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Marilyn Walker

Publications and source records attributed to Marilyn Walker.

45 records · Page 3Linked to original sources

Learning Lexico-Functional Patterns for First-Person Affect

Informal first-person narratives are a unique resource for computational models of everyday events and people's affective reactions to them. People blogging about their day tend not to explicitly say I am happy. Instead they describe situations from which other humans can readily infer their affective reactions. However current sentiment dictionaries are missing much of the information needed to make similar inferences. We build on recent work that models affect in terms of lexical predicate functions and affect on the predicate's arguments. We present a method to learn proxies for these functions from first-person narratives. We construct a novel fine-grained test set, and show that the patterns we learn improve our ability to predict first-person affective reactions to everyday events, from a Stanford sentiment baseline of .67F to .75F.

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Linguistic Reflexes of Well-Being and Happiness in Echo

Different theories posit different sources for feelings of well-being and happiness. Appraisal theory grounds our emotional responses in our goals and desires and their fulfillment, or lack of fulfillment. Self Determination theory posits that the basis for well-being rests on our assessment of our competence, autonomy, and social connection. And surveys that measure happiness empirically note that people require their basic needs to be met for food and shelter, but beyond that tend to be happiest when socializing, eating or having sex. We analyze a corpus of private microblogs from a well-being application called ECHO, where users label each written post about daily events with a happiness score between 1 and 9. Our goal is to ground the linguistic descriptions of events that users experience in theories of well-being and happiness, and then examine the extent to which different theoretical accounts can explain the variance in the happiness scores. We show that recurrent event types, such as OBLIGATION and INCOMPETENCE, which affect people's feelings of well-being are not captured in current lexical or semantic resources.

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Argument Strength is in the Eye of the Beholder: Audience Effects in Persuasion

Americans spend about a third of their time online, with many participating in online conversations on social and political issues. We hypothesize that social media arguments on such issues may be more engaging and persuasive than traditional media summaries, and that particular types of people may be more or less convinced by particular styles of argument, e.g. emotional arguments may resonate with some personalities while factual arguments resonate with others. We report a set of experiments testing at large scale how audience variables interact with argument style to affect the persuasiveness of an argument, an under-researched topic within natural language processing. We show that belief change is affected by personality factors, with conscientious, open and agreeable people being more convinced by emotional arguments.

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Really? Well. Apparently Bootstrapping Improves the Performance of Sarcasm and Nastiness Classifiers for Online Dialogue

More and more of the information on the web is dialogic, from Facebook newsfeeds, to forum conversations, to comment threads on news articles. In contrast to traditional, monologic Natural Language Processing resources such as news, highly social dialogue is frequent in social media, making it a challenging context for NLP. This paper tests a bootstrapping method, originally proposed in a monologic domain, to train classifiers to identify two different types of subjective language in dialogue: sarcasm and nastiness. We explore two methods of developing linguistic indicators to be used in a first level classifier aimed at maximizing precision at the expense of recall. The best performing classifier for the first phase achieves 54% precision and 38% recall for sarcastic utterances. We then use general syntactic patterns from previous work to create more general sarcasm indicators, improving precision to 62% and recall to 52%. To further test the generality of the method, we then apply it to bootstrapping a classifier for nastiness dialogic acts. Our first phase, using crowdsourced nasty indicators, achieves 58% precision and 49% recall, which increases to 75% precision and 62% recall when we bootstrap over the first level with generalized syntactic patterns.

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Evaluating Competing Agent Strategies for a Voice Email Agent

This paper reports experimental results comparing a mixed-initiative to a system-initiative dialog strategy in the context of a personal voice email agent. To independently test the effects of dialog strategy and user expertise, users interact with either the system-initiative or the mixed-initiative agent to perform three successive tasks which are identical for both agents. We report performance comparisons across agent strategies as well as over tasks. This evaluation utilizes and tests the PARADISE evaluation framework, and discusses the performance function derivable from the experimental data.

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Centering in Japanese Discourse

In this paper we propose a computational treatment of the resolution of zero pronouns in Japanese discourse, using an adaptation of the centering algorithm. We are able to factor language-specific dependencies into one parameter of the centering algorithm. Previous analyses have stipulated that a zero pronoun and its cospecifier must share a grammatical function property such as {\sc Subject} or {\sc NonSubject}. We show that this property-sharing stipulation is unneeded. In addition we propose the notion of {\sc topic ambiguity} within the centering framework, which predicts some ambiguities that occur in Japanese discourse. This analysis has implications for the design of language-independent discourse modules for Natural Language systems. The centering algorithm has been implemented in an HPSG Natural Language system with both English and Japanese grammars.

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Japanese Discourse and the Process of Centering

This paper has three aims: (1) to generalize a computational account of the discourse process called {\sc centering}, (2) to apply this account to discourse processing in Japanese so that it can be used in computational systems for machine translation or language understanding, and (3) to provide some insights on the effect of syntactic factors in Japanese on discourse interpretation. We argue that while discourse interpretation is an inferential process, syntactic cues constrain this process, and demonstrate this argument with respect to the interpretation of {\sc zeros}, unexpressed arguments of the verb, in Japanese. The syntactic cues in Japanese discourse that we investigate are the morphological markers for grammatical {\sc topic}, the postposition {\it wa}, as well as those for grammatical functions such as {\sc subject}, {\em ga}, {\sc object}, {\em o} and {\sc object2}, {\em ni}. In addition, we investigate the role of speaker's {\sc empathy}, which is the viewpoint from which an event is described. This is syntactically indicated through the use of verbal compounding, i.e. the auxiliary use of verbs such as {\it kureta, kita}. Our results are based on a survey of native speakers of their interpretation of short discourses, consisting of minimal pairs, varied by one of the above factors. We demonstrate that these syntactic cues do indeed affect the interpretation of {\sc zeros}, but that having previously been the {\sc topic} and being realized as a {\sc zero} also contributes to the salience of a discourse entity. We propose a discourse rule of {\sc zero topic assignment}, and show that {\sc centering} provides constraints on when a {\sc zero} can be interpreted as the {\sc zero topic}.

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Mixed Initiative in Dialogue: An Investigation into Discourse Segmentation

Conversation between two people is usually of mixed-initiative, with control over the conversation being transferred from one person to another. We apply a set of rules for the transfer of control to 4 sets of dialogues consisting of a total of 1862 turns. The application of the control rules lets us derive domain-independent discourse structures. The derived structures indicate that initiative plays a role in the structuring of discourse. In order to explore the relationship of control and initiative to discourse processes like centering, we analyze the distribution of four different classes of anaphora for two data sets. This distribution indicates that some control segments are hierarchically related to others. The analysis suggests that discourse participants often mutually agree to a change of topic. We also compared initiative in Task Oriented and Advice Giving dialogues and found that both allocation of control and the manner in which control is transferred is radically different for the two dialogue types. These differences can be explained in terms of collaborative planning principles.

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The Role of Cognitive Modeling in Achieving Communicative Intentions

A discourse planner for (task-oriented) dialogue must be able to make choices about whether relevant, but optional information (for example, the "satellites" in an RST-based planner) should be communicated. We claim that effective text planners must explicitly model aspects of the Hearer's cognitive state, such as what the hearer is attending to and what inferences the hearer can draw, in order to make these choices. We argue that a mere representation of the Hearer's knowledge is inadequate. We support this claim by (1) an analysis of naturally occurring dialogue, and (2) by simulating the generation of discourses in a situation in which we can vary the cognitive parameters of the hearer. Our results show that modeling cognitive state can lead to more effective discourses (measured with respect to a simple task).

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