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Mariano Phielipp

Publications and source records attributed to Mariano Phielipp.

At least 19 recordsLinked to original sources

CrystalGym: A New Benchmark for Materials Discovery Using Reinforcement Learning

In silico design and optimization of new materials primarily relies on high-accuracy atomic simulators that perform density functional theory (DFT) calculations. While recent works showcase the strong potential of machine learning to accelerate the material design process, they mostly consist of generative approaches that do not use direct DFT signals as feedback to improve training and generation mainly due to DFT's high computational cost. To aid the adoption of direct DFT signals in the materials design loop through online reinforcement learning (RL), we propose CrystalGym, an open-source RL environment for crystalline material discovery. Using CrystalGym, we benchmark common value- and policy-based reinforcement learning algorithms for designing various crystals conditioned on target properties. Concretely, we optimize for challenging properties like the band gap, bulk modulus, and density, which are directly calculated from DFT in the environment. While none of the algorithms we benchmark solve all CrystalGym tasks, our extensive experiments and ablations show different sample efficiencies and ease of convergence to optimality for different algorithms and environment settings. Additionally, we include a case study on the scope of fine-tuning large language models with reinforcement learning for improving DFT-based rewards. Our goal is for CrystalGym to serve as a test bed for reinforcement learning researchers and material scientists to address these real-world design problems with practical applications. We therefore introduce a novel class of challenges for reinforcement learning methods dealing with time-consuming reward signals, paving the way for future interdisciplinary research for machine learning motivated by real-world applications.

cs.LG

Efficient Morphology-Aware Policy Transfer to New Embodiments

Morphology-aware policy learning is a means of enhancing policy sample efficiency by aggregating data from multiple agents. These types of policies have previously been shown to help generalize over dynamic, kinematic, and limb configuration variations between agent morphologies. Unfortunately, these policies still have sub-optimal zero-shot performance compared to end-to-end finetuning on morphologies at deployment. This limitation has ramifications in practical applications such as robotics because further data collection to perform end-to-end finetuning can be computationally expensive. In this work, we investigate combining morphology-aware pretraining with parameter efficient finetuning (PEFT) techniques to help reduce the learnable parameters necessary to specialize a morphology-aware policy to a target embodiment. We compare directly tuning sub-sets of model weights, input learnable adapters, and prefix tuning techniques for online finetuning. Our analysis reveals that PEFT techniques in conjunction with policy pre-training generally help reduce the number of samples to necessary to improve a policy compared to training models end-to-end from scratch. We further find that tuning as few as less than 1% of total parameters will improve policy performance compared the zero-shot performance of the base pretrained a policy.

cs.LG

FloorSet -- a VLSI Floorplanning Dataset with Design Constraints of Real-World SoCs

Floorplanning for systems-on-a-chip (SoCs) and its sub-systems is a crucial and non-trivial step of the physical design flow. It represents a difficult combinatorial optimization problem. A typical large scale SoC with 120 partitions generates a search-space of nearly 10E250. As novel machine learning (ML) approaches emerge to tackle such problems, there is a growing need for a modern benchmark that comprises a large training dataset and performance metrics that better reflect real-world constraints and objectives compared to existing benchmarks. To address this need, we present FloorSet -- two comprehensive datasets of synthetic fixed-outline floorplan layouts that reflect the distribution of real SoCs. Each dataset has 1M training samples and 100 test samples where each sample is a synthetic floor-plan. FloorSet-Prime comprises fully-abutted rectilinear partitions and near-optimal wire-length. A simplified dataset that reflects early design phases, FloorSet-Lite comprises rectangular partitions, with under 5 percent white-space and near-optimal wire-length. Both datasets define hard constraints seen in modern design flows such as shape constraints, edge-affinity, grouping constraints, and pre-placement constraints. FloorSet is intended to spur fundamental research on large-scale constrained optimization problems. Crucially, FloorSet alleviates the core issue of reproducibility in modern ML driven solutions to such problems. FloorSet is available as an open-source repository for the research community.

cs.AR

PARSAC: Fast, Human-quality Floorplanning for Modern SoCs with Complex Design Constraints

The floorplanning of Systems-on-a-Chip (SoCs) and of chip sub-systems is a crucial step in the physical design flow as it determines the optimal shapes and locations of the blocks that make up the system. Simulated Annealing (SA) has been the method of choice for tackling classical floorplanning problems where the objective is to minimize wire-length and the total placement area. The goal in industry-relevant floorplanning problems, however, is not only to minimize area and wire-length, but to do that while respecting hard placement constraints that specify the general area and/or the specific locations for the placement of some blocks. We show that simply incorporating these constraints into the SA objective function leads to sub-optimal, and often illegal, solutions. We propose the Constraints-Aware Simulated Annealing (CA-SA) method and show that it strongly outperforms vanilla SA in floorplanning problems with hard placement constraints. We developed a new floorplanning tool on top of CA-SA: PARSAC (Parallel Simulated Annealing with Constraints). PARSAC is an efficient, easy-to-use, and massively parallel floorplanner. Unlike current SA-based or learning-based floorplanning tools that cannot effectively incorporate hard placement-constraints, PARSAC can quickly construct the Pareto-optimal legal solutions front for constrained floorplanning problems. PARSAC also outperforms traditional SA on legacy floorplanning benchmarks. PARSAC is available as an open-source repository for researchers to replicate and build on our result.

cs.OH

MOTO: Offline Pre-training to Online Fine-tuning for Model-based Robot Learning

We study the problem of offline pre-training and online fine-tuning for reinforcement learning from high-dimensional observations in the context of realistic robot tasks. Recent offline model-free approaches successfully use online fine-tuning to either improve the performance of the agent over the data collection policy or adapt to novel tasks. At the same time, model-based RL algorithms have achieved significant progress in sample efficiency and the complexity of the tasks they can solve, yet remain under-utilized in the fine-tuning setting. In this work, we argue that existing model-based offline RL methods are not suitable for offline-to-online fine-tuning in high-dimensional domains due to issues with distribution shifts, off-dynamics data, and non-stationary rewards. We propose an on-policy model-based method that can efficiently reuse prior data through model-based value expansion and policy regularization, while preventing model exploitation by controlling epistemic uncertainty. We find that our approach successfully solves tasks from the MetaWorld benchmark, as well as the Franka Kitchen robot manipulation environment completely from images. To the best of our knowledge, MOTO is the first method to solve this environment from pixels.

cs.LG

Searching for High-Value Molecules Using Reinforcement Learning and Transformers

Reinforcement learning (RL) over text representations can be effective for finding high-value policies that can search over graphs. However, RL requires careful structuring of the search space and algorithm design to be effective in this challenge. Through extensive experiments, we explore how different design choices for text grammar and algorithmic choices for training can affect an RL policy's ability to generate molecules with desired properties. We arrive at a new RL-based molecular design algorithm (ChemRLformer) and perform a thorough analysis using 25 molecule design tasks, including computationally complex protein docking simulations. From this analysis, we discover unique insights in this problem space and show that ChemRLformer achieves state-of-the-art performance while being more straightforward than prior work by demystifying which design choices are actually helpful for text-based molecule design.

cs.LG

Learning Sparse Control Tasks from Pixels by Latent Nearest-Neighbor-Guided Explorations

Recent progress in deep reinforcement learning (RL) and computer vision enables artificial agents to solve complex tasks, including locomotion, manipulation and video games from high-dimensional pixel observations. However, domain specific reward functions are often engineered to provide sufficient learning signals, requiring expert knowledge. While it is possible to train vision-based RL agents using only sparse rewards, additional challenges in exploration arise. We present a novel and efficient method to solve sparse-reward robot manipulation tasks from only image observations by utilizing a few demonstrations. First, we learn an embedded neural dynamics model from demonstration transitions and further fine-tune it with the replay buffer. Next, we reward the agents for staying close to the demonstrated trajectories using a distance metric defined in the embedding space. Finally, we use an off-policy, model-free vision RL algorithm to update the control policies. Our method achieves state-of-the-art sample efficiency in simulation and enables efficient training of a real Franka Emika Panda manipulator.

cs.RO

Modularity through Attention: Efficient Training and Transfer of Language-Conditioned Policies for Robot Manipulation

Language-conditioned policies allow robots to interpret and execute human instructions. Learning such policies requires a substantial investment with regards to time and compute resources. Still, the resulting controllers are highly device-specific and cannot easily be transferred to a robot with different morphology, capability, appearance or dynamics. In this paper, we propose a sample-efficient approach for training language-conditioned manipulation policies that allows for rapid transfer across different types of robots. By introducing a novel method, namely Hierarchical Modularity, and adopting supervised attention across multiple sub-modules, we bridge the divide between modular and end-to-end learning and enable the reuse of functional building blocks. In both simulated and real world robot manipulation experiments, we demonstrate that our method outperforms the current state-of-the-art methods and can transfer policies across 4 different robots in a sample-efficient manner. Finally, we show that the functionality of learned sub-modules is maintained beyond the training process and can be used to introspect the robot decision-making process. Code is available at https://github.com/ir-lab/ModAttn.

cs.RO

Group SELFIES: A Robust Fragment-Based Molecular String Representation

We introduce Group SELFIES, a molecular string representation that leverages group tokens to represent functional groups or entire substructures while maintaining chemical robustness guarantees. Molecular string representations, such as SMILES and SELFIES, serve as the basis for molecular generation and optimization in chemical language models, deep generative models, and evolutionary methods. While SMILES and SELFIES leverage atomic representations, Group SELFIES builds on top of the chemical robustness guarantees of SELFIES by enabling group tokens, thereby creating additional flexibility to the representation. Moreover, the group tokens in Group SELFIES can take advantage of inductive biases of molecular fragments that capture meaningful chemical motifs. The advantages of capturing chemical motifs and flexibility are demonstrated in our experiments, which show that Group SELFIES improves distribution learning of common molecular datasets. Further experiments also show that random sampling of Group SELFIES strings improves the quality of generated molecules compared to regular SELFIES strings. Our open-source implementation of Group SELFIES is available online, which we hope will aid future research in molecular generation and optimization.

cs.LG

AnyMorph: Learning Transferable Polices By Inferring Agent Morphology

The prototypical approach to reinforcement learning involves training policies tailored to a particular agent from scratch for every new morphology. Recent work aims to eliminate the re-training of policies by investigating whether a morphology-agnostic policy, trained on a diverse set of agents with similar task objectives, can be transferred to new agents with unseen morphologies without re-training. This is a challenging problem that required previous approaches to use hand-designed descriptions of the new agent's morphology. Instead of hand-designing this description, we propose a data-driven method that learns a representation of morphology directly from the reinforcement learning objective. Ours is the first reinforcement learning algorithm that can train a policy to generalize to new agent morphologies without requiring a description of the agent's morphology in advance. We evaluate our approach on the standard benchmark for agent-agnostic control, and improve over the current state of the art in zero-shot generalization to new agents. Importantly, our method attains good performance without an explicit description of morphology.

cs.LG

Offline Policy Comparison with Confidence: Benchmarks and Baselines

Decision makers often wish to use offline historical data to compare sequential-action policies at various world states. Importantly, computational tools should produce confidence values for such offline policy comparison (OPC) to account for statistical variance and limited data coverage. Nevertheless, there is little work that directly evaluates the quality of confidence values for OPC. In this work, we address this issue by creating benchmarks for OPC with Confidence (OPCC), derived by adding sets of policy comparison queries to datasets from offline reinforcement learning. In addition, we present an empirical evaluation of the risk versus coverage trade-off for a class of model-based baselines. In particular, the baselines learn ensembles of dynamics models, which are used in various ways to produce simulations for answering queries with confidence values. While our results suggest advantages for certain baseline variations, there appears to be significant room for improvement in future work.

cs.LG

DNS: Determinantal Point Process Based Neural Network Sampler for Ensemble Reinforcement Learning

Application of ensemble of neural networks is becoming an imminent tool for advancing the state-of-the-art in deep reinforcement learning algorithms. However, training these large numbers of neural networks in the ensemble has an exceedingly high computation cost which may become a hindrance in training large-scale systems. In this paper, we propose DNS: a Determinantal Point Process based Neural Network Sampler that specifically uses k-dpp to sample a subset of neural networks for backpropagation at every training step thus significantly reducing the training time and computation cost. We integrated DNS in REDQ for continuous control tasks and evaluated on MuJoCo environments. Our experiments show that DNS augmented REDQ outperforms baseline REDQ in terms of average cumulative reward and achieves this using less than 50% computation when measured in FLOPS.

cs.LG

Neuroevolution-Enhanced Multi-Objective Optimization for Mixed-Precision Quantization

Mixed-precision quantization is a powerful tool to enable memory and compute savings of neural network workloads by deploying different sets of bit-width precisions on separate compute operations. In this work, we present a flexible and scalable framework for automated mixed-precision quantization that concurrently optimizes task performance, memory compression, and compute savings through multi-objective evolutionary computing. Our framework centers on Neuroevolution-Enhanced Multi-Objective Optimization (NEMO), a novel search method, which combines established search methods with the representational power of neural networks. Within NEMO, the population is divided into structurally distinct sub-populations, or species, which jointly create the Pareto frontier of solutions for the multi-objective problem. At each generation, species perform separate mutation and crossover operations, and are re-sized in proportion to the goodness of their contribution to the Pareto frontier. In our experiments, we define a graph-based representation to describe the underlying workload, enabling us to deploy graph neural networks trained by NEMO via neuroevolution, to find Pareto optimal configurations for MobileNet-V2, ResNet50 and ResNeXt-101-32x8d. Compared to the state-of-the-art, we achieve competitive results on memory compression and superior results for compute compression. Further analysis reveals that the graph representation and the species-based approach employed by NEMO are critical to finding optimal solutions.

cs.NE

Pretraining Graph Neural Networks for few-shot Analog Circuit Modeling and Design

Being able to predict the performance of circuits without running expensive simulations is a desired capability that can catalyze automated design. In this paper, we present a supervised pretraining approach to learn circuit representations that can be adapted to new circuit topologies or unseen prediction tasks. We hypothesize that if we train a neural network (NN) that can predict the output DC voltages of a wide range of circuit instances it will be forced to learn generalizable knowledge about the role of each circuit element and how they interact with each other. The dataset for this supervised learning objective can be easily collected at scale since the required DC simulation to get ground truth labels is relatively cheap. This representation would then be helpful for few-shot generalization to unseen circuit metrics that require more time consuming simulations for obtaining the ground-truth labels. To cope with the variable topological structure of different circuits we describe each circuit as a graph and use graph neural networks (GNNs) to learn node embeddings. We show that pretraining GNNs on prediction of output node voltages can encourage learning representations that can be adapted to new unseen topologies or prediction of new circuit level properties with up to 10x more sample efficiency compared to a randomly initialized model. We further show that we can improve sample efficiency of prior SoTA model-based optimization methods by 2x (almost as good as using an oracle model) via fintuning pretrained GNNs as the feature extractor of the learned models.

cs.LG

Minimizing Communication while Maximizing Performance in Multi-Agent Reinforcement Learning

Inter-agent communication can significantly increase performance in multi-agent tasks that require co-ordination to achieve a shared goal. Prior work has shown that it is possible to learn inter-agent communication protocols using multi-agent reinforcement learning and message-passing network architectures. However, these models use an unconstrained broadcast communication model, in which an agent communicates with all other agents at every step, even when the task does not require it. In real-world applications, where communication may be limited by system constraints like bandwidth, power and network capacity, one might need to reduce the number of messages that are sent. In this work, we explore a simple method of minimizing communication while maximizing performance in multi-task learning: simultaneously optimizing a task-specific objective and a communication penalty. We show that the objectives can be optimized using Reinforce and the Gumbel-Softmax reparameterization. We introduce two techniques to stabilize training: 50% training and message forwarding. Training with the communication penalty on only 50% of the episodes prevents our models from turning off their outgoing messages. Second, repeating messages received previously helps models retain information, and further improves performance. With these techniques, we show that we can reduce communication by 75% with no loss of performance.

cs.AI

Clone Swarms: Learning to Predict and Control Multi-Robot Systems by Imitation

In this paper, we propose SwarmNet -- a neural network architecture that can learn to predict and imitate the behavior of an observed swarm of agents in a centralized manner. Tested on artificially generated swarm motion data, the network achieves high levels of prediction accuracy and imitation authenticity. We compare our model to previous approaches for modelling interaction systems and show how modifying components of other models gradually approaches the performance of ours. Finally, we also discuss an extension of SwarmNet that can deal with nondeterministic, noisy, and uncertain environments, as often found in robotics applications.

cs.NE

Instance based Generalization in Reinforcement Learning

Agents trained via deep reinforcement learning (RL) routinely fail to generalize to unseen environments, even when these share the same underlying dynamics as the training levels. Understanding the generalization properties of RL is one of the challenges of modern machine learning. Towards this goal, we analyze policy learning in the context of Partially Observable Markov Decision Processes (POMDPs) and formalize the dynamics of training levels as instances. We prove that, independently of the exploration strategy, reusing instances introduces significant changes on the effective Markov dynamics the agent observes during training. Maximizing expected rewards impacts the learned belief state of the agent by inducing undesired instance specific speedrunning policies instead of generalizeable ones, which are suboptimal on the training set. We provide generalization bounds to the value gap in train and test environments based on the number of training instances, and use insights based on these to improve performance on unseen levels. We propose training a shared belief representation over an ensemble of specialized policies, from which we compute a consensus policy that is used for data collection, disallowing instance specific exploitation. We experimentally validate our theory, observations, and the proposed computational solution over the CoinRun benchmark.

cs.LG

Language-Conditioned Imitation Learning for Robot Manipulation Tasks

Imitation learning is a popular approach for teaching motor skills to robots. However, most approaches focus on extracting policy parameters from execution traces alone (i.e., motion trajectories and perceptual data). No adequate communication channel exists between the human expert and the robot to describe critical aspects of the task, such as the properties of the target object or the intended shape of the motion. Motivated by insights into the human teaching process, we introduce a method for incorporating unstructured natural language into imitation learning. At training time, the expert can provide demonstrations along with verbal descriptions in order to describe the underlying intent (e.g., "go to the large green bowl"). The training process then interrelates these two modalities to encode the correlations between language, perception, and motion. The resulting language-conditioned visuomotor policies can be conditioned at runtime on new human commands and instructions, which allows for more fine-grained control over the trained policies while also reducing situational ambiguity. We demonstrate in a set of simulation experiments how our approach can learn language-conditioned manipulation policies for a seven-degree-of-freedom robot arm and compare the results to a variety of alternative methods.

cs.RO