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Maren Bennewitz

Publications and source records attributed to Maren Bennewitz.

At least 19 recordsLinked to original sources

Depth-Only Open-Vocabulary 3D Semantic Segmentation For Privacy-Preserving Robotic Applications

Privacy-preserving perception is increasingly important for robotic systems operating in real-world indoor environments, yet it remains underexplored in open-vocabulary 3D semantic segmentation. We study this problem under an RGB-prohibited deployment setting motivated by scene-specific visual information disclosure, where real RGB observations are unavailable during scene acquisition and fusion. To reflect this deployment constraint on existing 3D datasets, we adopt a stricter depth-only evaluation protocol that re-runs scene fusion without RGB and exposes only the resulting depth-derived geometry to the segmentation pipeline. This constraint removes appearance cues that are often critical for open-vocabulary recognition, making depth-only predictions more uncertain and less reliable. To address this challenge, we propose UTTO, a model-agnostic uncertainty-guided test-time optimization framework that uses structured predictive uncertainty as a reliability signal to refine predictions from frozen open-vocabulary 3D backbones. Experiments across ScanNet and Matterport3D demonstrate consistent improvements over multiple depth-only backbones. Privacy recoverability analyses and a real-robot semantic goal grounding case study further support the proposed privacy-constrained setting and applicability.

cs.CV

DogLegs: Robust Proprioceptive State Estimation for Legged Robots Using Multiple Leg-Mounted IMUs

Robust and accurate proprioceptive state estimation of the main body is crucial for legged robots to execute tasks in extreme environments where exteroceptive sensors, such as LiDARs and cameras, may become unreliable. In this paper, we propose DogLegs, a state estimation system for legged robots that fuses the measurements from a body-mounted inertial measurement unit (Body-IMU), joint encoders, and multiple leg-mounted IMUs (Leg-IMU) using an extended Kalman filter (EKF). The filter system contains the error states of all IMU frames. The Leg-IMUs are used to detect foot contact, thereby providing zero-velocity measurements to update the state of the Leg-IMU frames. Additionally, we compute the relative position constraints between the Body-IMU and Leg-IMUs by the leg kinematics and use them to update the main body state and reduce the error drift of the individual IMU frames. Field experimental results have shown that our proposed DogLegs system achieves better state estimation accuracy compared to the traditional leg odometry method (using only Body-IMU and joint encoders) across various terrains. We make our code and datasets publicly available to benefit the research community (https://github.com/YibinWu/DogLegs).

cs.RO

MS-MEM: Multi-Skill Manipulation-Enhanced Mapping via Uncertainty- and Disturbance-Aware Action Selection

Accurate scene understanding in confined, cluttered spaces such as shelves is essential for service robots, as many everyday tasks require them to locate and retrieve objects reliably. Yet, it remains challenging due to severe occlusions, restricted accessibility, and the need to avoid excessive scene changes. In this paper, we propose Multi-Skill Manipulation-Enhanced Mapping (MS-MEM), an evidential framework for uncertainty-aware mapping that integrates active viewpoint selection, object pushing, and grasping. MS-MEM combines scene-level metric-semantic evidential belief estimators with an uncertainty-aware grasp representation. This representation is learned using a novel full-evidential grasp estimator that models both grasp affordance and orientation uncertainty. In our framework, candidate perception and manipulation actions are evaluated within a unified action selection pipeline using a common information gain criterion. For manipulation actions, we further introduce a collateral disturbance constraint (CDC) that discourages excessive changes to confident regions of the scene belief. This enables MS-MEM to select actions that effectively reduce map uncertainty while limiting collateral scene changes. Experimental results show that, compared with single-skill and unconstrained baselines that ignore scene disturbance, MS-MEM achieves higher mapping accuracy while substantially reducing scene disturbance, highlighting the synergistic effects of active viewpoint selection, push, and grasp actions.

cs.RO

SG-AMP: Scene-Graph-Guided Active Perception and Semantics-Aware Motion Planning for Pepper Plants

We present SG-AMP, integrating robust depth completion with input-conditioned uncertainty, persistent panoptic mapping, plant scene-graph reasoning, and semantics-aware active view-motion planning. Beyond inspecting uncertain observed regions, the scene graph explicitly hypothesizes unobserved pepper--peduncle attachments and directs close-range sensing toward them. Candidate views are selected according to expected information gain, while class-dependent motion costs distinguish protected peppers, peduncles, and stems from conditionally traversable foliage. On pepper data, the perception network achieves $55.27\%$ semantic mIoU, $38.67\%$ PQ, and $40.62\,\mathrm{mm}$ depth RMSE, while input-conditioned uncertainty improves NYUv2 NLL from $-1.6518$ to $-1.6925$ and AUSE from $0.0102$ to $0.0087$.

cs.RO

Semantic- and Density-Aware Planning for Accessibility-Preserving Multi-Object Placement

Long-term manipulation planning requires robots to reason not only about immediate task success but also about how current decisions affect future interactions with the environment. In this context, household service robots may need to organize groceries in partially occupied shelves while using limited storage space efficiently and preserving access for subsequent placements. In this paper, we consider an online multi-object shelf-placement setting in which future objects arrivals are unknown. Existing approaches do not jointly address semantic organization, dense space utilization, and manipulator accessibility during sequential shelf filling. To address this gap, we propose Semantic-Dense Placement Planning (SDPP), an accessibility-preserving approach that ranks candidate poses using a semantic-density score combining inter-object semantic similarity with spatial proximity. An Accessibility Map (AM) further filters candidates unlikely to be reachable before motion planning and penalizes placements that reduce the remaining accessible workspace. Simulation experiments show that SDPP significantly improves semantic placement quality over state-of-the-art baselines and achieves the highest average shelf density, while the AM substantially reduces the time required to identify feasible placement poses. A qualitative real-world experiment demonstrates the applicability of our pipeline in a domestic shelf-storage scenario.

cs.RO

Point of View: How Perspective Affects Perceived Robot Sociability

Ensuring that robot navigation is safe and socially acceptable is crucial for comfortable human-robot interaction in shared environments. However, existing validation methods often rely on a bird's-eye (allocentric) perspective, which fails to capture the subjective first-person experience of pedestrians encountering robots in the real world. In this paper, we address the perceptual gap between allocentric validation and egocentric experience by investigating how different perspectives affect the perceived sociability and disturbance of robot trajectories. Our approach uses an immersive VR environment to evaluate identical robot trajectories across allocentric, egocentric-proximal, and egocentric-distal viewpoints in a user study. We perform this analysis for trajectories generated from two different navigation policies to understand if the observed differences are unique to a single type of trajectory or more generalizable. We further examine whether augmenting a trajectory with a head-nod gesture can bridge the perceptual gap and improve human comfort. Our experiments suggest that trajectories rated as sociable from an allocentric view may be perceived as significantly more disturbing when experienced from a first-person perspective in close proximity. Our results also demonstrate that while passing distance affects perceived disturbance, communicative social signaling, such as a head-nod, can effectively enhance the perceived sociability of the robot's behavior.

cs.RO

A Robust Placeability Metric for Model-Free Unified Pick-and-Place Reasoning

Reliable manipulation of previously unseen objects remains a fundamental challenge for autonomous robotic systems operating in unstructured environments. In particular, robust pick-and-place planning directly from noisy and only partial real-world observations, where object surfaces are inherently incomplete due to occlusions (e.g., bottom faces on a tabletop), is difficult. As a result, many existing methods rely on strong object priors (e.g., CAD models) or to assume placement on continuous, flat support surfaces such as planar tabletops, without explicitly accounting for edge proximity or inclined supports. In this work, we introduce a robust probabilistic placeability metric that evaluates 6D object placement poses from partial observations by jointly scoring object stability and graspability from raw point cloud geometry. Using this metric, we generate diverse multi-orientation placement candidates and condition grasp scoring on these placements, enabling model-free unified pick-and-place reasoning. Simulation and real-robot experiments on unseen objects and challenging support geometries confirm that our metric yields accurate stability predictions and consistently improves end-to-end pick-and-place success by producing stable, collision-free grasp-place pairs directly from partial point clouds.

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ACME: A Multi-Cultural, Multi-Embodiment Social-Navigation Dataset

Understanding how robots and humans move in shared spaces is essential for designing effective social robot navigation policies and predicting human behavior. However, existing datasets often lack the diversity needed to capture differences in culture, geography, and human-robot interaction-factors that strongly shape appropriate social behavior. To address this gap, we introduce ACME: A Cross-cultural, Multi-Embodiment dataset for social navigation. A large-scale data collection effort across 8 sites in 5 countries, using 7 robot embodiments, ACME is a large and diverse multi-modal dataset aimed at advancing social navigation research, providing 29.35 hours of onboard robot data and 43.5 hours of overhead pedestrian tracking data. Unlike prior datasets, it focuses on capturing goal-driven social navigation behavior in complex social scenarios with explicit robot-crowd interaction through robot speech. To facilitate learning navigation policies and predicting pedestrian trajectories, ACME provides 3D and 2D scene features, odometry, interaction information, and human-annotated pedestrian trajectory labels. We make ACME easy to use by providing both human-readable data for each sensor modality as well as raw binary data. Our qualitative and quantitative analyses show that our dataset captures more challenging scenarios and a broader distribution of pedestrian behavior than previous datasets.

cs.RO

Still image and spatial-temporal tomato data enabling detection, segmentation, tracking, and video-instance segmentation using strong and weak labels

In this manuscript we release two datasets for visual sensing of tomato plants grown in commercial-like settings and acquired using a robot. The first is BUTom21 which consists of still images and manual annotations. The second is BUTom-ST21 which consists of video-based data and semi-automated annotations through AI-based methods, referred to as pseudo-labels. In both cases, we provide pixel-level labels for the ripeness of the fruit. The aim is to provide the research community a challenging set of real-world imagery to explore methods to sense and estimate the state of tomato plants and their fruit, which is an important horticultural crop. Importantly, the spatial-temporal dataset provides individual fruit count and ripeness information enabling researchers to push the boundaries of field-based phenotyping.

cs.CV

Implicit-Behavior Coordination from Unlabeled Sub-Task Demonstrations for Rearrangement Tasks

Long-horizon robotic rearrangement tasks are often treated as skill sequencing problems, requiring predefined skills, skill labels, or boundaries, and task-specific switching logic. Although effective, such explicit skill abstractions can become difficult to scale as the number of behaviors and the task horizon increase. We instead formulate rearrangement as implicit-behavior coordination from unlabeled sub-task demonstrations, where skill-like behaviors are learned directly from mixed behavior data and coordinated through value-guided action selection. Experiments in Habitat rearrangement tasks support this formulation in three ways. First, our method outperforms task-specific imitation baselines on more complex rearrangement tasks and approaches an oracle-planner baseline with behavior-cloned skills, while using no oracle task plan or skill-labeled full-task demonstrations. Second, ablations show that reliable critic-guided candidate selection is essential for coordinating multi-modal behaviors. Third, scaling experiments show that the method handles larger behavior repertoires and maintains stronger performance than task-specific imitation baselines as chained targets extend the horizon. These results suggest that explicit skill abstraction is not a prerequisite for long-horizon rearrangement, and that implicit-behavior coordination offers a promising data-driven alternative to explicit skill-based pipelines.

cs.RO

Designing Privacy-Preserving Visual Perception for Robot Navigation Based on User Privacy Preferences

Visual navigation is a fundamental capability of mobile service robots, yet the onboard cameras required for such navigation can capture privacy-sensitive information and raise user privacy concerns. Existing approaches to privacy-preserving navigation-oriented visual perception have largely been driven by technical considerations, with limited grounding in user privacy preferences. In this work, we propose a user-centered approach to designing privacy-preserving visual perception for robot navigation. To investigate how user privacy preferences can inform such design, we conducted two user studies. The results show that users prefer privacy-preserving visual abstractions and capture-time low-resolution preservation mechanisms: their preferred RGB resolution depends both on the desired privacy level and robot proximity during navigation. Based on these findings, we further derive a user-configurable distance-to-resolution privacy policy for privacy-preserving robot visual navigation.

cs.RO

Efficient Trajectory Optimization for Autonomous Racing via Formula-1 Data-Driven Initialization

Trajectory optimization is a central component of fast and efficient autonomous racing. However practical optimization pipelines remain highly sensitive to initialization and may converge slowly or to suboptimal local solutions when seeded with heuristic trajectories such as the centerline or minimum-curvature paths. To address this limitation, we leverage expert driving behavior as a initialization prior and propose a learning-informed initialization strategy based on real-world Formula~1 telemetry. To this end, we first construct a multi-track Formula~1 trajectory dataset by reconstructing and aligning noisy GPS telemetry to a standardized reference-line representation across 17 tracks. Building on this, we present a neural network that predicts an expert-like raceline offset directly from local track geometry, without explicitly modeling vehicle dynamics or forces. The predicted raceline is then used as an informed seed for a minimum-time optimal control solver. Experiments on all 17 tracks demonstrate that the learned initialization accelerates solver convergence and significantly reduces runtime compared to traditional geometric baselines, while preserving the final optimized lap time.

cs.RO

Interpreting Context-Aware Human Preferences for Multi-Objective Robot Navigation

Robots operating in human-shared environments must not only achieve task-level navigation objectives such as safety and efficiency, but also adapt their behavior to human preferences. However, as human preferences are typically expressed in natural language and depend on environmental context, it is difficult to directly integrate them into low-level robot control policies. In this work, we present a pipeline that enables robots to understand and apply context-dependent navigation preferences by combining foundational models with a Multi-Objective Reinforcement Learning (MORL) navigation policy. Thus, our approach integrates high-level semantic reasoning with low-level motion control. A Vision-Language Model (VLM) extracts structured environmental context from onboard visual observations, while Large Language Models (LLM) convert natural language user feedback into interpretable, context-dependent behavioral rules stored in a persistent but updatable rule memory. A preference translation module then maps contextual information and stored rules into numerical preference vectors that parameterize a pretrained MORL policy for real-time navigation adaptation. We evaluate the proposed framework through quantitative component-level evaluations, a user study, and real-world robot deployments in various indoor environments. Our results demonstrate that the system reliably captures user intent, generates consistent preference vectors, and enables controllable behavior adaptation across diverse contexts. Overall, the proposed pipeline improves the adaptability, transparency, and usability of robots operating in shared human environments, while maintaining safe and responsive real-time control.

cs.RO

ObjView-Bench: Rethinking Difficulty and Deployment for Object-Centric View Planning

Object-centric view planning is a core component of active geometric 3D reconstruction in robotics, yet existing evaluations often conflate object complexity, planning difficulty, budget assumptions, and physical reachability constraints. As a result, conclusions drawn from idealized view-planning evaluations may not reliably predict performance under realistic reconstruction settings. We introduce ObjView-Bench, an evaluation framework for rethinking difficulty and deployment in object-centric view planning. First, we disentangle three quantities underlying view-planning evaluation: omnidirectional self-occlusion as an object-side attribute, observation saturation difficulty, and protocol-dependent planning difficulty defined through a set-cover formulation. This separation supports controlled dataset construction, analysis of slow-saturation objects, and a case study showing that planning difficulty-aware sampling can improve learned view planners. Second, we design deployment-oriented evaluation protocols that reveal how budget regimes and reachable-view constraints alter method behavior. Across classical, learned, and hybrid planners, ObjView-Bench shows that difficulty, budget, and reachability constraints substantially change method rankings and failure modes.

cs.RO

Constraint-Aware Reinforcement Learning via Adaptive Action Scaling

Safe reinforcement learning (RL) seeks to mitigate unsafe behaviors that arise from exploration during training by reducing constraint violations while maintaining task performance. Existing approaches typically rely on a single policy to jointly optimize reward and safety, which can cause instability due to conflicting objectives, or they use external safety filters that override actions and require prior system knowledge. In this paper, we propose a modular cost-aware regulator that scales the agent's actions based on predicted constraint violations, preserving exploration through smooth action modulation rather than overriding the policy. The regulator is trained to minimize constraint violations while avoiding degenerate suppression of actions. Our approach integrates seamlessly with off-policy RL methods such as SAC and TD3, and achieves state-of-the-art return-to-cost ratios on Safety Gym locomotion tasks with sparse costs, reducing constraint violations by up to 126 times while increasing returns by over an order of magnitude compared to prior methods.

cs.RO

Privacy-Preserving Semantic Segmentation from Ultra-Low-Resolution RGB Inputs

RGB-based semantic segmentation has become a mainstream approach for visual perception and is widely applied in a variety of downstream tasks. However, existing methods typically rely on high-resolution RGB inputs, which may expose sensitive visual content in privacy-critical environments. Ultra-low-resolution RGB sensing suppresses sensitive information directly during image acquisition, making it an attractive privacy-preserving alternative. Nevertheless, recovering semantic segmentation from ultra-low-resolution RGB inputs remains highly challenging due to severe visual degradation. In this work, we introduce a novel fully joint-learning framework to mitigate the optimization conflicts exacerbated by visual degradation for ultra-low-resolution semantic segmentation. Experiments demonstrate that our method outperforms representative baselines in semantic segmentation performance and our ultra-low-resolution RGB input achieves a favorable trade-off between privacy preservation and semantic segmentation performance. We deploy our privacy-preserving semantic segmentation method in a real-world robotic object-goal navigation task, demonstrating successful downstream task execution even under severe visual degradation.

cs.RO

RHINO-AR: An Augmented Reality Exhibit for Teaching Mobile Robotics Concepts in Museums

We present RHINO-AR, an interactive Augmented Reality (AR) museum exhibit that reintroduces the historical mobile robot RHINO into its original exhibition environment at the Deutsches Museum Bonn. The system builds on our previous work RHINO-VR, which reconstructed the robot and the environment in virtual reality. Although this created an engaging experience, it also revealed an important limitation, because visitors were separated from the real exhibition space and from the physical robot on display. RHINO-AR addresses this reality gap by placing a virtual reconstruction of the robot directly into the real museum space. Implemented on a Magic Leap~2 headset using Unity, our system combines real-time environment meshing with interactive visualizations of LiDAR sensing, traversability, and path planning to make otherwise invisible robotics processes understandable to non-expert visitors. We evaluated RHINO-AR in a two-day museum study with 22 participants, assessing usability, technical performance, satisfaction, conceptual understanding, and preference comparison to RHINO-VR. The results show that RHINO-AR was well received, effectively conveyed key navigation concepts, and generally preferred over the VR exhibit due to its stronger physical grounding and increased realism.

cs.RO

Efficient View Planning Guided by Previous-Session Reconstruction for Repeated Plant Monitoring

Repeated plant monitoring is essential for tracking crop growth, and 3D reconstruction enables consistent comparison across monitoring sessions. However, rebuilding a 3D model from scratch in every session is costly and overlooks informative geometry already observed previously. We propose efficient view planning guided by a previous-session reconstruction, which reuses a 3D model from the previous session to improve active perception in the current session. Based on this previous-session reconstruction, our method replaces iterative next-best-view planning with one-shot view planning that selects an informative set of views and computes the globally shortest execution path connecting them. Experiments on real multi-session datasets, including public single-plant scans and a newly collected greenhouse crop-row dataset, show that our method achieves comparable or higher surface coverage with fewer executed views and shorter robot paths than iterative and one-shot baselines.

cs.RO