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Marc Toussaint

Publications and source records attributed to Marc Toussaint.

At least 37 records · Page 2Linked to original sources

Meta-Optimization and Program Search using Language Models for Task and Motion Planning

Intelligent interaction with the real world requires robotic agents to jointly reason over high-level plans and low-level controls. Task and motion planning (TAMP) addresses this by combining symbolic planning and continuous trajectory generation. Recently, foundation model approaches to TAMP have presented impressive results, including fast planning times and the execution of natural language instructions. Yet, the optimal interface between high-level planning and low-level motion generation remains an open question: prior approaches are limited by either too much abstraction (e.g., chaining simplified skill primitives) or a lack thereof (e.g., direct joint angle prediction). Our method introduces a novel technique employing a form of meta-optimization to address these issues by: (i) using program search over trajectory optimization problems as an interface between a foundation model and robot control, and (ii) leveraging a zero-order method to optimize numerical parameters in the foundation model output. Results on challenging object manipulation and drawing tasks confirm that our proposed method improves over prior TAMP approaches.

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Regrasp Maps for Sequential Manipulation Planning

We consider manipulation problems in constrained and cluttered settings, which require several regrasps at unknown locations. We propose to inform an optimization-based task and motion planning (TAMP) solver with possible regrasp areas and grasp sequences to speed up the search. Our main idea is to use a state space abstraction, a regrasp map, capturing the combinations of available grasps in different parts of the configuration space, and allowing us to provide the solver with guesses for the mode switches and additional constraints for the object placements. By interleaving the creation of regrasp maps, their adaptation based on failed refinements, and solving TAMP (sub)problems, we are able to provide a robust search method for challenging regrasp manipulation problems.

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Global Safe Sequential Learning via Efficient Knowledge Transfer

Sequential learning methods, such as active learning and Bayesian optimization, aim to select the most informative data for task learning. In many applications, however, data selection is constrained by unknown safety conditions, motivating the development of safe learning approaches. A promising line of safe learning methods uses Gaussian processes to model safety conditions, restricting data selection to areas with high safety confidence. However, these methods are limited to local exploration around an initial seed dataset, as safety confidence centers around observed data points. As a consequence, task exploration is slowed down and safe regions disconnected from the initial seed dataset remain unexplored. In this paper, we propose safe transfer sequential learning to accelerate task learning and to expand the explorable safe region. By leveraging abundant offline data from a related source task, our approach guides exploration in the target task more effectively. We also provide a theoretical analysis to explain why single-task method cannot cope with disconnected regions. Finally, we introduce a computationally efficient approximation of our method that reduces runtime through pre-computations. Our experiments demonstrate that this approach, compared to state-of-the-art methods, learns tasks with lower data consumption and enhances global exploration across multiple disjoint safe regions, while maintaining comparable computational efficiency.

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GSRM: Building Roadmaps for Query-Efficient and Near-Optimal Path Planning Using a Reaction Diffusion System

Mobile robots frequently navigate on roadmaps, i.e., graphs where edges represent safe motions, in applications such as healthcare, hospitality, and warehouse automation. Often the environment is quasi-static, i.e., it is sufficient to construct a roadmap once and then use it for any future planning queries. Roadmaps are typically used with graph search algorithm to find feasible paths for the robots. Therefore, the roadmap should be well-connected, and graph searches should produce near-optimal solutions with short solution paths while simultaneously be computationally efficient to execute queries quickly. We propose a new method to construct roadmaps based on the Gray-Scott reaction diffusion system and Delaunay triangulation. Our approach, GSRM, produces roadmaps with evenly distributed vertices and edges that are well-connected even in environments with challenging narrow passages. Empirically, we compare to classical roadmaps generated by 8-connected grids, probabilistic roadmaps (PRM, SPARS2), and optimized roadmap graphs (ORM). Our results show that GSRM consistently produces superior roadmaps that are well-connected, have high query efficiency, and result in short solution paths.

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Kinodynamic Motion Planning for a Team of Multirotors Transporting a Cable-Suspended Payload in Cluttered Environments

We propose a motion planner for cable-driven payload transportation using multiple unmanned aerial vehicles (UAVs) in an environment cluttered with obstacles. Our planner is kinodynamic, i.e., it considers the full dynamics model of the transporting system including actuation constraints. Due to the high dimensionality of the planning problem, we use a hierarchical approach where we first solve the geometric motion planning using a sampling-based method with a novel sampler, followed by constrained trajectory optimization that considers the full dynamics of the system. Both planning stages consider inter-robot and robot/obstacle collisions. We demonstrate in a software-in-the-loop simulation and real flight experiments that there is a significant benefit in kinodynamic motion planning for such payload transport systems with respect to payload tracking error and energy consumption compared to the standard methods of planning for the payload alone. Notably, we observe a significantly higher success rate in scenarios where the team formation changes are needed to move through tight spaces.

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Amortized Active Learning for Nonparametric Functions

Active learning (AL) is a sequential learning scheme aiming to select the most informative data. AL reduces data consumption and avoids the cost of labeling large amounts of data. However, AL trains the model and solves an acquisition optimization for each selection. It becomes expensive when the model training or acquisition optimization is challenging. In this paper, we focus on active nonparametric function learning, where the gold standard Gaussian process (GP) approaches suffer from cubic time complexity. We propose an amortized AL method, where new data are suggested by a neural network which is trained up-front without any real data (Figure 1). Our method avoids repeated model training and requires no acquisition optimization during the AL deployment. We (i) utilize GPs as function priors to construct an AL simulator, (ii) train an AL policy that can zero-shot generalize from simulation to real learning problems of nonparametric functions and (iii) achieve real-time data selection and comparable learning performances to time-consuming baseline methods.

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NLP Sampling: Combining MCMC and NLP Methods for Diverse Constrained Sampling

Generating diverse samples under hard constraints is a core challenge in many areas. With this work we aim to provide an integrative view and framework to combine methods from the fields of MCMC, constrained optimization, as well as robotics, and gain insights in their strengths from empirical evaluations. We propose NLP Sampling as a general problem formulation, propose a family of restarting two-phase methods as a framework to integrated methods from across the fields, and evaluate them on analytical and robotic manipulation planning problems. Complementary to this, we provide several conceptual discussions, e.g. on the role of Lagrange parameters, global sampling, and the idea of a Diffused NLP and a corresponding model-based denoising sampler.

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Solving Sequential Manipulation Puzzles by Finding Easier Subproblems

We consider a set of challenging sequential manipulation puzzles, where an agent has to interact with multiple movable objects and navigate narrow passages. Such settings are notoriously difficult for Task-and-Motion Planners, as they require interdependent regrasps and solving hard motion planning problems. In this paper, we propose to search over sequences of easier pick-and-place subproblems, which can lead to the solution of the manipulation puzzle. Our method combines a heuristic-driven forward search of subproblems with an optimization-based Task-and-Motion Planning solver. To guide the search, we introduce heuristics to generate and prioritize useful subgoals. We evaluate our approach on various manually designed and automatically generated scenes, demonstrating the benefits of auxiliary subproblems in sequential manipulation planning.

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iDb-RRT: Sampling-based Kinodynamic Motion Planning with Motion Primitives and Trajectory Optimization

Rapidly-exploring Random Trees (RRT) and its variations have emerged as a robust and efficient tool for finding collision-free paths in robotic systems. However, adding dynamic constraints makes the motion planning problem significantly harder, as it requires solving two-value boundary problems (computationally expensive) or propagating random control inputs (uninformative). Alternatively, Iterative Discontinuity Bounded A* (iDb-A*), introduced in our previous study, combines search and optimization iteratively. The search step connects short trajectories (motion primitives) while allowing a bounded discontinuity between the motion primitives, which is later repaired in the trajectory optimization step. Building upon these foundations, in this paper, we present iDb-RRT, a sampling-based kinodynamic motion planning algorithm that combines motion primitives and trajectory optimization within the RRT framework. iDb-RRT is probabilistically complete and can be implemented in forward or bidirectional mode. We have tested our algorithm across a benchmark suite comprising 30 problems, spanning 8 different systems, and shown that iDb-RRT can find solutions up to 10x faster than previous methods, especially in complex scenarios that require long trajectories or involve navigating through narrow passages.

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iDb-A*: Iterative Search and Optimization for Optimal Kinodynamic Motion Planning

Motion planning for robotic systems with complex dynamics is a challenging problem. While recent sampling-based algorithms achieve asymptotic optimality by propagating random control inputs, their empirical convergence rate is often poor, especially in high-dimensional systems such as multirotors. An alternative approach is to first plan with a simplified geometric model and then use trajectory optimization to follow the reference path while accounting for the true dynamics. However, this approach may fail to produce a valid trajectory if the initial guess is not close to a dynamically feasible trajectory. In this paper, we present Iterative Discontinuity Bounded A* (iDb-A*), a novel kinodynamic motion planner that combines search and optimization iteratively. The search step utilizes a finite set of short trajectories (motion primitives) that are interconnected while allowing for a bounded discontinuity between them. The optimization step locally repairs the discontinuities with trajectory optimization. By progressively reducing the allowed discontinuity and incorporating more motion primitives, our algorithm achieves asymptotic optimality with excellent any-time performance. We provide a benchmark of 43 problems across eight different dynamical systems, including different versions of unicycles and multirotors. Compared to state-of-the-art methods, iDb-A* consistently solves more problem instances and finds lower-cost solutions more rapidly.

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Multilevel Motion Planning: A Fiber Bundle Formulation

High-dimensional motion planning problems can often be solved significantly faster by using multilevel abstractions. While there are various ways to formally capture multilevel abstractions, we formulate them in terms of fiber bundles. Fiber bundles essentially describe lower-dimensional projections of the state space using local product spaces, which allows us to concisely describe and derive novel algorithms in terms of bundle restrictions and bundle sections. Given such a structure and a corresponding admissible constraint function, we develop highly efficient and asymptotically-optimal sampling-based motion planning methods for high-dimensional state spaces. Those methods exploit the structure of fiber bundles through the use of bundle primitives. Those primitives are used to create novel bundle planners, the rapidly-exploring quotient-space trees (QRRT*), and the quotient-space roadmap planner (QMP*). Both planners are shown to be probabilistically complete and almost-surely asymptotically optimal. To evaluate our bundle planners, we compare them against classical sampling-based planners on benchmarks of four low-dimensional scenarios, and eight high-dimensional scenarios, ranging from 21 to 100 degrees of freedom, including multiple robots and nonholonomic constraints. Our findings show improvements up to 2 to 6 orders of magnitude and underline the efficiency of multilevel motion planners and the benefit of exploiting multilevel abstractions using the terminology of fiber bundles.

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Asymptotically Optimal Belief Space Planning in Discrete Partially-Observable Domains

Robots often have to operate in discrete partially observable worlds, where the states of world are only observable at runtime. To react to different world states, robots need contingencies. However, computing contingencies is costly and often non-optimal. To address this problem, we develop the improved path tree optimization (PTO) method. PTO computes motion contingencies by constructing a tree of motion paths in belief space. This is achieved by constructing a graph of configurations, then adding observation edges to extend the graph to belief space. Afterwards, we use a dynamic programming step to extract the path tree. PTO extends prior work by adding a camera-based state sampler to improve the search for observation points. We also add support to non-euclidean state spaces, provide an implementation in the open motion planning library (OMPL), and evaluate PTO on four realistic scenarios with a virtual camera in up to 10-dimensional state spaces. We compare PTO with a default and with the new camera-based state sampler. The results indicate that the camera-based state sampler improves success rates in 3 out of 4 scenarios while having a significant lower memory footprint. This makes PTO an important contribution to advance the state-of-the-art for discrete belief space planning.

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Neural Field Representations of Articulated Objects for Robotic Manipulation Planning

Traditional approaches for manipulation planning rely on an explicit geometric model of the environment to formulate a given task as an optimization problem. However, inferring an accurate model from raw sensor input is a hard problem in itself, in particular for articulated objects (e.g., closets, drawers). In this paper, we propose a Neural Field Representation (NFR) of articulated objects that enables manipulation planning directly from images. Specifically, after taking a few pictures of a new articulated object, we can forward simulate its possible movements, and, therefore, use this neural model directly for planning with trajectory optimization. Additionally, this representation can be used for shape reconstruction, semantic segmentation and image rendering, which provides a strong supervision signal during training and generalization. We show that our model, which was trained only on synthetic images, is able to extract a meaningful representation for unseen objects of the same class, both in simulation and with real images. Furthermore, we demonstrate that the representation enables robotic manipulation of an articulated object in the real world directly from images.

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Spatial Reasoning via Deep Vision Models for Robotic Sequential Manipulation

In this paper, we propose using deep neural architectures (i.e., vision transformers and ResNet) as heuristics for sequential decision-making in robotic manipulation problems. This formulation enables predicting the subset of objects that are relevant for completing a task. Such problems are often addressed by task and motion planning (TAMP) formulations combining symbolic reasoning and continuous motion planning. In essence, the action-object relationships are resolved for discrete, symbolic decisions that are used to solve manipulation motions (e.g., via nonlinear trajectory optimization). However, solving long-horizon tasks requires consideration of all possible action-object combinations which limits the scalability of TAMP approaches. To overcome this combinatorial complexity, we introduce a visual perception module integrated with a TAMP-solver. Given a task and an initial image of the scene, the learned model outputs the relevancy of objects to accomplish the task. By incorporating the predictions of the model into a TAMP formulation as a heuristic, the size of the search space is significantly reduced. Results show that our framework finds feasible solutions more efficiently when compared to a state-of-the-art TAMP solver.

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Towards computing low-makespan solutions for multi-arm multi-task planning problems

We propose an approach to find low-makespan solutions to multi-robot multi-task planning problems in environments where robots block each other from completing tasks simultaneously. We introduce a formulation of the problem that allows for an approach based on greedy descent with random restarts for generation of the task assignment and task sequence. We then use a multi-agent path planner to evaluate the makespan of a given assignment and sequence. The planner decomposes the problem into multiple simple subproblems that only contain a single robots and a single task, and can thus be solved quickly to produce a solution for a fixed task sequence. The solutions to the subproblems are then combined to form a valid solution to the original problem. We showcase the approach on robotic stippling and robotic bin picking with up to 4 robot arms. The makespan of the solutions found by our algorithm are up to 30% lower compared to a greedy approach.

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Learning Feasibility of Factored Nonlinear Programs in Robotic Manipulation Planning

A factored Nonlinear Program (Factored-NLP) explicitly models the dependencies between a set of continuous variables and nonlinear constraints, providing an expressive formulation for relevant robotics problems such as manipulation planning or simultaneous localization and mapping. When the problem is over-constrained or infeasible, a fundamental issue is to detect a minimal subset of variables and constraints that are infeasible. Previous approaches require solving several nonlinear programs, incrementally adding and removing constraints, and are thus computationally expensive. In this paper, we propose a graph neural architecture that predicts which variables and constraints are jointly infeasible. The model is trained with a dataset of labeled subgraphs of Factored-NLPs, and importantly, can make useful predictions on larger factored nonlinear programs than the ones seen during training. We evaluate our approach in robotic manipulation planning, where our model is able to generalize to longer manipulation sequences involving more objects and robots, and different geometric environments. The experiments show that the learned model accelerates general algorithms for conflict extraction (by a factor of 50) and heuristic algorithms that exploit expert knowledge (by a factor of 4).

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Solving Rearrangement Puzzles using Path Defragmentation in Factored State Spaces

Rearrangement puzzles are variations of rearrangement problems in which the elements of a problem are potentially logically linked together. To efficiently solve such puzzles, we develop a motion planning approach based on a new state space that is logically factored, integrating the capabilities of the robot through factors of simultaneously manipulatable joints of an object. Based on this factored state space, we propose less-actions RRT (LA-RRT), a planner which optimizes for a low number of actions to solve a puzzle. At the core of our approach lies a new path defragmentation method, which rearranges and optimizes consecutive edges to minimize action cost. We solve six rearrangement scenarios with a Fetch robot, involving planar table puzzles and an escape room scenario. LA-RRT significantly outperforms the next best asymptotically-optimal planner by 4.01 to 6.58 times improvement in final action cost.

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Comparison of Optimization-Based Methods for Energy-Optimal Quadrotor Motion Planning

Quadrotors are agile flying robots that are challenging to control. Considering the full dynamics of quadrotors during motion planning is crucial to achieving good solution quality and small tracking errors during flight. Optimization-based methods scale well with high-dimensional state spaces and can handle dynamic constraints directly, therefore they are often used in these scenarios. The resulting optimization problem is notoriously difficult to solve due to its nonconvex constraints. In this work, we present an analysis of four solvers for nonlinear trajectory optimization (KOMO, direct collocation with SCvx, direct collocation with CasADi, Crocoddyl) and evaluate their performance in scenarios where the solvers are tasked to find minimum-effort solutions to geometrically complex problems and problems requiring highly dynamic solutions. Benchmarking these methods helps to determine the best algorithm structures for these kinds of problems.

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