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Mariano Phielipp

Publications and source records attributed to Mariano Phielipp.

23 records · Page 2Linked to original sources

Motion2Vec: Semi-Supervised Representation Learning from Surgical Videos

Learning meaningful visual representations in an embedding space can facilitate generalization in downstream tasks such as action segmentation and imitation. In this paper, we learn a motion-centric representation of surgical video demonstrations by grouping them into action segments/sub-goals/options in a semi-supervised manner. We present Motion2Vec, an algorithm that learns a deep embedding feature space from video observations by minimizing a metric learning loss in a Siamese network: images from the same action segment are pulled together while pushed away from randomly sampled images of other segments, while respecting the temporal ordering of the images. The embeddings are iteratively segmented with a recurrent neural network for a given parametrization of the embedding space after pre-training the Siamese network. We only use a small set of labeled video segments to semantically align the embedding space and assign pseudo-labels to the remaining unlabeled data by inference on the learned model parameters. We demonstrate the use of this representation to imitate surgical suturing motions from publicly available videos of the JIGSAWS dataset. Results give 85.5 % segmentation accuracy on average suggesting performance improvement over several state-of-the-art baselines, while kinematic pose imitation gives 0.94 centimeter error in position per observation on the test set. Videos, code and data are available at https://sites.google.com/view/motion2vec

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Goal-conditioned Imitation Learning

Designing rewards for Reinforcement Learning (RL) is challenging because it needs to convey the desired task, be efficient to optimize, and be easy to compute. The latter is particularly problematic when applying RL to robotics, where detecting whether the desired configuration is reached might require considerable supervision and instrumentation. Furthermore, we are often interested in being able to reach a wide range of configurations, hence setting up a different reward every time might be unpractical. Methods like Hindsight Experience Replay (HER) have recently shown promise to learn policies able to reach many goals, without the need of a reward. Unfortunately, without tricks like resetting to points along the trajectory, HER might require many samples to discover how to reach certain areas of the state-space. In this work we investigate different approaches to incorporate demonstrations to drastically speed up the convergence to a policy able to reach any goal, also surpassing the performance of an agent trained with other Imitation Learning algorithms. Furthermore, we show our method can also be used when the available expert trajectories do not contain the actions, which can leverage kinesthetic or third person demonstration. The code is available at https://sites.google.com/view/goalconditioned-il/.

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Imitation Learning of Robot Policies by Combining Language, Vision and Demonstration

In this work we propose a novel end-to-end imitation learning approach which combines natural language, vision, and motion information to produce an abstract representation of a task, which in turn is used to synthesize specific motion controllers at run-time. This multimodal approach enables generalization to a wide variety of environmental conditions and allows an end-user to direct a robot policy through verbal communication. We empirically validate our approach with an extensive set of simulations and show that it achieves a high task success rate over a variety of conditions while remaining amenable to probabilistic interpretability.

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On Training Flexible Robots using Deep Reinforcement Learning

The use of robotics in controlled environments has flourished over the last several decades and training robots to perform tasks using control strategies developed from dynamical models of their hardware have proven very effective. However, in many real-world settings, the uncertainties of the environment, the safety requirements and generalized capabilities that are expected of robots make rigid industrial robots unsuitable. This created great research interest into developing control strategies for flexible robot hardware for which building dynamical models are challenging. In this paper, inspired by the success of deep reinforcement learning (DRL) in other areas, we systematically study the efficacy of policy search methods using DRL in training flexible robots. Our results indicate that DRL is successfully able to learn efficient and robust policies for complex tasks at various degrees of flexibility. We also note that DRL using Deep Deterministic Policy Gradients can be sensitive to the choice of sensors and adding more informative sensors does not necessarily make the task easier to learn.

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Hierarchical Policy Learning is Sensitive to Goal Space Design

Hierarchy in reinforcement learning agents allows for control at multiple time scales yielding improved sample efficiency, the ability to deal with long time horizons and transferability of sub-policies to tasks outside the training distribution. It is often implemented as a master policy providing goals to a sub-policy. Ideally, we would like the goal-spaces to be learned, however, properties of optimal goal spaces still remain unknown and consequently there is no method yet to learn optimal goal spaces. Motivated by this, we systematically analyze how various modifications to the ground-truth goal-space affect learning in hierarchical models with the aim of identifying important properties of optimal goal spaces. Our results show that, while rotation of ground-truth goal spaces and noise had no effect, having additional unnecessary factors significantly impaired learning in hierarchical models.

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