no assessment of the full trajectory reliability. These shortcomings hinder performance in scenarios with occlusion, dynamic objects, and low-texture areas. To address these challenges, we present the Long-term Effective Any Point Tracking (LEAP) module. LEAP innovatively combines visual, inter-track, and temporal cues with mindfully selected anchors for dynamic track estimation. Moreover, LEAP's temporal probabilistic formulation integrates distribution updates into a learnable iterative refinement module to reason about point-wise uncertainty. Based on these traits, we develop LEAP-VO, a robust visual odometry system adept at handling occlusions and dynamic scenes. Our mindful integration showcases a novel practice by employing long-term point tracking as the front-end. Extensive experiments demonstrate that the proposed pipeline significantly outperforms existing baselines across various visual odometry benchmarks.

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Object-X: Learning to Reconstruct Multi-Modal 3D Object Representations

Learning effective multi-modal 3D representations of objects is essential for numerous applications, such as augmented reality and robotics. Existing methods often rely on task-specific embeddings that are tailored either for semantic understanding or geometric reconstruction. As a result, these embeddings typically cannot be decoded into explicit geometry and simultaneously reused across tasks. In this paper, we propose Object-X, a versatile multi-modal object representation framework capable of encoding rich object embeddings (e.g. images, point cloud, text) and decoding them back into detailed geometric and visual reconstructions. Object-X operates by geometrically grounding the captured modalities in a 3D voxel grid and learning an unstructured embedding fusing the information from the voxels with the object attributes. The learned embedding enables 3D Gaussian Splatting-based object reconstruction, while also supporting a range of downstream tasks, including scene alignment, single-image 3D object reconstruction, and localization. Evaluations on two challenging real-world datasets demonstrate that Object-X produces high-fidelity novel-view synthesis comparable to standard 3D Gaussian Splatting, while significantly improving geometric accuracy. Moreover, Object-X achieves competitive performance with specialized methods in scene alignment and localization. Critically, our object-centric descriptors require 3-4 orders of magnitude less storage compared to traditional image- or point cloud-based approaches, establishing Object-X as a scalable and highly practical solution for multi-modal 3D scene representation.

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Loop Closure from Two Views: Revisiting PGO for Scalable Trajectory Estimation through Monocular Priors

(Visual) Simultaneous Localization and Mapping (SLAM) remains a fundamental challenge in enabling autonomous systems to navigate and understand large-scale environments. Traditional SLAM approaches struggle to balance efficiency and accuracy, particularly in large-scale settings where extensive computational resources are required for scene reconstruction and Bundle Adjustment (BA). However, this scene reconstruction, in the form of sparse pointclouds of visual landmarks, is often only used within the SLAM system because navigation and planning methods require different map representations. In this work, we therefore investigate a more scalable Visual SLAM (VSLAM) approach without reconstruction, mainly based on approaches for two-view loop closures. By restricting the map to a sparse keyframed pose graph without dense geometry representations, our `2GO' system achieves efficient optimization with competitive absolute trajectory accuracy. In particular, we find that recent advancements in image matching and monocular depth priors enable very accurate trajectory optimization without BA. We conduct extensive experiments on diverse datasets, including large-scale scenarios, and provide a detailed analysis of the trade-offs between runtime, accuracy, and map size. Our results demonstrate that this streamlined approach supports real-time performance, scales well in map size and trajectory duration, and effectively broadens the capabilities of VSLAM for long-duration deployments to large environments.

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Scaling Image Geo-Localization to Continent Level

Determining the precise geographic location of an image at a global scale remains an unsolved challenge. Standard image retrieval techniques are inefficient due to the sheer volume of images (>100M) and fail when coverage is insufficient. Scalable solutions, however, involve a trade-off: global classification typically yields coarse results (10+ kilometers), while cross-view retrieval between ground and aerial imagery suffers from a domain gap and has been primarily studied on smaller regions. This paper introduces a hybrid approach that achieves fine-grained geo-localization across a large geographic expanse the size of a continent. We leverage a proxy classification task during training to learn rich feature representations that implicitly encode precise location information. We combine these learned prototypes with embeddings of aerial imagery to increase robustness to the sparsity of ground-level data. This enables direct, fine-grained retrieval over areas spanning multiple countries. Our extensive evaluation demonstrates that our approach can localize within 200m more than 68\% of queries of a dataset covering a large part of Europe. The code is publicly available at https://scaling-geoloc.github.io.

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When LLMs step into the 3D World: A Survey and Meta-Analysis of 3D Tasks via Multi-modal Large Language Models

As large language models (LLMs) evolve, their integration with 3D spatial data (3D-LLMs) has seen rapid progress, offering unprecedented capabilities for understanding and interacting with physical spaces. This survey provides a comprehensive overview of the methodologies enabling LLMs to process, understand, and generate 3D data. Highlighting the unique advantages of LLMs, such as in-context learning, step-by-step reasoning, open-vocabulary capabilities, and extensive world knowledge, we underscore their potential to significantly advance spatial comprehension and interaction within embodied Artificial Intelligence (AI) systems. Our investigation spans various 3D data representations, from point clouds to Neural Radiance Fields (NeRFs). It examines their integration with LLMs for tasks such as 3D scene understanding, captioning, question-answering, and dialogue, as well as LLM-based agents for spatial reasoning, planning, and navigation. The paper also includes a brief review of other methods that integrate 3D and language. The meta-analysis presented in this paper reveals significant progress yet underscores the necessity for novel approaches to harness the full potential of 3D-LLMs. Hence, with this paper, we aim to chart a course for future research that explores and expands the capabilities of 3D-LLMs in understanding and interacting with the complex 3D world. To support this survey, we have established a project page where papers related to our topic are organized and listed: https://github.com/ActiveVisionLab/Awesome-LLM-3D.

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HouseTour: A Virtual Real Estate A(I)gent

We introduce HouseTour, a method for spatially-aware 3D camera trajectory and natural language summary generation from a collection of images depicting an existing 3D space. Unlike existing vision-language models (VLMs), which struggle with geometric reasoning, our approach generates smooth video trajectories via a diffusion process constrained by known camera poses and integrates this information into the VLM for 3D-grounded descriptions. We synthesize the final video using 3D Gaussian splatting to render novel views along the trajectory. To support this task, we present the HouseTour dataset, which includes over 1,200 house-tour videos with camera poses, 3D reconstructions, and real estate descriptions. Experiments demonstrate that incorporating 3D camera trajectories into the text generation process improves performance over methods handling each task independently. We evaluate both individual and end-to-end performance, introducing a new joint metric. Our work enables automated, professional-quality video creation for real estate and touristic applications without requiring specialized expertise or equipment.

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LightGlueStick: a Fast and Robust Glue for Joint Point-Line Matching

Lines and points are complementary local features, whose combination has proven effective for applications such as SLAM and Structure-from-Motion. The backbone of these pipelines are the local feature matchers, establishing correspondences across images. Traditionally, point and line matching have been treated as independent tasks. Recently, GlueStick proposed a GNN-based network that simultaneously operates on points and lines to establish matches. While running a single joint matching reduced the overall computational complexity, the heavy architecture prevented real-time applications or deployment to edge devices. Inspired by recent progress in point matching, we propose LightGlueStick, a lightweight matcher for points and line segments. The key novel component in our architecture is the Attentional Line Message Passing (ALMP), which explicitly exposes the connectivity of the lines to the network, allowing for efficient communication between nodes. In thorough experiments we show that LightGlueStick establishes a new state-of-the-art across different benchmarks. The code is available at https://github.com/aubingazhib/LightGlueStick.

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CL-Splats: Continual Learning of Gaussian Splatting with Local Optimization

In dynamic 3D environments, accurately updating scene representations over time is crucial for applications in robotics, mixed reality, and embodied AI. As scenes evolve, efficient methods to incorporate changes are needed to maintain up-to-date, high-quality reconstructions without the computational overhead of re-optimizing the entire scene. This paper introduces CL-Splats, which incrementally updates Gaussian splatting-based 3D representations from sparse scene captures. CL-Splats integrates a robust change-detection module that segments updated and static components within the scene, enabling focused, local optimization that avoids unnecessary re-computation. Moreover, CL-Splats supports storing and recovering previous scene states, facilitating temporal segmentation and new scene-analysis applications. Our extensive experiments demonstrate that CL-Splats achieves efficient updates with improved reconstruction quality over the state-of-the-art. This establishes a robust foundation for future real-time adaptation in 3D scene reconstruction tasks.

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Situat3DChange: Situated 3D Change Understanding Dataset for Multimodal Large Language Model

Physical environments and circumstances are fundamentally dynamic, yet current 3D datasets and evaluation benchmarks tend to concentrate on either dynamic scenarios or dynamic situations in isolation, resulting in incomplete comprehension. To overcome these constraints, we introduce Situat3DChange, an extensive dataset supporting three situation-aware change understanding tasks following the perception-action model: 121K question-answer pairs, 36K change descriptions for perception tasks, and 17K rearrangement instructions for the action task. To construct this large-scale dataset, Situat3DChange leverages 11K human observations of environmental changes to establish shared mental models and shared situational awareness for human-AI collaboration. These observations, enriched with egocentric and allocentric perspectives as well as categorical and coordinate spatial relations, are integrated using an LLM to support understanding of situated changes. To address the challenge of comparing pairs of point clouds from the same scene with minor changes, we propose SCReasoner, an efficient 3D MLLM approach that enables effective point cloud comparison with minimal parameter overhead and no additional tokens required for the language decoder. Comprehensive evaluation on Situat3DChange tasks highlights both the progress and limitations of MLLMs in dynamic scene and situation understanding. Additional experiments on data scaling and cross-domain transfer demonstrate the task-agnostic effectiveness of using Situat3DChange as a training dataset for MLLMs.

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VisualChef: Generating Visual Aids in Cooking via Mask Inpainting

Cooking requires not only following instructions but also understanding, executing, and monitoring each step - a process that can be challenging without visual guidance. Although recipe images and videos offer helpful cues, they often lack consistency in focus, tools, and setup. To better support the cooking process, we introduce VisualChef, a method for generating contextual visual aids tailored to cooking scenarios. Given an initial frame and a specified action, VisualChef generates images depicting both the action's execution and the resulting appearance of the object, while preserving the initial frame's environment. Previous work aims to integrate knowledge extracted from large language models by generating detailed textual descriptions to guide image generation, which requires fine-grained visual-textual alignment and involves additional annotations. In contrast, VisualChef simplifies alignment through mask-based visual grounding. Our key insight is identifying action-relevant objects and classifying them to enable targeted modifications that reflect the intended action and outcome while maintaining a consistent environment. In addition, we propose an automated pipeline to extract high-quality initial, action, and final state frames. We evaluate VisualChef quantitatively and qualitatively on three egocentric video datasets and show its improvements over state-of-the-art methods.

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Benchmarking Egocentric Visual-Inertial SLAM at City Scale

Precise 6-DoF simultaneous localization and mapping (SLAM) from onboard sensors is critical for wearable devices capturing egocentric data, which exhibits specific challenges, such as a wider diversity of motions and viewpoints, prevalent dynamic visual content, or long sessions affected by time-varying sensor calibration. While recent progress on SLAM has been swift, academic research is still driven by benchmarks that do not reflect these challenges or do not offer sufficiently accurate ground truth poses. In this paper, we introduce a new dataset and benchmark for visual-inertial SLAM with egocentric, multi-modal data. We record hours and kilometers of trajectories through a city center with glasses-like devices equipped with various sensors. We leverage surveying tools to obtain control points as indirect pose annotations that are metric, centimeter-accurate, and available at city scale. This makes it possible to evaluate extreme trajectories that involve walking at night or traveling in a vehicle. We show that state-of-the-art systems developed by academia are not robust to these challenges and we identify components that are responsible for this. In addition, we design tracks with different levels of difficulty to ease in-depth analysis and evaluation of less mature approaches. The dataset and benchmark are available at https://www.lamaria.ethz.ch.

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Sight Over Site: Perception-Aware Reinforcement Learning for Efficient Robotic Inspection

Autonomous inspection is a central problem in robotics, with applications ranging from industrial monitoring to search-and-rescue. Traditionally, inspection has often been reduced to navigation tasks, where the objective is to reach a predefined location while avoiding obstacles. However, this formulation captures only part of the real inspection problem. In real-world environments, the inspection targets may become visible well before their exact coordinates are reached, making further movement both redundant and inefficient. What matters more for inspection is not simply arriving at the target's position, but positioning the robot at a viewpoint from which the target becomes observable. In this work, we revisit inspection from a perception-aware perspective. We propose an end-to-end reinforcement learning framework that explicitly incorporates target visibility as the primary objective, enabling the robot to find the shortest trajectory that guarantees visual contact with the target without relying on a map. The learned policy leverages both perceptual and proprioceptive sensing and is trained entirely in simulation, before being deployed to a real-world robot. We further develop an algorithm to compute ground-truth shortest inspection paths, which provides a reference for evaluation. Through extensive experiments, we show that our method outperforms existing classical and learning-based navigation approaches, yielding more efficient inspection trajectories in both simulated and real-world settings. The project is avialable at https://sight-over-site.github.io/

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Lightweight and Accurate Multi-View Stereo with Confidence-Aware Diffusion Model

To reconstruct the 3D geometry from calibrated images, learning-based multi-view stereo (MVS) methods typically perform multi-view depth estimation and then fuse depth maps into a mesh or point cloud. To improve the computational efficiency, many methods initialize a coarse depth map and then gradually refine it in higher resolutions. Recently, diffusion models achieve great success in generation tasks. Starting from a random noise, diffusion models gradually recover the sample with an iterative denoising process. In this paper, we propose a novel MVS framework, which introduces diffusion models in MVS. Specifically, we formulate depth refinement as a conditional diffusion process. Considering the discriminative characteristic of depth estimation, we design a condition encoder to guide the diffusion process. To improve efficiency, we propose a novel diffusion network combining lightweight 2D U-Net and convolutional GRU. Moreover, we propose a novel confidence-based sampling strategy to adaptively sample depth hypotheses based on the confidence estimated by diffusion model. Based on our novel MVS framework, we propose two novel MVS methods, DiffMVS and CasDiffMVS. DiffMVS achieves competitive performance with state-of-the-art efficiency in run-time and GPU memory. CasDiffMVS achieves state-of-the-art performance on DTU, Tanks & Temples and ETH3D. Code is available at: https://github.com/cvg/diffmvs.

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3D-MOOD: Lifting 2D to 3D for Monocular Open-Set Object Detection

Monocular 3D object detection is valuable for various applications such as robotics and AR/VR. Existing methods are confined to closed-set settings, where the training and testing sets consist of the same scenes and/or object categories. However, real-world applications often introduce new environments and novel object categories, posing a challenge to these methods. In this paper, we address monocular 3D object detection in an open-set setting and introduce the first end-to-end 3D Monocular Open-set Object Detector (3D-MOOD). We propose to lift the open-set 2D detection into 3D space through our designed 3D bounding box head, enabling end-to-end joint training for both 2D and 3D tasks to yield better overall performance. We condition the object queries with geometry prior and overcome the generalization for 3D estimation across diverse scenes. To further improve performance, we design the canonical image space for more efficient cross-dataset training. We evaluate 3D-MOOD on both closed-set settings (Omni3D) and open-set settings (Omni3D to Argoverse 2, ScanNet), and achieve new state-of-the-art results. Code and models are available at royyang0714.github.io/3D-MOOD.

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