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Masayuki Inaba

Publications and source records attributed to Masayuki Inaba.

At least 55 records · Page 3Linked to original sources

Robust Continuous Motion Strategy Against Muscle Rupture using Online Learning of Redundant Intersensory Networks for Musculoskeletal Humanoids

Musculoskeletal humanoids have various biomimetic advantages, of which redundant muscle arrangement is one of the most important features. This feature enables variable stiffness control and allows the robot to keep moving its joints even if one of the redundant muscles breaks, but this has been rarely explored. In this study, we construct a neural network that represents the relationship among sensors in the flexible and difficult-to-modelize body of the musculoskeletal humanoid, and by learning this neural network, accurate motions can be achieved. In order to take advantage of the redundancy of muscles, we discuss the use of this network for muscle rupture detection, online update of the intersensory relationship considering the muscle rupture, and body control and state estimation using the muscle rupture information. This study explains a method of constructing a musculoskeletal humanoid that continues to move and perform tasks robustly even when one muscle breaks.

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MEVIUS: A Quadruped Robot Easily Constructed through E-Commerce with Sheet Metal Welding and Machining

Quadruped robots that individual researchers can build by themselves are crucial for expanding the scope of research due to their high scalability and customizability. These robots must be easily ordered and assembled through e-commerce or DIY methods, have a low number of components for easy maintenance, and possess durability to withstand experiments in diverse environments. Various quadruped robots have been developed so far, but most robots that can be built by research institutions are relatively small and made of plastic using 3D printers. These robots cannot withstand experiments in external environments such as mountain trails or rubble, and they will easily break with intense movements. Although there is the advantage of being able to print parts by yourself, the large number of components makes replacing broken parts and maintenance very cumbersome. Therefore, in this study, we develop a metal quadruped robot MEVIUS, that can be constructed and assembled using only materials ordered through e-commerce. We have considered the minimum set of components required for a quadruped robot, employing metal machining, sheet metal welding, and off-the-shelf components only. Also, we have achieved a simple circuit and software configuration. Considering the communication delay due to its simple configuration, we experimentally demonstrate that MEVIUS, utilizing reinforcement learning and Sim2Real, can traverse diverse rough terrains and withstand outside experiments. All hardware and software components can be obtained from https://github.com/haraduka/mevius.

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BEATLE -- Self-Reconfigurable Aerial Robot: Design, Control and Experimental Validation

Modular self-reconfigurable robots (MSRRs) offer enhanced task flexibility by constructing various structures suitable for each task. However, conventional terrestrial MSRRs equipped with wheels face critical challenges, including limitations in the size of constructible structures and system robustness due to elevated wrench loads applied to each module. In this work, we introduce an Aerial MSRR (A-MSRR) system named BEATLE, capable of merging and separating in-flight. BEATLE can merge without applying wrench loads to adjacent modules, thereby expanding the scalability and robustness of conventional terrestrial MSRRs. In this article, we propose a system configuration for BEATLE, including mechanical design, a control framework for multi-connected flight, and a motion planner for reconfiguration motion. The design of a docking mechanism and housing structure aims to balance the durability of the constructed structure with ease of separation. Furthermore, the proposed flight control framework achieves stable multi-connected flight based on contact wrench control. Moreover, the proposed motion planner based on a finite state machine (FSM) achieves precise and robust reconfiguration motion. We also introduce the actual implementation of the prototype and validate the robustness and scalability of the proposed system design through experiments and simulation studies.

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GeMuCo: Generalized Multisensory Correlational Model for Body Schema Learning

Humans can autonomously learn the relationship between sensation and motion in their own bodies, estimate and control their own body states, and move while continuously adapting to the current environment. On the other hand, current robots control their bodies by learning the network structure described by humans from their experiences, making certain assumptions on the relationship between sensors and actuators. In addition, the network model does not adapt to changes in the robot's body, the tools that are grasped, or the environment, and there is no unified theory, not only for control but also for state estimation, anomaly detection, simulation, and so on. In this study, we propose a Generalized Multisensory Correlational Model (GeMuCo), in which the robot itself acquires a body schema describing the correlation between sensors and actuators from its own experience, including model structures such as network input/output. The robot adapts to the current environment by updating this body schema model online, estimates and controls its body state, and even performs anomaly detection and simulation. We demonstrate the effectiveness of this method by applying it to tool-use considering changes in grasping state for an axis-driven robot, to joint-muscle mapping learning for a musculoskeletal robot, and to full-body tool manipulation for a low-rigidity plastic-made humanoid.

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Human-mimetic binaural ear design and sound source direction estimation for task realization of musculoskeletal humanoids

Human-like environment recognition by musculoskeletal humanoids is important for task realization in real complex environments and for use as dummies for test subjects. Humans integrate various sensory information to perceive their surroundings, and hearing is particularly useful for recognizing objects out of view or out of touch. In this research, we aim to realize human-like auditory environmental recognition and task realization for musculoskeletal humanoids by equipping them with a human-like auditory processing system. Humans realize sound-based environmental recognition by estimating directions of the sound sources and detecting environmental sounds based on changes in the time and frequency domain of incoming sounds and the integration of auditory information in the central nervous system. We propose a human mimetic auditory information processing system, which consists of three components: the human mimetic binaural ear unit, which mimics human ear structure and characteristics, the sound source direction estimation system, and the environmental sound detection system, which mimics processing in the central nervous system. We apply it to Musashi, a human mimetic musculoskeletal humanoid, and have it perform tasks that require sound information outside of view in real noisy environments to confirm the usefulness of the proposed methods.

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Antagonist Inhibition Control in Redundant Tendon-driven Structures Based on Human Reciprocal Innervation for Wide Range Limb Motion of Musculoskeletal Humanoids

The body structure of an anatomically correct tendon-driven musculoskeletal humanoid is complex, and the difference between its geometric model and the actual robot is very large because expressing the complex routes of tendon wires in a geometric model is very difficult. If we move a tendon-driven musculoskeletal humanoid by the tendon wire lengths of the geometric model, unintended muscle tension and slack will emerge. In some cases, this can lead to the wreckage of the actual robot. To solve this problem, we focused on reciprocal innervation in the human nervous system, and then implemented antagonist inhibition control (AIC) based on the reflex. This control makes it possible to avoid unnecessary internal muscle tension and slack of tendon wires caused by model error, and to perform wide range motion safely for a long time. To verify its effectiveness, we applied AIC to the upper limb of the tendon-driven musculoskeletal humanoid, Kengoro, and succeeded in dangling for 14 minutes and doing pull-ups.

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Automatic Grouping of Redundant Sensors and Actuators Using Functional and Spatial Connections: Application to Muscle Grouping for Musculoskeletal Humanoids

For a robot with redundant sensors and actuators distributed throughout its body, it is difficult to construct a controller or a neural network using all of them due to computational cost and complexity. Therefore, it is effective to extract functionally related sensors and actuators, group them, and construct a controller or a network for each of these groups. In this study, the functional and spatial connections among sensors and actuators are embedded into a graph structure and a method for automatic grouping is developed. Taking a musculoskeletal humanoid with a large number of redundant muscles as an example, this method automatically divides all the muscles into regions such as the forearm, upper arm, scapula, neck, etc., which has been done by humans based on a geometric model. The functional relationship among the muscles and the spatial relationship of the neural connections are calculated without a geometric model.

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Reflex-Based Open-Vocabulary Navigation without Prior Knowledge Using Omnidirectional Camera and Multiple Vision-Language Models

Various robot navigation methods have been developed, but they are mainly based on Simultaneous Localization and Mapping (SLAM), reinforcement learning, etc., which require prior map construction or learning. In this study, we consider the simplest method that does not require any map construction or learning, and execute open-vocabulary navigation of robots without any prior knowledge to do this. We applied an omnidirectional camera and pre-trained vision-language models to the robot. The omnidirectional camera provides a uniform view of the surroundings, thus eliminating the need for complicated exploratory behaviors including trajectory generation. By applying multiple pre-trained vision-language models to this omnidirectional image and incorporating reflective behaviors, we show that navigation becomes simple and does not require any prior setup. Interesting properties and limitations of our method are discussed based on experiments with the mobile robot Fetch.

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Human Mimetic Forearm Design with Radioulnar Joint using Miniature Bone-Muscle Modules and Its Applications

The human forearm is composed of two long, thin bones called the radius and the ulna, and rotates using two axle joints. We aimed to develop a forearm based on the body proportion, weight ratio, muscle arrangement, and joint performance of the human body in order to bring out its benefits. For this, we need to miniaturize the muscle modules. To approach this task, we arranged two muscle motors inside one muscle module, and used the space effectively by utilizing common parts. In addition, we enabled the muscle module to also be used as the bone structure. Moreover, we used miniature motors and developed a way to dissipate the motor heat to the bone structure. Through these approaches, we succeeded in developing a forearm with a radioulnar joint based on the body proportion, weight ratio, muscle arrangement, and joint performance of the human body, while keeping maintainability and reliability. Also, we performed some motions such as soldering, opening a book, turning a screw, and badminton swinging using the benefits of the radioulnar structure, which have not been discussed before, and verified that Kengoro can realize skillful motions using the radioulnar joint like a human.

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Estimation and Control of Motor Core Temperature with Online Learning of Thermal Model Parameters: Application to Musculoskeletal Humanoids

The estimation and management of motor temperature are important for the continuous movements of robots. In this study, we propose an online learning method of thermal model parameters of motors for an accurate estimation of motor core temperature. Also, we propose a management method of motor core temperature using the updated model and anomaly detection method of motors. Finally, we apply this method to the muscles of the musculoskeletal humanoid and verify the ability of continuous movements.

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Object Recognition, Dynamic Contact Simulation, Detection, and Control of the Flexible Musculoskeletal Hand Using a Recurrent Neural Network with Parametric Bias

The flexible musculoskeletal hand is difficult to modelize, and its model can change constantly due to deterioration over time, irreproducibility of initialization, etc. Also, for object recognition, contact detection, and contact control using the hand, it is desirable not to use a neural network trained for each task, but to use only one integrated network. Therefore, we develop a method to acquire a sensor state equation of the musculoskeletal hand using a recurrent neural network with parametric bias. By using this network, the hand can realize recognition of the grasped object, contact simulation, detection, and control, and can cope with deterioration over time, irreproducibility of initialization, etc. by updating parametric bias. We apply this study to the hand of the musculoskeletal humanoid Musashi and show its effectiveness.

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Imitation Learning with Additional Constraints on Motion Style using Parametric Bias

Imitation learning is one of the methods for reproducing human demonstration adaptively in robots. So far, it has been found that generalization ability of the imitation learning enables the robots to perform tasks adaptably in untrained environments. However, motion styles such as motion trajectory and the amount of force applied depend largely on the dataset of human demonstration, and settle down to an average motion style. In this study, we propose a method that adds parametric bias to the conventional imitation learning network and can add constraints to the motion style. By experiments using PR2 and the musculoskeletal humanoid MusashiLarm, we show that it is possible to perform tasks by changing its motion style as intended with constraints on joint velocity, muscle length velocity, and muscle tension.

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Adaptive Robotic Tool-Tip Control Learning Considering Online Changes in Grasping State

Various robotic tool manipulation methods have been developed so far. However, to our knowledge, none of them have taken into account the fact that the grasping state such as grasping position and tool angle can change at any time during the tool manipulation. In addition, there are few studies that can handle deformable tools. In this study, we develop a method for estimating the position of a tool-tip, controlling the tool-tip, and handling online adaptation to changes in the relationship between the body and the tool, using a neural network including parametric bias. We demonstrate the effectiveness of our method for online change in grasping state and for deformable tools, in experiments using two different types of robots: axis-driven robot PR2 and tendon-driven robot MusashiLarm.

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Stable Tool-Use with Flexible Musculoskeletal Hands by Learning the Predictive Model of Sensor State Transition

The flexible under-actuated musculoskeletal hand is superior in its adaptability and impact resistance. On the other hand, since the relationship between sensors and actuators cannot be uniquely determined, almost all its controls are based on feedforward controls. When grasping and using a tool, the contact state of the hand gradually changes due to the inertia of the tool or impact of action, and the initial contact state is hardly kept. In this study, we propose a system that trains the predictive network of sensor state transition using the actual robot sensor information, and keeps the initial contact state by a feedback control using the network. We conduct experiments of hammer hitting, vacuuming, and brooming, and verify the effectiveness of this study.

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Musculoskeletal AutoEncoder: A Unified Online Acquisition Method of Intersensory Networks for State Estimation, Control, and Simulation of Musculoskeletal Humanoids

While the musculoskeletal humanoid has various biomimetic benefits, the modeling of its complex structure is difficult, and many learning-based systems have been developed so far. There are various methods, such as control methods using acquired relationships between joints and muscles represented by a data table or neural network, and state estimation methods using Extended Kalman Filter or table search. In this study, we construct a Musculoskeletal AutoEncoder representing the relationship among joint angles, muscle tensions, and muscle lengths, and propose a unified method of state estimation, control, and simulation of musculoskeletal humanoids using it. By updating the Musculoskeletal AutoEncoder online using the actual robot sensor information, we can continuously conduct more accurate state estimation, control, and simulation than before the online learning. We conducted several experiments using the musculoskeletal humanoid Musashi, and verified the effectiveness of this study.

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Toward Autonomous Driving by Musculoskeletal Humanoids: A Study of Developed Hardware and Learning-Based Software

This paper summarizes an autonomous driving project by musculoskeletal humanoids. The musculoskeletal humanoid, which mimics the human body in detail, has redundant sensors and a flexible body structure. These characteristics are suitable for motions with complex environmental contact, and the robot is expected to sit down on the car seat, step on the acceleration and brake pedals, and operate the steering wheel by both arms. We reconsider the developed hardware and software of the musculoskeletal humanoid Musashi in the context of autonomous driving. The respective components of autonomous driving are conducted using the benefits of the hardware and software. Finally, Musashi succeeded in the pedal and steering wheel operations with recognition.

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Learning of Balance Controller Considering Changes in Body State for Musculoskeletal Humanoids

The musculoskeletal humanoid is difficult to modelize due to the flexibility and redundancy of its body, whose state can change over time, and so balance control of its legs is challenging. There are some cases where ordinary PID controls may cause instability. In this study, to solve these problems, we propose a method of learning a correlation model among the joint angle, muscle tension, and muscle length of the ankle and the zero moment point to perform balance control. In addition, information on the changing body state is embedded in the model using parametric bias, and the model estimates and adapts to the current body state by learning this information online. This makes it possible to adapt to changes in upper body posture that are not directly taken into account in the model, since it is difficult to learn the complete dynamics of the whole body considering the amount of data and computation. The model can also adapt to changes in body state, such as the change in footwear and change in the joint origin due to recalibration. The effectiveness of this method is verified by a simulation and by using an actual musculoskeletal humanoid, Musashi.

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Online Learning Feedback Control Considering Hysteresis for Musculoskeletal Structures

While the musculoskeletal humanoid has various biomimetic benefits, its complex modeling is difficult, and many learning control methods have been developed. However, for the actual robot, the hysteresis of its joint angle tracking is still an obstacle, and realizing target posture quickly and accurately has been difficult. Therefore, we develop a feedback control method considering the hysteresis. To solve the problem in feedback controls caused by the closed-link structure of the musculoskeletal body, we update a neural network representing the relationship between the error of joint angles and the change in target muscle lengths online, and realize target joint angles accurately in a few trials. We compare the performance of several configurations with various network structures and loss definitions, and verify the effectiveness of this study on an actual musculoskeletal humanoid, Musashi.

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