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Martin Jagersand

Publications and source records attributed to Martin Jagersand.

At least 19 recordsLinked to original sources

Temporal Policy: History-Initialized Action Generation for Robotic Learning from Demonstration

By relying on independent couplings from uninformative Gaussian priors, standard diffusion and flow matching models are forced to learn complex, high-cost vector fields to reach the physical action space. Generative models excel at capturing multimodal behaviors for robotic Learning from Demonstration (LfD), but often suffer from high inference cost. This paper introduces Temporal Policy, a generative framework based on stochastic interpolants that formulates action generation as a temporally coupled transport problem. By initializing the generative flow at the robot's recent history, we explicitly couple past states to future action sequences. This data-dependent coupling reduces transport cost and produces straight vector fields. We validate Temporal Policy across visuomotor simulation benchmarks and on a physical Barrett WAM 2x 7DoF teleoperation platform. Our approach reduces transport costs by nearly an order of magnitude compared to noise-initialized baselines, achieving a 19.1 ms inference latency on a single NVIDIA RTX 4080. Crucially, these geometric and computational efficiencies are achieved while matching the success rates of state-of-the-art baselines. This simplified transport geometry bypasses the computational bottleneck of independent Gaussian priors, helping enable high-frequency, closed-loop control. The code is publicly available at https://github.com/dmiller12/TemporalPolicy.

cs.RO

Sensorless Four-Channel Control Architecture Using Inverse Dynamics Modeling for Human-Scale Bilateral Teleoperation

The four-channel teleoperation architecture is a well-established framework for achieving transparency in bilateral systems. However, its performance in human-scale teleoperation is limited by high inertia, modeling challenges, and reliance on noisy and costly force/torque sensors. This paper introduces a sensorless four-channel architecture based on inverse dynamics modeling. The controller is implemented and validated on a customized WAM bilateral teleoperation setup. Experiments demonstrate that the proposed approach outperforms conventional two- and four-channel schemes as well as transparency-enhancement methods, improving position and force tracking, reducing operator effort, and increasing maximum transmittable impedance without external sensors. A door-opening case study involving sustained whole-body contact along the manipulator further demonstrates the effectiveness of the method in realistic human-scale manipulation tasks.

cs.RO

HITL-D: Human In The Loop Diffusion Assisted Shared Control

Autonomous manipulation systems have achieved remarkable capabilities, yet the integration of human expertise with diffusion-based policies in shared control remains relatively unexplored. In this paper, we propose Human-In-The-Loop Diffusion (HITL-D), a shared control framework that enhances user performance in multi-step, insertion, and fine manipulation tasks. HITL-D leverages a novel combination of diffusion-based policies and human control to provide autonomous end effector orientation updates conditioned on a scene point cloud and the Cartesian position of the end effector. This approach reduces the number of joystick control axes required, thereby lowering mental workload. In a multi-task user study with 12 participants, HITL-D reduced average task completion times by 40%, decreased perceived workload by 37%, and improved Likert-scale ratings for independence, intuitiveness, and confidence compared to traditional teleoperation methods. These results demonstrate that HITL-D effectively integrates human expertise with autonomous assistance, improving both objective and subjective aspects of teleoperation.

cs.RO

Efficient Morphology-Aware Policy Transfer to New Embodiments

Morphology-aware policy learning is a means of enhancing policy sample efficiency by aggregating data from multiple agents. These types of policies have previously been shown to help generalize over dynamic, kinematic, and limb configuration variations between agent morphologies. Unfortunately, these policies still have sub-optimal zero-shot performance compared to end-to-end finetuning on morphologies at deployment. This limitation has ramifications in practical applications such as robotics because further data collection to perform end-to-end finetuning can be computationally expensive. In this work, we investigate combining morphology-aware pretraining with parameter efficient finetuning (PEFT) techniques to help reduce the learnable parameters necessary to specialize a morphology-aware policy to a target embodiment. We compare directly tuning sub-sets of model weights, input learnable adapters, and prefix tuning techniques for online finetuning. Our analysis reveals that PEFT techniques in conjunction with policy pre-training generally help reduce the number of samples to necessary to improve a policy compared to training models end-to-end from scratch. We further find that tuning as few as less than 1% of total parameters will improve policy performance compared the zero-shot performance of the base pretrained a policy.

cs.LG

Immersive Human-in-the-Loop Control: Real-Time 3D Surface Meshing and Physics Simulation

This paper introduces the TactiMesh Teleoperator Interface (TTI), a novel predictive visual and haptic system designed explicitly for human-in-the-loop robot control using a head-mounted display (HMD). By employing simultaneous localization and mapping (SLAM)in tandem with a space carving method (CARV), TTI creates a real time 3D surface mesh of remote environments from an RGB camera mounted on a Barrett WAM arm. The generated mesh is integrated into a physics simulator, featuring a digital twin of the WAM robot arm to create a virtual environment. In this virtual environment, TTI provides haptic feedback directly in response to the operator's movements, eliminating the problem with delayed response from the haptic follower robot. Furthermore, texturing the 3D mesh with keyframes from SLAM allows the operator to control the viewpoint of their Head Mounted Display (HMD) independently of the arm-mounted robot camera, giving a better visual immersion and improving manipulation speed. Incorporating predictive visual and haptic feedback significantly improves teleoperation in applications such as search and rescue, inspection, and remote maintenance.

cs.RO

Investigating the Benefits of Nonlinear Action Maps in Data-Driven Teleoperation

As robots become more common for both able-bodied individuals and those living with a disability, it is increasingly important that lay people be able to drive multi-degree-of-freedom platforms with low-dimensional controllers. One approach is to use state-conditioned action mapping methods to learn mappings between low-dimensional controllers and high DOF manipulators -- prior research suggests these mappings can simplify the teleoperation experience for users. Recent works suggest that neural networks predicting a local linear function are superior to the typical end-to-end multi-layer perceptrons because they allow users to more easily undo actions, providing more control over the system. However, local linear models assume actions exist on a linear subspace and may not capture nuanced actions in training data. We observe that the benefit of these mappings is being an odd function concerning user actions, and propose end-to-end nonlinear action maps which achieve this property. Unfortunately, our experiments show that such modifications offer minimal advantages over previous solutions. We find that nonlinear odd functions behave linearly for most of the control space, suggesting architecture structure improvements are not the primary factor in data-driven teleoperation. Our results suggest other avenues, such as data augmentation techniques and analysis of human behavior, are necessary for action maps to become practical in real-world applications, such as in assistive robotics to improve the quality of life of people living with w disability.

cs.RO

Learning State Conditioned Linear Mappings for Low-Dimensional Control of Robotic Manipulators

Identifying an appropriate task space that simplifies control solutions is important for solving robotic manipulation problems. One approach to this problem is learning an appropriate low-dimensional action space. Linear and nonlinear action mapping methods have trade-offs between simplicity on the one hand and the ability to express motor commands outside of a single low-dimensional subspace on the other. We propose that learning local linear action representations that adapt based on the current configuration of the robot achieves both of these benefits. Our state-conditioned linear maps ensure that for any given state, the high-dimensional robotic actuations are linear in the low-dimensional action. As the robot state evolves, so do the action mappings, ensuring the ability to represent motions that are immediately necessary. These local linear representations guarantee desirable theoretical properties by design, and we validate these findings empirically through two user studies. Results suggest state-conditioned linear maps outperform conditional autoencoder and PCA baselines on a pick-and-place task and perform comparably to mode switching in a more complex pouring task.

cs.RO

Robot Manipulation in Salient Vision through Referring Image Segmentation and Geometric Constraints

In this paper, we perform robot manipulation activities in real-world environments with language contexts by integrating a compact referring image segmentation model into the robot's perception module. First, we propose CLIPU$^2$Net, a lightweight referring image segmentation model designed for fine-grain boundary and structure segmentation from language expressions. Then, we deploy the model in an eye-in-hand visual servoing system to enact robot control in the real world. The key to our system is the representation of salient visual information as geometric constraints, linking the robot's visual perception to actionable commands. Experimental results on 46 real-world robot manipulation tasks demonstrate that our method outperforms traditional visual servoing methods relying on labor-intensive feature annotations, excels in fine-grain referring image segmentation with a compact decoder size of 6.6 MB, and supports robot control across diverse contexts.

cs.RO

Revisiting Sparse Rewards for Goal-Reaching Reinforcement Learning

Many real-world robot learning problems, such as pick-and-place or arriving at a destination, can be seen as a problem of reaching a goal state as soon as possible. These problems, when formulated as episodic reinforcement learning tasks, can easily be specified to align well with our intended goal: -1 reward every time step with termination upon reaching the goal state, called minimum-time tasks. Despite this simplicity, such formulations are often overlooked in favor of dense rewards due to their perceived difficulty and lack of informativeness. Our studies contrast the two reward paradigms, revealing that the minimum-time task specification not only facilitates learning higher-quality policies but can also surpass dense-reward-based policies on their own performance metrics. Crucially, we also identify the goal-hit rate of the initial policy as a robust early indicator for learning success in such sparse feedback settings. Finally, using four distinct real-robotic platforms, we show that it is possible to learn pixel-based policies from scratch within two to three hours using constant negative rewards.

cs.RO

Deep Probabilistic Movement Primitives with a Bayesian Aggregator

Movement primitives are trainable parametric models that reproduce robotic movements starting from a limited set of demonstrations. Previous works proposed simple linear models that exhibited high sample efficiency and generalization power by allowing temporal modulation of movements (reproducing movements faster or slower), blending (merging two movements into one), via-point conditioning (constraining a movement to meet some particular via-points) and context conditioning (generation of movements based on an observed variable, e.g., position of an object). Previous works have proposed neural network-based motor primitive models, having demonstrated their capacity to perform tasks with some forms of input conditioning or time-modulation representations. However, there has not been a single unified deep motor primitive's model proposed that is capable of all previous operations, limiting neural motor primitive's potential applications. This paper proposes a deep movement primitive architecture that encodes all the operations above and uses a Bayesian context aggregator that allows a more sound context conditioning and blending. Our results demonstrate our approach can scale to reproduce complex motions on a larger variety of input choices compared to baselines while maintaining operations of linear movement primitives provide.

cs.RO

Dynamic Decision Frequency with Continuous Options

In classic reinforcement learning algorithms, agents make decisions at discrete and fixed time intervals. The duration between decisions becomes a crucial hyperparameter, as setting it too short may increase the problem's difficulty by requiring the agent to make numerous decisions to achieve its goal while setting it too long can result in the agent losing control over the system. However, physical systems do not necessarily require a constant control frequency, and for learning agents, it is often preferable to operate with a low frequency when possible and a high frequency when necessary. We propose a framework called Continuous-Time Continuous-Options (CTCO), where the agent chooses options as sub-policies of variable durations. These options are time-continuous and can interact with the system at any desired frequency providing a smooth change of actions. We demonstrate the effectiveness of CTCO by comparing its performance to classical RL and temporal-abstraction RL methods on simulated continuous control tasks with various action-cycle times. We show that our algorithm's performance is not affected by the choice of environment interaction frequency. Furthermore, we demonstrate the efficacy of CTCO in facilitating exploration in a real-world visual reaching task for a 7 DOF robotic arm with sparse rewards.

cs.LG

Interpreting Behaviors and Geometric Constraints as Knowledge Graphs for Robot Manipulation Control

In this paper, we investigate the feasibility of using knowledge graphs to interpret actions and behaviors for robot manipulation control. Equipped with an uncalibrated visual servoing controller, we propose to use robot knowledge graphs to unify behavior trees and geometric constraints, conceptualizing robot manipulation control as semantic events. The robot knowledge graphs not only preserve the advantages of behavior trees in scripting actions and behaviors, but also offer additional benefits of mapping natural interactions between concepts and events, which enable knowledgeable explanations of the manipulation contexts. Through real-world evaluations, we demonstrate the flexibility of the robot knowledge graphs to support explainable robot manipulation control.

cs.RO

CLIPUNetr: Assisting Human-robot Interface for Uncalibrated Visual Servoing Control with CLIP-driven Referring Expression Segmentation

The classical human-robot interface in uncalibrated image-based visual servoing (UIBVS) relies on either human annotations or semantic segmentation with categorical labels. Both methods fail to match natural human communication and convey rich semantics in manipulation tasks as effectively as natural language expressions. In this paper, we tackle this problem by using referring expression segmentation, which is a prompt-based approach, to provide more in-depth information for robot perception. To generate high-quality segmentation predictions from referring expressions, we propose CLIPUNetr - a new CLIP-driven referring expression segmentation network. CLIPUNetr leverages CLIP's strong vision-language representations to segment regions from referring expressions, while utilizing its ``U-shaped'' encoder-decoder architecture to generate predictions with sharper boundaries and finer structures. Furthermore, we propose a new pipeline to integrate CLIPUNetr into UIBVS and apply it to control robots in real-world environments. In experiments, our method improves boundary and structure measurements by an average of 120% and can successfully assist real-world UIBVS control in an unstructured manipulation environment.

cs.RO

A Simple Decentralized Cross-Entropy Method

Cross-Entropy Method (CEM) is commonly used for planning in model-based reinforcement learning (MBRL) where a centralized approach is typically utilized to update the sampling distribution based on only the top-$k$ operation's results on samples. In this paper, we show that such a centralized approach makes CEM vulnerable to local optima, thus impairing its sample efficiency. To tackle this issue, we propose Decentralized CEM (DecentCEM), a simple but effective improvement over classical CEM, by using an ensemble of CEM instances running independently from one another, and each performing a local improvement of its own sampling distribution. We provide both theoretical and empirical analysis to demonstrate the effectiveness of this simple decentralized approach. We empirically show that, compared to the classical centralized approach using either a single or even a mixture of Gaussian distributions, our DecentCEM finds the global optimum much more consistently thus improves the sample efficiency. Furthermore, we plug in our DecentCEM in the planning problem of MBRL, and evaluate our approach in several continuous control environments, with comparison to the state-of-art CEM based MBRL approaches (PETS and POPLIN). Results show sample efficiency improvement by simply replacing the classical CEM module with our DecentCEM module, while only sacrificing a reasonable amount of computational cost. Lastly, we conduct ablation studies for more in-depth analysis. Code is available at https://github.com/vincentzhang/decentCEM

cs.LG

U$^2$-Net: Going Deeper with Nested U-Structure for Salient Object Detection

In this paper, we design a simple yet powerful deep network architecture, U$^2$-Net, for salient object detection (SOD). The architecture of our U$^2$-Net is a two-level nested U-structure. The design has the following advantages: (1) it is able to capture more contextual information from different scales thanks to the mixture of receptive fields of different sizes in our proposed ReSidual U-blocks (RSU), (2) it increases the depth of the whole architecture without significantly increasing the computational cost because of the pooling operations used in these RSU blocks. This architecture enables us to train a deep network from scratch without using backbones from image classification tasks. We instantiate two models of the proposed architecture, U$^2$-Net (176.3 MB, 30 FPS on GTX 1080Ti GPU) and U$^2$-Net$^{\dagger}$ (4.7 MB, 40 FPS), to facilitate the usage in different environments. Both models achieve competitive performance on six SOD datasets. The code is available: https://github.com/NathanUA/U-2-Net.

cs.CV

Generalizable task representation learning from human demonstration videos: a geometric approach

We study the problem of generalizable task learning from human demonstration videos without extra training on the robot or pre-recorded robot motions. Given a set of human demonstration videos showing a task with different objects/tools (categorical objects), we aim to learn a representation of visual observation that generalizes to categorical objects and enables efficient controller design. We propose to introduce a geometric task structure to the representation learning problem that geometrically encodes the task specification from human demonstration videos, and that enables generalization by building task specification correspondence between categorical objects. Specifically, we propose CoVGS-IL, which uses a graph-structured task function to learn task representations under structural constraints. Our method enables task generalization by selecting geometric features from different objects whose inner connection relationships define the same task in geometric constraints. The learned task representation is then transferred to a robot controller using uncalibrated visual servoing (UVS); thus, the need for extra robot training or pre-recorded robot motions is removed.

cs.RO

Offline Learning of Counterfactual Predictions for Real-World Robotic Reinforcement Learning

We consider real-world reinforcement learning (RL) of robotic manipulation tasks that involve both visuomotor skills and contact-rich skills. We aim to train a policy that maps multimodal sensory observations (vision and force) to a manipulator's joint velocities under practical considerations. We propose to use offline samples to learn a set of general value functions (GVFs) that make counterfactual predictions from the visual inputs. We show that combining the offline learned counterfactual predictions with force feedbacks in online policy learning allows efficient reinforcement learning given only a terminal (success/failure) reward. We argue that the learned counterfactual predictions form a compact and informative representation that enables sample efficiency and provides auxiliary reward signals that guide online explorations towards contact-rich states. Various experiments in simulation and real-world settings were performed for evaluation. Recordings of the real-world robot training can be found via https://sites.google.com/view/realrl.

cs.RO

Analyzing Neural Jacobian Methods in Applications of Visual Servoing and Kinematic Control

Designing adaptable control laws that can transfer between different robots is a challenge because of kinematic and dynamic differences, as well as in scenarios where external sensors are used. In this work, we empirically investigate a neural networks ability to approximate the Jacobian matrix for an application in Cartesian control schemes. Specifically, we are interested in approximating the kinematic Jacobian, which arises from kinematic equations mapping a manipulator's joint angles to the end-effector's location. We propose two different approaches to learn the kinematic Jacobian. The first method arises from visual servoing where we learn the kinematic Jacobian as an approximate linear system of equations from the k-nearest neighbors for a desired joint configuration. The second, motivated by forward models in machine learning, learns the kinematic behavior directly and calculates the Jacobian by differentiating the learned neural kinematics model. Simulation experimental results show that both methods achieve better performance than alternative data-driven methods for control, provide closer approximations to the proper kinematics Jacobian matrix, and on average produce better-conditioned Jacobian matrices. Real-world experiments were conducted on a Kinova Gen-3 lightweight robotic manipulator, which includes an uncalibrated visual servoing experiment, a practical application of our methods, as well as a 7-DOF point-to-point task highlighting that our methods are applicable on real robotic manipulators.

cs.RO