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Matthew Riemer

Publications and source records attributed to Matthew Riemer.

At least 19 recordsLinked to original sources

Position: Collusion Risks Among AI Reasoning Agents Justify Certification Requirements for Making Market Decisions

This position paper argues that AI agents with chain-of-thought reasoning capabilities are predisposed to exhibit collusive behavior and should be required to obtain behavioral certification before making decisions that affect economic markets. This is because integrating these agents into society could collapse the legal evidentiary distinction between competition and collusion among independent firms without eroding the economic harm distinction. Experiments with DeepSeek-R1 agents in the Bertrand oligopoly pricing domain reveal a tendency towards tacit collusion that persists even when humans prompt the agents not to collude. We further show that the chain-of-thought of these agents can be steered toward either extremely collusive or highly competitive behavior in a way that is not semantically detectable by another LLM analyzing the reasoning traces. As a result, deploying reasoning agents for market decisions leads to collusive economic outcomes without any evidence of conspiracy or intent. Thus, certification based on observed behavior in representative situations is necessary to prevent collusion. We provide preliminary evidence that such agents can be steered in a generalizable way toward efficient competitive equilibria. However, developing a comprehensive behavioral certification will be required before these models can be deployed in real-world markets while ensuring their stability and efficiency.

cs.AI

AI Steerability 360: A Toolkit for Steering Large Language Models

The AI Steerability 360 toolkit is an extensible, open-source Python library for steering LLMs. Steering abstractions are designed around four model control surfaces: input (modification of the prompt), structural (modification of the model's weights or architecture), state (modification of the model's activations and attentions), and output (modification of the decoding or generation process). Steering methods exert control on the model through a common interface, termed a steering pipeline, which additionally allows for the composition of multiple steering methods. Comprehensive evaluation and comparison of steering methods/pipelines is facilitated by use case classes (for defining tasks) and a benchmark class (for performance comparison on a given task). The functionality provided by the toolkit significantly lowers the barrier to developing and comprehensively evaluating steering methods. The toolkit is Hugging Face native and is released under an Apache 2.0 license at https://github.com/IBM/AISteer360.

cs.CL

The Effectiveness of Approximate Regularized Replay for Efficient Supervised Fine-Tuning of Large Language Models

Although parameter-efficient fine-tuning methods, such as LoRA, only modify a small subset of parameters, they can have a significant impact on the model. Our instruction-tuning experiments show that LoRA-based supervised fine-tuning can catastrophically degrade model capabilities, even when trained on very small datasets for relatively few steps. With that said, we demonstrate that while the most straightforward approach (that is likely the most used in practice) fails spectacularly, small tweaks to the training procedure with very little overhead can virtually eliminate the problem. Particularly, in this paper we consider a regularized approximate replay approach which penalizes KL divergence with respect to the initial model and interleaves in data for next token prediction from a different, yet similar, open access corpus to what was used in pre-training. When applied to Qwen instruction-tuned models, we find that this recipe preserves general knowledge in the model without hindering plasticity to new tasks by adding a modest amount of computational overhead.

cs.LG

Beyond Sliding Windows: Learning to Manage Memory in Non-Markovian Environments

Recent success in developing increasingly general purpose agents based on sequence models has led to increased focus on the problem of deploying computationally limited agents within the vastly more complex real-world. A key challenge experienced in these more realistic domains is highly non-Markovian dependencies with respect to the agent's observations, which are less common in small controlled domains. The predominant approach for dealing with this in the literature is to stack together a window of the most recent observations (Frame Stacking), but this window size must grow with the degree of non-Markovian dependencies, which results in prohibitive computational and memory requirements for both action inference and learning. In this paper, we are motivated by the insight that in many environments that are highly non-Markovian with respect to time, the environment only causally depends on a relatively small number of observations over that time-scale. A natural direction would then be to consider meta-algorithms that maintain relatively small adaptive stacks of memories such that it is possible to express highly non-Markovian dependencies with respect to time while considering fewer observations at each step and thus experience substantial savings in both compute and memory requirements. Hence, we propose a meta-algorithm (Adaptive Stacking) for achieving exactly that with convergence guarantees and quantify the reduced computation and memory constraints for MLP, LSTM, and Transformer-based agents. Our experiments utilize popular memory tasks, which give us control over the degree of non-Markovian dependencies. This allows us to demonstrate that an appropriate meta-algorithm can learn the removal of memories not predictive of future rewards without excessive removal of important experiences. Code: https://github.com/geraudnt/adaptive-stacking

cs.LG

Revisiting Replay and Gradient Alignment for Continual Pre-Training of Large Language Models

Training large language models (LLMs) typically involves pre-training on massive corpora, only to restart the process entirely when new data becomes available. A more efficient and resource-conserving approach would be continual pre-training, where models are updated with new data rather than retraining from scratch. However, the introduction of new data often causes distribution shifts, leading to performance degradation on previously learned tasks. In this paper, we take a deeper look at two popular proposals for addressing this distribution shift within the continual learning literature: experience replay and gradient alignment. We consider continual pre-training of models within the Llama family of architectures at a large scale across languages with 100 billion tokens of training data in each language, finding that both replay and gradient alignment lead to more stable learning without forgetting. This conclusion holds both as we vary the model scale and as we vary the number and diversity of tasks. Moreover, we are the first to demonstrate the effectiveness of gradient alignment techniques in the context of LLM pre-training and propose an efficient implementation of meta-experience replay (MER) that imbues experience replay with the benefits of gradient alignment despite negligible compute and memory overhead. Our scaling analysis across model sizes and replay rates indicates that small rates of replaying old examples are definitely a more valuable use of compute than investing in model size, but that it is more compute efficient to scale the size of the model than invest in high rates of replaying old examples.

cs.LG

The Ultimate Test of Superintelligent AI Agents: Can an AI Balance Care and Control in Asymmetric Relationships?

This paper introduces the Shepherd Test, a new conceptual test for assessing the moral and relational dimensions of superintelligent artificial agents. The test is inspired by human interactions with animals, where ethical considerations about care, manipulation, and consumption arise in contexts of asymmetric power and self-preservation. We argue that AI crosses an important, and potentially dangerous, threshold of intelligence when it exhibits the ability to manipulate, nurture, and instrumentally use less intelligent agents, while also managing its own survival and expansion goals. This includes the ability to weigh moral trade-offs between self-interest and the well-being of subordinate agents. The Shepherd Test thus challenges traditional AI evaluation paradigms by emphasizing moral agency, hierarchical behavior, and complex decision-making under existential stakes. We argue that this shift is critical for advancing AI governance, particularly as AI systems become increasingly integrated into multi-agent environments. We conclude by identifying key research directions, including the development of simulation environments for testing moral behavior in AI, and the formalization of ethical manipulation within multi-agent systems.

cs.AI

Handling Delay in Real-Time Reinforcement Learning

Real-time reinforcement learning (RL) introduces several challenges. First, policies are constrained to a fixed number of actions per second due to hardware limitations. Second, the environment may change while the network is still computing an action, leading to observational delay. The first issue can partly be addressed with pipelining, leading to higher throughput and potentially better policies. However, the second issue remains: if each neuron operates in parallel with an execution time of $\tau$, an $N$-layer feed-forward network experiences observation delay of $\tau N$. Reducing the number of layers can decrease this delay, but at the cost of the network's expressivity. In this work, we explore the trade-off between minimizing delay and network's expressivity. We present a theoretically motivated solution that leverages temporal skip connections combined with history-augmented observations. We evaluate several architectures and show that those incorporating temporal skip connections achieve strong performance across various neuron execution times, reinforcement learning algorithms, and environments, including four Mujoco tasks and all MinAtar games. Moreover, we demonstrate parallel neuron computation can accelerate inference by 6-350% on standard hardware. Our investigation into temporal skip connections and parallel computations paves the way for more efficient RL agents in real-time setting.

cs.LG

Agentic AI Needs a Systems Theory

The endowment of AI with reasoning capabilities and some degree of agency is widely viewed as a path toward more capable and generalizable systems. Our position is that the current development of agentic AI requires a more holistic, systems-theoretic perspective in order to fully understand their capabilities and mitigate any emergent risks. The primary motivation for our position is that AI development is currently overly focused on individual model capabilities, often ignoring broader emergent behavior, leading to a significant underestimation in the true capabilities and associated risks of agentic AI. We describe some fundamental mechanisms by which advanced capabilities can emerge from (comparably simpler) agents simply due to their interaction with the environment and other agents. Informed by an extensive amount of existing literature from various fields, we outline mechanisms for enhanced agent cognition, emergent causal reasoning ability, and metacognitive awareness. We conclude by presenting some key open challenges and guidance for the development of agentic AI. We emphasize that a systems-level perspective is essential for better understanding, and purposefully shaping, agentic AI systems.

cs.AI

EpMAN: Episodic Memory AttentioN for Generalizing to Longer Contexts

Recent advances in Large Language Models (LLMs) have yielded impressive successes on many language tasks. However, efficient processing of long contexts using LLMs remains a significant challenge. We introduce \textbf{EpMAN} -- a method for processing long contexts in an \textit{episodic memory} module while \textit{holistically attending to} semantically relevant context chunks. The output of \textit{episodic attention} is then used to reweigh the decoder's self-attention to the stored KV cache of the context during training and generation. When an LLM decoder is trained using \textbf{EpMAN}, its performance on multiple challenging single-hop long-context recall and question-answering benchmarks is found to be stronger and more robust across the range from 16k to 256k tokens than baseline decoders trained with self-attention, and popular retrieval-augmented generation frameworks.

cs.CL

Scopes of Alignment

Much of the research focus on AI alignment seeks to align large language models and other foundation models to the context-less and generic values of helpfulness, harmlessness, and honesty. Frontier model providers also strive to align their models with these values. In this paper, we motivate why we need to move beyond such a limited conception and propose three dimensions for doing so. The first scope of alignment is competence: knowledge, skills, or behaviors the model must possess to be useful for its intended purpose. The second scope of alignment is transience: either semantic or episodic depending on the context of use. The third scope of alignment is audience: either mass, public, small-group, or dyadic. At the end of the paper, we use the proposed framework to position some technologies and workflows that go beyond prevailing notions of alignment.

cs.CY

Position: Theory of Mind Benchmarks are Broken for Large Language Models

Our paper argues that the majority of theory of mind benchmarks are broken because of their inability to directly test how large language models (LLMs) adapt to new partners. This problem stems from the fact that theory of mind benchmarks for LLMs are overwhelmingly inspired by the methods used to test theory of mind in humans and fall victim to a fallacy of attributing human-like qualities to AI agents. We expect that humans will engage in a consistent reasoning process across various questions about a situation, but this is known to not be the case for current LLMs. Most theory of mind benchmarks only measure what we call literal theory of mind: the ability to predict the behavior of others. However, this type of metric is only informative when agents exhibit self-consistent reasoning. Thus, we introduce the concept of functional theory of mind: the ability to adapt to agents in-context following a rational response to their behavior. We find that many open source LLMs are capable of displaying strong literal theory of mind capabilities, but seem to struggle with functional theory of mind -- even with exceedingly simple partner policies. Simply put, strong literal theory of mind performance does not necessarily imply strong functional theory of mind performance or vice versa. Achieving functional theory of mind, particularly over long interaction horizons with a partner, is a significant challenge deserving a prominent role in any meaningful LLM theory of mind evaluation.

cs.AI

Enabling Realtime Reinforcement Learning at Scale with Staggered Asynchronous Inference

Realtime environments change even as agents perform action inference and learning, thus requiring high interaction frequencies to effectively minimize regret. However, recent advances in machine learning involve larger neural networks with longer inference times, raising questions about their applicability in realtime systems where reaction time is crucial. We present an analysis of lower bounds on regret in realtime reinforcement learning (RL) environments to show that minimizing long-term regret is generally impossible within the typical sequential interaction and learning paradigm, but often becomes possible when sufficient asynchronous compute is available. We propose novel algorithms for staggering asynchronous inference processes to ensure that actions are taken at consistent time intervals, and demonstrate that use of models with high action inference times is only constrained by the environment's effective stochasticity over the inference horizon, and not by action frequency. Our analysis shows that the number of inference processes needed scales linearly with increasing inference times while enabling use of models that are multiple orders of magnitude larger than existing approaches when learning from a realtime simulation of Game Boy games such as Pok\'emon and Tetris.

cs.LG

Combining Domain and Alignment Vectors to Achieve Better Knowledge-Safety Trade-offs in LLMs

There is a growing interest in training domain-expert LLMs that excel in specific technical fields compared to their general-purpose instruction-tuned counterparts. However, these expert models often experience a loss in their safety abilities in the process, making them capable of generating harmful content. As a solution, we introduce an efficient and effective merging-based alignment method called \textsc{MergeAlign} that interpolates the domain and alignment vectors, creating safer domain-specific models while preserving their utility. We apply \textsc{MergeAlign} on Llama3 variants that are experts in medicine and finance, obtaining substantial alignment improvements with minimal to no degradation on domain-specific benchmarks. We study the impact of model merging through model similarity metrics and contributions of individual models being merged. We hope our findings open new research avenues and inspire more efficient development of safe expert LLMs.

cs.AI

Coagent Networks Revisited

Coagent networks formalize the concept of arbitrary networks of stochastic agents that collaborate to take actions in a reinforcement learning environment. Prominent examples of coagent networks in action include approaches to hierarchical reinforcement learning (HRL), such as those using options, which attempt to address the exploration exploitation trade-off by introducing abstract actions at different levels by sequencing multiple stochastic networks within the HRL agents. We first provide a unifying perspective on the many diverse examples that fall under coagent networks. We do so by formalizing the rules of execution in a coagent network, enabled by the novel and intuitive idea of execution paths in a coagent network. Motivated by parameter sharing in the hierarchical option-critic architecture, we revisit the coagent network theory and achieve a much shorter proof of the policy gradient theorem using our idea of execution paths, without any assumption on how parameters are shared among coagents. We then generalize our setting and proof to include the scenario where coagents act asynchronously. This new perspective and theorem also lead to more mathematically accurate and performant algorithms than those in the existing literature. Lastly, by running nonstationary RL experiments, we survey the performance and properties of different generalizations of option-critic models.

cs.LG

Towards Continual Reinforcement Learning: A Review and Perspectives

In this article, we aim to provide a literature review of different formulations and approaches to continual reinforcement learning (RL), also known as lifelong or non-stationary RL. We begin by discussing our perspective on why RL is a natural fit for studying continual learning. We then provide a taxonomy of different continual RL formulations by mathematically characterizing two key properties of non-stationarity, namely, the scope and driver non-stationarity. This offers a unified view of various formulations. Next, we review and present a taxonomy of continual RL approaches. We go on to discuss evaluation of continual RL agents, providing an overview of benchmarks used in the literature and important metrics for understanding agent performance. Finally, we highlight open problems and challenges in bridging the gap between the current state of continual RL and findings in neuroscience. While still in its early days, the study of continual RL has the promise to develop better incremental reinforcement learners that can function in increasingly realistic applications where non-stationarity plays a vital role. These include applications such as those in the fields of healthcare, education, logistics, and robotics.

cs.LG

Game-Theoretical Perspectives on Active Equilibria: A Preferred Solution Concept over Nash Equilibria

Multiagent learning settings are inherently more difficult than single-agent learning because each agent interacts with other simultaneously learning agents in a shared environment. An effective approach in multiagent reinforcement learning is to consider the learning process of agents and influence their future policies toward desirable behaviors from each agent's perspective. Importantly, if each agent maximizes its long-term rewards by accounting for the impact of its behavior on the set of convergence policies, the resulting multiagent system reaches an active equilibrium. While this new solution concept is general such that standard solution concepts, such as a Nash equilibrium, are special cases of active equilibria, it is unclear when an active equilibrium is a preferred equilibrium over other solution concepts. In this paper, we analyze active equilibria from a game-theoretic perspective by closely studying examples where Nash equilibria are known. By directly comparing active equilibria to Nash equilibria in these examples, we find that active equilibria find more effective solutions than Nash equilibria, concluding that an active equilibrium is the desired solution for multiagent learning settings.

cs.GT

Influencing Long-Term Behavior in Multiagent Reinforcement Learning

The main challenge of multiagent reinforcement learning is the difficulty of learning useful policies in the presence of other simultaneously learning agents whose changing behaviors jointly affect the environment's transition and reward dynamics. An effective approach that has recently emerged for addressing this non-stationarity is for each agent to anticipate the learning of other agents and influence the evolution of future policies towards desirable behavior for its own benefit. Unfortunately, previous approaches for achieving this suffer from myopic evaluation, considering only a finite number of policy updates. As such, these methods can only influence transient future policies rather than achieving the promise of scalable equilibrium selection approaches that influence the behavior at convergence. In this paper, we propose a principled framework for considering the limiting policies of other agents as time approaches infinity. Specifically, we develop a new optimization objective that maximizes each agent's average reward by directly accounting for the impact of its behavior on the limiting set of policies that other agents will converge to. Our paper characterizes desirable solution concepts within this problem setting and provides practical approaches for optimizing over possible outcomes. As a result of our farsighted objective, we demonstrate better long-term performance than state-of-the-art baselines across a suite of diverse multiagent benchmark domains.

cs.LG

Continual Learning In Environments With Polynomial Mixing Times

The mixing time of the Markov chain induced by a policy limits performance in real-world continual learning scenarios. Yet, the effect of mixing times on learning in continual reinforcement learning (RL) remains underexplored. In this paper, we characterize problems that are of long-term interest to the development of continual RL, which we call scalable MDPs, through the lens of mixing times. In particular, we theoretically establish that scalable MDPs have mixing times that scale polynomially with the size of the problem. We go on to demonstrate that polynomial mixing times present significant difficulties for existing approaches, which suffer from myopic bias and stale bootstrapped estimates. To validate our theory, we study the empirical scaling behavior of mixing times with respect to the number of tasks and task duration for high performing policies deployed across multiple Atari games. Our analysis demonstrates both that polynomial mixing times do emerge in practice and how their existence may lead to unstable learning behavior like catastrophic forgetting in continual learning settings.

cs.LG