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Mark Yim

Publications and source records attributed to Mark Yim.

29 records · Page 2Linked to original sources

Thrust Direction Control of an Underactuated Oscillating Swimming Robot

The Modboat is an autonomous surface robot that turns the oscillation of a single motor into a controlled paddling motion through passive flippers. Inertial control methods developed in prior work can successfully drive the Modboat along trajectories and enable docking to neighboring modules, but have a non-constant cycle time and cannot react to dynamic environments. In this work we present a thrust direction control method for the Modboat that significantly improves the time-response of the system and increases the accuracy with which it can be controlled. We experimentally demonstrate that this method can be used to perform more compact maneuvers than prior methods or comparable robots can. We also present an extension to the controller that solves the reaction wheel problem of unbounded actuator velocity, and show that it further improves performance.

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A Low-Cost, Highly Customizable Solution for Position Estimation in Modular Robots

Accurate position sensing is important for state estimation and control in robotics. Reliable and accurate position sensors are usually expensive and difficult to customize. Incorporating them into systems that have very tight volume constraints such as modular robots are particularly difficult. PaintPots are low-cost, reliable, and highly customizable position sensors, but their performance is highly dependent on the manufacturing and calibration process. This paper presents a Kalman filter with a simplified observation model developed to deal with the non-linearity issues that result in the use of low-cost microcontrollers. In addition, a complete solution for the use of PaintPots in a variety of sensing modalities including manufacturing, characterization, and estimation is presented for an example modular robot, SMORES-EP. This solution can be easily adapted to a wide range of applications.

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Docking and Undocking a Modular Underactuated Oscillating Swimming Robot

We describe a docking mechanism and strategy to allow modular self-assembly for the Modboat: an inexpensive underactuated oscillating swimming robot powered by a single motor. Because propulsion is achieved through oscillation, orientation can be controlled only in the average; this complicates docking, which requires precise position and orientation control. Given these challenges, we present a docking strategy and a motion primitive for controlling orientation, and show that this strategy allows successful docking in multiple configurations. Moreover, we demonstrate that the Modboat is also capable of undocking and changing its dock configuration, all without any additional actuation. This is unique among similar modular robotic systems.

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Coverage Control in Multi-Robot Systems via Graph Neural Networks

This paper develops a decentralized approach to mobile sensor coverage by a multi-robot system. We consider a scenario where a team of robots with limited sensing range must position itself to effectively detect events of interest in a region characterized by areas of varying importance. Towards this end, we develop a decentralized control policy for the robots -- realized via a Graph Neural Network -- which uses inter-robot communication to leverage non-local information for control decisions. By explicitly sharing information between multi-hop neighbors, the decentralized controller achieves a higher quality of coverage when compared to classical approaches that do not communicate and leverage only local information available to each robot. Simulated experiments demonstrate the efficacy of multi-hop communication for multi-robot coverage and evaluate the scalability and transferability of the learning-based controllers.

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Quori: A Community-Informed Design of a Socially Interactive Humanoid Robot

Hardware platforms for socially interactive robotics can be limited by cost or lack of functionality. This paper presents the overall system -- design, hardware, and software -- for Quori, a novel, affordable, socially interactive humanoid robot platform for facilitating non-contact human-robot interaction (HRI) research. The design of the system is motivated by feedback sampled from the HRI research community. The overall design maintains a balance of affordability and functionality. Initial Quori testing and a six-month deployment are presented. Ten Quori platforms have been awarded to a diverse group of researchers from across the United States to facilitate HRI research to build a community database from a common platform.

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A Quadratic Programming Approach to Manipulation in Real-Time Using Modular Robots

Motion planning in high-dimensional space is a challenging task. In order to perform dexterous manipulation in an unstructured environment, a robot with many degrees of freedom is usually necessary, which also complicates its motion planning problem. Real-time control brings about more difficulties in which robots have to maintain the stability while moving towards the target. Redundant systems are common in modular robots that consist of multiple modules and are able to transformed into different configurations with respect to different needs. Different from robots with fixed geometry or configurations, the kinematics model of a modular robotic system can alter as the robot reconfigures itself, and developing a generic control and motion planning approach for such systems is difficult, especially when multiple motion goals are coupled. A new manipulation planning framework is developed in this paper. The problem is formulated as a sequential linearly constrained quadratic program (QP) that can be solved efficiently. Some constraints can be incorporated into this QP, including a novel way to approximate environment obstacles. This solution can be used directly for real-time applications or as an off-line planning tool, and it is validated and demonstrated on the CKBot and SMORES-EP modular robot platforms.

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Design and Experiments with a Low-Cost Single-Motor Modular Aquatic Robot

We present a novel design for a low-cost robotic boat powered by a single actuator, useful for both modular and swarming applications. The boat uses the conservation of angular momentum and passive flippers to convert the motion of a single motor into an adjustable paddling motion for propulsion and steering. We develop design criteria for modularity and swarming and present a prototype implementing these criteria. We identify significant mechanical sensitivities with the presented design, theorize about the cause of the sensitivities, and present an improved design for future work.

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An Integrated System for Perception-Driven Autonomy with Modular Robots

The theoretical ability of modular robots to reconfigure in response to complex tasks in a priori unknown environments has frequently been cited as an advantage and remains a major motivator for work in the field. We present a modular robot system capable of autonomously completing high-level tasks by reactively reconfiguring to meet the needs of a perceived, a priori unknown environment. The system integrates perception, high-level planning, and modular hardware, and is validated in three hardware demonstrations. Given a high-level task specification, a modular robot autonomously explores an unknown environment, decides when and how to reconfigure, and manipulates objects to complete its task. The system architecture balances distributed mechanical elements with centralized perception, planning, and control. By providing an example of how a modular robot system can be designed to leverage reactive reconfigurability in unknown environments, we have begun to lay the groundwork for modular self-reconfigurable robots to address tasks in the real world.

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Optimal Structure Synthesis for Environment Augmenting Robots

Building structures can allow a robot to surmount large obstacles, expanding the set of areas it can reach. This paper presents a planning algorithm to automatically determine what structures a construction-capable robot must build in order to traverse its entire environment. Given an environment, a set of building blocks, and a robot capable of building structures, we seek a optimal set of structures (using a minimum number of building blocks) that could be built to make the entire environment traversable with respect to the robot's movement capabilities. We show that this problem is NP-Hard, and present a complete, optimal algorithm that solves it using a branch-and-bound strategy. The algorithm runs in exponential time in the worst case, but solves typical problems with practical speed. In hardware experiments, we show that the algorithm solves 3D maps of real indoor environments in about one minute, and that the structures selected by the algorithm allow a robot to traverse the entire environment. An accompanying video is available online at https://youtu.be/B9WM557NP44.

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Accomplishing High-Level Tasks with Modular Robots

The advantage of modular self-reconfigurable robot systems is their flexibility, but this advantage can only be realized if appropriate configurations (shapes) and behaviors (controlling programs) can be selected for a given task. In this paper, we present an integrated system for addressing high-level tasks with modular robots, and demonstrate that it is capable of accomplishing challenging, multi-part tasks in hardware experiments. The system consists of four tightly integrated components: (1) A high-level mission planner, (2) A large design library spanning a wide set of functionality, (3) A design and simulation tool for populating the library with new configurations and behaviors, and (4) modular robot hardware. This paper builds on earlier work by the authors, extending the original system to include environmentally adaptive parametric behaviors, which integrate motion planners and feedback controllers with the system.

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Perception-Informed Autonomous Environment Augmentation With Modular Robots

We present a system enabling a modular robot to autonomously build structures in order to accomplish high-level tasks. Building structures allows the robot to surmount large obstacles, expanding the set of tasks it can perform. This addresses a common weakness of modular robot systems, which often struggle to traverse large obstacles. This paper presents the hardware, perception, and planning tools that comprise our system. An environment characterization algorithm identifies features in the environment that can be augmented to create a path between two disconnected regions of the environment. Specially-designed building blocks enable the robot to create structures that can augment the environment to make obstacles traversable. A high-level planner reasons about the task, robot locomotion capabilities, and environment to decide if and where to augment the environment in order to perform the desired task. We validate our system in hardware experiments

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