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Masayoshi Tomizuka

Publications and source records attributed to Masayoshi Tomizuka.

At least 271 records · Page 15Linked to original sources

Learning Dense Rewards for Contact-Rich Manipulation Tasks

Rewards play a crucial role in reinforcement learning. To arrive at the desired policy, the design of a suitable reward function often requires significant domain expertise as well as trial-and-error. Here, we aim to minimize the effort involved in designing reward functions for contact-rich manipulation tasks. In particular, we provide an approach capable of extracting dense reward functions algorithmically from robots' high-dimensional observations, such as images and tactile feedback. In contrast to state-of-the-art high-dimensional reward learning methodologies, our approach does not leverage adversarial training, and is thus less prone to the associated training instabilities. Instead, our approach learns rewards by estimating task progress in a self-supervised manner. We demonstrate the effectiveness and efficiency of our approach on two contact-rich manipulation tasks, namely, peg-in-hole and USB insertion. The experimental results indicate that the policies trained with the learned reward function achieves better performance and faster convergence compared to the baselines.

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In Proximity of ReLU DNN, PWA Function, and Explicit MPC

Rectifier (ReLU) deep neural networks (DNN) and their connection with piecewise affine (PWA) functions is analyzed. The paper is an effort to find and study the possibility of representing explicit state feedback policy of model predictive control (MPC) as a ReLU DNN, and vice versa. The complexity and architecture of DNN has been examined through some theorems and discussions. An approximate method has been developed for identification of input-space in ReLU net which results a PWA function over polyhedral regions. Also, inverse multiparametric linear or quadratic programs (mp-LP or mp-QP) has been studied which deals with reconstruction of constraints and cost function given a PWA function.

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IDE-Net: Interactive Driving Event and Pattern Extraction from Human Data

Autonomous vehicles (AVs) need to share the road with multiple, heterogeneous road users in a variety of driving scenarios. It is overwhelming and unnecessary to carefully interact with all observed agents, and AVs need to determine whether and when to interact with each surrounding agent. In order to facilitate the design and testing of prediction and planning modules of AVs, in-depth understanding of interactive behavior is expected with proper representation, and events in behavior data need to be extracted and categorized automatically. Answers to what are the essential patterns of interactions are also crucial for these motivations in addition to answering whether and when. Thus, learning to extract interactive driving events and patterns from human data for tackling the whether-when-what tasks is of critical importance for AVs. There is, however, no clear definition and taxonomy of interactive behavior, and most of the existing works are based on either manual labelling or hand-crafted rules and features. In this paper, we propose the Interactive Driving event and pattern Extraction Network (IDE-Net), which is a deep learning framework to automatically extract interaction events and patterns directly from vehicle trajectories. In IDE-Net, we leverage the power of multi-task learning and proposed three auxiliary tasks to assist the pattern extraction in an unsupervised fashion. We also design a unique spatial-temporal block to encode the trajectory data. Experimental results on the INTERACTION dataset verified the effectiveness of such designs in terms of better generalizability and effective pattern extraction. We find three interpretable patterns of interactions, bringing insights for driver behavior representation, modeling and comprehension. Both objective and subjective evaluation metrics are adopted in our analysis of the learned patterns.

cs.AI↗

EvolveGraph: Multi-Agent Trajectory Prediction with Dynamic Relational Reasoning

Multi-agent interacting systems are prevalent in the world, from pure physical systems to complicated social dynamic systems. In many applications, effective understanding of the situation and accurate trajectory prediction of interactive agents play a significant role in downstream tasks, such as decision making and planning. In this paper, we propose a generic trajectory forecasting framework (named EvolveGraph) with explicit relational structure recognition and prediction via latent interaction graphs among multiple heterogeneous, interactive agents. Considering the uncertainty of future behaviors, the model is designed to provide multi-modal prediction hypotheses. Since the underlying interactions may evolve even with abrupt changes, and different modalities of evolution may lead to different outcomes, we address the necessity of dynamic relational reasoning and adaptively evolving the interaction graphs. We also introduce a double-stage training pipeline which not only improves training efficiency and accelerates convergence, but also enhances model performance. The proposed framework is evaluated on both synthetic physics simulations and multiple real-world benchmark datasets in various areas. The experimental results illustrate that our approach achieves state-of-the-art performance in terms of prediction accuracy.

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End-to-end Autonomous Driving Perception with Sequential Latent Representation Learning

Current autonomous driving systems are composed of a perception system and a decision system. Both of them are divided into multiple subsystems built up with lots of human heuristics. An end-to-end approach might clean up the system and avoid huge efforts of human engineering, as well as obtain better performance with increasing data and computation resources. Compared to the decision system, the perception system is more suitable to be designed in an end-to-end framework, since it does not require online driving exploration. In this paper, we propose a novel end-to-end approach for autonomous driving perception. A latent space is introduced to capture all relevant features useful for perception, which is learned through sequential latent representation learning. The learned end-to-end perception model is able to solve the detection, tracking, localization and mapping problems altogether with only minimum human engineering efforts and without storing any maps online. The proposed method is evaluated in a realistic urban driving simulator, with both camera image and lidar point cloud as sensor inputs. The codes and videos of this work are available at our github repo and project website.

cs.CV↗

On Robust Stability and Performance with a Fixed-Order Controller Design for Uncertain Systems

Typically, it is desirable to design a control system that is not only robustly stable in the presence of parametric uncertainties but also guarantees an adequate level of system performance. However, most of the existing methods need to take all extreme models over an uncertain domain into consideration, which then results in costly computation. Also, since these approaches attempt (rather unrealistically) to guarantee the system performance over a full frequency range, a conservative design is always admitted. Here, taking a specific viewpoint of robust stability and performance under a stated restricted frequency range (which is applicable in rather many real-world situations), this paper provides an essential basis for the design of a fixed-order controller for a system with bounded parametric uncertainties. A Hurwitz polynomial is used in the design and the robust stability is characterized by the notion of positive realness, such that the required robust stability condition is then suitably successfully constructed. Also, the robust performance criteria in terms of sensitivity shaping under different frequency ranges are constructed based on an approach of bounded realness analysis. Necessary and sufficient conditions are provided for both the robust stability and robust performance criteria. Furthermore, these conditions are expressed in the framework of linear matrix inequality (LMI) constraints, and thus can be efficiently solved. Comparative simulations are provided to illustrate the effectiveness and efficiency of the proposed approach.

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Expressing Diverse Human Driving Behavior with Probabilistic Rewards and Online Inference

In human-robot interaction (HRI) systems, such as autonomous vehicles, understanding and representing human behavior are important. Human behavior is naturally rich and diverse. Cost/reward learning, as an efficient way to learn and represent human behavior, has been successfully applied in many domains. Most of traditional inverse reinforcement learning (IRL) algorithms, however, cannot adequately capture the diversity of human behavior since they assume that all behavior in a given dataset is generated by a single cost function.In this paper, we propose a probabilistic IRL framework that directly learns a distribution of cost functions in continuous domain. Evaluations on both synthetic data and real human driving data are conducted. Both the quantitative and subjective results show that our proposed framework can better express diverse human driving behaviors, as well as extracting different driving styles that match what human participants interpret in our user study.

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Towards Better Performance and More Explainable Uncertainty for 3D Object Detection of Autonomous Vehicles

In this paper, we propose a novel form of the loss function to increase the performance of LiDAR-based 3d object detection and obtain more explainable and convincing uncertainty for the prediction. The loss function was designed using corner transformation and uncertainty modeling. With the new loss function, the performance of our method on the val split of KITTI dataset shows up to a 15% increase in terms of Average Precision (AP) comparing with the baseline using simple L1 Loss. In the study of the characteristics of predicted uncertainties, we find that generally more accurate prediction of the bounding box is usually accompanied by lower uncertainty. The distribution of corner uncertainties agrees on the distribution of the point cloud in the bounding box, which means the corner with denser observed points has lower uncertainty. Moreover, our method also learns the constraint from the cuboid geometry of the bounding box in uncertainty prediction. Finally, we propose an efficient Bayesian updating method to recover the uncertainty for the original parameters of the bounding boxes which can help to provide probabilistic results for the planning module.

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Inferring Spatial Uncertainty in Object Detection

The availability of real-world datasets is the prerequisite for developing object detection methods for autonomous driving. While ambiguity exists in object labels due to error-prone annotation process or sensor observation noises, current object detection datasets only provide deterministic annotations without considering their uncertainty. This precludes an in-depth evaluation among different object detection methods, especially for those that explicitly model predictive probability. In this work, we propose a generative model to estimate bounding box label uncertainties from LiDAR point clouds, and define a new representation of the probabilistic bounding box through spatial distribution. Comprehensive experiments show that the proposed model represents uncertainties commonly seen in driving scenarios. Based on the spatial distribution, we further propose an extension of IoU, called the Jaccard IoU (JIoU), as a new evaluation metric that incorporates label uncertainty. Experiments on the KITTI and the Waymo Open Datasets show that JIoU is superior to IoU when evaluating probabilistic object detectors.

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Interpretable End-to-end Urban Autonomous Driving with Latent Deep Reinforcement Learning

Unlike popular modularized framework, end-to-end autonomous driving seeks to solve the perception, decision and control problems in an integrated way, which can be more adapting to new scenarios and easier to generalize at scale. However, existing end-to-end approaches are often lack of interpretability, and can only deal with simple driving tasks like lane keeping. In this paper, we propose an interpretable deep reinforcement learning method for end-to-end autonomous driving, which is able to handle complex urban scenarios. A sequential latent environment model is introduced and learned jointly with the reinforcement learning process. With this latent model, a semantic birdeye mask can be generated, which is enforced to connect with a certain intermediate property in today's modularized framework for the purpose of explaining the behaviors of learned policy. The latent space also significantly reduces the sample complexity of reinforcement learning. Comparison tests with a simulated autonomous car in CARLA show that the performance of our method in urban scenarios with crowded surrounding vehicles dominates many baselines including DQN, DDPG, TD3 and SAC. Moreover, through masked outputs, the learned policy is able to provide a better explanation of how the car reasons about the driving environment. The codes and videos of this work are available at our github repo and project website.

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Data-Driven Multi-Objective Controller Optimization for a Magnetically-Levitated Nanopositioning System

The performance achieved with traditional model-based control system design approaches typically relies heavily upon accurate modeling of the motion dynamics. However, modeling the true dynamics of present-day increasingly complex systems can be an extremely challenging task; and the usually necessary practical approximations often render the automation system to operate in a non-optimal condition. This problem can be greatly aggravated in the case of a multi-axis magnetically-levitated nanopositioning system where the fully floating behavior and multi-axis coupling make extremely accurate identification of the motion dynamics largely impossible. On the other hand, in many related industrial automation applications, e.g., the scanning process with the maglev system, repetitive motions are involved which could generate a large amount of motion data under non-optimal conditions. These motion data essentially contain rich information; therefore, the possibility exists to develop an intelligent automation system to learn from these motion data and to drive the system to operate towards optimality in a data-driven manner. Along this line then, this paper proposes a data-driven controller optimization approach that learns from the past non-optimal motion data to iteratively improve the motion control performance. Specifically, a novel data-driven multi-objective optimization approach is proposed that is able to automatically estimate the gradient and Hessian purely based on the measured motion data; the multi-objective cost function is suitably designed to take into account both smooth and accurate trajectory tracking. Experiments are then conducted on the maglev nanopositioning system to demonstrate the effectiveness of the proposed method, and the results show rather clearly the practical appeal of our methodology for related complex robotic systems with no accurate model available.

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Efficient Sampling-Based Maximum Entropy Inverse Reinforcement Learning with Application to Autonomous Driving

In the past decades, we have witnessed significant progress in the domain of autonomous driving. Advanced techniques based on optimization and reinforcement learning (RL) become increasingly powerful at solving the forward problem: given designed reward/cost functions, how should we optimize them and obtain driving policies that interact with the environment safely and efficiently. Such progress has raised another equally important question: \emph{what should we optimize}? Instead of manually specifying the reward functions, it is desired that we can extract what human drivers try to optimize from real traffic data and assign that to autonomous vehicles to enable more naturalistic and transparent interaction between humans and intelligent agents. To address this issue, we present an efficient sampling-based maximum-entropy inverse reinforcement learning (IRL) algorithm in this paper. Different from existing IRL algorithms, by introducing an efficient continuous-domain trajectory sampler, the proposed algorithm can directly learn the reward functions in the continuous domain while considering the uncertainties in demonstrated trajectories from human drivers. We evaluate the proposed algorithm on real driving data, including both non-interactive and interactive scenarios. The experimental results show that the proposed algorithm achieves more accurate prediction performance with faster convergence speed and better generalization compared to other baseline IRL algorithms.

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Guided Policy Search Model-based Reinforcement Learning for Urban Autonomous Driving

In this paper, we continue our prior work on using imitation learning (IL) and model free reinforcement learning (RL) to learn driving policies for autonomous driving in urban scenarios, by introducing a model based RL method to drive the autonomous vehicle in the Carla urban driving simulator. Although IL and model free RL methods have been proved to be capable of solving lots of challenging tasks, including playing video games, robots, and, in our prior work, urban driving, the low sample efficiency of such methods greatly limits their applications on actual autonomous driving. In this work, we developed a model based RL algorithm of guided policy search (GPS) for urban driving tasks. The algorithm iteratively learns a parameterized dynamic model to approximate the complex and interactive driving task, and optimizes the driving policy under the nonlinear approximate dynamic model. As a model based RL approach, when applied in urban autonomous driving, the GPS has the advantages of higher sample efficiency, better interpretability, and greater stability. We provide extensive experiments validating the effectiveness of the proposed method to learn robust driving policy for urban driving in Carla. We also compare the proposed method with other policy search and model free RL baselines, showing 100x better sample efficiency of the GPS based RL method, and also that the GPS based method can learn policies for harder tasks that the baseline methods can hardly learn.

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Cascade Attribute Network: Decomposing Reinforcement Learning Control Policies using Hierarchical Neural Networks

Reinforcement learning methods have been developed to achieve great success in training control policies in various automation tasks. However, a main challenge of the wider application of reinforcement learning in practical automation is that the training process is hard and the pretrained policy networks are hardly reusable in other similar cases. To address this problem, we propose the cascade attribute network (CAN), which utilizes its hierarchical structure to decompose a complicated control policy in terms of the requirement constraints, which we call attributes, encoded in the control tasks. We validated the effectiveness of our proposed method on two robot control scenarios with various add-on attributes. For some control tasks with more than one add-on attribute attribute, by directly assembling the attribute modules in cascade, the CAN can provide ideal control policies in a zero-shot manner.

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UrbanLoco: A Full Sensor Suite Dataset for Mapping and Localization in Urban Scenes

Mapping and localization is a critical module of autonomous driving, and significant achievements have been reached in this field. Beyond Global Navigation Satellite System (GNSS), research in point cloud registration, visual feature matching, and inertia navigation has greatly enhanced the accuracy and robustness of mapping and localization in different scenarios. However, highly urbanized scenes are still challenging: LIDAR- and camera-based methods perform poorly with numerous dynamic objects; the GNSS-based solutions experience signal loss and multipath problems; the inertia measurement units (IMU) suffer from drifting. Unfortunately, current public datasets either do not adequately address this urban challenge or do not provide enough sensor information related to mapping and localization. Here we present UrbanLoco: a mapping/localization dataset collected in highly-urbanized environments with a full sensor-suite. The dataset includes 13 trajectories collected in San Francisco and Hong Kong, covering a total length of over 40 kilometers. Our dataset includes a wide variety of urban terrains: urban canyons, bridges, tunnels, sharp turns, etc. More importantly, our dataset includes information from LIDAR, cameras, IMU, and GNSS receivers. Now the dataset is publicly available through the link in the footnote. Dataset Link: https://advdataset2019.wixsite.com/urbanloco.

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Interaction-aware Decision Making with Adaptive Strategies under Merging Scenarios

In order to drive safely and efficiently under merging scenarios, autonomous vehicles should be aware of their surroundings and make decisions by interacting with other road participants. Moreover, different strategies should be made when the autonomous vehicle is interacting with drivers having different level of cooperativeness. Whether the vehicle is on the merge-lane or main-lane will also influence the driving maneuvers since drivers will behave differently when they have the right-of-way than otherwise. Many traditional methods have been proposed to solve decision making problems under merging scenarios. However, these works either are incapable of modeling complicated interactions or require implementing hand-designed rules which cannot properly handle the uncertainties in real-world scenarios. In this paper, we proposed an interaction-aware decision making with adaptive strategies (IDAS) approach that can let the autonomous vehicle negotiate the road with other drivers by leveraging their cooperativeness under merging scenarios. A single policy is learned under the multi-agent reinforcement learning (MARL) setting via the curriculum learning strategy, which enables the agent to automatically infer other drivers' various behaviors and make decisions strategically. A masking mechanism is also proposed to prevent the agent from exploring states that violate common sense of human judgment and increase the learning efficiency. An exemplar merging scenario was used to implement and examine the proposed method.

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Towards Better Human Robot Collaboration with Robust Plan Recognition and Trajectory Prediction

Human robot collaboration (HRC) is becoming increasingly important as the paradigm of manufacturing is shifting from mass production to mass customization. The introduction of HRC can significantly improve the flexibility and intelligence of automation. However, due to the stochastic and time-varying nature of human collaborators, it is challenging for the robot to efficiently and accurately identify the plan of human and respond in a safe manner. To address this challenge, we propose an integrated human robot collaboration framework in this paper which includes both plan recognition and trajectory prediction. Such a framework enables the robots to perceive, predict and adapt their actions to the human's plan and intelligently avoid collisions with the human based on the predicted human trajectory. Moreover, by explicitly leveraging the hierarchical relationship between the plan and trajectories, more robust plan recognition performance can be achieved. Experiments are conducted on an industrial robot to verify the proposed framework, which shows that our proposed framework can not only assure safe HRC, but also improve the time efficiency of the HRC team, and the plan recognition module is not sensitive to noises.

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Social-WaGDAT: Interaction-aware Trajectory Prediction via Wasserstein Graph Double-Attention Network

Effective understanding of the environment and accurate trajectory prediction of surrounding dynamic obstacles are indispensable for intelligent mobile systems (like autonomous vehicles and social robots) to achieve safe and high-quality planning when they navigate in highly interactive and crowded scenarios. Due to the existence of frequent interactions and uncertainty in the scene evolution, it is desired for the prediction system to enable relational reasoning on different entities and provide a distribution of future trajectories for each agent. In this paper, we propose a generic generative neural system (called Social-WaGDAT) for multi-agent trajectory prediction, which makes a step forward to explicit interaction modeling by incorporating relational inductive biases with a dynamic graph representation and leverages both trajectory and scene context information. We also employ an efficient kinematic constraint layer applied to vehicle trajectory prediction which not only ensures physical feasibility but also enhances model performance. The proposed system is evaluated on three public benchmark datasets for trajectory prediction, where the agents cover pedestrians, cyclists and on-road vehicles. The experimental results demonstrate that our model achieves better performance than various baseline approaches in terms of prediction accuracy.

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