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Marcus Hutter

Publications and source records attributed to Marcus Hutter.

At least 91 records · Page 5Linked to original sources

Self-Modification of Policy and Utility Function in Rational Agents

Any agent that is part of the environment it interacts with and has versatile actuators (such as arms and fingers), will in principle have the ability to self-modify -- for example by changing its own source code. As we continue to create more and more intelligent agents, chances increase that they will learn about this ability. The question is: will they want to use it? For example, highly intelligent systems may find ways to change their goals to something more easily achievable, thereby `escaping' the control of their designers. In an important paper, Omohundro (2008) argued that goal preservation is a fundamental drive of any intelligent system, since a goal is more likely to be achieved if future versions of the agent strive towards the same goal. In this paper, we formalise this argument in general reinforcement learning, and explore situations where it fails. Our conclusion is that the self-modification possibility is harmless if and only if the value function of the agent anticipates the consequences of self-modifications and use the current utility function when evaluating the future.

cs.AI

Avoiding Wireheading with Value Reinforcement Learning

How can we design good goals for arbitrarily intelligent agents? Reinforcement learning (RL) is a natural approach. Unfortunately, RL does not work well for generally intelligent agents, as RL agents are incentivised to shortcut the reward sensor for maximum reward -- the so-called wireheading problem. In this paper we suggest an alternative to RL called value reinforcement learning (VRL). In VRL, agents use the reward signal to learn a utility function. The VRL setup allows us to remove the incentive to wirehead by placing a constraint on the agent's actions. The constraint is defined in terms of the agent's belief distributions, and does not require an explicit specification of which actions constitute wireheading.

cs.AI

Loss Bounds and Time Complexity for Speed Priors

This paper establishes for the first time the predictive performance of speed priors and their computational complexity. A speed prior is essentially a probability distribution that puts low probability on strings that are not efficiently computable. We propose a variant to the original speed prior (Schmidhuber, 2002), and show that our prior can predict sequences drawn from probability measures that are estimable in polynomial time. Our speed prior is computable in doubly-exponential time, but not in polynomial time. On a polynomial time computable sequence our speed prior is computable in exponential time. We show better upper complexity bounds for Schmidhuber's speed prior under the same conditions, and that it predicts deterministic sequences that are computable in polynomial time; however, we also show that it is not computable in polynomial time, and the question of its predictive properties for stochastic sequences remains open.

cs.LG

On the Computability of AIXI

How could we solve the machine learning and the artificial intelligence problem if we had infinite computation? Solomonoff induction and the reinforcement learning agent AIXI are proposed answers to this question. Both are known to be incomputable. In this paper, we quantify this using the arithmetical hierarchy, and prove upper and corresponding lower bounds for incomputability. We show that AIXI is not limit computable, thus it cannot be approximated using finite computation. Our main result is a limit-computable ε-optimal version of AIXI with infinite horizon that maximizes expected rewards.

cs.AI

Bad Universal Priors and Notions of Optimality

A big open question of algorithmic information theory is the choice of the universal Turing machine (UTM). For Kolmogorov complexity and Solomonoff induction we have invariance theorems: the choice of the UTM changes bounds only by a constant. For the universally intelligent agent AIXI (Hutter, 2005) no invariance theorem is known. Our results are entirely negative: we discuss cases in which unlucky or adversarial choices of the UTM cause AIXI to misbehave drastically. We show that Legg-Hutter intelligence and thus balanced Pareto optimality is entirely subjective, and that every policy is Pareto optimal in the class of all computable environments. This undermines all existing optimality properties for AIXI. While it may still serve as a gold standard for AI, our results imply that AIXI is a relative theory, dependent on the choice of the UTM.

cs.AI

Solomonoff Induction Violates Nicod's Criterion

Nicod's criterion states that observing a black raven is evidence for the hypothesis H that all ravens are black. We show that Solomonoff induction does not satisfy Nicod's criterion: there are time steps in which observing black ravens decreases the belief in H. Moreover, while observing any computable infinite string compatible with H, the belief in H decreases infinitely often when using the unnormalized Solomonoff prior, but only finitely often when using the normalized Solomonoff prior. We argue that the fault is not with Solomonoff induction; instead we should reject Nicod's criterion.

cs.LG

On the Computability of Solomonoff Induction and Knowledge-Seeking

Solomonoff induction is held as a gold standard for learning, but it is known to be incomputable. We quantify its incomputability by placing various flavors of Solomonoff's prior M in the arithmetical hierarchy. We also derive computability bounds for knowledge-seeking agents, and give a limit-computable weakly asymptotically optimal reinforcement learning agent.

cs.AI

Sequential Extensions of Causal and Evidential Decision Theory

Moving beyond the dualistic view in AI where agent and environment are separated incurs new challenges for decision making, as calculation of expected utility is no longer straightforward. The non-dualistic decision theory literature is split between causal decision theory and evidential decision theory. We extend these decision algorithms to the sequential setting where the agent alternates between taking actions and observing their consequences. We find that evidential decision theory has two natural extensions while causal decision theory only has one.

cs.AI

Compress and Control

This paper describes a new information-theoretic policy evaluation technique for reinforcement learning. This technique converts any compression or density model into a corresponding estimate of value. Under appropriate stationarity and ergodicity conditions, we show that the use of a sufficiently powerful model gives rise to a consistent value function estimator. We also study the behavior of this technique when applied to various Atari 2600 video games, where the use of suboptimal modeling techniques is unavoidable. We consider three fundamentally different models, all too limited to perfectly model the dynamics of the system. Remarkably, we find that our technique provides sufficiently accurate value estimates for effective on-policy control. We conclude with a suggestive study highlighting the potential of our technique to scale to large problems.

cs.AI

Asymptotics of Continuous Bayes for Non-i.i.d. Sources

Clarke and Barron analysed the relative entropy between an i.i.d. source and a Bayesian mixture over a continuous class containing that source. In this paper a comparable result is obtained when the source is permitted to be both non-stationary and dependent. The main theorem shows that Bayesian methods perform well for both compression and sequence prediction even in this most general setting with only mild technical assumptions.

cs.IT

Indefinitely Oscillating Martingales

We construct a class of nonnegative martingale processes that oscillate indefinitely with high probability. For these processes, we state a uniform rate of the number of oscillations and show that this rate is asymptotically close to the theoretical upper bound. These bounds on probability and expectation of the number of upcrossings are compared to classical bounds from the martingale literature. We discuss two applications. First, our results imply that the limit of the minimum description length operator may not exist. Second, we give bounds on how often one can change one's belief in a given hypothesis when observing a stream of data.

cs.LG

Robust Feature Selection by Mutual Information Distributions

Mutual information is widely used in artificial intelligence, in a descriptive way, to measure the stochastic dependence of discrete random variables. In order to address questions such as the reliability of the empirical value, one must consider sample-to-population inferential approaches. This paper deals with the distribution of mutual information, as obtained in a Bayesian framework by a second-order Dirichlet prior distribution. The exact analytical expression for the mean and an analytical approximation of the variance are reported. Asymptotic approximations of the distribution are proposed. The results are applied to the problem of selecting features for incremental learning and classification of the naive Bayes classifier. A fast, newly defined method is shown to outperform the traditional approach based on empirical mutual information on a number of real data sets. Finally, a theoretical development is reported that allows one to efficiently extend the above methods to incomplete samples in an easy and effective way.

cs.AI

Offline to Online Conversion

We consider the problem of converting offline estimators into an online predictor or estimator with small extra regret. Formally this is the problem of merging a collection of probability measures over strings of length 1,2,3,... into a single probability measure over infinite sequences. We describe various approaches and their pros and cons on various examples. As a side-result we give an elementary non-heuristic purely combinatoric derivation of Turing's famous estimator. Our main technical contribution is to determine the computational complexity of online estimators with good guarantees in general.

cs.LG

Extreme State Aggregation Beyond MDPs

We consider a Reinforcement Learning setup where an agent interacts with an environment in observation-reward-action cycles without any (esp.\ MDP) assumptions on the environment. State aggregation and more generally feature reinforcement learning is concerned with mapping histories/raw-states to reduced/aggregated states. The idea behind both is that the resulting reduced process (approximately) forms a small stationary finite-state MDP, which can then be efficiently solved or learnt. We considerably generalize existing aggregation results by showing that even if the reduced process is not an MDP, the (q-)value functions and (optimal) policies of an associated MDP with same state-space size solve the original problem, as long as the solution can approximately be represented as a function of the reduced states. This implies an upper bound on the required state space size that holds uniformly for all RL problems. It may also explain why RL algorithms designed for MDPs sometimes perform well beyond MDPs.

cs.AI

Online Learning of k-CNF Boolean Functions

This paper revisits the problem of learning a k-CNF Boolean function from examples in the context of online learning under the logarithmic loss. In doing so, we give a Bayesian interpretation to one of Valiant's celebrated PAC learning algorithms, which we then build upon to derive two efficient, online, probabilistic, supervised learning algorithms for predicting the output of an unknown k-CNF Boolean function. We analyze the loss of our methods, and show that the cumulative log-loss can be upper bounded, ignoring logarithmic factors, by a polynomial function of the size of each example.

cs.LG

A Novel Illumination-Invariant Loss for Monocular 3D Pose Estimation

The problem of identifying the 3D pose of a known object from a given 2D image has important applications in Computer Vision. Our proposed method of registering a 3D model of a known object on a given 2D photo of the object has numerous advantages over existing methods. It does not require prior training, knowledge of the camera parameters, explicit point correspondences or matching features between the image and model. Unlike techniques that estimate a partial 3D pose (as in an overhead view of traffic or machine parts on a conveyor belt), our method estimates the complete 3D pose of the object. It works on a single static image from a given view under varying and unknown lighting conditions. For this purpose we derive a novel illumination-invariant distance measure between the 2D photo and projected 3D model, which is then minimised to find the best pose parameters. Results for vehicle pose detection in real photographs are presented.

cs.CV

The Sample-Complexity of General Reinforcement Learning

We present a new algorithm for general reinforcement learning where the true environment is known to belong to a finite class of N arbitrary models. The algorithm is shown to be near-optimal for all but O(N log^2 N) time-steps with high probability. Infinite classes are also considered where we show that compactness is a key criterion for determining the existence of uniform sample-complexity bounds. A matching lower bound is given for the finite case.

cs.LG

Concentration and Confidence for Discrete Bayesian Sequence Predictors

Bayesian sequence prediction is a simple technique for predicting future symbols sampled from an unknown measure on infinite sequences over a countable alphabet. While strong bounds on the expected cumulative error are known, there are only limited results on the distribution of this error. We prove tight high-probability bounds on the cumulative error, which is measured in terms of the Kullback-Leibler (KL) divergence. We also consider the problem of constructing upper confidence bounds on the KL and Hellinger errors similar to those constructed from Hoeffding-like bounds in the i.i.d. case. The new results are applied to show that Bayesian sequence prediction can be used in the Knows What It Knows (KWIK) framework with bounds that match the state-of-the-art.

cs.LG