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Masayoshi Tomizuka

Publications and source records attributed to Masayoshi Tomizuka.

At least 307 records · Page 17Linked to original sources

A Learning Framework for High Precision Industrial Assembly

Automatic assembly has broad applications in industries. Traditional assembly tasks utilize predefined trajectories or tuned force control parameters, which make the automatic assembly time-consuming, difficult to generalize, and not robust to uncertainties. In this paper, we propose a learning framework for high precision industrial assembly. The framework combines both the supervised learning and the reinforcement learning. The supervised learning utilizes trajectory optimization to provide the initial guidance to the policy, while the reinforcement learning utilizes actor-critic algorithm to establish the evaluation system even the supervisor is not accurate. The proposed learning framework is more efficient compared with the reinforcement learning and achieves better stability performance than the supervised learning. The effectiveness of the method is verified by both the simulation and experiment.

cs.AI↗

Optimization Model for Planning Precision Grasps with Multi-Fingered Hands

Precision grasps with multi-fingered hands are important for precise placement and in-hand manipulation tasks. Searching precision grasps on the object represented by point cloud, is challenging due to the complex object shape, high-dimensionality, collision and undesired properties of the sensing and positioning. This paper proposes an optimization model to search for precision grasps with multi-fingered hands. The model takes noisy point cloud of the object as input and optimizes the grasp quality by iteratively searching for the palm pose and finger joints positions. The collision between the hand and the object is approximated and penalized by a series of least-squares. The collision approximation is able to handle the point cloud representation of the objects with complex shapes. The proposed optimization model is able to locate collision-free optimal precision grasps efficiently. The average computation time is 0.50 sec/grasp. The searching is robust to the incompleteness and noise of the point cloud. The effectiveness of the algorithm is demonstrated by experiments.

cs.RO↗

Interaction-aware Multi-agent Tracking and Probabilistic Behavior Prediction via Adversarial Learning

In order to enable high-quality decision making and motion planning of intelligent systems such as robotics and autonomous vehicles, accurate probabilistic predictions for surrounding interactive objects is a crucial prerequisite. Although many research studies have been devoted to making predictions on a single entity, it remains an open challenge to forecast future behaviors for multiple interactive agents simultaneously. In this work, we take advantage of the Generative Adversarial Network (GAN) due to its capability of distribution learning and propose a generic multi-agent probabilistic prediction and tracking framework which takes the interactions among multiple entities into account, in which all the entities are treated as a whole. However, since GAN is very hard to train, we make an empirical research and present the relationship between training performance and hyperparameter values with a numerical case study. The results imply that the proposed model can capture both the mean, variance and multi-modalities of the groundtruth distribution. Moreover, we apply the proposed approach to a real-world task of vehicle behavior prediction to demonstrate its effectiveness and accuracy. The results illustrate that the proposed model trained by adversarial learning can achieve a better prediction performance than other state-of-the-art models trained by traditional supervised learning which maximizes the data likelihood. The well-trained model can also be utilized as an implicit proposal distribution for particle filtered based Bayesian state estimation.

cs.RO↗

A Learning Framework for Robust Bin Picking by Customized Grippers

Customized grippers have specifically designed fingers to increase the contact area with the workpieces and improve the grasp robustness. However, grasp planning for customized grippers is challenging due to the object variations, surface contacts and structural constraints of the grippers. In this paper, we propose a learning framework to plan robust grasps for customized grippers in real-time. The learning framework contains a low-level optimization-based planner to search for optimal grasps locally under object shape variations, and a high-level learning-based explorer to learn the grasp exploration based on previous grasp experience. The optimization-based planner uses an iterative surface fitting (ISF) to simultaneously search for optimal gripper transformation and finger displacement by minimizing the surface fitting error. The high-level learning-based explorer trains a region-based convolutional neural network (R-CNN) to propose good optimization regions, which avoids ISF getting stuck in bad local optima and improves the collision avoidance performance. The proposed learning framework with RCNN-ISF is able to consider the structural constraints of the gripper, learn grasp exploration strategy from previous experience, and plan optimal grasps in clutter environment in real-time. The effectiveness of the algorithm is verified by experiments.

cs.RO↗

Nonparametric Inverse Dynamic Models for Multimodal Interactive Robots

Direct design of a robot's rendered dynamics, such as in impedance control, is now a well-established control mode in uncertain environments. When the physical interaction port variables are not measured directly, dynamic and kinematic models are required to relate the measured variables to the interaction port variables. A typical example is serial manipulators with joint torque sensors, where the interaction occurs at the end-effector. As interactive robots perform increasingly complex tasks, they will be intermittently coupled with additional dynamic elements such as tools, grippers, or workpieces, some of which should be compensated and brought to the robot side of the interaction port, making the inverse dynamics multimodal. Furthermore, there may also be unavoidable and unmeasured external input when the desired system cannot be totally isolated. Towards semi-autonomous robots, capable of handling such applications, a multimodal Gaussian process regression approach to manipulator dynamic modelling is developed. A sampling-based approach clusters different dynamic modes from unlabelled data, also allowing the seperation of perturbed data with significant, irregular external input. The passivity of the overall approach is shown analytically, and experiments examine the performance and safety of this approach on a test actuator.

cs.RO↗

Zero-shot Deep Reinforcement Learning Driving Policy Transfer for Autonomous Vehicles based on Robust Control

Although deep reinforcement learning (deep RL) methods have lots of strengths that are favorable if applied to autonomous driving, real deep RL applications in autonomous driving have been slowed down by the modeling gap between the source (training) domain and the target (deployment) domain. Unlike current policy transfer approaches, which generally limit to the usage of uninterpretable neural network representations as the transferred features, we propose to transfer concrete kinematic quantities in autonomous driving. The proposed robust-control-based (RC) generic transfer architecture, which we call RL-RC, incorporates a transferable hierarchical RL trajectory planner and a robust tracking controller based on disturbance observer (DOB). The deep RL policies trained with known nominal dynamics model are transfered directly to the target domain, DOB-based robust tracking control is applied to tackle the modeling gap including the vehicle dynamics errors and the external disturbances such as side forces. We provide simulations validating the capability of the proposed method to achieve zero-shot transfer across multiple driving scenarios such as lane keeping, lane changing and obstacle avoidance.

cs.LG↗

RoarNet: A Robust 3D Object Detection based on RegiOn Approximation Refinement

We present RoarNet, a new approach for 3D object detection from a 2D image and 3D Lidar point clouds. Based on two-stage object detection framework with PointNet as our backbone network, we suggest several novel ideas to improve 3D object detection performance. The first part of our method, RoarNet_2D, estimates the 3D poses of objects from a monocular image, which approximates where to examine further, and derives multiple candidates that are geometrically feasible. This step significantly narrows down feasible 3D regions, which otherwise requires demanding processing of 3D point clouds in a huge search space. Then the second part, RoarNet_3D, takes the candidate regions and conducts in-depth inferences to conclude final poses in a recursive manner. Inspired by PointNet, RoarNet_3D processes 3D point clouds directly without any loss of data, leading to precise detection. We evaluate our method in KITTI, a 3D object detection benchmark. Our result shows that RoarNet has superior performance to state-of-the-art methods that are publicly available. Remarkably, RoarNet also outperforms state-of-the-art methods even in settings where Lidar and camera are not time synchronized, which is practically important for actual driving environments. RoarNet is implemented in Tensorflow and publicly available with pre-trained models.

cs.CV↗

A Framework for Probabilistic Generic Traffic Scene Prediction

In a given scenario, simultaneously and accurately predicting every possible interaction of traffic participants is an important capability for autonomous vehicles. The majority of current researches focused on the prediction of an single entity without incorporating the environment information. Although some approaches aimed to predict multiple vehicles, they either predicted each vehicle independently with no considerations on possible interaction with surrounding entities or generated discretized joint motions which cannot be directly used in decision making and motion planning for autonomous vehicle. In this paper, we present a probabilistic framework that is able to jointly predict continuous motions for multiple interacting road participants under any driving scenarios and is capable of forecasting the duration of each interaction, which can enhance the prediction performance and efficiency. The proposed traffic scene prediction framework contains two hierarchical modules: the upper module and the lower module. The upper module forecasts the intention of the predicted vehicle, while the lower module predicts motions for interacting scene entities. An exemplar real-world scenario is used to implement and examine the proposed framework.

cs.LG↗

Learn the Manipulation of Deformable Objects Using Tangent Space Point Set Registration

Point set registration is a powerful method that enables robots to manipulate deformable objects. By mapping the point cloud of the current object to the pre-trained point cloud, a transformation function can be constructed. The manipulator's trajectory for pre-trained shapes can be warped with this transformation function, yielding a feasible trajectory for the new shape. However, usually this transformation function regards objects as discrete points, and dismisses the topological structures. Therefore, it risks over-stretching or over-compression during manipulation. To tackle this problem, this paper proposes a tangent space point set registration method. A tangent space representation of an object is constructed by defining an angle for each node on the object. Point set registration algorithm runs in this newly-constructed tangent space, yielding a tangent space trajectory. The trajectory is then converted back to Cartesian space and carried out by the robot. Compared to its counterpart in Cartesian space, tangent space point set registration is safer and more robust, succeeding in a series of experiments such as rope straightening, rope knotting, cloth folding and unfolding.

cs.RO↗

Efficient Trajectory Optimization for Robot Motion Planning

Motion planning for multi-jointed robots is challenging. Due to the inherent complexity of the problem, most existing works decompose motion planning as easier subproblems. However, because of the inconsistent performance metrics, only sub-optimal solution can be found by decomposition based approaches. This paper presents an optimal control based approach to address the path planning and trajectory planning subproblems simultaneously. Unlike similar works which either ignore robot dynamics or require long computation time, an efficient numerical method for trajectory optimization is presented in this paper for motion planning involving complicated robot dynamics. The efficiency and effectiveness of the proposed approach is shown by numerical results. Experimental results are used to show the feasibility of the presented planning algorithm.

cs.RO↗

Bayesian Persuasive Driving

In the autonomous driving area, interaction between vehicles is still a piece of puzzle which has not been fully resolved. The ability to intelligently and safely interact with other vehicles can not only improve self driving quality but also be beneficial to the global driving environment. In this paper, a Bayesian persuasive driving algorithm based on optimization is proposed, where the ego vehicle is the persuader (information sender) and the surrounding vehicle is the persuadee (information receiver). In the persuasion process, the ego vehicle aims at changing the surrounding vehicle's posterior belief of the world state by providing certain information via signaling in order to achieve a lower cost for both players. The information received by the surrounding vehicle and its belief of the world state are described by Gaussian distributions. Simulation results in several common traffic scenarios are provided to demonstrate the proposed algorithm's capability of handling interaction situations involving surrounding vehicles with different driving characteristics.

math.OC↗

SERoCS: Safe and Efficient Robot Collaborative Systems for Next Generation Intelligent Industrial Co-Robots

Human-robot collaborations have been recognized as an essential component for future factories. It remains challenging to properly design the behavior of those co-robots. Those robots operate in dynamic uncertain environment with limited computation capacity. The design objective is to maximize their task efficiency while guaranteeing safety. This paper discusses a set of design principles of a safe and efficient robot collaboration system (SERoCS) for the next generation co-robots, which consists of robust cognition algorithms for environment monitoring, efficient task planning algorithms for reference generations, and safe motion planning and control algorithms for safe human-robot interactions. The proposed SERoCS will address the design challenges and significantly expand the skill sets of the co-robots to allow them to work safely and efficiently with their human counterparts. The development of SERoCS will create a significant advancement toward adoption of co-robots in various industries. The experiments validate the effectiveness of SERoCS.

cs.RO↗

Generic Vehicle Tracking Framework Capable of Handling Occlusions Based on Modified Mixture Particle Filter

Accurate and robust tracking of surrounding road participants plays an important role in autonomous driving. However, there is usually no prior knowledge of the number of tracking targets due to object emergence, object disappearance and false alarms. To overcome this challenge, we propose a generic vehicle tracking framework based on modified mixture particle filter, which can make the number of tracking targets adaptive to real-time observations and track all the vehicles within sensor range simultaneously in a uniform architecture without explicit data association. Each object corresponds to a mixture component whose distribution is non-parametric and approximated by particle hypotheses. Most tracking approaches employ vehicle kinematic models as the prediction model. However, it is hard for these models to make proper predictions when sensor measurements are lost or become low quality due to partial or complete occlusions. Moreover, these models are incapable of forecasting sudden maneuvers. To address these problems, we propose to incorporate learning-based behavioral models instead of pure vehicle kinematic models to realize prediction in the prior update of recursive Bayesian state estimation. Two typical driving scenarios including lane keeping and lane change are demonstrated to verify the effectiveness and accuracy of the proposed framework as well as the advantages of employing learning-based models.

cs.CV↗

Towards a Fatality-Aware Benchmark of Probabilistic Reaction Prediction in Highly Interactive Driving Scenarios

Autonomous vehicles should be able to generate accurate probabilistic predictions for uncertain behavior of other road users. Moreover, reactive predictions are necessary in highly interactive driving scenarios to answer "what if I take this action in the future" for autonomous vehicles. There is no existing unified framework to homogenize the problem formulation, representation simplification, and evaluation metric for various prediction methods, such as probabilistic graphical models (PGM), neural networks (NN) and inverse reinforcement learning (IRL). In this paper, we formulate a probabilistic reaction prediction problem, and reveal the relationship between reaction and situation prediction problems. We employ prototype trajectories with designated motion patterns other than "intention" to homogenize the representation so that probabilities corresponding to each trajectory generated by different methods can be evaluated. We also discuss the reasons why "intention" is not suitable to serve as a motion indicator in highly interactive scenarios. We propose to use Brier score as the baseline metric for evaluation. In order to reveal the fatality of the consequences when the predictions are adopted by decision-making and planning, we propose a fatality-aware metric, which is a weighted Brier score based on the criticality of the trajectory pairs of the interacting entities. Conservatism and non-defensiveness are defined from the weighted Brier score to indicate the consequences caused by inaccurate predictions. Modified methods based on PGM, NN and IRL are provided to generate probabilistic reaction predictions in an exemplar scenario of nudging from a highway ramp. The results are evaluated by the baseline and proposed metrics to construct a mini benchmark. Analysis on the properties of each method is also provided by comparing the baseline and proposed metric scores.

cs.RO↗

Probabilistic Prediction of Interactive Driving Behavior via Hierarchical Inverse Reinforcement Learning

Autonomous vehicles (AVs) are on the road. To safely and efficiently interact with other road participants, AVs have to accurately predict the behavior of surrounding vehicles and plan accordingly. Such prediction should be probabilistic, to address the uncertainties in human behavior. Such prediction should also be interactive, since the distribution over all possible trajectories of the predicted vehicle depends not only on historical information, but also on future plans of other vehicles that interact with it. To achieve such interaction-aware predictions, we propose a probabilistic prediction approach based on hierarchical inverse reinforcement learning (IRL). First, we explicitly consider the hierarchical trajectory-generation process of human drivers involving both discrete and continuous driving decisions. Based on this, the distribution over all future trajectories of the predicted vehicle is formulated as a mixture of distributions partitioned by the discrete decisions. Then we apply IRL hierarchically to learn the distributions from real human demonstrations. A case study for the ramp-merging driving scenario is provided. The quantitative results show that the proposed approach can accurately predict both the discrete driving decisions such as yield or pass as well as the continuous trajectories.

cs.LG↗

Generic Probabilistic Interactive Situation Recognition and Prediction: From Virtual to Real

Accurate and robust recognition and prediction of traffic situation plays an important role in autonomous driving, which is a prerequisite for risk assessment and effective decision making. Although there exist a lot of works dealing with modeling driver behavior of a single object, it remains a challenge to make predictions for multiple highly interactive agents that react to each other simultaneously. In this work, we propose a generic probabilistic hierarchical recognition and prediction framework which employs a two-layer Hidden Markov Model (TLHMM) to obtain the distribution of potential situations and a learning-based dynamic scene evolution model to sample a group of future trajectories. Instead of predicting motions of a single entity, we propose to get the joint distribution by modeling multiple interactive agents as a whole system. Moreover, due to the decoupling property of the layered structure, our model is suitable for knowledge transfer from simulation to real world applications as well as among different traffic scenarios, which can reduce the computational efforts of training and the demand for a large data amount. A case study of highway ramp merging scenario is demonstrated to verify the effectiveness and accuracy of the proposed framework.

cs.AI↗

Courteous Autonomous Cars

Typically, autonomous cars optimize for a combination of safety, efficiency, and driving quality. But as we get better at this optimization, we start seeing behavior go from too conservative to too aggressive. The car's behavior exposes the incentives we provide in its cost function. In this work, we argue for cars that are not optimizing a purely selfish cost, but also try to be courteous to other interactive drivers. We formalize courtesy as a term in the objective that measures the increase in another driver's cost induced by the autonomous car's behavior. Such a courtesy term enables the robot car to be aware of possible irrationality of the human behavior, and plan accordingly. We analyze the effect of courtesy in a variety of scenarios. We find, for example, that courteous robot cars leave more space when merging in front of a human driver. Moreover, we find that such a courtesy term can help explain real human driver behavior on the NGSIM dataset.

cs.RO↗

Robot Safe Interaction System for Intelligent Industrial Co-Robots

Human-robot interactions have been recognized to be a key element of future industrial collaborative robots (co-robots). Unlike traditional robots that work in structured and deterministic environments, co-robots need to operate in highly unstructured and stochastic environments. To ensure that co-robots operate efficiently and safely in dynamic uncertain environments, this paper introduces the robot safe interaction system. In order to address the uncertainties during human-robot interactions, a unique parallel planning and control architecture is proposed, which has a long term global planner to ensure efficiency of robot behavior, and a short term local planner to ensure real time safety under uncertainties. In order for the robot to respond immediately to environmental changes, fast algorithms are used for real-time computation, i.e., the convex feasible set algorithm for the long term optimization, and the safe set algorithm for the short term optimization. Several test platforms are introduced for safe evaluation of the developed system in the early phase of deployment. The effectiveness and the efficiency of the proposed method have been verified in experiment with an industrial robot manipulator.

cs.RO↗