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Marc Toussaint

Publications and source records attributed to Marc Toussaint.

At least 91 records · Page 5Linked to original sources

An Interior Point Method Solving Motion Planning Problems with Narrow Passages

Algorithmic solutions for the motion planning problem have been investigated for five decades. Since the development of A* in 1969 many approaches have been investigated, traditionally classified as either grid decomposition, potential fields or sampling-based. In this work, we focus on using numerical optimization, which is understudied for solving motion planning problems. This lack of interest in the favor of sampling-based methods is largely due to the non-convexity introduced by narrow passages. We address this shortcoming by grounding the solution in differential geometry. We demonstrate through a series of experiments on 3 Dofs and 6 Dofs narrow passage problems, how modeling explicitly the underlying Riemannian manifold leads to an efficient interior-point non-linear programming solution.

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Anticipating Human Intention for Full-Body Motion Prediction in Object Grasping and Placing Tasks

Motion prediction in unstructured environments is a difficult problem and is essential for safe and efficient human-robot space sharing and collaboration. In this work, we focus on manipulation movements in environments such as homes, workplaces or restaurants, where the overall task and environment can be leveraged to produce accurate motion prediction. For these cases we propose an algorithmic framework that accounts explicitly for the environment geometry based on a model of affordances and a model of short-term human dynamics both trained on motion capture data. We propose dedicated function networks for graspability and placebility affordances and we make use of a dedicated RNN for short-term motion prediction. The prediction of grasp and placement probability densities are used by a constraint-based trajectory optimizer to produce a full-body motion prediction over the entire horizon. We show by comparing to ground truth data that we achieve similar performance for full-body motion predictions as using oracle grasp and place locations.

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Qgraph-bounded Q-learning: Stabilizing Model-Free Off-Policy Deep Reinforcement Learning

In state of the art model-free off-policy deep reinforcement learning, a replay memory is used to store past experience and derive all network updates. Even if both state and action spaces are continuous, the replay memory only holds a finite number of transitions. We represent these transitions in a data graph and link its structure to soft divergence. By selecting a subgraph with a favorable structure, we construct a simplified Markov Decision Process for which exact Q-values can be computed efficiently as more data comes in. The subgraph and its associated Q-values can be represented as a QGraph. We show that the Q-value for each transition in the simplified MDP is a lower bound of the Q-value for the same transition in the original continuous Q-learning problem. By using these lower bounds in temporal difference learning, our method QG-DDPG is less prone to soft divergence and exhibits increased sample efficiency while being more robust to hyperparameters. QGraphs also retain information from transitions that have already been overwritten in the replay memory, which can decrease the algorithm's sensitivity to the replay memory capacity.

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Describing Physics For Physical Reasoning: Force-based Sequential Manipulation Planning

Physical reasoning is a core aspect of intelligence in animals and humans. A central question is what model should be used as a basis for reasoning. Existing work considered models ranging from intuitive physics and physical simulators to contact dynamics models used in robotic manipulation and locomotion. In this work we propose descriptions of physics which directly allow us to leverage optimization methods for physical reasoning and sequential manipulation planning. The proposed multi-physics formulation enables the solver to mix various levels of abstraction and simplifications for different objects and phases of the solution. As an essential ingredient, we propose a specific parameterization of wrench exchange between object surfaces in a path optimization framework, introducing the point-of-attack as decision variable. We demonstrate the approach on various robot manipulation planning problems, such as grasping a stick in order to push or lift another object to a target, shifting and grasping a book from a shelve, and throwing an object to bounce towards a target.

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Deep Visual Reasoning: Learning to Predict Action Sequences for Task and Motion Planning from an Initial Scene Image

In this paper, we propose a deep convolutional recurrent neural network that predicts action sequences for task and motion planning (TAMP) from an initial scene image. Typical TAMP problems are formalized by combining reasoning on a symbolic, discrete level (e.g. first-order logic) with continuous motion planning such as nonlinear trajectory optimization. Due to the great combinatorial complexity of possible discrete action sequences, a large number of optimization/motion planning problems have to be solved to find a solution, which limits the scalability of these approaches. To circumvent this combinatorial complexity, we develop a neural network which, based on an initial image of the scene, directly predicts promising discrete action sequences such that ideally only one motion planning problem has to be solved to find a solution to the overall TAMP problem. A key aspect is that our method generalizes to scenes with many and varying number of objects, although being trained on only two objects at a time. This is possible by encoding the objects of the scene in images as input to the neural network, instead of a fixed feature vector. Results show runtime improvements of several magnitudes. Video: https://youtu.be/i8yyEbbvoEk

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Visualizing Local Minima in Multi-Robot Motion Planning using Multilevel Morse Theory

Multi-robot motion planning problems often have many local minima. It is essential to visualize those local minima such that we can better understand, debug and interact with multi-robot systems. Towards this goal, we present the multi-robot motion explorer, an algorithm which extends previous results on multilevel Morse theory by introducing a component-based framework, where we reduce multi-robot configuration spaces by reducing each robots component space using fiber bundles. Our algorithm exploits this component structure to search for and visualize local minima. A user of the algorithm can specify a multilevel abstraction and an optimization algorithm. We use this information to incrementally build a local minima tree for a given problem. We demonstrate this algorithm on several multi-robot systems of up to 20 degrees of freedom.

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Optimized Directed Roadmap Graph for Multi-Agent Path Finding Using Stochastic Gradient Descent

We present a novel approach called Optimized Directed Roadmap Graph (ODRM). It is a method to build a directed roadmap graph that allows for collision avoidance in multi-robot navigation. This is a highly relevant problem, for example for industrial autonomous guided vehicles. The core idea of ODRM is, that a directed roadmap can encode inherent properties of the environment which are useful when agents have to avoid each other in that same environment. Like Probabilistic Roadmaps (PRMs), ODRM's first step is generating samples from C-space. In a second step, ODRM optimizes vertex positions and edge directions by Stochastic Gradient Descent (SGD). This leads to emergent properties like edges parallel to walls and patterns similar to two-lane streets or roundabouts. Agents can then navigate on this graph by searching their path independently and solving occurring agent-agent collisions at run-time. Using the graphs generated by ODRM compared to a non-optimized graph significantly fewer agent-agent collisions happen. We evaluate our roadmap with both, centralized and decentralized planners. Our experiments show that with ODRM even a simple centralized planner can solve problems with high numbers of agents that other multi-agent planners can not solve. Additionally, we use simulated robots with decentralized planners and online collision avoidance to show how agents are a lot faster on our roadmap than on standard grid maps.

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Prediction of Human Full-Body Movements with Motion Optimization and Recurrent Neural Networks

Human movement prediction is difficult as humans naturally exhibit complex behaviors that can change drastically from one environment to the next. In order to alleviate this issue, we propose a prediction framework that decouples short-term prediction, linked to internal body dynamics, and long-term prediction, linked to the environment and task constraints. In this work we investigate encoding short-term dynamics in a recurrent neural network, while we account for environmental constraints, such as obstacle avoidance, using gradient-based trajectory optimization. Experiments on real motion data demonstrate that our framework improves the prediction with respect to state-of-the-art motion prediction methods, as it accounts to beforehand unseen environmental structures. Moreover we demonstrate on an example, how this framework can be used to plan robot trajectories that are optimized to coordinate with a human partner.

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Robust Task and Motion Planning for Long-Horizon Architectural Construction Planning

Integrating robotic systems in architectural and construction processes is of core interest to increase the efficiency of the building industry. Automated planning for such systems enables design analysis tools and facilitates faster design iteration cycles for designers and engineers. However, generic task-and-motion planning (TAMP) for long-horizon construction processes is beyond the capabilities of current approaches. In this paper, we develop a multi-agent TAMP framework for long horizon problems such as constructing a full-scale building. To this end we extend the Logic-Geometric Programming framework by sampling-based motion planning,a limited horizon approach, and a task-specific structural stability optimization that allow an effective decomposition of the task. We show that our framework is capable of constructing a large pavilion built from several hundred geometrically unique building elements from start to end autonomously.

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Probabilistic Framework for Constrained Manipulations and Task and Motion Planning under Uncertainty

Logic-Geometric Programming (LGP) is a powerful motion and manipulation planning framework, which represents hierarchical structure using logic rules that describe discrete aspects of problems, e.g., touch, grasp, hit, or push, and solves the resulting smooth trajectory optimization. The expressive power of logic allows LGP for handling complex, large-scale sequential manipulation and tool-use planning problems. In this paper, we extend the LGP formulation to stochastic domains. Based on the control-inference duality, we interpret LGP in a stochastic domain as fitting a mixture of Gaussians to the posterior path distribution, where each logic profile defines a single Gaussian path distribution. The proposed framework enables a robot to prioritize various interaction modes and to acquire interesting behaviors such as contact exploitation for uncertainty reduction, eventually providing a composite control scheme that is reactive to disturbance. The supplementary video can be found at https://youtu.be/CEaJdVlSZyo

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Motion Planning Explorer: Visualizing Local Minima using a Local-Minima Tree

Motion planning problems often have many local minima. Those minima are important to visualize to let a user guide, prevent or predict motions. Towards this goal, we develop the motion planning explorer, an algorithm to let users interactively explore a tree of local-minima. Following ideas from Morse theory, we define local minima as paths invariant under minimization of a cost functional. The local-minima are grouped into a local-minima tree using lower-dimensional projections specified by a user. The user can then interactively explore the local-minima tree, thereby visualizing the problem structure and guide or prevent motions. We show the motion planning explorer to faithfully capture local minima in four realistic scenarios, both for holonomic and certain non-holonomic robots.

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Deep Workpiece Region Segmentation for Bin Picking

For most industrial bin picking solutions, the pose of a workpiece is localized by matching a CAD model to point cloud obtained from 3D sensor. Distinguishing flat workpieces from bottom of the bin in point cloud imposes challenges in the localization of workpieces that lead to wrong or phantom detections. In this paper, we propose a framework that solves this problem by automatically segmenting workpiece regions from non-workpiece regions in a point cloud data. It is done in real time by applying a fully convolutional neural network trained on both simulated and real data. The real data has been labelled by our novel technique which automatically generates ground truth labels for real point clouds. Along with real time workpiece segmentation, our framework also helps in improving the number of detected workpieces and estimating the correct object poses. Moreover, it decreases the computation time by approximately 1s due to a reduction of the search space for the object pose estimation.

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Rapidly-Exploring Quotient-Space Trees: Motion Planning using Sequential Simplifications

Motion planning problems can be simplified by admissible projections of the configuration space to sequences of lower-dimensional quotient-spaces, called sequential simplifications. To exploit sequential simplifications, we present the Quotient-space Rapidly-exploring Random Trees (QRRT) algorithm. QRRT takes as input a start and a goal configuration, and a sequence of quotient-spaces. The algorithm grows trees on the quotient-spaces both sequentially and simultaneously to guarantee a dense coverage. QRRT is shown to be (1) probabilistically complete, and (2) can reduce the runtime by at least one order of magnitude. However, we show in experiments that the runtime varies substantially between different quotient-space sequences. To find out why, we perform an additional experiment, showing that the more narrow an environment, the more a quotient-space sequence can reduce runtime.

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An Optimal Algorithm to Solve the Combined Task Allocation and Path Finding Problem

We consider multi-agent transport task problems where, e.g. in a factory setting, items have to be delivered from a given start to a goal pose while the delivering robots need to avoid collisions with each other on the floor. We introduce a Task Conflict-Based Search (TCBS) Algorithm to solve the combined delivery task allocation and multi-agent path planning problem optimally. The problem is known to be NP-hard and the optimal solver cannot scale. However, we introduce it as a baseline to evaluate the sub-optimality of other approaches. We show experimental results that compare our solver with different sub-optimal ones in terms of regret.

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Motion Prediction with Recurrent Neural Network Dynamical Models and Trajectory Optimization

Predicting human motion in unstructured and dynamic environments is difficult as humans naturally exhibit complex behaviors that can change drastically from one environment to the next. In order to alleviate this issue, we propose to encode the lower level aspects of human motion separately from the higher level geometrical aspects, which we believe will generalize better over environments. In contrast to our prior work~\cite{kratzer2018}, we encode the short-term behavior by using a state-of-the-art recurrent neural network structure instead of a Gaussian process. In order to perform longer-term behavior predictions that account for variation in tasks and environments, we propose to make use of gradient-based trajectory optimization. Preliminary experiments on real motion data demonstrate the efficacy of the approach.

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Learning Arbitration for Shared Autonomy by Hindsight Data Aggregation

In this paper we present a framework for the teleoperation of pick-and-place tasks. We define a shared control policy that allows to blend between direct user control and autonomous control based on user intent inference. One of the main challenges in shared autonomy systems is to define the arbitration function, which decides when to let the autonomous agent take over. In this work, we propose a model and training method to learn the arbitration function. Our model is based on a recurrent neural network that takes as input the state, intent prediction scores and user command to produce an arbitration between user and robot commands. This work extends our previous work on differentiable policies for shared autonomy. Differentiability of the policy is desirable to further train the shared autonomy system end-to-end. In this work we propose training of the arbitration function by using data from user performing the task with shared control. We present initial results by teleoperating a gripper in a virtual environment using pre-trained motion generation and intent prediction. We compare our data aggregation training procedure to a handcrafted arbitration function. Our preliminary results show the efficacy of the approach and shed light on limitations that we believe demonstrate the need for user adaptability in shared autonomy systems.

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Trajectory-Based Off-Policy Deep Reinforcement Learning

Policy gradient methods are powerful reinforcement learning algorithms and have been demonstrated to solve many complex tasks. However, these methods are also data-inefficient, afflicted with high variance gradient estimates, and frequently get stuck in local optima. This work addresses these weaknesses by combining recent improvements in the reuse of off-policy data and exploration in parameter space with deterministic behavioral policies. The resulting objective is amenable to standard neural network optimization strategies like stochastic gradient descent or stochastic gradient Hamiltonian Monte Carlo. Incorporation of previous rollouts via importance sampling greatly improves data-efficiency, whilst stochastic optimization schemes facilitate the escape from local optima. We evaluate the proposed approach on a series of continuous control benchmark tasks. The results show that the proposed algorithm is able to successfully and reliably learn solutions using fewer system interactions than standard policy gradient methods.

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Kinematic Morphing Networks for Manipulation Skill Transfer

The transfer of a robot skill between different geometric environments is non-trivial since a wide variety of environments exists, sensor observations as well as robot motions are high-dimensional, and the environment might only be partially observed. We consider the problem of extracting a low-dimensional description of the manipulated environment in form of a kinematic model. This allows us to transfer a skill by defining a policy on a prototype model and morphing the observed environment to this prototype. A deep neural network is used to map depth image observations of the environment to morphing parameter, which include transformation and configuration parameters of the prototype model. Using the concatenation property of affine transformations and the ability to convert point clouds to depth images allows to apply the network in an iterative manner. The network is trained on data generated in a simulator and on augmented data that is created by using network predictions. The algorithm is evaluated on different tasks, where it is shown that iterative predictions lead to a higher accuracy than one-step predictions.

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