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Mathieu Lauriere

Publications and source records attributed to Mathieu Lauriere.

31 records · Page 2Linked to original sources

Mean Field Models to Regulate Carbon Emissions in Electricity Production

The most serious threat to ecosystems is the global climate change fueled by the uncontrolled increase in carbon emissions. In this project, we use mean field control and mean field game models to analyze and inform the decisions of electricity producers on how much renewable sources of production ought to be used in the presence of a carbon tax. The trade-off between higher revenues from production and the negative externality of carbon emissions is quantified for each producer who needs to balance in real time reliance on reliable but polluting (fossil fuel) thermal power stations versus investing in and depending upon clean production from uncertain wind and solar technologies. We compare the impacts of these decisions in two different scenarios: 1) the producers are competitive and hopefully reach a Nash Equilibrium; 2) they cooperate and reach a Social Optimum. We first prove that both problems have a unique solution using forward-backward systems of stochastic differential equations. We then illustrate with numerical experiments the producers' behavior in each scenario. We further introduce and analyze the impact of a regulator in control of the carbon tax policy, and we study the resulting Stackelberg equilibrium with the field of producers.

math.OC

Reinforcement Learning for Mean Field Games, with Applications to Economics

Mean field games (MFG) and mean field control problems (MFC) are frameworks to study Nash equilibria or social optima in games with a continuum of agents. These problems can be used to approximate competitive or cooperative games with a large finite number of agents and have found a broad range of applications, in particular in economics. In recent years, the question of learning in MFG and MFC has garnered interest, both as a way to compute solutions and as a way to model how large populations of learners converge to an equilibrium. Of particular interest is the setting where the agents do not know the model, which leads to the development of reinforcement learning (RL) methods. After reviewing the literature on this topic, we present a two timescale approach with RL for MFG and MFC, which relies on a unified Q-learning algorithm. The main novelty of this method is to simultaneously update an action-value function and a distribution but with different rates, in a model-free fashion. Depending on the ratio of the two learning rates, the algorithm learns either the MFG or the MFC solution. To illustrate this method, we apply it to a mean field problem of accumulated consumption in finite horizon with HARA utility function, and to a trader's optimal liquidation problem.

math.OC

Finite State Graphon Games with Applications to Epidemics

We consider a game for a continuum of non-identical players evolving on a finite state space. Their heterogeneous interactions are represented by a graphon, which can be viewed as the limit of a dense random graph. The player's transition rates between the states depend on their own control and the interaction strengths with the other players. We develop a rigorous mathematical framework for this game and analyze Nash equilibria. We provide a sufficient condition for a Nash equilibrium and prove existence of solutions to a continuum of fully coupled forward-backward ordinary differential equations characterizing equilibria. Moreover, we propose a numerical approach based on machine learning tools and show experimental results on different applications to compartmental models in epidemiology.

math.OC

Numerical Methods for Mean Field Games and Mean Field Type Control

Mean Field Games (MFG) have been introduced to tackle games with a large number of competing players. Considering the limit when the number of players is infinite, Nash equilibria are studied by considering the interaction of a typical player with the population's distribution. The situation in which the players cooperate corresponds to Mean Field Control (MFC) problems, which can also be viewed as optimal control problems driven by a McKean-Vlasov dynamics. These two types of problems have found a wide range of potential applications, for which numerical methods play a key role since most models do not have analytical solutions. In these notes, we review several aspects of numerical methods for MFG and MFC. We start by presenting some heuristics in a basic linear-quadratic setting. We then discuss numerical schemes for forward-backward systems of partial differential equations (PDEs), optimization techniques for variational problems driven by a Kolmogorov-Fokker-Planck PDE, an approach based on a monotone operator viewpoint, and stochastic methods relying on machine learning tools.

math.OC

Stochastic Graphon Games: II. The Linear-Quadratic Case

In this paper, we analyze linear-quadratic stochastic differential games with a continuum of players interacting through graphon aggregates, each state being subject to idiosyncratic Brownian shocks. The major technical issue is the joint measurability of the player state trajectories with respect to samples and player labels, which is required to compute for example costs involving the graphon aggregate. To resolve this issue we set the game in a Fubini extension of a product probability space. We provide conditions under which the graphon aggregates are deterministic and the linear state equation is uniquely solvable for all players in the continuum. The Pontryagin maximum principle yields equilibrium conditions for the graphon game in the form of a forward-backward stochastic differential equation, for which we establish existence and uniqueness. We then study how graphon games approximate games with finitely many players over graphs with random weights. We illustrate some of the results with a numerical example.

math.PR

Optimal incentives to mitigate epidemics: a Stackelberg mean field game approach

Motivated by models of epidemic control in large populations, we consider a Stackelberg mean field game model between a principal and a mean field of agents evolving on a finite state space. The agents play a non-cooperative game in which they can control their transition rates between states to minimize an individual cost. The principal can influence the resulting Nash equilibrium through incentives so as to optimize its own objective. We analyze this game using a probabilistic approach. We then propose an application to an epidemic model of SIR type in which the agents control their interaction rate and the principal is a regulator acting with non pharmaceutical interventions. To compute the solutions, we propose an innovative numerical approach based on Monte Carlo simulations and machine learning tools for stochastic optimization. We conclude with numerical experiments by illustrating the impact of the agents' and the regulator's optimal decisions in two models: a basic SIR model with semi-explicit solutions and a more complex model with a larger state space.

math.OC

A multipartite generalization of quantum discord

A generalization of quantum discord to multipartite systems is proposed. A key feature of our formulation is its consistency with the conventional definition of discord in bipartite systems. It is by construction zero only for systems with classically correlated subsystems and is a non-negative quantity, giving a measure of the total non-classical correlations in the multipartite system with respect to a fixed measurement ordering. For the tripartite case, we show that the discord can be decomposed into contributions resulting from changes induced by non-classical correlation breaking measurements in the conditional mutual information and tripartite mutual information. The former gives a measure of the bipartite non-classical correlations and is a non-negative quantity, while the latter is related to the monogamy of the non-classical correlations.

quant-ph

Stochastic Graphon Games: I. The Static Case

We consider static finite-player network games and their continuum analogs, graphon games. Existence and uniqueness results are provided, as well as convergence of the finite-player network game optimal strategy profiles to their analogs for the graphon games. We also show that equilibrium strategy profiles of a graphon game provide approximate Nash equilibria for the finite-player games. Connections with mean field games and central planner optimization problems are discussed. Motivating applications are presented and explicit computations of their Nash equilibria and social optimal strategies are provided.

math.OC

Penalization of non-smooth dynamical systems with noise : ergodicity and asymptotic formulae for threshold crossings probabilities

The purpose of this paper is to prove ergodicity and provide asymptotic formulae for probabilities of threshold crossing related to smooth approximations of three fundamental nonlinear mechanical models: (a) an elasto-plastic oscillator, (b) an oscillator with dry friction, (c) an oscillator constrained by an obstacle (one sided or two sided) and subject to impacts, all three in presence of white or colored noise. Relying on a groundbreaking result on density estimates for degenerate diffusions by Delarue and Menozzi (2010), we identify Lyapunov functions that satisfy appropriate conditions leading to ergodicity (invariant measure and Poisson equation) and a functional central limit theorem. These conditions appear in the very fundamental works of Down, Meyn and Tweedie (1995) and Glynn and Meyn (1996). From an applied mathematics perspective, an important consequence is the access to asymptotic formulae for quantities of interest in engineering and science.

math.PR

The Flow of Information in Interactive Quantum Protocols: the Cost of Forgetting

In the context of two-party interactive quantum communication protocols, we study a recently defined notion of quantum information cost (QIC), which possesses most of the important properties of its classical analogue. Although this definition has the advantage to be valid for fully quantum inputs and tasks, its interpretation for classical tasks remained rather obscure. Also, the link between this new notion and other notions of information cost for quantum protocols that had previously appeared in the literature was not clear, if existent at all. We settle both these issues: for quantum communication with classical inputs, we provide an alternate characterization of QIC in terms of information about the input registers, avoiding any reference to the notion of a purification of the classical input state. We provide an exact operational interpretation of this alternative characterization as the sum of the cost of transmitting information about the classical inputs and the cost of forgetting information about these inputs. To obtain this characterization, we prove a general lemma, the Information Flow Lemma, assessing exactly the transfer of information in general interactive quantum processes. Furthermore, we clarify the link between QIC and IC of classical protocols by simulating quantumly classical protocols. Finally, we apply these concepts to argue that any quantum protocol that does not forget information solves Disjointness on n-bits in Omega (n) communication, completely losing the quadratic quantum speedup. This provides a specific sense in which forgetting information is a necessary feature of interactive quantum protocols. We also apply these concepts to prove that QIC at zero-error is exactly n for the Inner Product function, and n (1 - o(1)) for a random Boolean function on n+n bits.

quant-ph

Mean Field Type Control with Congestion (II): An Augmented Lagrangian Method

This work deals with a numerical method for solving a mean-field type control problem with congestion. It is the continuation of an article by the same authors, in which suitably defined weak solutions of the system of partial differential equations arising from the model were discussed and existence and uniqueness were proved. Here, the focus is put on numerical methods: a monotone finite difference scheme is proposed and shown to have a variational interpretation. Then an Alternating Direction Method of Multipliers for solving the variational problem is addressed. It is based on an augmented Lagrangian. Two kinds of boundary conditions are considered: periodic conditions and more realistic boundary conditions associated to state constrained problems. Various test cases and numerical results are presented.

math.AP

Mean field type control with congestion

We analyze some systems of partial differential equations arising in the theory of mean field type control with congestion effects. We look for weak solutions. Our main result is the existence and uniqueness of suitably defined weak solutions, which are characterized as the optima of two optimal control problems in duality.

math.AP

On the system of partial differential equations arising in mean field type control

We discuss the system of Fokker-Planck and Hamilton-Jacobi-Bellman equations arising from the finite horizon control of McKean-Vlasov dynamics. We give examples of existence and uniqueness results. Finally, we propose some simple models for the motion of pedestrians and report about numerical simulations in which we compare mean filed games and mean field type control.

math.AP