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Mario Bijelic

Publications and source records attributed to Mario Bijelic.

At least 19 recordsLinked to original sources

ScenarioControl: Vision-Language Controllable Vectorized Latent Scenario Generation

We introduce ScenarioControl, the first vision-language control mechanism for learned driving scenario generation. Given a text prompt or an input image, Scenario-Control synthesizes diverse, realistic 3D scenario rollouts - including map, 3D boxes of reactive actors over time, pedestrians, driving infrastructure, and ego camera observations. The method generates scenes in a vectorized latent space that represents road structure and dynamic agents jointly. To connect multimodal control with sparse vectorized scene elements, we propose a cross-global control mechanism that integrates crossattention with a lightweight global-context branch, enabling fine-grained control over road layout and traffic conditions while preserving realism. The method produces temporally consistent scenario rollouts from the perspectives different actors in the scene, supporting long-horizon continuation of driving scenarios. To facilitate training and evaluation, we release a dataset with text annotations aligned to vectorized map structures. Extensive experiments validate that the control adherence and fidelity of ScenarioControl compare favorable to all tested methods across all experiments. Project webpage: https://light.princeton.edu/ScenarioControl

cs.CV

Telescope: Learnable Hyperbolic Foveation for Ultra-Long-Range Object Detection

Autonomous highway driving, especially for long-haul heavy trucks, requires detecting objects at long ranges beyond 500 meters to satisfy braking distance requirements at high speeds. At long distances, vehicles and other critical objects occupy only a few pixels in high-resolution images, causing state-of-the-art object detectors to fail. This challenge is compounded by the limited effective range of commercially available LiDAR sensors, which fall short of ultra-long range thresholds because of quadratic loss of resolution with distance, making image-based detection the most practically scalable solution given commercially available sensor constraints. We introduce Telescope, a two-stage detection model designed for ultra-long range autonomous driving. Alongside a powerful detection backbone, this model contains a novel re-sampling layer and image transformation to address the fundamental challenges of detecting small, distant objects. Telescope achieves $76\%$ relative improvement in mAP in ultra-long range detection compared to state-of-the-art methods (improving from an absolute mAP of 0.185 to 0.326 at distances beyond 250 meters), requires minimal computational overhead, and maintains strong performance across all detection ranges.

cs.CV

Zero-Shot Depth from Defocus

Depth from Defocus (DfD) is the task of estimating a dense metric depth map from a focus stack. Unlike previous works overfitting to a certain dataset, this paper focuses on the challenging and practical setting of zero-shot generalization. We first propose a new real-world DfD benchmark ZEDD, which contains 8.3x more scenes and significantly higher quality images and ground-truth depth maps compared to previous benchmarks. We also design a novel network architecture named FOSSA. FOSSA is a Transformer-based architecture with novel designs tailored to the DfD task. The key contribution is a stack attention layer with a focus distance embedding, allowing efficient information exchange across the focus stack. Finally, we develop a new training data pipeline allowing us to utilize existing large-scale RGBD datasets to generate synthetic focus stacks. Experiment results on ZEDD and other benchmarks show a significant improvement over the baselines, reducing errors by up to 55.7%. The ZEDD benchmark is released at https://zedd.cs.princeton.edu. The code and checkpoints are released at https://github.com/princeton-vl/FOSSA.

cs.CV

ChopGrad: Pixel-Wise Losses for Latent Video Diffusion via Truncated Backpropagation

Recent video diffusion models achieve high-quality generation through recurrent frame processing where each frame generation depends on previous frames. However, this recurrent mechanism means that training such models in the pixel domain incurs prohibitive memory costs, as activations accumulate across the entire video sequence. This fundamental limitation also makes fine-tuning these models with pixel-wise losses computationally intractable for long or high-resolution videos. This paper introduces ChopGrad, a truncated backpropagation scheme for video decoding, limiting gradient computation to local frame windows while maintaining global consistency. We provide a theoretical analysis of this approximation and show that it enables efficient fine-tuning with frame-wise losses. ChopGrad reduces training memory from scaling linearly with the number of video frames (full backpropagation) to constant memory, and compares favorably to existing state-of-the-art video diffusion models across a suite of conditional video generation tasks with pixel-wise losses, including video super-resolution, video inpainting, video enhancement of neural-rendered scenes, and controlled driving video generation.

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TruckDrive: Long-Range Autonomous Highway Driving Dataset

Safe highway autonomy for heavy trucks remains an open and unsolved challenge: due to long braking distances, scene understanding of hundreds of meters is required for anticipatory planning and to allow safe braking margins. However, existing driving datasets primarily cover urban scenes, with perception effectively limited to short ranges of only up to 100 meters. To address this gap, we introduce TruckDrive, a highway-scale multimodal driving dataset, captured with a sensor suite purpose-built for long range sensing: seven long-range FMCW LiDARs measuring range and radial velocity, three high-resolution short-range LiDARs, eleven 8MP surround cameras with varying focal lengths and ten 4D FMCW radars. The dataset offers 475 thousands samples with 165 thousands densely annotated frames for driving perception benchmarking up to 1,000 meters for 2D detection and 400 meters for 3D detection, depth estimation, tracking, planning and end to end driving over 20 seconds sequences at highway speeds. We find that state-of-the-art autonomous driving models do not generalize to ranges beyond 150 meters, with drops between 31% and 99% in 3D perception tasks, exposing a systematic long-range gap that current architectures and training signals cannot close.

cs.CV

UniLiPs: Unified LiDAR Pseudo-Labeling with Geometry-Grounded Dynamic Scene Decomposition

Unlabeled LiDAR logs, in autonomous driving applications, are inherently a gold mine of dense 3D geometry hiding in plain sight - yet they are almost useless without human labels, highlighting a dominant cost barrier for autonomous-perception research. In this work we tackle this bottleneck by leveraging temporal-geometric consistency across LiDAR sweeps to lift and fuse cues from text and 2D vision foundation models directly into 3D, without any manual input. We introduce an unsupervised multi-modal pseudo-labeling method relying on strong geometric priors learned from temporally accumulated LiDAR maps, alongside with a novel iterative update rule that enforces joint geometric-semantic consistency, and vice-versa detecting moving objects from inconsistencies. Our method simultaneously produces 3D semantic labels, 3D bounding boxes, and dense LiDAR scans, demonstrating robust generalization across three datasets. We experimentally validate that our method compares favorably to existing semantic segmentation and object detection pseudo-labeling methods, which often require additional manual supervision. We confirm that even a small fraction of our geometrically consistent, densified LiDAR improves depth prediction by 51.5% and 22.0% MAE in the 80-150 and 150-250 meters range, respectively.

cs.CV

LSD-3D: Large-Scale 3D Driving Scene Generation with Geometry Grounding

Large-scale scene data is essential for training and testing in robot learning. Neural reconstruction methods have promised the capability of reconstructing large physically-grounded outdoor scenes from captured sensor data. However, these methods have baked-in static environments and only allow for limited scene control -- they are functionally constrained in scene and trajectory diversity by the captures from which they are reconstructed. In contrast, generating driving data with recent image or video diffusion models offers control, however, at the cost of geometry grounding and causality. In this work, we aim to bridge this gap and present a method that directly generates large-scale 3D driving scenes with accurate geometry, allowing for causal novel view synthesis with object permanence and explicit 3D geometry estimation. The proposed method combines the generation of a proxy geometry and environment representation with score distillation from learned 2D image priors. We find that this approach allows for high controllability, enabling the prompt-guided geometry and high-fidelity texture and structure that can be conditioned on map layouts -- producing realistic and geometrically consistent 3D generations of complex driving scenes.

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SAMFusion: Sensor-Adaptive Multimodal Fusion for 3D Object Detection in Adverse Weather

Multimodal sensor fusion is an essential capability for autonomous robots, enabling object detection and decision-making in the presence of failing or uncertain inputs. While recent fusion methods excel in normal environmental conditions, these approaches fail in adverse weather, e.g., heavy fog, snow, or obstructions due to soiling. We introduce a novel multi-sensor fusion approach tailored to adverse weather conditions. In addition to fusing RGB and LiDAR sensors, which are employed in recent autonomous driving literature, our sensor fusion stack is also capable of learning from NIR gated camera and radar modalities to tackle low light and inclement weather. We fuse multimodal sensor data through attentive, depth-based blending schemes, with learned refinement on the Bird's Eye View (BEV) plane to combine image and range features effectively. Our detections are predicted by a transformer decoder that weighs modalities based on distance and visibility. We demonstrate that our method improves the reliability of multimodal sensor fusion in autonomous vehicles under challenging weather conditions, bridging the gap between ideal conditions and real-world edge cases. Our approach improves average precision by 17.2 AP compared to the next best method for vulnerable pedestrians in long distances and challenging foggy scenes. Our project page is available at https://light.princeton.edu/samfusion/

cs.CV

Self-Supervised Sparse Sensor Fusion for Long Range Perception

Outside of urban hubs, autonomous cars and trucks have to master driving on intercity highways. Safe, long-distance highway travel at speeds exceeding 100 km/h demands perception distances of at least 250 m, which is about five times the 50-100m typically addressed in city driving, to allow sufficient planning and braking margins. Increasing the perception ranges also allows to extend autonomy from light two-ton passenger vehicles to large-scale forty-ton trucks, which need a longer planning horizon due to their high inertia. However, most existing perception approaches focus on shorter ranges and rely on Bird's Eye View (BEV) representations, which incur quadratic increases in memory and compute costs as distance grows. To overcome this limitation, we built on top of a sparse representation and introduced an efficient 3D encoding of multi-modal and temporal features, along with a novel self-supervised pre-training scheme that enables large-scale learning from unlabeled camera-LiDAR data. Our approach extends perception distances to 250 meters and achieves an 26.6% improvement in mAP in object detection and a decrease of 30.5% in Chamfer Distance in LiDAR forecasting compared to existing methods, reaching distances up to 250 meters. Project Page: https://light.princeton.edu/lrs4fusion/

cs.CV

Beyond Domain Randomization: Event-Inspired Perception for Visually Robust Adversarial Imitation from Videos

Imitation from videos often fails when expert demonstrations and learner environments exhibit domain shifts, such as discrepancies in lighting, color, or texture. While visual randomization partially addresses this problem by augmenting training data, it remains computationally intensive and inherently reactive, struggling with unseen scenarios. We propose a different approach: instead of randomizing appearances, we eliminate their influence entirely by rethinking the sensory representation itself. Inspired by biological vision systems that prioritize temporal transients (e.g., retinal ganglion cells) and by recent sensor advancements, we introduce event-inspired perception for visually robust imitation. Our method converts standard RGB videos into a sparse, event-based representation that encodes temporal intensity gradients, discarding static appearance features. This biologically grounded approach disentangles motion dynamics from visual style, enabling robust visual imitation from observations even in the presence of visual mismatches between expert and agent environments. By training policies on event streams, we achieve invariance to appearance-based distractors without requiring computationally expensive and environment-specific data augmentation techniques. Experiments across the DeepMind Control Suite and the Adroit platform for dynamic dexterous manipulation show the efficacy of our method. Our code is publicly available at Eb-LAIfO.

cs.CV

Dual Exposure Stereo for Extended Dynamic Range 3D Imaging

Achieving robust stereo 3D imaging under diverse illumination conditions is an important however challenging task, due to the limited dynamic ranges (DRs) of cameras, which are significantly smaller than real world DR. As a result, the accuracy of existing stereo depth estimation methods is often compromised by under- or over-exposed images. Here, we introduce dual-exposure stereo for extended dynamic range 3D imaging. We develop automatic dual-exposure control method that adjusts the dual exposures, diverging them when the scene DR exceeds the camera DR, thereby providing information about broader DR. From the captured dual-exposure stereo images, we estimate depth using motion-aware dual-exposure stereo network. To validate our method, we develop a robot-vision system, collect stereo video datasets, and generate a synthetic dataset. Our method outperforms other exposure control methods.

cs.CV

Polarization Wavefront Lidar: Learning Large Scene Reconstruction from Polarized Wavefronts

Lidar has become a cornerstone sensing modality for 3D vision, especially for large outdoor scenarios and autonomous driving. Conventional lidar sensors are capable of providing centimeter-accurate distance information by emitting laser pulses into a scene and measuring the time-of-flight (ToF) of the reflection. However, the polarization of the received light that depends on the surface orientation and material properties is usually not considered. As such, the polarization modality has the potential to improve scene reconstruction beyond distance measurements. In this work, we introduce a novel long-range polarization wavefront lidar sensor (PolLidar) that modulates the polarization of the emitted and received light. Departing from conventional lidar sensors, PolLidar allows access to the raw time-resolved polarimetric wavefronts. We leverage polarimetric wavefronts to estimate normals, distance, and material properties in outdoor scenarios with a novel learned reconstruction method. To train and evaluate the method, we introduce a simulated and real-world long-range dataset with paired raw lidar data, ground truth distance, and normal maps. We find that the proposed method improves normal and distance reconstruction by 53\% mean angular error and 41\% mean absolute error compared to existing shape-from-polarization (SfP) and ToF methods. Code and data are open-sourced at https://light.princeton.edu/pollidar.

cs.CV

HINT: Learning Complete Human Neural Representations from Limited Viewpoints

No augmented application is possible without animated humanoid avatars. At the same time, generating human replicas from real-world monocular hand-held or robotic sensor setups is challenging due to the limited availability of views. Previous work showed the feasibility of virtual avatars but required the presence of 360 degree views of the targeted subject. To address this issue, we propose HINT, a NeRF-based algorithm able to learn a detailed and complete human model from limited viewing angles. We achieve this by introducing a symmetry prior, regularization constraints, and training cues from large human datasets. In particular, we introduce a sagittal plane symmetry prior to the appearance of the human, directly supervise the density function of the human model using explicit 3D body modeling, and leverage a co-learned human digitization network as additional supervision for the unseen angles. As a result, our method can reconstruct complete humans even from a few viewing angles, increasing performance by more than 15% PSNR compared to previous state-of-the-art algorithms.

cs.CV

Gated Fields: Learning Scene Reconstruction from Gated Videos

Reconstructing outdoor 3D scenes from temporal observations is a challenge that recent work on neural fields has offered a new avenue for. However, existing methods that recover scene properties, such as geometry, appearance, or radiance, solely from RGB captures often fail when handling poorly-lit or texture-deficient regions. Similarly, recovering scenes with scanning LiDAR sensors is also difficult due to their low angular sampling rate which makes recovering expansive real-world scenes difficult. Tackling these gaps, we introduce Gated Fields - a neural scene reconstruction method that utilizes active gated video sequences. To this end, we propose a neural rendering approach that seamlessly incorporates time-gated capture and illumination. Our method exploits the intrinsic depth cues in the gated videos, achieving precise and dense geometry reconstruction irrespective of ambient illumination conditions. We validate the method across day and night scenarios and find that Gated Fields compares favorably to RGB and LiDAR reconstruction methods. Our code and datasets are available at https://light.princeton.edu/gatedfields/.

cs.CV

Real-Time Environment Condition Classification for Autonomous Vehicles

Current autonomous driving technologies are being rolled out in geo-fenced areas with well-defined operation conditions such as time of operation, area, weather conditions and road conditions. In this way, challenging conditions as adverse weather, slippery road or densely-populated city centers can be excluded. In order to lift the geo-fenced restriction and allow a more dynamic availability of autonomous driving functions, it is necessary for the vehicle to autonomously perform an environment condition assessment in real time to identify when the system cannot operate safely and either stop operation or require the resting passenger to take control. In particular, adverse-weather challenges are a fundamental limitation as sensor performance degenerates quickly, prohibiting the use of sensors such as cameras to locate and monitor road signs, pedestrians or other vehicles. To address this issue, we train a deep learning model to identify outdoor weather and dangerous road conditions, enabling a quick reaction to new situations and environments. We achieve this by introducing an improved taxonomy and label hierarchy for a state-of-the-art adverse-weather dataset, relabelling it with a novel semi-automated labeling pipeline. Using the novel proposed dataset and hierarchy, we train RECNet, a deep learning model for the classification of environment conditions from a single RGB frame. We outperform baseline models by relative 16% in F1- Score, while maintaining a real-time capable performance of 20 Hz.

cs.CV

Cross-spectral Gated-RGB Stereo Depth Estimation

Gated cameras flood-illuminate a scene and capture the time-gated impulse response of a scene. By employing nanosecond-scale gates, existing sensors are capable of capturing mega-pixel gated images, delivering dense depth improving on today's LiDAR sensors in spatial resolution and depth precision. Although gated depth estimation methods deliver a million of depth estimates per frame, their resolution is still an order below existing RGB imaging methods. In this work, we combine high-resolution stereo HDR RCCB cameras with gated imaging, allowing us to exploit depth cues from active gating, multi-view RGB and multi-view NIR sensing -- multi-view and gated cues across the entire spectrum. The resulting capture system consists only of low-cost CMOS sensors and flood-illumination. We propose a novel stereo-depth estimation method that is capable of exploiting these multi-modal multi-view depth cues, including the active illumination that is measured by the RCCB camera when removing the IR-cut filter. The proposed method achieves accurate depth at long ranges, outperforming the next best existing method by 39% for ranges of 100 to 220m in MAE on accumulated LiDAR ground-truth. Our code, models and datasets are available at https://light.princeton.edu/gatedrccbstereo/ .

cs.CV

Radar Fields: Frequency-Space Neural Scene Representations for FMCW Radar

Neural fields have been broadly investigated as scene representations for the reproduction and novel generation of diverse outdoor scenes, including those autonomous vehicles and robots must handle. While successful approaches for RGB and LiDAR data exist, neural reconstruction methods for radar as a sensing modality have been largely unexplored. Operating at millimeter wavelengths, radar sensors are robust to scattering in fog and rain, and, as such, offer a complementary modality to active and passive optical sensing techniques. Moreover, existing radar sensors are highly cost-effective and deployed broadly in robots and vehicles that operate outdoors. We introduce Radar Fields - a neural scene reconstruction method designed for active radar imagers. Our approach unites an explicit, physics-informed sensor model with an implicit neural geometry and reflectance model to directly synthesize raw radar measurements and extract scene occupancy. The proposed method does not rely on volume rendering. Instead, we learn fields in Fourier frequency space, supervised with raw radar data. We validate the effectiveness of the method across diverse outdoor scenarios, including urban scenes with dense vehicles and infrastructure, and in harsh weather scenarios, where mm-wavelength sensing is especially favorable.

cs.CV

Inverse Neural Rendering for Explainable Multi-Object Tracking

Today, most methods for image understanding tasks rely on feed-forward neural networks. While this approach has allowed for empirical accuracy, efficiency, and task adaptation via fine-tuning, it also comes with fundamental disadvantages. Existing networks often struggle to generalize across different datasets, even on the same task. By design, these networks ultimately reason about high-dimensional scene features, which are challenging to analyze. This is true especially when attempting to predict 3D information based on 2D images. We propose to recast 3D multi-object tracking from RGB cameras as an \emph{Inverse Rendering (IR)} problem, by optimizing via a differentiable rendering pipeline over the latent space of pre-trained 3D object representations and retrieve the latents that best represent object instances in a given input image. To this end, we optimize an image loss over generative latent spaces that inherently disentangle shape and appearance properties. We investigate not only an alternate take on tracking but our method also enables examining the generated objects, reasoning about failure situations, and resolving ambiguous cases. We validate the generalization and scaling capabilities of our method by learning the generative prior exclusively from synthetic data and assessing camera-based 3D tracking on the nuScenes and Waymo datasets. Both these datasets are completely unseen to our method and do not require fine-tuning. Videos and code are available at https://light.princeton.edu/inverse-rendering-tracking/.

cs.CV