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Marc Toussaint

Publications and source records attributed to Marc Toussaint.

At least 73 records · Page 4Linked to original sources

Learning to Execute: Efficient Learning of Universal Plan-Conditioned Policies in Robotics

Applications of Reinforcement Learning (RL) in robotics are often limited by high data demand. On the other hand, approximate models are readily available in many robotics scenarios, making model-based approaches like planning a data-efficient alternative. Still, the performance of these methods suffers if the model is imprecise or wrong. In this sense, the respective strengths and weaknesses of RL and model-based planners are. In the present work, we investigate how both approaches can be integrated into one framework that combines their strengths. We introduce Learning to Execute (L2E), which leverages information contained in approximate plans to learn universal policies that are conditioned on plans. In our robotic manipulation experiments, L2E exhibits increased performance when compared to pure RL, pure planning, or baseline methods combining learning and planning.

cs.AI↗

From Machine Learning to Robotics: Challenges and Opportunities for Embodied Intelligence

Machine learning has long since become a keystone technology, accelerating science and applications in a broad range of domains. Consequently, the notion of applying learning methods to a particular problem set has become an established and valuable modus operandi to advance a particular field. In this article we argue that such an approach does not straightforwardly extended to robotics -- or to embodied intelligence more generally: systems which engage in a purposeful exchange of energy and information with a physical environment. In particular, the purview of embodied intelligent agents extends significantly beyond the typical considerations of main-stream machine learning approaches, which typically (i) do not consider operation under conditions significantly different from those encountered during training; (ii) do not consider the often substantial, long-lasting and potentially safety-critical nature of interactions during learning and deployment; (iii) do not require ready adaptation to novel tasks while at the same time (iv) effectively and efficiently curating and extending their models of the world through targeted and deliberate actions. In reality, therefore, these limitations result in learning-based systems which suffer from many of the same operational shortcomings as more traditional, engineering-based approaches when deployed on a robot outside a well defined, and often narrow operating envelope. Contrary to viewing embodied intelligence as another application domain for machine learning, here we argue that it is in fact a key driver for the advancement of machine learning technology. In this article our goal is to highlight challenges and opportunities that are specific to embodied intelligence and to propose research directions which may significantly advance the state-of-the-art in robot learning.

cs.RO↗

Sparse Multilevel Roadmaps for High-Dimensional Robot Motion Planning

Sparse roadmaps are important to compactly represent state spaces, to determine problems to be infeasible and to terminate in finite time. However, sparse roadmaps do not scale well to high-dimensional planning problems. In prior work, we showed improved planning performance on high-dimensional planning problems by using multilevel abstractions to simplify state spaces. In this work, we generalize sparse roadmaps to multilevel abstractions by developing a novel algorithm, the sparse multilevel roadmap planner (SMLR). To this end, we represent multilevel abstractions using the language of fiber bundles, and generalize sparse roadmap planners by using the concept of restriction sampling with visibility regions. We argue SMLR to be probabilistically complete and asymptotically near-optimal by inheritance from sparse roadmap planners. In evaluations, we outperform sparse roadmap planners on challenging planning problems, in particular problems which are high-dimensional, contain narrow passages or are infeasible. We thereby demonstrate sparse multilevel roadmaps as an efficient tool for feasible and infeasible high-dimensional planning problems.

cs.RO↗

Learning Models as Functionals of Signed-Distance Fields for Manipulation Planning

This work proposes an optimization-based manipulation planning framework where the objectives are learned functionals of signed-distance fields that represent objects in the scene. Most manipulation planning approaches rely on analytical models and carefully chosen abstractions/state-spaces to be effective. A central question is how models can be obtained from data that are not primarily accurate in their predictions, but, more importantly, enable efficient reasoning within a planning framework, while at the same time being closely coupled to perception spaces. We show that representing objects as signed-distance fields not only enables to learn and represent a variety of models with higher accuracy compared to point-cloud and occupancy measure representations, but also that SDF-based models are suitable for optimization-based planning. To demonstrate the versatility of our approach, we learn both kinematic and dynamic models to solve tasks that involve hanging mugs on hooks and pushing objects on a table. We can unify these quite different tasks within one framework, since SDFs are the common object representation. Video: https://youtu.be/ga8Wlkss7co

cs.RO↗

Learning to Arbitrate Human and Robot Control using Disagreement between Sub-Policies

In the context of teleoperation, arbitration refers to deciding how to blend between human and autonomous robot commands. We present a reinforcement learning solution that learns an optimal arbitration strategy that allocates more control authority to the human when the robot comes across a decision point in the task. A decision point is where the robot encounters multiple options (sub-policies), such as having multiple paths to get around an obstacle or deciding between two candidate goals. By expressing each directional sub-policy as a von Mises distribution, we identify the decision points by observing the modality of the mixture distribution. Our reward function reasons on this modality and prioritizes to match its learned policy to either the user or the robot accordingly. We report teleoperation experiments on reach-and-grasping objects using a robot manipulator arm with different simulated human controllers. Results indicate that our shared control agent outperforms direct control and improves the teleoperation performance among different users. Using our reward term enables flexible blending between human and robot commands while maintaining safe and accurate teleoperation.

cs.RO↗

Active Learning in Gaussian Process State Space Model

We investigate active learning in Gaussian Process state-space models (GPSSM). Our problem is to actively steer the system through latent states by determining its inputs such that the underlying dynamics can be optimally learned by a GPSSM. In order that the most informative inputs are selected, we employ mutual information as our active learning criterion. In particular, we present two approaches for the approximation of mutual information for the GPSSM given latent states. The proposed approaches are evaluated in several physical systems where we actively learn the underlying non-linear dynamics represented by the state-space model.

cs.LG↗

Plan-Based Relaxed Reward Shaping for Goal-Directed Tasks

In high-dimensional state spaces, the usefulness of Reinforcement Learning (RL) is limited by the problem of exploration. This issue has been addressed using potential-based reward shaping (PB-RS) previously. In the present work, we introduce Final-Volume-Preserving Reward Shaping (FV-RS). FV-RS relaxes the strict optimality guarantees of PB-RS to a guarantee of preserved long-term behavior. Being less restrictive, FV-RS allows for reward shaping functions that are even better suited for improving the sample efficiency of RL algorithms. In particular, we consider settings in which the agent has access to an approximate plan. Here, we use examples of simulated robotic manipulation tasks to demonstrate that plan-based FV-RS can indeed significantly improve the sample efficiency of RL over plan-based PB-RS.

cs.AI↗

Approximate Topological Optimization using Multi-Mode Estimation for Robot Motion Planning

In this extended abstract, we report on ongoing work towards an approximate multimodal optimization algorithm with asymptotic guarantees. Multimodal optimization is the problem of finding all local optimal solutions (modes) to a path optimization problem. This is important to compress path databases, as contingencies for replanning and as source of symbolic representations. Following ideas from Morse theory, we define modes as paths invariant under optimization of a cost functional. We develop a multi-mode estimation algorithm which approximately finds all modes of a given motion optimization problem and asymptotically converges. This is made possible by integrating sparse roadmaps with an existing single-mode optimization algorithm. Initial evaluation results show the multi-mode estimation algorithm as a promising direction to study path spaces from a topological point of view.

cs.RO↗

Hierarchical Human-Motion Prediction and Logic-Geometric Programming for Minimal Interference Human-Robot Tasks

In this paper, we tackle the problem of human-robot coordination in sequences of manipulation tasks. Our approach integrates hierarchical human motion prediction with Task and Motion Planning (TAMP). We first devise a hierarchical motion prediction approach by combining Inverse Reinforcement Learning and short-term motion prediction using a Recurrent Neural Network. In a second step, we propose a dynamic version of the TAMP algorithm Logic-Geometric Programming (LGP). Our version of Dynamic LGP, replans periodically to handle the mismatch between the human motion prediction and the actual human behavior. We assess the efficacy of the approach by training the prediction algorithms and testing the framework on the publicly available MoGaze dataset.

cs.RO↗

A System for Traded Control Teleoperation of Manipulation Tasks using Intent Prediction from Hand Gestures

This paper presents a teleoperation system that includes robot perception and intent prediction from hand gestures. The perception module identifies the objects present in the robot workspace and the intent prediction module which object the user likely wants to grasp. This architecture allows the approach to rely on traded control instead of direct control: we use hand gestures to specify the goal objects for a sequential manipulation task, the robot then autonomously generates a grasping or a retrieving motion using trajectory optimization. The perception module relies on the model-based tracker to precisely track the 6D pose of the objects and makes use of a state of the art learning-based object detection and segmentation method, to initialize the tracker by automatically detecting objects in the scene. Goal objects are identified from user hand gestures using a trained a multi-layer perceptron classifier. After presenting all the components of the system and their empirical evaluation, we present experimental results comparing our pipeline to a direct traded control approach (i.e., one that does not use prediction) which shows that using intent prediction allows to bring down the overall task execution time.

cs.RO↗

GraspME -- Grasp Manifold Estimator

In this paper, we introduce a Grasp Manifold Estimator (GraspME) to detect grasp affordances for objects directly in 2D camera images. To perform manipulation tasks autonomously it is crucial for robots to have such graspability models of the surrounding objects. Grasp manifolds have the advantage of providing continuously infinitely many grasps, which is not the case when using other grasp representations such as predefined grasp points. For instance, this property can be leveraged in motion optimization to define goal sets as implicit surface constraints in the robot configuration space. In this work, we restrict ourselves to the case of estimating possible end-effector positions directly from 2D camera images. To this extend, we define grasp manifolds via a set of key points and locate them in images using a Mask R-CNN backbone. Using learned features allows generalizing to different view angles, with potentially noisy images, and objects that were not part of the training set. We rely on simulation data only and perform experiments on simple and complex objects, including unseen ones. Our framework achieves an inference speed of 11.5 fps on a GPU, an average precision for keypoint estimation of 94.5% and a mean pixel distance of only 1.29. This shows that we can estimate the objects very well via bounding boxes and segmentation masks as well as approximate the correct grasp manifold's keypoint coordinates.

cs.RO↗

Section Patterns: Efficiently Solving Narrow Passage Problems in Multilevel Motion Planning

Sampling-based planning methods often become inefficient due to narrow passages. Narrow passages induce a higher runtime, because the chance to sample them becomes vanishingly small. In recent work, we showed that narrow passages can be approached by relaxing the problem using admissible lower-dimensional projections of the state space. Those relaxations often increase the volume of narrow passages under projection. Solving the relaxed problem is often efficient and produces an admissible heuristic we can exploit. However, given a base path, i.e. a solution to a relaxed problem, there are currently no tailored methods to efficiently exploit the base path. To efficiently exploit the base path and thereby its admissible heuristic, we develop section patterns, which are solution strategies to efficiently exploit base paths in particular around narrow passages. To coordinate section patterns, we develop the pattern dance algorithm, which efficiently coordinates section patterns to reactively traverse narrow passages. We combine the pattern dance algorithm with previously developed multilevel planning algorithms and benchmark them on challenging planning problems like the Bugtrap, the double L-shape, an egress problem and on four pregrasp scenarios for a 37 degrees of freedom shadow hand mounted on a KUKA LWR robot. Our results confirm that section patterns are useful to efficiently solve high-dimensional narrow passage motion planning problems.

cs.RO↗

Learning Efficient Constraint Graph Sampling for Robotic Sequential Manipulation

Efficient sampling from constraint manifolds, and thereby generating a diverse set of solutions for feasibility problems, is a fundamental challenge. We consider the case where a problem is factored, that is, the underlying nonlinear program is decomposed into differentiable equality and inequality constraints, each of which depends only on some variables. Such problems are at the core of efficient and robust sequential robot manipulation planning. Naive sequential conditional sampling of individual variables, as well as fully joint sampling of all variables at once (e.g., leveraging optimization methods), can be highly inefficient and non-robust. We propose a novel framework to learn how to break the overall problem into smaller sequential sampling problems. Specifically, we leverage Monte-Carlo Tree Search to learn assignment orders for the variable-subsets, in order to minimize the computation time to generate feasible full samples. This strategy allows us to efficiently compute a set of diverse valid robot configurations for mode-switches within sequential manipulation tasks, which are waypoints for subsequent trajectory optimization or sampling-based motion planning algorithms. We show that the learning method quickly converges to the best sampling strategy for a given problem, and outperforms user-defined orderings or fully joint optimization, while providing a higher sample diversity.

cs.RO↗

Deep 6-DoF Tracking of Unknown Objects for Reactive Grasping

Robotic manipulation of unknown objects is an important field of research. Practical applications occur in many real-world settings where robots need to interact with an unknown environment. We tackle the problem of reactive grasping by proposing a method for unknown object tracking, grasp point sampling and dynamic trajectory planning. Our object tracking method combines Siamese Networks with an Iterative Closest Point approach for pointcloud registration into a method for 6-DoF unknown object tracking. The method does not require further training and is robust to noise and occlusion. We propose a robotic manipulation system, which is able to grasp a wide variety of formerly unseen objects and is robust against object perturbations and inferior grasping points.

cs.RO↗

Efficient Sampling of Transition Constraints for Motion Planning under Sliding Contacts

Contact-based motion planning for manipulation, object exploration or balancing often requires finding sequences of fixed and sliding contacts and planning the transition from one contact in the environment to another. However, most existing algorithms concentrate on the control and learning aspect of sliding contacts, but do not embed the problem into a principled framework to provide guarantees on completeness or optimality. To address this problem, we propose a method to extend constraint-based planning using contact transitions for sliding contacts. Such transitions are elementary operations required for whole contact sequences. To model sliding contacts, we define a sliding contact constraint that permits the robot to slide on the surface of a mesh-based object. To exploit transitions between sliding contacts, we develop a contact transition sampler, which uses three constraint modes: contact with a start surface, no contact and contact with a goal surface. We sample these transition modes uniformly which makes them usable with sampling-based planning algorithms. Our method is evaluated by testing it on manipulator arms of two, three and seven internal degrees of freedom with different objects and various sampling-based planning algorithms. This demonstrates that sliding contact constraints could be used as an elementary method for planning long-horizon contact sequences for high-dimensional robotic systems.

cs.RO↗

Visualization of Nonlinear Programming for Robot Motion Planning

Nonlinear programming targets nonlinear optimization with constraints, which is a generic yet complex methodology involving humans for problem modeling and algorithms for problem solving. We address the particularly hard challenge of supporting domain experts in handling, understanding, and trouble-shooting high-dimensional optimization with a large number of constraints. Leveraging visual analytics, users are supported in exploring the computation process of nonlinear constraint optimization. Our system was designed for robot motion planning problems and developed in tight collaboration with domain experts in nonlinear programming and robotics. We report on the experiences from this design study, illustrate the usefulness for relevant example cases, and discuss the extension to visual analytics for nonlinear programming in general.

cs.RO↗

MoGaze: A Dataset of Full-Body Motions that Includes Workspace Geometry and Eye-Gaze

As robots become more present in open human environments, it will become crucial for robotic systems to understand and predict human motion. Such capabilities depend heavily on the quality and availability of motion capture data. However, existing datasets of full-body motion rarely include 1) long sequences of manipulation tasks, 2) the 3D model of the workspace geometry, and 3) eye-gaze, which are all important when a robot needs to predict the movements of humans in close proximity. Hence, in this paper, we present a novel dataset of full-body motion for everyday manipulation tasks, which includes the above. The motion data was captured using a traditional motion capture system based on reflective markers. We additionally captured eye-gaze using a wearable pupil-tracking device. As we show in experiments, the dataset can be used for the design and evaluation of full-body motion prediction algorithms. Furthermore, our experiments show eye-gaze as a powerful predictor of human intent. The dataset includes 180 min of motion capture data with 1627 pick and place actions being performed. It is available at https://humans-to-robots-motion.github.io/mogaze and is planned to be extended to collaborative tasks with two humans in the near future.

cs.RO↗

Natural Gradient Shared Control

We propose a formalism for shared control, which is the problem of defining a policy that blends user control and autonomous control. The challenge posed by the shared autonomy system is to maintain user control authority while allowing the robot to support the user. This can be done by enforcing constraints or acting optimally when the intent is clear. Our proposed solution relies on natural gradients emerging from the divergence constraint between the robot and the shared policy. We approximate the Fisher information by sampling a learned robot policy and computing the local gradient to augment the user control when necessary. A user study performed on a manipulation task demonstrates that our approach allows for more efficient task completion while keeping control authority against a number of baseline methods.

cs.RO↗