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Marc Toussaint

Publications and source records attributed to Marc Toussaint.

At least 109 records · Page 6Linked to original sources

Probabilistic Recurrent State-Space Models

State-space models (SSMs) are a highly expressive model class for learning patterns in time series data and for system identification. Deterministic versions of SSMs (e.g. LSTMs) proved extremely successful in modeling complex time series data. Fully probabilistic SSMs, however, are often found hard to train, even for smaller problems. To overcome this limitation, we propose a novel model formulation and a scalable training algorithm based on doubly stochastic variational inference and Gaussian processes. In contrast to existing work, the proposed variational approximation allows one to fully capture the latent state temporal correlations. These correlations are the key to robust training. The effectiveness of the proposed PR-SSM is evaluated on a set of real-world benchmark datasets in comparison to state-of-the-art probabilistic model learning methods. Scalability and robustness are demonstrated on a high dimensional problem.

stat.ML↗

Physical problem solving: Joint planning with symbolic, geometric, and dynamic constraints

In this paper, we present a new task that investigates how people interact with and make judgments about towers of blocks. In Experiment~1, participants in the lab solved a series of problems in which they had to re-configure three blocks from an initial to a final configuration. We recorded whether they used one hand or two hands to do so. In Experiment~2, we asked participants online to judge whether they think the person in the lab used one or two hands. The results revealed a close correspondence between participants' actions in the lab, and the mental simulations of participants online. To explain participants' actions and mental simulations, we develop a model that plans over a symbolic representation of the situation, executes the plan using a geometric solver, and checks the plan's feasibility by taking into account the physical constraints of the scene. Our model explains participants' actions and judgments to a high degree of quantitative accuracy.

cs.AI↗

Identification of Unmodeled Objects from Symbolic Descriptions

Successful human-robot cooperation hinges on each agent's ability to process and exchange information about the shared environment and the task at hand. Human communication is primarily based on symbolic abstractions of object properties, rather than precise quantitative measures. A comprehensive robotic framework thus requires an integrated communication module which is able to establish a link and convert between perceptual and abstract information. The ability to interpret composite symbolic descriptions enables an autonomous agent to a) operate in unstructured and cluttered environments, in tasks which involve unmodeled or never seen before objects; and b) exploit the aggregation of multiple symbolic properties as an instance of ensemble learning, to improve identification performance even when the individual predicates encode generic information or are imprecisely grounded. We propose a discriminative probabilistic model which interprets symbolic descriptions to identify the referent object contextually w.r.t.\ the structure of the environment and other objects. The model is trained using a collected dataset of identifications, and its performance is evaluated by quantitative measures and a live demo developed on the PR2 robot platform, which integrates elements of perception, object extraction, object identification and grasping.

stat.ML↗

Advancing Bayesian Optimization: The Mixed-Global-Local (MGL) Kernel and Length-Scale Cool Down

Bayesian Optimization (BO) has become a core method for solving expensive black-box optimization problems. While much research focussed on the choice of the acquisition function, we focus on online length-scale adaption and the choice of kernel function. Instead of choosing hyperparameters in view of maximum likelihood on past data, we propose to use the acquisition function to decide on hyperparameter adaptation more robustly and in view of the future optimization progress. Further, we propose a particular kernel function that includes non-stationarity and local anisotropy and thereby implicitly integrates the efficiency of local convex optimization with global Bayesian optimization. Comparisons to state-of-the art BO methods underline the efficiency of these mechanisms on global optimization benchmarks.

cs.LG↗

On the Fundamental Importance of Gauss-Newton in Motion Optimization

Hessian information speeds convergence substantially in motion optimization. The better the Hessian approximation the better the convergence. But how good is a given approximation theoretically? How much are we losing? This paper addresses that question and proves that for a particularly popular and empirically strong approximation known as the Gauss-Newton approximation, we actually lose very little--for a large class of highly expressive objective terms, the true Hessian actually limits to the Gauss-Newton Hessian quickly as the trajectory's time discretization becomes small. This result both motivates it's use and offers insight into computationally efficient design. For instance, traditional representations of kinetic energy exploit the generalized inertia matrix whose derivatives are usually difficult to compute. We introduce here a novel reformulation of rigid body kinetic energy designed explicitly for fast and accurate curvature calculation. Our theorem proves that the Gauss-Newton Hessian under this formulation efficiently captures the kinetic energy curvature, but requires only as much computation as a single evaluation of the traditional representation. Additionally, we introduce a technique that exploits these ideas implicitly using Cholesky decompositions for some cases when similar objective terms reformulations exist but may be difficult to find. Our experiments validate these findings and demonstrate their use on a real-world motion optimization system for high-dof motion generation.

cs.RO↗

The Advantage of Cross Entropy over Entropy in Iterative Information Gathering

Gathering the most information by picking the least amount of data is a common task in experimental design or when exploring an unknown environment in reinforcement learning and robotics. A widely used measure for quantifying the information contained in some distribution of interest is its entropy. Greedily minimizing the expected entropy is therefore a standard method for choosing samples in order to gain strong beliefs about the underlying random variables. We show that this approach is prone to temporally getting stuck in local optima corresponding to wrongly biased beliefs. We suggest instead maximizing the expected cross entropy between old and new belief, which aims at challenging refutable beliefs and thereby avoids these local optima. We show that both criteria are closely related and that their difference can be traced back to the asymmetry of the Kullback-Leibler divergence. In illustrative examples as well as simulated and real-world experiments we demonstrate the advantage of cross entropy over simple entropy for practical applications.

stat.ML↗

A Novel Augmented Lagrangian Approach for Inequalities and Convergent Any-Time Non-Central Updates

Motivated by robotic trajectory optimization problems we consider the Augmented Lagrangian approach to constrained optimization. We first propose an alternative augmentation of the Lagrangian to handle the inequality case (not based on slack variables) and a corresponding "central" update of the dual parameters. We proove certain properties of this update: roughly, in the case of LPs and when the "constraint activity" does not change between iterations, the KKT conditions hold after just one iteration. This gives essential insight on when the method is efficient in practise. We then present our main contribution, which are consistent any-time (non-central) updates of the dual parameters (i.e., updating the dual parameters when we are not currently at an extremum of the Lagrangian). Similar to the primal-dual Newton method, this leads to an algorithm that parallely updates the primal and dual solutions, not distinguishing between an outer loop to adapt the dual parameters and an inner loop to minimize the Lagrangian. We again proof certain properties of this anytime update: roughly, in the case of LPs and when constraint activities would not change, the dual solution converges after one iteration. Again, this gives essential insight in the caveats of the method: if constraint activities change the method may destablize. We propose simple smoothing, step-size adaptation and regularization mechanisms to counteract this effect and guarantee monotone convergence. Finally, we evaluate the proposed method on random LPs as well as on standard robot trajectory optimization problems, confirming our motivation and intuition that our approach performs well if the problem structure implies moderate stability of constraint activity.

math.OC↗

Newton methods for k-order Markov Constrained Motion Problems

This is a documentation of a framework for robot motion optimization that aims to draw on classical constrained optimization methods. With one exception the underlying algorithms are classical ones: Gauss-Newton (with adaptive step size and damping), Augmented Lagrangian, log-barrier, etc. The exception is a novel any-time version of the Augmented Lagrangian. The contribution of this framework is to frame motion optimization problems in a way that makes the application of these methods efficient, especially by defining a very general class of robot motion problems while at the same time introducing abstractions that directly reflect the API of the source code.

cs.RO↗

Planning with Noisy Probabilistic Relational Rules

Noisy probabilistic relational rules are a promising world model representation for several reasons. They are compact and generalize over world instantiations. They are usually interpretable and they can be learned effectively from the action experiences in complex worlds. We investigate reasoning with such rules in grounded relational domains. Our algorithms exploit the compactness of rules for efficient and flexible decision-theoretic planning. As a first approach, we combine these rules with the Upper Confidence Bounds applied to Trees (UCT) algorithm based on look-ahead trees. Our second approach converts these rules into a structured dynamic Bayesian network representation and predicts the effects of action sequences using approximate inference and beliefs over world states. We evaluate the effectiveness of our approaches for planning in a simulated complex 3D robot manipulation scenario with an articulated manipulator and realistic physics and in domains of the probabilistic planning competition. Empirical results show that our methods can solve problems where existing methods fail.

cs.AI↗

Path Integral Control by Reproducing Kernel Hilbert Space Embedding

We present an embedding of stochastic optimal control problems, of the so called path integral form, into reproducing kernel Hilbert spaces. Using consistent, sample based estimates of the embedding leads to a model free, non-parametric approach for calculation of an approximate solution to the control problem. This formulation admits a decomposition of the problem into an invariant and task dependent component. Consequently, we make much more efficient use of the sample data compared to previous sample based approaches in this domain, e.g., by allowing sample re-use across tasks. Numerical examples on test problems, which illustrate the sample efficiency, are provided.

cs.LG↗

Hierarchical POMDP Controller Optimization by Likelihood Maximization

Planning can often be simpli ed by decomposing the task into smaller tasks arranged hierarchically. Charlin et al. [4] recently showed that the hierarchy discovery problem can be framed as a non-convex optimization problem. However, the inherent computational di culty of solving such an optimization problem makes it hard to scale to realworld problems. In another line of research, Toussaint et al. [18] developed a method to solve planning problems by maximumlikelihood estimation. In this paper, we show how the hierarchy discovery problem in partially observable domains can be tackled using a similar maximum likelihood approach. Our technique rst transforms the problem into a dynamic Bayesian network through which a hierarchical structure can naturally be discovered while optimizing the policy. Experimental results demonstrate that this approach scales better than previous techniques based on non-convex optimization.

cs.AI↗

Approximate Inference and Stochastic Optimal Control

We propose a novel reformulation of the stochastic optimal control problem as an approximate inference problem, demonstrating, that such a interpretation leads to new practical methods for the original problem. In particular we characterise a novel class of iterative solutions to the stochastic optimal control problem based on a natural relaxation of the exact dual formulation. These theoretical insights are applied to the Reinforcement Learning problem where they lead to new model free, off policy methods for discrete and continuous problems.

cs.LG↗

Notes on information geometry and evolutionary processes

In order to analyze and extract different structural properties of distributions, one can introduce different coordinate systems over the manifold of distributions. In Evolutionary Computation, the Walsh bases and the Building Block Bases are often used to describe populations, which simplifies the analysis of evolutionary operators applying on populations. Quite independent from these approaches, information geometry has been developed as a geometric way to analyze different order dependencies between random variables (e.g., neural activations or genes). In these notes I briefly review the essentials of various coordinate bases and of information geometry. The goal is to give an overview and make the approaches comparable. Besides introducing meaningful coordinate bases, information geometry also offers an explicit way to distinguish different order interactions and it offers a geometric view on the manifold and thereby also on operators that apply on the manifold. For instance, uniform crossover can be interpreted as an orthogonal projection of a population along an m-geodesic, monotonously reducing the theta-coordinates that describe interactions between genes.

nlin.AO↗

Learning a world model and planning with a self-organizing, dynamic neural system

We present a connectionist architecture that can learn a model of the relations between perceptions and actions and use this model for behavior planning. State representations are learned with a growing self-organizing layer which is directly coupled to a perception and a motor layer. Knowledge about possible state transitions is encoded in the lateral connectivity. Motor signals modulate this lateral connectivity and a dynamic field on the layer organizes a planning process. All mechanisms are local and adaptation is based on Hebbian ideas. The model is continuous in the action, perception, and time domain.

nlin.AO↗

Recent Results on No-Free-Lunch Theorems for Optimization

The sharpened No-Free-Lunch-theorem (NFL-theorem) states that the performance of all optimization algorithms averaged over any finite set F of functions is equal if and only if F is closed under permutation (c.u.p.) and each target function in F is equally likely. In this paper, we first summarize some consequences of this theorem, which have been proven recently: The average number of evaluations needed to find a desirable (e.g., optimal) solution can be calculated; the number of subsets c.u.p. can be neglected compared to the overall number of possible subsets; and problem classes relevant in practice are not likely to be c.u.p. Second, as the main result, the NFL-theorem is extended. Necessary and sufficient conditions for NFL-results to hold are given for arbitrary, non-uniform distributions of target functions. This yields the most general NFL-theorem for optimization presented so far.

cs.NE↗

The structure of evolutionary exploration: On crossover, buildings blocks and Estimation-Of-Distribution Algorithms

The notion of building blocks can be related to the structure of the offspring probability distribution: loci of which variability is strongly correlated constitute a building block. We call this correlated exploration. With this background we analyze the structure of the offspring probability distribution, or exploration distribution, for a GA with mutation only, a crossover GA, and an Estimation-Of-Distribution Algorithm (EDA). The results allow a precise characterization of the structure of the crossover exploration distribution. Essentially, the crossover operator destroys mutual information between loci by transforming it into entropy; it does the inverse of correlated exploration. In contrast, the objective of EDAs is to model the mutual information between loci in the fitness distribution and thereby they induce correlated exploration.

nlin.AO↗

Neutrality: A Necessity for Self-Adaptation

Self-adaptation is used in all main paradigms of evolutionary computation to increase efficiency. We claim that the basis of self-adaptation is the use of neutrality. In the absence of external control neutrality allows a variation of the search distribution without the risk of fitness loss.

nlin.AO↗

On model selection and the disability of neural networks to decompose tasks

A neural network with fixed topology can be regarded as a parametrization of functions, which decides on the correlations between functional variations when parameters are adapted. We propose an analysis, based on a differential geometry point of view, that allows to calculate these correlations. In practise, this describes how one response is unlearned while another is trained. Concerning conventional feed-forward neural networks we find that they generically introduce strong correlations, are predisposed to forgetting, and inappropriate for task decomposition. Perspectives to solve these problems are discussed.

nlin.AO↗