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Martin Jagersand

Publications and source records attributed to Martin Jagersand.

At least 37 records · Page 2Linked to original sources

Boundary-Aware Segmentation Network for Mobile and Web Applications

Although deep models have greatly improved the accuracy and robustness of image segmentation, obtaining segmentation results with highly accurate boundaries and fine structures is still a challenging problem. In this paper, we propose a simple yet powerful Boundary-Aware Segmentation Network (BASNet), which comprises a predict-refine architecture and a hybrid loss, for highly accurate image segmentation. The predict-refine architecture consists of a densely supervised encoder-decoder network and a residual refinement module, which are respectively used to predict and refine a segmentation probability map. The hybrid loss is a combination of the binary cross entropy, structural similarity and intersection-over-union losses, which guide the network to learn three-level (ie, pixel-, patch- and map- level) hierarchy representations. We evaluate our BASNet on two reverse tasks including salient object segmentation, camouflaged object segmentation, showing that it achieves very competitive performance with sharp segmentation boundaries. Importantly, BASNet runs at over 70 fps on a single GPU which benefits many potential real applications. Based on BASNet, we further developed two (close to) commercial applications: AR COPY & PASTE, in which BASNet is integrated with augmented reality for "COPYING" and "PASTING" real-world objects, and OBJECT CUT, which is a web-based tool for automatic object background removal. Both applications have already drawn huge amount of attention and have important real-world impacts. The code and two applications will be publicly available at: https://github.com/NathanUA/BASNet.

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Video Class Agnostic Segmentation with Contrastive Learning for Autonomous Driving

Semantic segmentation in autonomous driving predominantly focuses on learning from large-scale data with a closed set of known classes without considering unknown objects. Motivated by safety reasons, we address the video class agnostic segmentation task, which considers unknown objects outside the closed set of known classes in our training data. We propose a novel auxiliary contrastive loss to learn the segmentation of known classes and unknown objects. Unlike previous work in contrastive learning that samples the anchor, positive and negative examples on an image level, our contrastive learning method leverages pixel-wise semantic and temporal guidance. We conduct experiments on Cityscapes-VPS by withholding four classes from training and show an improvement gain for both known and unknown objects segmentation with the auxiliary contrastive loss. We further release a large-scale synthetic dataset for different autonomous driving scenarios that includes distinct and rare unknown objects. We conduct experiments on the full synthetic dataset and a reduced small-scale version, and show how contrastive learning is more effective in small scale datasets. Our proposed models, dataset, and code will be released at https://github.com/MSiam/video_class_agnostic_segmentation.

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Video Class Agnostic Segmentation Benchmark for Autonomous Driving

Semantic segmentation approaches are typically trained on large-scale data with a closed finite set of known classes without considering unknown objects. In certain safety-critical robotics applications, especially autonomous driving, it is important to segment all objects, including those unknown at training time. We formalize the task of video class agnostic segmentation from monocular video sequences in autonomous driving to account for unknown objects. Video class agnostic segmentation can be formulated as an open-set or a motion segmentation problem. We discuss both formulations and provide datasets and benchmark different baseline approaches for both tracks. In the motion-segmentation track we benchmark real-time joint panoptic and motion instance segmentation, and evaluate the effect of ego-flow suppression. In the open-set segmentation track we evaluate baseline methods that combine appearance, and geometry to learn prototypes per semantic class. We then compare it to a model that uses an auxiliary contrastive loss to improve the discrimination between known and unknown objects. Datasets and models are publicly released at https://msiam.github.io/vca/.

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A Quantitative Analysis of Activities of Daily Living: Insights into Improving Functional Independence with Assistive Robotics

Human assistive robotics have the potential to help the elderly and individuals living with disabilities with their Activities of Daily Living (ADL). Robotics researchers focus on assistive tasks from the perspective of various control schemes and motion types. Health research on the other hand focuses on clinical assessment and rehabilitation, arguably leaving important differences between the two domains. In particular, little is known quantitatively on which ADLs are typically carried out in a persons everyday environment - at home, work, etc. Understanding what activities are frequently carried out during the day can help guide the development and prioritization of robotic technology for in-home assistive robotic deployment. This study targets several lifelogging databases, where we compute (i) ADL task frequency from long-term low sampling frequency video and Internet of Things (IoT) sensor data, and (ii) short term arm and hand movement data from 30 fps video data of domestic tasks. Robotics and health care communities have differing terms and taxonomies for representing tasks and motions. In this work, we derive and discuss a robotics-relevant taxonomy from quantitative ADL task and motion data in attempt to ameliorate taxonomic differences between the two communities. Our quantitative results provide direction for the development of better assistive robots to support the true demands of the healthcare community.

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Assistive arm and hand manipulation: How does current research intersect with actual healthcare needs?

Human assistive robotics have the potential to help the elderly and individuals living with disabilities with their Activities of Daily Living (ADL). Robotics researchers present bottom up solutions using various control methods for different types of movements. Health research on the other hand focuses on clinical assessment and rehabilitation leaving arguably important differences between the two domains. In particular, little is known quantitatively on what ADLs humans perform in their everyday environment - at home, work etc. This information can help guide development and prioritization of robotic technology for in-home assistive robotic deployment. This study targets several lifelogging databases, where we compute (i) ADL task frequency from long-term low sampling frequency video and Internet of Things (IoT) sensor data, and (ii) short term arm and hand movement data from 30 fps video data of domestic tasks. Robotics and health care communities have different terms and taxonomies for representing tasks and motions. We derive and discuss a robotics-relevant taxonomy from this quantitative ADL task and ICF motion data in attempt to ameliorate these taxonomic differences. Our statistics quantify that humans reach, open drawers, doors, and retrieve and use objects hundreds of times a day. Commercial wheelchair mounted robot arms can help 150,000 upper body disabled in the USA alone, but only a few hundred robots are deployed. Better user interfaces, and more capable robots can increase the potential user base and number of ADL tasks solved significantly.

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Bridging Visual Perception with Contextual Semantics for Understanding Robot Manipulation Tasks

Understanding manipulation scenarios allows intelligent robots to plan for appropriate actions to complete a manipulation task successfully. It is essential for intelligent robots to semantically interpret manipulation knowledge by describing entities, relations and attributes in a structural manner. In this paper, we propose an implementing framework to generate high-level conceptual dynamic knowledge graphs from video clips. A combination of a Vision-Language model and an ontology system, in correspondence with visual perception and contextual semantics, is used to represent robot manipulation knowledge with Entity-Relation-Entity (E-R-E) and Entity-Attribute-Value (E-A-V) tuples. The proposed method is flexible and well-versed. Using the framework, we present a case study where robot performs manipulation actions in a kitchen environment, bridging visual perception with contextual semantics using the generated dynamic knowledge graphs.

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Weakly Supervised Few-shot Object Segmentation using Co-Attention with Visual and Semantic Embeddings

Significant progress has been made recently in developing few-shot object segmentation methods. Learning is shown to be successful in few-shot segmentation settings, using pixel-level, scribbles and bounding box supervision. This paper takes another approach, i.e., only requiring image-level label for few-shot object segmentation. We propose a novel multi-modal interaction module for few-shot object segmentation that utilizes a co-attention mechanism using both visual and word embedding. Our model using image-level labels achieves 4.8% improvement over previously proposed image-level few-shot object segmentation. It also outperforms state-of-the-art methods that use weak bounding box supervision on PASCAL-5i. Our results show that few-shot segmentation benefits from utilizing word embeddings, and that we are able to perform few-shot segmentation using stacked joint visual semantic processing with weak image-level labels. We further propose a novel setup, Temporal Object Segmentation for Few-shot Learning (TOSFL) for videos. TOSFL can be used on a variety of public video data such as Youtube-VOS, as demonstrated in both instance-level and category-level TOSFL experiments.

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RTSeg: Real-time Semantic Segmentation Comparative Study

Semantic segmentation benefits robotics related applications especially autonomous driving. Most of the research on semantic segmentation is only on increasing the accuracy of segmentation models with little attention to computationally efficient solutions. The few work conducted in this direction does not provide principled methods to evaluate the different design choices for segmentation. In this paper, we address this gap by presenting a real-time semantic segmentation benchmarking framework with a decoupled design for feature extraction and decoding methods. The framework is comprised of different network architectures for feature extraction such as VGG16, Resnet18, MobileNet, and ShuffleNet. It is also comprised of multiple meta-architectures for segmentation that define the decoding methodology. These include SkipNet, UNet, and Dilation Frontend. Experimental results are presented on the Cityscapes dataset for urban scenes. The modular design allows novel architectures to emerge, that lead to 143x GFLOPs reduction in comparison to SegNet. This benchmarking framework is publicly available at "https://github.com/MSiam/TFSegmentation".

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A Geometric Perspective on Visual Imitation Learning

We consider the problem of visual imitation learning without human supervision (e.g. kinesthetic teaching or teleoperation), nor access to an interactive reinforcement learning (RL) training environment. We present a geometric perspective to derive solutions to this problem. Specifically, we propose VGS-IL (Visual Geometric Skill Imitation Learning), an end-to-end geometry-parameterized task concept inference method, to infer globally consistent geometric feature association rules from human demonstration video frames. We show that, instead of learning actions from image pixels, learning a geometry-parameterized task concept provides an explainable and invariant representation across demonstrator to imitator under various environmental settings. Moreover, such a task concept representation provides a direct link with geometric vision based controllers (e.g. visual servoing), allowing for efficient mapping of high-level task concepts to low-level robot actions.

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Visual Geometric Skill Inference by Watching Human Demonstration

We study the problem of learning manipulation skills from human demonstration video by inferring the association relationships between geometric features. Motivation for this work stems from the observation that humans perform eye-hand coordination tasks by using geometric primitives to define a task while a geometric control error drives the task through execution. We propose a graph based kernel regression method to directly infer the underlying association constraints from human demonstration video using Incremental Maximum Entropy Inverse Reinforcement Learning (InMaxEnt IRL). The learned skill inference provides human readable task definition and outputs control errors that can be directly plugged into traditional controllers. Our method removes the need for tedious feature selection and robust feature trackers required in traditional approaches (e.g. feature-based visual servoing). Experiments show our method infers correct geometric associations even with only one human demonstration video and can generalize well under variance.

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Mapless Navigation among Dynamics with Social-safety-awareness: a reinforcement learning approach from 2D laser scans

We propose a method to tackle the problem of mapless collision-avoidance navigation where humans are present using 2D laser scans. Our proposed method uses ego-safety to measure collision from the robot's perspective while social-safety to measure the impact of our robot's actions on surrounding pedestrians. Specifically, the social-safety part predicts the intrusion impact of our robot's action into the interaction area with surrounding humans. We train the policy using reinforcement learning on a simple simulator and directly evaluate the learned policy in Gazebo and real robot tests. Experiments show the learned policy can be smoothly transferred without any fine tuning. We observe that our method demonstrates time-efficient path planning behavior with high success rate in mapless navigation tasks. Furthermore, we test our method in a navigation among dynamic crowds task considering both low and high volume traffic. Our learned policy demonstrates cooperative behavior that actively drives our robot into traffic flows while showing respect to nearby pedestrians. Evaluation videos are at https://sites.google.com/view/ssw-batman

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Understanding Contexts Inside Robot and Human Manipulation Tasks through a Vision-Language Model and Ontology System in a Video Stream

Manipulation tasks in daily life, such as pouring water, unfold intentionally under specialized manipulation contexts. Being able to process contextual knowledge in these Activities of Daily Living (ADLs) over time can help us understand manipulation intentions, which are essential for an intelligent robot to transition smoothly between various manipulation actions. In this paper, to model the intended concepts of manipulation, we present a vision dataset under a strictly constrained knowledge domain for both robot and human manipulations, where manipulation concepts and relations are stored by an ontology system in a taxonomic manner. Furthermore, we propose a scheme to generate a combination of visual attentions and an evolving knowledge graph filled with commonsense knowledge. Our scheme works with real-world camera streams and fuses an attention-based Vision-Language model with the ontology system. The experimental results demonstrate that the proposed scheme can successfully represent the evolution of an intended object manipulation procedure for both robots and humans. The proposed scheme allows the robot to mimic human-like intentional behaviors by watching real-time videos. We aim to develop this scheme further for real-world robot intelligence in Human-Robot Interaction.

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One-Shot Weakly Supervised Video Object Segmentation

Conventional few-shot object segmentation methods learn object segmentation from a few labelled support images with strongly labelled segmentation masks. Recent work has shown to perform on par with weaker levels of supervision in terms of scribbles and bounding boxes. However, there has been limited attention given to the problem of few-shot object segmentation with image-level supervision. We propose a novel multi-modal interaction module for few-shot object segmentation that utilizes a co-attention mechanism using both visual and word embeddings. It enables our model to achieve 5.1% improvement over previously proposed image-level few-shot object segmentation. Our method compares relatively close to the state of the art methods that use strong supervision, while ours use the least possible supervision. We further propose a novel setup for few-shot weakly supervised video object segmentation(VOS) that relies on image-level labels for the first frame. The proposed setup uses weak annotation unlike semi-supervised VOS setting that utilizes strongly labelled segmentation masks. The setup evaluates the effectiveness of generalizing to novel classes in the VOS setting. The setup splits the VOS data into multiple folds with different categories per fold. It provides a potential setup to evaluate how few-shot object segmentation methods can benefit from additional object poses, or object interactions that is not available in static frames as in PASCAL-5i benchmark.

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End-to-end detection-segmentation network with ROI convolution

We propose an end-to-end neural network that improves the segmentation accuracy of fully convolutional networks by incorporating a localization unit. This network performs object localization first, which is then used as a cue to guide the training of the segmentation network. We test the proposed method on a segmentation task of small objects on a clinical dataset of ultrasound images. We show that by jointly learning for detection and segmentation, the proposed network is able to improve the segmentation accuracy compared to only learning for segmentation. Code is publicly available at https://github.com/vincentzhang/roi-fcn.

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Adaptive Masked Proxies for Few-Shot Segmentation

Deep learning has thrived by training on large-scale datasets. However, in robotics applications sample efficiency is critical. We propose a novel adaptive masked proxies method that constructs the final segmentation layer weights from few labelled samples. It utilizes multi-resolution average pooling on base embeddings masked with the label to act as a positive proxy for the new class, while fusing it with the previously learned class signatures. Our method is evaluated on PASCAL-$5^i$ dataset and outperforms the state-of-the-art in the few-shot semantic segmentation. Unlike previous methods, our approach does not require a second branch to estimate parameters or prototypes, which enables it to be used with 2-stream motion and appearance based segmentation networks. We further propose a novel setup for evaluating continual learning of object segmentation which we name incremental PASCAL (iPASCAL) where our method outperforms the baseline method. Our code is publicly available at https://github.com/MSiam/AdaptiveMaskedProxies.

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Long range teleoperation for fine manipulation tasks under time-delay network conditions

We present a coarse-to-fine approach based semi-autonomous teleoperation system using vision guidance. The system is optimized for long range teleoperation tasks under time-delay network conditions and does not require prior knowledge of the remote scene. Our system initializes with a self exploration behavior that senses the remote surroundings through a freely mounted eye-in-hand web cam. The self exploration stage estimates hand-eye calibration and provides a telepresence interface via real-time 3D geometric reconstruction. The human operator is able to specify a visual task through the interface and a coarse-to-fine controller guides the remote robot enabling our system to work in high latency networks. Large motions are guided by coarse 3D estimation, whereas fine motions use image cues (IBVS). Network data transmission cost is minimized by sending only sparse points and a final image to the human side. Experiments from Singapore to Canada on multiple tasks were conducted to show our system's capability to work in long range teleoperation tasks.

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Video Object Segmentation using Teacher-Student Adaptation in a Human Robot Interaction (HRI) Setting

Video object segmentation is an essential task in robot manipulation to facilitate grasping and learning affordances. Incremental learning is important for robotics in unstructured environments, since the total number of objects and their variations can be intractable. Inspired by the children learning process, human robot interaction (HRI) can be utilized to teach robots about the world guided by humans similar to how children learn from a parent or a teacher. A human teacher can show potential objects of interest to the robot, which is able to self adapt to the teaching signal without providing manual segmentation labels. We propose a novel teacher-student learning paradigm to teach robots about their surrounding environment. A two-stream motion and appearance "teacher" network provides pseudo-labels to adapt an appearance "student" network. The student network is able to segment the newly learned objects in other scenes, whether they are static or in motion. We also introduce a carefully designed dataset that serves the proposed HRI setup, denoted as (I)nteractive (V)ideo (O)bject (S)egmentation. Our IVOS dataset contains teaching videos of different objects, and manipulation tasks. Unlike previous datasets, IVOS provides manipulation tasks sequences with segmentation annotation along with the waypoints for the robot trajectories. It also provides segmentation annotation for the different transformations such as translation, scale, planar rotation, and out-of-plane rotation. Our proposed adaptation method outperforms the state-of-the-art on DAVIS and FBMS with 6.8% and 1.2% in F-measure respectively. It improves over the baseline on IVOS dataset with 46.1% and 25.9% in mIoU.

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Evaluation of state representation methods in robot hand-eye coordination learning from demonstration

We evaluate different state representation methods in robot hand-eye coordination learning on different aspects. Regarding state dimension reduction: we evaluates how these state representation methods capture relevant task information and how much compactness should a state representation be. Regarding controllability: experiments are designed to use different state representation methods in a traditional visual servoing controller and a REINFORCE controller. We analyze the challenges arisen from the representation itself other than from control algorithms. Regarding embodiment problem in LfD: we evaluate different method's capability in transferring learned representation from human to robot. Results are visualized for better understanding and comparison.

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