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Marcello Pelillo

Publications and source records attributed to Marcello Pelillo.

At least 19 recordsLinked to original sources

Scientific Explanations in Health Sciences: Causality, Trust, and Epistemic Adequacy

Medical Artificial Intelligence (AI) is widely expected to transform clinical practice, yet the decision-making processes of many Machine Learning (ML) models remain opaque. Explainability has been advanced as a partial remedy to clarify why AI generates predictions, particularly in high-stakes contexts. Despite ongoing efforts, debates on what constitutes an adequate medical explanation remain unsettled. Yet, explanation has long been a central topic of inquiry in the philosophy of science and medicine. The insights developed in these fields, however, have been largely overlooked in contemporary explainable AI (XAI) research, leaving its foundational assumptions insufficiently examined. To address this gap, this paper develops a critical review at the intersection of philosophy of science and XAI. It examines prevailing accounts of what counts as an explanation in the health sciences and assesses their adequacy for informing XAI in medicine, arguing that they provide necessary conditions for a philosophically grounded approach to explainability in this domain. Building on this foundational philosophical literature, the discussion identifies three central axes of analysis: the role of causality in medical reasoning, the epistemic and relational dimensions of medical trust, and the criteria of explanatory adequacy as shaped by the pragmatic needs of diverse stakeholders. By integrating philosophical analysis with current developments in medical AI, the paper outlines principles for designing XAI systems that offer explanations that are not only epistemically robust but also aligned with the epistemic and practical requirements of clinical decision-making, shaping ongoing debates in medical XAI toward underexplored conceptual foundations.

cs.AI

Solving Jigsaw Puzzles in the Wild: Human-Guided Reconstruction of Cultural Heritage Fragments

Reassembling real-world archaeological artifacts from fragmented pieces poses significant challenges due to erosion, missing regions, irregular shapes, and large-scale ambiguity. Traditional jigsaw puzzle solvers, often designed for clean synthetic scenarios, struggle under these conditions, especially when the number of fragments grows into the thousands, as in the RePAIR benchmark. In this paper, we propose a human-in-the-loop (HIL) puzzle solving framework designed to address the complexity and scale of real-world cultural heritage reconstruction. Our approach integrates an automatic relaxation-labeling solver with interactive human guidance, allowing users to iteratively lock verified placements, correct errors, and guide the system toward semantically and geometrically coherent assemblies. We introduce two complementary interaction strategies, Iterative Anchoring and Continuous Interactive Refinement, which support scalable reconstruction across varying levels of ambiguity and puzzle size. Experiments on several RePAIR groups demonstrate that our hybrid approach substantially outperforms both fully automatic and manual baselines in accuracy and efficiency, offering a practical solution for large-scale expert-in-the-loop artifact reassembly.

cs.CV

Onto-Epistemological Analysis of AI Explanations

Artificial intelligence (AI) is being applied in almost every field. At the same time, the currently dominant deep learning methods are fundamentally black-box systems that lack explanations for their inferences, significantly limiting their trustworthiness and adoption. Explainable AI (XAI) methods aim to overcome this challenge by providing explanations of the models' decision process. Such methods are often proposed and developed by engineers and scientists with a predominantly technical background and incorporate their assumptions about the existence, validity, and explanatory utility of different conceivable explanatory mechanisms. However, the basic concept of an explanation -- what it is, whether we can know it, whether it is absolute or relative -- is far from trivial and has been the subject of deep philosophical debate for millennia. As we point out here, the assumptions incorporated into different XAI methods are not harmless and have important consequences for the validity and interpretation of AI explanations in different domains. We investigate ontological and epistemological assumptions in explainability methods when they are applied to AI systems, meaning the assumptions we make about the existence of explanations and our ability to gain knowledge about those explanations. Our analysis shows how seemingly small technical changes to an XAI method may correspond to important differences in the underlying assumptions about explanations. We furthermore highlight the risks of ignoring the underlying onto-epistemological paradigm when choosing an XAI method for a given application, and we discuss how to select and adapt appropriate XAI methods for different domains of application.

cs.AI

Re-assembling the past: The RePAIR dataset and benchmark for real world 2D and 3D puzzle solving

This paper proposes the RePAIR dataset that represents a challenging benchmark to test modern computational and data driven methods for puzzle-solving and reassembly tasks. Our dataset has unique properties that are uncommon to current benchmarks for 2D and 3D puzzle solving. The fragments and fractures are realistic, caused by a collapse of a fresco during a World War II bombing at the Pompeii archaeological park. The fragments are also eroded and have missing pieces with irregular shapes and different dimensions, challenging further the reassembly algorithms. The dataset is multi-modal providing high resolution images with characteristic pictorial elements, detailed 3D scans of the fragments and meta-data annotated by the archaeologists. Ground truth has been generated through several years of unceasing fieldwork, including the excavation and cleaning of each fragment, followed by manual puzzle solving by archaeologists of a subset of approx. 1000 pieces among the 16000 available. After digitizing all the fragments in 3D, a benchmark was prepared to challenge current reassembly and puzzle-solving methods that often solve more simplistic synthetic scenarios. The tested baselines show that there clearly exists a gap to fill in solving this computationally complex problem.

cs.CV

Nash Meets Wertheimer: Using Good Continuation in Jigsaw Puzzles

Jigsaw puzzle solving is a challenging task for computer vision since it requires high-level spatial and semantic reasoning. To solve the problem, existing approaches invariably use color and/or shape information but in many real-world scenarios, such as in archaeological fresco reconstruction, this kind of clues is often unreliable due to severe physical and pictorial deterioration of the individual fragments. This makes state-of-the-art approaches entirely unusable in practice. On the other hand, in such cases, simple geometrical patterns such as lines or curves offer a powerful yet unexplored clue. In an attempt to fill in this gap, in this paper we introduce a new challenging version of the puzzle solving problem in which one deliberately ignores conventional color and shape features and relies solely on the presence of linear geometrical patterns. The reconstruction process is then only driven by one of the most fundamental principles of Gestalt perceptual organization, namely Wertheimer's {\em law of good continuation}. In order to tackle this problem, we formulate the puzzle solving problem as the problem of finding a Nash equilibrium of a (noncooperative) multiplayer game and use classical multi-population replicator dynamics to solve it. The proposed approach is general and allows us to deal with pieces of arbitrary shape, size and orientation. We evaluate our approach on both synthetic and real-world data and compare it with state-of-the-art algorithms. The results show the intrinsic complexity of our purely line-based puzzle problem as well as the relative effectiveness of our game-theoretic formulation.

cs.GT

Boosting CNN-based Handwriting Recognition Systems with Learnable Relaxation Labeling

The primary challenge for handwriting recognition systems lies in managing long-range contextual dependencies, an issue that traditional models often struggle with. To mitigate it, attention mechanisms have recently been employed to enhance context-aware labelling, thereby achieving state-of-the-art performance. In the field of pattern recognition and image analysis, however, the use of contextual information in labelling problems has a long history and goes back at least to the early 1970's. Among the various approaches developed in those years, Relaxation Labelling (RL) processes have played a prominent role and have been the method of choice in the field for more than a decade. Contrary to recent transformer-based architectures, RL processes offer a principled approach to the use of contextual constraints, having a solid theoretic foundation grounded on variational inequality and game theory, as well as effective algorithms with convergence guarantees. In this paper, we propose a novel approach to handwriting recognition that integrates the strengths of two distinct methodologies. In particular, we propose integrating (trainable) RL processes with various well-established neural architectures and we introduce a sparsification technique that accelerates the convergence of the algorithm and enhances the overall system's performance. Experiments over several benchmark datasets show that RL processes can improve the generalisation ability, even surpassing in some cases transformer-based architectures.

cs.CV

Understanding XAI Through the Philosopher's Lens: A Historical Perspective

Despite explainable AI (XAI) has recently become a hot topic and several different approaches have been developed, there is still a widespread belief that it lacks a convincing unifying foundation. On the other hand, over the past centuries, the very concept of explanation has been the subject of extensive philosophical analysis in an attempt to address the fundamental question of "why" in the context of scientific law. However, this discussion has rarely been connected with XAI. This paper tries to fill in this gap and aims to explore the concept of explanation in AI through an epistemological lens. By comparing the historical development of both the philosophy of science and AI, an intriguing picture emerges. Specifically, we show that a gradual progression has independently occurred in both domains from logical-deductive to statistical models of explanation, thereby experiencing in both cases a paradigm shift from deterministic to nondeterministic and probabilistic causality. Interestingly, we also notice that similar concepts have independently emerged in both realms such as, for example, the relation between explanation and understanding and the importance of pragmatic factors. Our study aims to be the first step towards understanding the philosophical underpinnings of the notion of explanation in AI, and we hope that our findings will shed some fresh light on the elusive nature of XAI.

cs.AI

A Partition-insensitive Parallel Framework for Distributed Model Fitting

Distributed model fitting refers to the process of fitting a mathematical or statistical model to the data using distributed computing resources, such that computing tasks are divided among multiple interconnected computers or nodes, often organized in a cluster or network. Most of the existing methods for distributed model fitting are to formulate it in a consensus optimization problem, and then build up algorithms based on the alternating direction method of multipliers (ADMM). This paper introduces a novel parallel framework for achieving a distributed model fitting. In contrast to previous consensus frameworks, the introduced parallel framework offers two notable advantages. Firstly, it exhibits insensitivity to sample partitioning, meaning that the solution of the algorithm remains unaffected by variations in the number of slave nodes or/and the amount of data each node carries. Secondly, fewer variables are required to be updated at each iteration, so that the proposed parallel framework performs in a more succinct and efficient way, and adapts to high-dimensional data. In addition, we prove that the algorithms under the new parallel framework have a worst-case linear convergence rate in theory. Numerical experiments confirm the generality, robustness, and accuracy of our proposed parallel framework.

stat.CO

$\sigma$-zero: Gradient-based Optimization of $\ell_0$-norm Adversarial Examples

Evaluating the adversarial robustness of deep networks to gradient-based attacks is challenging. While most attacks consider $\ell_2$- and $\ell_\infty$-norm constraints to craft input perturbations, only a few investigate sparse $\ell_1$- and $\ell_0$-norm attacks. In particular, $\ell_0$-norm attacks remain the least studied due to the inherent complexity of optimizing over a non-convex and non-differentiable constraint. However, evaluating adversarial robustness under these attacks could reveal weaknesses otherwise left untested with more conventional $\ell_2$- and $\ell_\infty$-norm attacks. In this work, we propose a novel $\ell_0$-norm attack, called $\sigma$-zero, which leverages a differentiable approximation of the $\ell_0$ norm to facilitate gradient-based optimization, and an adaptive projection operator to dynamically adjust the trade-off between loss minimization and perturbation sparsity. Extensive evaluations using MNIST, CIFAR10, and ImageNet datasets, involving robust and non-robust models, show that $\sigma$\texttt{-zero} finds minimum $\ell_0$-norm adversarial examples without requiring any time-consuming hyperparameter tuning, and that it outperforms all competing sparse attacks in terms of success rate, perturbation size, and efficiency.

cs.LG

Minimizing Energy Consumption of Deep Learning Models by Energy-Aware Training

Deep learning models undergo a significant increase in the number of parameters they possess, leading to the execution of a larger number of operations during inference. This expansion significantly contributes to higher energy consumption and prediction latency. In this work, we propose EAT, a gradient-based algorithm that aims to reduce energy consumption during model training. To this end, we leverage a differentiable approximation of the $\ell_0$ norm, and use it as a sparse penalty over the training loss. Through our experimental analysis conducted on three datasets and two deep neural networks, we demonstrate that our energy-aware training algorithm EAT is able to train networks with a better trade-off between classification performance and energy efficiency.

cs.LG

Reassembling Broken Objects using Breaking Curves

Reassembling 3D broken objects is a challenging task. A robust solution that generalizes well must deal with diverse patterns associated with different types of broken objects. We propose a method that tackles the pairwise assembly of 3D point clouds, that is agnostic on the type of object, and that relies solely on their geometrical information, without any prior information on the shape of the reconstructed object. The method receives two point clouds as input and segments them into regions using detected closed boundary contours, known as breaking curves. Possible alignment combinations of the regions of each broken object are evaluated and the best one is selected as the final alignment. Experiments were carried out both on available 3D scanned objects and on a recent benchmark for synthetic broken objects. Results show that our solution performs well in reassembling different kinds of broken objects.

cs.CV

Multi-Phase Relaxation Labeling for Square Jigsaw Puzzle Solving

We present a novel method for solving square jigsaw puzzles based on global optimization. The method is fully automatic, assumes no prior information, and can handle puzzles with known or unknown piece orientation. At the core of the optimization process is nonlinear relaxation labeling, a well-founded approach for deducing global solutions from local constraints, but unlike the classical scheme here we propose a multi-phase approach that guarantees convergence to feasible puzzle solutions. Next to the algorithmic novelty, we also present a new compatibility function for the quantification of the affinity between adjacent puzzle pieces. Competitive results and the advantage of the multi-phase approach are demonstrated on standard datasets.

cs.CV

Geolocation of Cultural Heritage using Multi-View Knowledge Graph Embedding

Knowledge Graphs (KGs) have proven to be a reliable way of structuring data. They can provide a rich source of contextual information about cultural heritage collections. However, cultural heritage KGs are far from being complete. They are often missing important attributes such as geographical location, especially for sculptures and mobile or indoor entities such as paintings. In this paper, we first present a framework for ingesting knowledge about tangible cultural heritage entities from various data sources and their connected multi-hop knowledge into a geolocalized KG. Secondly, we propose a multi-view learning model for estimating the relative distance between a given pair of cultural heritage entities, based on the geographical as well as the knowledge connections of the entities.

cs.LG

Wild Patterns Reloaded: A Survey of Machine Learning Security against Training Data Poisoning

The success of machine learning is fueled by the increasing availability of computing power and large training datasets. The training data is used to learn new models or update existing ones, assuming that it is sufficiently representative of the data that will be encountered at test time. This assumption is challenged by the threat of poisoning, an attack that manipulates the training data to compromise the model's performance at test time. Although poisoning has been acknowledged as a relevant threat in industry applications, and a variety of different attacks and defenses have been proposed so far, a complete systematization and critical review of the field is still missing. In this survey, we provide a comprehensive systematization of poisoning attacks and defenses in machine learning, reviewing more than 100 papers published in the field in the last 15 years. We start by categorizing the current threat models and attacks, and then organize existing defenses accordingly. While we focus mostly on computer-vision applications, we argue that our systematization also encompasses state-of-the-art attacks and defenses for other data modalities. Finally, we discuss existing resources for research in poisoning, and shed light on the current limitations and open research questions in this research field.

cs.LG

Machine Learning Security against Data Poisoning: Are We There Yet?

The recent success of machine learning (ML) has been fueled by the increasing availability of computing power and large amounts of data in many different applications. However, the trustworthiness of the resulting models can be compromised when such data is maliciously manipulated to mislead the learning process. In this article, we first review poisoning attacks that compromise the training data used to learn ML models, including attacks that aim to reduce the overall performance, manipulate the predictions on specific test samples, and even implant backdoors in the model. We then discuss how to mitigate these attacks using basic security principles, or by deploying ML-oriented defensive mechanisms. We conclude our article by formulating some relevant open challenges which are hindering the development of testing methods and benchmarks suitable for assessing and improving the trustworthiness of ML models against data poisoning attacks

cs.CR

The Group Loss++: A deeper look into group loss for deep metric learning

Deep metric learning has yielded impressive results in tasks such as clustering and image retrieval by leveraging neural networks to obtain highly discriminative feature embeddings, which can be used to group samples into different classes. Much research has been devoted to the design of smart loss functions or data mining strategies for training such networks. Most methods consider only pairs or triplets of samples within a mini-batch to compute the loss function, which is commonly based on the distance between embeddings. We propose Group Loss, a loss function based on a differentiable label-propagation method that enforces embedding similarity across all samples of a group while promoting, at the same time, low-density regions amongst data points belonging to different groups. Guided by the smoothness assumption that "similar objects should belong to the same group", the proposed loss trains the neural network for a classification task, enforcing a consistent labelling amongst samples within a class. We design a set of inference strategies tailored towards our algorithm, named Group Loss++ that further improve the results of our model. We show state-of-the-art results on clustering and image retrieval on four retrieval datasets, and present competitive results on two person re-identification datasets, providing a unified framework for retrieval and re-identification.

cs.CV

Relaxation Labeling Meets GANs: Solving Jigsaw Puzzles with Missing Borders

This paper proposes JiGAN, a GAN-based method for solving Jigsaw puzzles with eroded or missing borders. Missing borders is a common real-world situation, for example, when dealing with the reconstruction of broken artifacts or ruined frescoes. In this particular condition, the puzzle's pieces do not align perfectly due to the borders' gaps; in this situation, the patches' direct match is unfeasible due to the lack of color and line continuations. JiGAN, is a two-steps procedure that tackles this issue: first, we repair the eroded borders with a GAN-based image extension model and measure the alignment affinity between pieces; then, we solve the puzzle with the relaxation labeling algorithm to enforce consistency in pieces positioning, hence, reconstructing the puzzle. We test the method on a large dataset of small puzzles and on three commonly used benchmark datasets to demonstrate the feasibility of the proposed approach.

cs.CV

Energy-Latency Attacks via Sponge Poisoning

Sponge examples are test-time inputs optimized to increase energy consumption and prediction latency of deep networks deployed on hardware accelerators. By increasing the fraction of neurons activated during classification, these attacks reduce sparsity in network activation patterns, worsening the performance of hardware accelerators. In this work, we present a novel training-time attack, named sponge poisoning, which aims to worsen energy consumption and prediction latency of neural networks on any test input without affecting classification accuracy. To stage this attack, we assume that the attacker can control only a few model updates during training -- a likely scenario, e.g., when model training is outsourced to an untrusted third party or distributed via federated learning. Our extensive experiments on image classification tasks show that sponge poisoning is effective, and that fine-tuning poisoned models to repair them poses prohibitive costs for most users, highlighting that tackling sponge poisoning remains an open issue.

cs.CR